diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index fba389a12496f1e2f28dd32c5726f8e17ecfad94..71bc61b0a2189b8fff439ec7c168cfa6546ddc5c 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -13,11 +13,11 @@ <<set _Name = "<<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>>">> <<if $economy == .5>> - <<set $Env = _N1, $EnvCash1 = 15000, $EnvCash2 = 450, $EnvCash3 = 200, $EnvCash4 = 100, $EnvProsp = 3, _BaseDiscount = _BaseDiscount-.005>> + <<set $Env = _N1, $EnvCash2 = 450, $EnvCash3 = 200, $EnvCash4 = 100, $EnvProsp = 3, _BaseDiscount = _BaseDiscount-.005>> <<elseif $economy == 1>> - <<set $Env = _N2, $EnvCash1 = 25000, $EnvCash2 = 500, $EnvCash3 = 250, $EnvCash4 = 150, $EnvProsp = 5, _BaseDiscount = _BaseDiscount>> + <<set $Env = _N2, $EnvCash2 = 500, $EnvCash3 = 250, $EnvCash4 = 150, $EnvProsp = 5, _BaseDiscount = _BaseDiscount>> <<elseif $economy == 1.5>> - <<set $Env = _N3, $EnvCash1 = 35000, $EnvCash2 = 550, $EnvCash3 = 300, $EnvCash4 = 200, $EnvProsp = 7, _BaseDiscount = _BaseDiscount+.005>> + <<set $Env = _N3, $EnvCash2 = 550, $EnvCash3 = 300, $EnvCash4 = 200, $EnvProsp = 7, _BaseDiscount = _BaseDiscount+.005>> <</if>> /* The upgrades are currently ordered as: @@ -32,32 +32,32 @@ securityForceVehiclePower(7) securityForceHeavyBattleTank(3) <</if>> - <<if $securityForceArcologyUpgrades >= 4>>Hangar(30) - securityForceAircraftPower(8) + <<if $securityForceArcologyUpgrades >= 4>>Hangar(32) + securityForceAircraftPower(10) securityForceSpacePlanePower(11) securityForceFortressZeppelin(3) securityForceAC130(5) securityForceHeavyTransport(3) <</if>> - <<if $securityForceArcologyUpgrades >= 2>>Drone Bay(6) - securityForceDronePower(6) + <<if $securityForceArcologyUpgrades >= 2>>Drone Bay(7) + securityForceDronePower(7) <</if>> - <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(29) - securityForceSatellitePower(17) - securityForceGiantRobot(9) + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(32) + securityForceSatellitePower(18) + securityForceGiantRobot(11) securityForceMissileSilo(3) <</if>> securityForceX <<if $terrain == "oceanic" || $terrain == "marine">> - <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(17) - securityForceSatellitePower(17) + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(18) + securityForceSatellitePower(18) <</if>> <</if>> - Naval Yard (12) + Naval Yard (15) securityForceAircraftCarrier(4) - securityForceSubmarine(5) - securityForceHeavyAmphibiousTransport (3) + securityForceSubmarine(6) + securityForceHeavyAmphibiousTransport (5) securityForceX */ <<set _Barracks = $securityForceArcologyUpgrades>> @@ -73,18 +73,22 @@ securityForceX */ <<set _GarageMax = 10>> <<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>> -<<set _HangarMax = 30>> +<<set _HangarMax = 32>> <<set _DroneBay = $securityForceDronePower>> -<<set _DroneBayMax = 6>> +<<set _DroneBayMax = 7>> <<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo>> -<<set _LaunchBayNOMax = 29>> +<<set _LaunchBayNOMax = 32>> <<set _LaunchBayO = $securityForceSatellitePower>> <<set _LaunchBayOMax = 17>> <<set _FacilitySupport = $FacilitySupport>> <<set _FacilitySupportMax = 1>> +<<set _NavalYardMax = 15>> + +<<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_FacilitySupportMax>> +<<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_FacilitySupportMax>> <<if $terrain != "oceanic" && $terrain != "marine">> <<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_FacilitySupport>> @@ -288,7 +292,11 @@ securityForceX */ <<elseif $securityForceAircraftPower == 7>> The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<elseif $securityForceAircraftPower == 8>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.Also it now possesses a basic old world bomber. + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Also It now possesses a basic old world bomber. +<<elseif $securityForceAircraftPower == 9>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines. +<<elseif $securityForceAircraftPower == 10>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines