diff --git a/src/gui/options/options.js b/src/gui/options/options.js
index 9381a0c2fb1850a52a6365e8df16cbb3515ccacd..a4eacf86499d4b4b3b4bfe4f0002d9047e186803 100644
--- a/src/gui/options/options.js
+++ b/src/gui/options/options.js
@@ -1038,7 +1038,7 @@ App.UI.artOptions = function() {
 
 	if (V.seeImages > 0) {
 		options.addOption("Image style is", "imageChoice")
-			.addValueList([["Revamped embedded vector art", 3], ["Non-embedded vector art", 2], ["NoX/Deepmurk's vector art", 1], ["Shokushu's rendered imagepack", 0], ["Elohiem's interactive WebGL", 4]]);
+			.addValueList([["Revamped embedded vector art", 3], ["Non-embedded vector art", 2], ["NoX/Deepmurk's vector art", 1], ["Shokushu's rendered image pack", 0], ["Elohiem's interactive WebGL", 4]]);
 
 		if (V.imageChoice === 1) {
 			options.addComment('<span class="warning">Git compiled only, no exceptions.</span>');
@@ -1073,7 +1073,7 @@ App.UI.artOptions = function() {
 
 			options.addOption("Supersampling (SSAA)", "setSuperSampling")
 				.addValue("0.25", 0.25).off().addValue("0.5", 0.5).off().addValue("1", 1).off().addValue("2", 2).on().addValue("4", 4).off()
-				.addComment("This effectively multiplies the resolution of the render before downsampling again. Use a smaller factor for low-end GPU's.");
+				.addComment("This effectively multiplies the resolution of the render before downsampling again. Use a smaller factor for low-end GPUs.");
 		}
 
 		options.addOption("PA avatar art is", "seeAvatar")