diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index d90c9a67a80c783d10cdcb124797d58244506088..ec90fce1d1fa1f595ad253263b92aa9c4159e85e 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -123,7 +123,7 @@ window.poorHealthNeedReduction = function poorHealthNeedReduction(slave) { if (slave.energy > 20) { slave.need = Math.trunc(slave.need * healthPenalty(slave)); } -} +}; /** * Once a new illness is rolled this determines how bad it is initially, chem levels seriously increase the chances of a higher initial value. Health also factors in with weakened slaves being more likely to catch ill.