and armour. <</if>> <<if $securityForceSpacePlanePower > 0>> <br> @@ -360,7 +368,7 @@ securityForceX */ <br><br> ''Drone Bay:'' <br> -/* 6 upgrades */ +/* 7 upgrades */ <<if $securityForceDronePower == 0>> The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent. <<elseif $securityForceDronePower == 1>> @@ -374,7 +382,9 @@ securityForceX */ <<elseif $securityForceDronePower == 5>> The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. <<elseif $securityForceDronePower == 6>> - The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics. + The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. +<<elseif $securityForceDronePower == 7>> + The drone bay has acquired even lighter advanced thicker armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <</if>> <</if>> @@ -383,7 +393,7 @@ securityForceX */ ''Launch Bay:'' <<if $securityForceSatellitePower > 0>> <br> - /* 16 upgrades */ + /* 18 upgrades */ <<if $securityForceSatellitePower == 1>> A basic Satellite 'borrowed' from the old world. <<elseif $securityForceSatellitePower == 2>> @@ -415,14 +425,16 @@ securityForceX */ <<elseif $securityForceSatellitePower == 15>> Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a single house. <<elseif $securityForceSatellitePower == 16>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level twelve feet. + Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 366 cm. <<elseif $securityForceSatellitePower == 17>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level one foot. + Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 30 cm. + <<elseif $securityForceSatellitePower == 18>> + Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 15 cm. <</if>> <</if>> <<if $securityForceGiantRobot > 0>> <br> - /* 9 upgrades */ + /* 11 upgrades */ <<if $securityForceGiantRobot == 1>> An old world giant robot has been 'Borrowed'. <<elseif $securityForceGiantRobot == 2>> @@ -442,6 +454,8 @@ securityForceX */ <<elseif $securityForceGiantRobot == 9>> Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time. <<elseif $securityForceGiantRobot == 10>> + Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. + <<elseif $securityForceGiantRobot == 11>> Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <</if>> <</if>> @@ -476,28 +490,34 @@ securityForceX */ <</if>> <<if $securityForceSubmarine > 0>> <br> - /* 5 upgrades */ + /* 6 upgrades */ <<if $securityForceSubmarine == 1>> A basic submarine has been 'borrowed' from the old world. <<elseif $securityForceSubmarine == 2>> - Modernized the submarine's engines for silence. + Modernized the submarine's engines for speed. <<elseif $securityForceSubmarine == 3>> - Modernized the submarine's engines for silence.Upgraded the submarine's hull for silence. + Modernized the submarine's engines for speed and silence. <<elseif $securityForceSubmarine == 4>> - Modernized the submarine's engines for silence.Upgraded the submarine's hull for silence and weaponry. + Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence. <<elseif $securityForceSubmarine == 5>> - Modernized the submarine's engines for silence.Upgraded the submarine's hull for silence, weaponry and air scrubbers, allowing the sub to stay submerged for longer. + Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence and weaponry. + <<elseif $securityForceSubmarine == 6>> + Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence, weaponry and air scrubbers, allowing the sub to stay submerged for longer. <</if>> <</if>> <<if $securityForceHeavyAmphibiousTransport > 0>> <br> - /* 3 upgrades */ + /* 5 upgrades */ <<if $securityForceHeavyAmphibiousTransport == 1>> A basic heavy amphibious transport has been 'borrowed' from the old world. <<elseif $securityForceHeavyAmphibiousTransport == 2>> Modernized the heavy amphibious transport's armor. <<elseif $securityForceHeavyAmphibiousTransport == 3>> Modernized the heavy amphibious transport's armor and speed. + <<elseif $securityForceHeavyAmphibiousTransport == 4>> + Modernized the heavy amphibious transport's