diff --git a/src/SecExp/propagandaHub.tw b/src/SecExp/propagandaHub.tw index 474231ed311abbcf14292acd89d66ca2b0a8b272..be3a661a999e7992067b94bbd6cdd13fb56d6286 100644 --- a/src/SecExp/propagandaHub.tw +++ b/src/SecExp/propagandaHub.tw @@ -159,7 +159,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Set up a department tasked with the protection of your person, as well as operations requiring a delicate approach. - <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount))>>. Will provide authority and unlock special upgrades, but will increase upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology * _HistoryDiscount))>>. Will provide authority and unlock special upgrades, but will increase upkeep.// <<else>> <<if $secretService < 5 && $rep >= ($secretService * 1000) + 5000>> <<link "Expand the secret service">> diff --git a/src/SecExp/riotControlCenter.tw b/src/SecExp/riotControlCenter.tw index 962d9b99dbb97c9c379fb326d2021db0dd6bc3a4..5697f2d456b5bd804723c66b8aa1cd76a0206066 100644 --- a/src/SecExp/riotControlCenter.tw +++ b/src/SecExp/riotControlCenter.tw @@ -150,17 +150,17 @@ The riot control center opens its guarded doors to you. The great chamber inside <<set $riotUpkeep += 5000>> <<goto "riotControlCenter">> <</link>> - <br>//Will take weeks of work and will cost 5000 each week, but once finished rebellions will progress a lot slower.// + <br>//Will take weeks of work and will cost <<print cashFormat(5000)>> each week, but once finished rebellions will progress a lot slower.// <<elseif $brainImplantProject < 5>> <<link "Invest more resources in the brain implant project">> <<set $brainImplantProject += 1>> - <<set $cash -= 50000 * $upgradeMultiplierArcology * $brainImplantProject*$HackingSkillMultiplier>> + <<set $cash -= 50000 * $upgradeMultiplierArcology * $brainImplantProject*$HackingSkillMultiplier>> <<set $PC.hacking += 1>> <<set $riotUpkeep += 5000>> <<goto "riotControlCenter">> <</link>> <br>Invest more resources into the project to increase its speed. - <br>//One-time cost of <<print cashFormat(Math.trunc(50000 * $upgradeMultiplierArcology * $brainImplantProject*$HackingSkillMultiplier))>> with an additional 5000 each week in maintenance. Will shorten the time required to complete the project.// + <br>//One-time cost of <<print cashFormat(Math.trunc(50000 * $upgradeMultiplierArcology * $brainImplantProject*$HackingSkillMultiplier))>> with an additional <<print cashFormat(5000)>> each week in maintenance. Will shorten the time required to complete the project.// <<else>> You sped up the project to its maximum. <</if>> diff --git a/src/SecExp/seeUnit.tw b/src/SecExp/seeUnit.tw index b65c6460af6ec5a459309c250311ec2dd090823e..2ad539ccd55eb46712e8154f5c871fe961d21f8f 100644 --- a/src/SecExp/seeUnit.tw +++ b/src/SecExp/seeUnit.tw @@ -25,7 +25,7 @@ <<goto "seeUnit">> <</link>> Invest in the development of more refined controls for your drones to increase the maximum number of drones in the unit. - <br>//Costs 5000 per upgrade and each will increase the max by 10// + <br>//Costs <<print cashFormat(5000)>> per upgrade and each will increase the max by 10// <<elseif $secBots.maxTroops < 100 && $SFSupportLevel >= 1>> <br> <<link "Refine the drone network with $securityForceName assistance">> @@ -34,7 +34,7 @@ <<goto "seeUnit">> <</link>> Utilize the technological developments made by $securityForceName to further improve the control matrix of the security drones. - <br>//Costs <<print 5000 + 10 * $secBotsUpgradeCost * $secBots.equip>> and will increase the max by 10// + <br>//Costs <<print cashFormat(5000 + 10 * $secBotsUpgradeCost * $secBots.equip)>> and will increase the max by 10// <<elseif $SFSupportLevel < 1 && $securityForceCreate == 1>> There's little left to improve in the matrix. However support from $securityForceName might give some more room from improvement. <<else>> @@ -48,7 +48,7 @@ <<goto "seeUnit">> <</link>> Invest in better equipment for your drones to increase their battle effectiveness. - <br>//Costs <<print (($secBotsUpgradeCost * $secBots.maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// + <br>//Costs <<print cashFormat(($secBotsUpgradeCost * $secBots.maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// <<else>> <br> Your drones are equipped with top tier weaponry and armor. @@ -60,7 +60,7 @@ <br>Equipment bonus: + <<print $secBots.equip * 15>>% <br>Security drones base hp: $secBotsBaseHp <<if $droneUpgrades.hp > 0>> + 1 <</if>> <br>Security drones base morale: $secBotsMorale - <</if>> + <</if>> <<elseif $targetUnit == "militiaUnits">> <<militiaUnitsDescription $militiaUnits[$targetIndex]>> <br> @@ -83,7 +83,7 @@ <</if>> <<goto "seeUnit">> <</link>> - <</if>> + <</if>> <br> <<if $militiaUnits[$targetIndex].maxTroops < 50>> <br> @@ -93,7 +93,7 @@ <<goto "seeUnit">> <</link>> Invest in the training of your officers to increase the maximum number of soldiers in the unit. - <br>//Costs <<print 5000 + 10 * $equipUpgradeCost * ($militiaUnits[$targetIndex].equip + $militiaUnits[$targetIndex].commissars + $militiaUnits[$targetIndex].cyber + $militiaUnits[$targetIndex].SF)>> and will increase the max by 10// + <br>//Costs <<print cashFormat(5000 + 10 * $equipUpgradeCost * ($militiaUnits[$targetIndex].equip + $militiaUnits[$targetIndex].commissars + $militiaUnits[$targetIndex].cyber + $militiaUnits[$targetIndex].SF))>> and will increase the max by 10// <<else>> <br> Your officers reached their peak. Further training will have little impact on the number of troops they can effectively lead. @@ -106,7 +106,7 @@ <<goto "seeUnit">> <</link>> Invest in better equipment for your soldiers to increase their battle effectiveness. - <br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000>> and will increase attack and defense value of the unit by 15% for every upgrade.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// <<else>> <br> The unit is equipped with state of the art weaponry and equipment. @@ -119,8 +119,8 @@ <<goto "seeUnit">> <</link>> Attach a small squad of commissars to the unit. - <br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000>> and will slowly increase the loyalty of the unit.// - <<elseif $militiaUnits[$targetIndex].commissars < 2>> + <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will slowly increase the loyalty of the unit.// + <<elseif $militiaUnits[$targetIndex].commissars < 2>> <br> <<link "Intensive loyalty training">> <<set $militiaUnits[$targetIndex].commissars += 1>> @@ -128,7 +128,7 @@ <<goto "seeUnit">> <</link>> Provide special training for the officers and the commissars of the unit. - <br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000>> and will increase the loyalty of the unit faster.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.// <<elseif $militiaUnits[$targetIndex].commissars == 1>> <br>The unit has a commissar detachment, keeping under control the ambitions of the unit's officers. <<else>> @@ -143,10 +143,10 @@ <<goto "seeUnit">> <</link>> Will augment all soldiers of the unit with high tech cyber enhancements. - <br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 2000>> and will increase attack, defense and base hp values of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 2000)>> and will increase attack, defense and base hp values of the unit.// <<else>> <br>The unit is equipped with advanced cybernetic enhancements. - <</if>> + <</if>> <</if>> <<if $militiaUnits[$targetIndex].medics == 0>> <br> @@ -156,7 +156,7 @@ <<goto "seeUnit">> <</link>> Attach a small squad of trained medics to the unit. - <br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000>> and will decrease the number of casualties suffered during battle.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will decrease the number of casualties suffered during battle.// <<else>> <br>The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers. <</if>> @@ -169,12 +169,12 @@ <<goto "seeUnit">> <</link>> Attach $securityForceName advisors to the unit. - <br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 5000>> and will slightly increase the base stats of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 5000)>> and will slightly increase the base stats of the unit.// <<else>> - <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. <</if>> <</if>> - + <<if $showBattleStatistics == 1>> <<if $militiaUnits[$targetIndex].training <= 10>> <<set _expBonus = 0>> @@ -265,7 +265,7 @@ <<goto "seeUnit">> <</link>> Invest in better equipment for your soldiers to increase their battle effectiveness. - <br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000>> and will increase attack and defense value of the unit by 15% for every upgrade.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// <<else>> <br>The unit is equipped with state of the art weaponry and equipment. <</if>> @@ -277,7 +277,7 @@ <<goto "seeUnit">> <</link>> Attach a small squad of commissars to the unit. - <br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000>> and will slowly increase the loyalty of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will slowly increase the loyalty of the unit.// <<elseif $slaveUnits[$targetIndex].commissars < 2>> <br> <<link "Intensive loyalty training">> @@ -286,7 +286,7 @@ <<goto "seeUnit">> <</link>> Provide special training for the officers and the commissars of the unit. - <br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000>> and will increase the loyalty of the unit faster.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.// <<elseif $slaveUnits[$targetIndex].commissars == 1>> <br>The unit has a commissar detachment, keeping under control the ambitions of the unit's officers. <<else>> @@ -301,10 +301,10 @@ <<goto "seeUnit">> <</link>> Will augment all soldiers of the unit with high tech cyber enhancements. - <br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 2000>> and will increase attack, defense and base hp values of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 2000)>> and will increase attack, defense and base hp values of the unit.