armor and speed. Added miniaturized railguns in all four corners. + <<elseif $securityForceHeavyAmphibiousTransport == 5>> + Modernized the heavy amphibious transport's armor and speed. Added miniaturized railguns in all four corners and a lazer designator in the midle. <</if>> <</if>> <</if>> @@ -597,24 +617,24 @@ securityForceX */ <span id="result"> <<link "Ask _Name for some extra cash">><br> <<replace "#result">> - <<set _CashGift = $EnvCash1*Math.trunc($SFAO)*$Env>> + <<set $CashGift = Math.trunc(($cash*0.05)*($SFAO))*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> - _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print _CashGift>>." + _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print $CashGift>>." <<else>> - _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print _CashGift>>." + _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print $CashGift>>." <</if>> <<else>> - _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@ ¤<<print _CashGift>>." + _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@ ¤<<print $CashGift>>." <</if>> <<set $securityForceGiftToken = 1>> - <<set $cash += _CashGift>> + <<set $cash += $CashGift>> <</replace>> <</link>> <<if $rep < 15000 && $CurrentTradeShowAttendance == 0>> <<link "Ask The Colonel to put in a good word for you with her contacts">><br> <<replace "#result">> - <<set _GoodWords1 += 250+((Math.trunc($SFAO))*$Env)>> + <<set $GoodWords1 += 250+((Math.trunc($SFAO))*$Env)>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> The Colonel nods. "Sure boss," she says, "I still know a lot of people out there and they know my word means something. I'll tell them that yours does as well." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." @@ -625,14 +645,14 @@ securityForceX */ The Colonel picks up a tablet. "Sure boss," she says, "I can talk you up a bit. This new gig has impressed a lot of people, they'll definitely listen when I speak." She taps a few commands on the tablet. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <</if>> <<set $securityForceGiftToken = 1>> - <<set $rep += _GoodWords1>> + <<set $rep += $GoodWords1>> <</replace>> <</link>> <</if>> <<if $arcologies[0].prosperity < 30 && $CurrentTradeShowAttendance == 0>> <<link "Ask The Colonel to use her contacts to help the arcology's business community">><br> <<replace "#result">> - <<set _GoodWords2 = $EnvProsp+((Math.trunc($SFAO/100))*$Env)>> + <<set $GoodWords2 = $EnvProsp+((Math.trunc($SFAO/100))*$Env)>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> The Colonel nods. "Sure boss," she says, "I can convince some of my contacts to run their business through the markets here rather than another City." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." @@ -643,7 +663,7 @@ securityForceX */ The Colonel picks up a tablet. "Sure boss," she says, "I can ensure that the soldiers only use the escrow services here for their business." She taps a few commands on the tablet. "@@.green;There should be a small increase in prosperity,@@ boss." <</if>> <<set $securityForceGiftToken = 1>> - <<set $arcologies[0].prosperity += _GoodWords2>> + <<set $arcologies[0].prosperity += $GoodWords2>> <</replace>> <</link>> <</if>> @@ -887,6 +907,10 @@ securityForceX */ <<set _airCost = 3250000>> <<elseif $securityForceAircraftPower == 7>> <<set _airCost = 5750000>> + <<elseif $securityForceAircraftPower == 8>> + <<set _airCost = 6750000>> + <<elseif $securityForceAircraftPower == 9>> + <<set _airCost = 7750000>> <</if>> <br><<link "Light and medium aircraft">> <<replace "#resultY">><br><br> @@ -895,7 +919,7 @@ securityForceX */ <</replace>> <</link>> // Costs ¤<<print _airCost*$Env>> // <</if>> - <<if $securityForceAircraftPower == 5 || $securityForceAircraftPower == 8>> + <<if $securityForceAircraftPower == 5 || $securityForceAircraftPower == 10>> <br>//$securityForceName has fully upgraded the air fleet to support it's activities.// <<else>> <br>//More barracks infrastructure upgrades are needed before the air fleet can be expanded.