// <<else>> <br>The unit is equipped with advanced cybernetic enhancements. - <</if>> + <</if>> <</if>> <<if $slaveUnits[$targetIndex].medics == 0>> <br> @@ -314,7 +314,7 @@ <<goto "seeUnit">> <</link>> Attach a small squad of trained medics to the unit. - <br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000>> and will decrease the number of casualties suffered during battle.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will decrease the number of casualties suffered during battle.// <<else>> <br>The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers. <</if>> @@ -327,7 +327,7 @@ <<goto "seeUnit">> <</link>> Attach $securityForceName advisors to the unit. - <br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 5000>> and will slightly increase the base stats of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 5000)>> and will slightly increase the base stats of the unit.// <<else>> <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. <</if>> @@ -410,7 +410,7 @@ <<goto "seeUnit">> <</link>> Invest in the training of your officers to increase the maximum number of soldiers in the unit. - <br>//Costs <<print 5000 + 10 * $equipUpgradeCost * ($mercUnits[$targetIndex].equip + $mercUnits[$targetIndex].commissars + $mercUnits[$targetIndex].cyber + $mercUnits[$targetIndex].SF)>> and will increase the max by 10// + <br>//Costs <<print cashFormat(5000 + 10 * $equipUpgradeCost * ($mercUnits[$targetIndex].equip + $mercUnits[$targetIndex].commissars + $mercUnits[$targetIndex].cyber + $mercUnits[$targetIndex].SF))>> and will increase the max by 10// <<else>> <br>Your officers reached their peak. Further training will have little impact on the number of troops they can effectively lead. <</if>> @@ -422,7 +422,7 @@ <<goto "seeUnit">> <</link>> Invest in better equipment for your soldiers to increase their battle effectiveness. - <br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000>> and will increase attack and defense value of the unit by 15% for every upgrade.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// <<else>> <br>The unit is equipped with state of the art weaponry and equipment. <</if>> @@ -434,7 +434,7 @@ <<goto "seeUnit">> <</link>> Attach a small squad of commissars to the unit. - <br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000>> and will slowly increase the loyalty of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000)>> and will slowly increase the loyalty of the unit.// <<elseif $mercUnits[$targetIndex].commissars < 2>> <br> <<link "Intensive loyalty training">> @@ -443,7 +443,7 @@ <<goto "seeUnit">> <</link>> Provide special training for the officers and the commissars of the unit. - <br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000>> and will increase the loyalty of the unit faster.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.// <<elseif $mercUnits[$targetIndex].commissars == 1>> <br>The unit has a commissar detachment, keeping under control the ambitions of the unit's officers. <<else>> @@ -457,10 +457,10 @@ <<set $cash -= $equipUpgradeCost * $mercUnits[$targetIndex].maxTroops + 2000>> <<goto "seeUnit">> <</link>>Will augment all soldiers of the unit with high tech cyber enhancements. - <br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 2000>> and will increase attack, defense and base hp values of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 2000)>> and will increase attack, defense and base hp values of the unit.// <<else>> <br>The unit is equipped with advanced cybernetic enhancements. - <</if>> + <</if>> <</if>> <<if $mercUnits[$targetIndex].medics == 0>> <br> @@ -470,7 +470,7 @@ <<goto "seeUnit">> <</link>> Attach a small squad of trained medics to the unit. - <br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000>> and will decrease the number of casualties suffered during battle.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000)>> and will decrease the number of casualties suffered during battle.// <<else>> <br>The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers. <</if>> @@ -483,7 +483,7 @@ <<goto "seeUnit">> <</link>> Attach $securityForceName advisors to the unit. - <br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000>> and will slightly increase the base stats of the unit.// + <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000)>> and will slightly increase the base stats of the unit.// <<else>> <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. <</if>> @@ -534,4 +534,4 @@ <br>Medics detachment bonus: +25% <</if>> <</if>> -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/weaponsManufacturing.tw b/src/SecExp/weaponsManufacturing.tw index aac1e8a79256be014e29b39f7d2929b523c3ff92..0d9e5f3ed56eba51220095ed887c827d1fbe48b9 100644 --- a/src/SecExp/weaponsManufacturing.tw +++ b/src/SecExp/weaponsManufacturing.tw @@ -104,7 +104,7 @@ You own <<print commaNum($helots)>> free menial slaves. This manufacturing compl <</if>> <<goto "weaponsManufacturing">> <</link>> - //Will cost <<print 10000 * $weapProductivity>> and will increase the facility income in addition to speeding up upgrade production.