// @@ -921,7 +945,7 @@ securityForceX */ <<set _spCost = 125000000>> <<elseif $securityForceSpacePlanePower == 8>> <<set _spCost = 175000000>> - <<elseif $securityForceSpacePlanePower == 9>> + <<elseif $securityForceSpacePlanePower == 9 && $securityForceInfantryPower >= 10>> <<set _spCost = 250000000>> <<elseif $securityForceSpacePlanePower == 10>> <<set _spCost = 350000000>> @@ -1013,7 +1037,7 @@ securityForceX */ <</replace>> <</link>> // Costs ¤<<print 2000000*$Env>> // <</if>> - <<if _DroneBay == 5 || _DroneBay == 6>> + <<if _DroneBay == 5 || _DroneBay == _DroneBayMax>> <br>//$securityForceName has fully upgraded the drone bay to support it's activities.// <<else>> <br>//More barracks infrastructure upgrades are needed before the drone bay can be expanded.// @@ -1085,8 +1109,10 @@ securityForceX */ <<set _robCost = 95000000>> <<elseif $securityForceGiantRobot == 8>> <<set _robCost = 105000000>> - <<elseif $securityForceGiantRobot == 9>> + <<elseif $securityForceGiantRobot == 9 && $securityForceInfantryPower >= 10>> <<set _robCost = 2750000000>> + <<elseif $securityForceGiantRobot == 10>> + <<set _robCost = 3150000000>> <</if>> <br><<link "Giant robot">> <<replace "#resultZ">><br><br> @@ -1095,7 +1121,7 @@ securityForceX */ <</replace>> <</link>> // Costs ¤<<print _robCost*$Env>> // <</if>> - <<if $securityForceGiantRobot == 10 && ($terrain != "oceanic" && $terrain != "marine")>> + <<if $securityForceGiantRobot == 9 || $securityForceGiantRobot == 10 && ($terrain != "oceanic" && $terrain != "marine")>> <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// <</if>> @@ -1190,6 +1216,10 @@ securityForceX */ <<set _hatCost = 150000000>> <<elseif $securityForceHeavyAmphibiousTransport == 2>> <<set _hatCost = 250000000>> + <<elseif $securityForceHeavyAmphibiousTransport == 3>> + <<set _hatCost = 300000000>> + <<elseif $securityForceHeavyAmphibiousTransport == 4>> + <<set _hatCost = 300000000>> <</if>> <br><<link "Heavy amphibious transport">> <<replace "#resultA">><br><br> @@ -1198,7 +1228,7 @@ securityForceX */ <</replace>> <</link>> // Costs ¤<<print _hatCost*$Env>> // <</if>> - <<if $securityForceHeavyAmphibiousTransport == 3 && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support it's activities.//<</if>> + <<if $securityForceHeavyAmphibiousTransport == 5 && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support it's activities.//<</if>> </span> <</replace>> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index bf401878f41479c7937f7b2a9c39544951291850..679c0f9d8dd50fc85bc0b61114ba1f6e9ea9a77c 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -1,6 +1,6 @@ :: Security Force EOW Report -/* +<<silently>> The upgrades are currently ordered as: Barracks(16) securityForceArcologyUpgrades(16) @@ -13,19 +13,19 @@ The upgrades are currently ordered as: securityForceVehiclePower(7) securityForceHeavyBattleTank(3) <</if>> - <<if $securityForceArcologyUpgrades >= 4>>Hangar(30) - securityForceAircraftPower(8) + <<if $securityForceArcologyUpgrades >= 4>>Hangar(32) + securityForceAircraftPower(10) securityForceSpacePlanePower(11) securityForceFortressZeppelin(3) securityForceAC130(5) securityForceHeavyTransport(3) <</if>> - <<if $securityForceArcologyUpgrades >= 2>>Drone Bay(6) - securityForceDronePower(6) + <<if $securityForceArcologyUpgrades >= 2>>Drone Bay(7) + securityForceDronePower(7) <</if>> - <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(29) - securityForceSatellitePower(17) - securityForceGiantRobot(9) + <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(32) + securityForceSatellitePower(18) + securityForceGiantRobot(11) securityForceMissileSilo(3) <</if>> securityForceX @@ -34,25 +34,35 @@ The upgrades are currently ordered as: <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(17) securityForceSatellitePower(17) <</if>> - Naval Yard (12) + Naval Yard (15) securityForceAircraftCarrier(4) - securityForceSubmarine(5) - securityForceHeavyAmphibiousTransport (3) + securityForceSubmarine(6) + securityForceHeavyAmphibiousTransport (4) securityForceX -*/ -<<set _Barracks = $securityForceArcologyUpgrades>> -<<set _Armoury = $securityForceInfantryPower>> -<<set _StimulantLab = $securityForceStimulantPower>> -<<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>> -<<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>> -<<set _DroneBay = $securityForceDronePower>> -<<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo>> -<<set _LaunchBayO = $securityForceSatellitePower>> + +<<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_FacilitySupport>> +<<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_FacilitySupport>> +<<set _BarracksMax = 16>> +<<set _ArmouryMax = 11>> +<<set _StimulantLabMax = 9>> +<<set _GarageMax = 10>> +<<set _HangarMax = 32>> +<<set _DroneBayMax = 7>> +<<set _LaunchBayNOMax = 32>> +<<set _LaunchBayOMax = 17>> +<<set _FacilitySupportMax = 1>> +<<set _NavalYardMax = 15>> + +<<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_FacilitySupportMax>> +<<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_FacilitySupportMax>> + +<<set _SFNOPercentage = _maxNO*_RaidingEfficienyPercentage>> +<<set _SFOPercentage = _maxO*_RaidingEfficienyPercentage>> + <<if $terrain == "oceanic" || $terrain == "marine">> <<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> <</if>> -<<silently>> /* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 1000-1500, though never exactly that. If over 1500 for some reason, set to 1455-1495. If under 100, cannot fluctuate further negatively. */ /* Check for too many troopers, set to mid 1400s if so */ @@ -275,23 +285,6 @@ securityForceX /* Facilities */ - <<set _BarracksMax = 16>> - <<set _FacilitySupportMax = 1>> - <<set _ArmouryMax = 11>> - <<set _StimulantLabMax = 9>> - <<set _GarageMax = 10>> - <<set _HangarMax = 30>> - <<set _DroneBayMax = 6>> - <<set _LaunchBayNOMax = 29>> - <<set _LaunchBayOMax = 17>> - <<set _NavalYardMax = 12>> - - <<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_FacilitySupportMax>> - <<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_FacilitySupportMax>> - - <<set _SFNOPercentage = _maxNO*_RaidingEfficienyPercentage>> - <<set _SFOPercentage = _maxO*_RaidingEfficienyPercentage>> - <<if $securityForceArcologyUpgrades > 0>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*_RaidingEfficienyPercentage)))>> <</if>> <<if $securityForceInfantryPower > 0>> @@ -464,8 +457,9 @@ securityForceX While at the recent TradeShow, $TradeShowIncome was made selling generic scematics and $TradeShowHelots menial slaves were sent as a bonus. Overal $TotalTradeShowIncome has been made and $TotalTradeShowHelots menial slaves have been acquired during the $OverallTradeShowAttendance TradeShow's I have attended. <</if>> - <br> //Current Status:// -<<nobr>> ''Barracks:'' + //Current facilities status:// +<<nobr>> +<br> ''Barracks:'' <br> /* 13 upgrades */ <<if $securityForceArcologyUpgrades == 0>> @@ -610,7 +604,7 @@ securityForceX <br><br> ''Hangar:'' <br> -/* 8 upgrades */ +/* 10 upgrades */ <<if $securityForceAircraftPower == 0>> The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry. <<elseif $securityForceAircraftPower == 1>> @@ -629,6 +623,10 @@ securityForceX The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. <<elseif $securityForceAircraftPower == 8>> The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.Also it now possesses a basic old world bomber. +<<elseif $securityForceAircraftPower == 9>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines. +<<elseif $securityForceAircraftPower == 10>> + The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines and armour. <</if>> <<if $securityForceSpacePlanePower > 0>> <br> @@ -684,6 +682,7 @@ securityForceX <</if>> <</if>> <<if $securityForceHeavyTransport > 0>> +<br> /* 3 upgrades */ <<if $securityForceHeavyTransport == 1>> A basic heavy transport has been 'borrowed' from the old world. @@ -699,7 +698,7 @@ securityForceX <br><br> ''Drone Bay:'' <br> -/* 6 upgrades */ +/* 7 upgrades */ <<if $securityForceDronePower == 0>> The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent. <<elseif $securityForceDronePower == 1>> @@ -713,7 +712,9 @@ securityForceX <<elseif $securityForceDronePower == 5>> The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. <<elseif $securityForceDronePower == 6>> - The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics. + The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. +<<elseif $securityForceDronePower == 7>> + The drone bay has acquired even lighter advanced thicker armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <</if>> <</if>> @@ -722,7 +723,7 @@ securityForceX ''Launch Bay:'' <<if $securityForceSatellitePower > 0>> <br> - /* 16 upgrades */ + /* 18 upgrades */ <<if $securityForceSatellitePower == 1>> A basic Satellite 'borrowed' from the old world. <<elseif $securityForceSatellitePower == 2>> @@ -754,14 +755,16 @@ securityForceX <<elseif $securityForceSatellitePower == 15>> Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a single house. <<elseif $securityForceSatellitePower == 16>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level twelve feet. + Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 366 cm. <<elseif $securityForceSatellitePower == 17>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level one foot. + Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 30 cm. + <<elseif $securityForceSatellitePower == 18>> + Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 15 cm. <</if>> <</if>> <<if $securityForceGiantRobot > 0>> <br> - /* 9 upgrades */ + /* 11 upgrades */ <<if $securityForceGiantRobot == 1>> An old world giant robot has been 'Borrowed'. <<elseif $securityForceGiantRobot == 2>> @@ -781,6 +784,8 @@ securityForceX <<elseif $securityForceGiantRobot == 9>> Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time. <<elseif $securityForceGiantRobot == 10>> + Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. + <<elseif $securityForceGiantRobot == 11>> Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <</if>> <</if>> @@ -815,28 +820,34 @@ securityForceX <</if>> <<if $securityForceSubmarine > 0>> <br> - /* 5 upgrades */ + /* 6 upgrades */ <<if $securityForceSubmarine == 1>> A basic submarine has been 'borrowed' from the old world. <<elseif $securityForceSubmarine == 2>> - Modernized the submarine's engines for silence. + Modernized the submarine's engines for speed. <<elseif $securityForceSubmarine == 3>> - Modernized the submarine's engines for silence.Upgraded the submarine's hull for silence. + Modernized the submarine's engines for speed and silence. <<elseif $securityForceSubmarine == 4>> - Modernized the submarine's engines for silence.Upgraded the submarine's hull for silence and weaponry. + Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence. <<elseif $securityForceSubmarine == 5>> - Modernized the submarine's engines for silence.Upgraded the submarine's hull for silence, weaponry and air scrubbers which increases submerge time.. + Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence and weaponry. + <<elseif $securityForceSubmarine == 6>> + Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence, weaponry and air scrubbers which increases submerge time.. <</if>> <</if>> <<if $securityForceHeavyAmphibiousTransport > 0>> <br> - /* 3 upgrades */ + /* 5 upgrades */ <<if $securityForceHeavyAmphibiousTransport == 1>> A basic heavy amphibious transport has been 'borrowed' from the old world. <<elseif $securityForceHeavyAmphibiousTransport == 2>> Modernized the heavy amphibious transport's armor. <<elseif $securityForceHeavyAmphibiousTransport == 3>> Modernized the heavy amphibious transport's armor and speed. + <<elseif $securityForceHeavyAmphibiousTransport == 4>> + Modernized the heavy amphibious transport's armor and speed. Added miniaturized railguns in all four corners. + <<elseif $securityForceHeavyAmphibiousTransport == 5>> + Modernized the heavy amphibious transport's armor and speed. Added miniaturized railguns in all four corners and a lazer designator in the midle. <</if>> <</if>> <</if>>