// + //Will cost <<print cashFormat(10000 * $weapProductivity)>> and will increase the facility income in addition to speeding up upgrade production.// <<elseif $weapLab < 3>> You have fully automated the complex. <</if>> @@ -115,7 +115,7 @@ You own <<print commaNum($helots)>> free menial slaves. This manufacturing compl <<set $weapLab++>> <<goto "weaponsManufacturing">> <</link>> - //Will cost <<print 10000 * $weapLab>> and will increase the facility income as well as unlock upgrades for our troops// + //Will cost <<print cashFormat(10000 * $weapLab)>> and will increase the facility income as well as unlock upgrades for our troops// <<elseif $weapProductivity < 5>> You have fully upgraded and funded the R&D department <</if>> @@ -456,5 +456,4 @@ __Upgrades__: <</if>> <</for>> <</if>> - <br>[[Return this sector to standard manufacturing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing", $weapManu = 0]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 806d742d33b331a052ed85489cb18135a444ccc8..b13bf0e3f879799793b88a2eee130fb4c7e5e4d8 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -759,7 +759,7 @@ <<unset $arcologies[0].childFertilityInducedNCSResearch>> <</if>> -<<if $SFMODToggle == 1 && $securityForceCreate == 1>> +<<if $SFMODToggle == 1 && $securityForceCreate == 1>> /* SF anon additional Special Force Variables [SFVAR] */ /* Personnel/Gear */ @@ -3099,7 +3099,7 @@ Setting missing slave variables: <</for>> <</if>> <<if _dontDeleteMe == 0>> - <<set $genePool.deleteAt(_bci), _bci-->> + <<set $genePool.deleteAt(_bci), _bci-->> <</if>> <</for>> @@ -3134,3 +3134,10 @@ Done! <<if ndef $masteredXP>> <<set $masteredXP = 200>> <</if>> + +<<if $clubAdsSpending > 0 && $club == 0>> + <<set $clubAdsSpending = 0>> +<</if>> +<<if $brothelAdsSpending > 0 && brothel == 0>> + <<set $brothelAdsSpending = 0>> +<</if>> diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index 864155e063123c98e71fd8be304eca741371ef02..5c426fda6aa69977ab640942a52991d20378b3cc 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -75,12 +75,12 @@ <<set $CashGift = 25000*(Math.max(0.99,$SFAO/10))*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> - _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat($CashGift)>>." + _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." <<else>> - _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat($CashGift)>>." + _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." <</if>> <<else>> - _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.yellowgreen;There's your cut,@@ <<print cashFormat($CashGift)>>." + _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." <</if>> <<set $securityForceGiftToken = 1>> <<set $cash += $CashGift>> @@ -165,4 +165,4 @@ <</if>> <<include "SpecialForceUpgradeOptions">> -<<include "SpecialForceBarracksAdditionalColonelInteractions">> \ No newline at end of file +<<include "SpecialForceBarracksAdditionalColonelInteractions">> diff --git a/src/uncategorized/brothel.tw b/src/uncategorized/brothel.tw index ba713647ab0ab7eee8ba3678a855575f3e466143..f6975eac09f8f32426be3953be2a8e7f83f6519f 100644 --- a/src/uncategorized/brothel.tw +++ b/src/uncategorized/brothel.tw @@ -135,7 +135,7 @@ $brothelNameCaps <<else>> $brothelNameCaps is empty and desolate. <<link "Decommission the brothel" "Main">> - <<set $brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard">> + <<set $brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard", $brothelAdsSpending = 0>> <<set _broth = $sectors.findIndex(function(s) { return s.type == "Brothel"; })>> <<if _broth != -1>> <<set $sectors[_broth].type = "Shops">> diff --git a/src/uncategorized/club.tw b/src/uncategorized/club.tw index 59e3a8b4d92785b89147ed712adc69faa5432465..eb61cebaf7bb3ee8288ada639cff7409de47f162 100644 --- a/src/uncategorized/club.tw +++ b/src/uncategorized/club.tw @@ -135,7 +135,7 @@ $clubNameCaps <<else>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. <<link "Decommission the club" "Main">> - <<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0>> + <<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0, $clubAdsSpending = 0>> <<set _club = $sectors.findIndex(function(s) { return s.type == "Club"; })>> <<if _club != -1>> <<set $sectors[_club].type = "Shops">> diff --git a/src/uncategorized/generateXYSlave.tw b/src/uncategorized/generateXYSlave.tw index e9c081a4e42800f27baa3d0ba6b30b4f5c8829b3..f65b6921df7af15560efbb0ca08df724ca6cb077 100644 --- a/src/uncategorized/generateXYSlave.tw +++ b/src/uncategorized/generateXYSlave.tw @@ -109,7 +109,7 @@ <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ -<<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> +<<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> @@ -592,7 +592,7 @@ /%pedoshit%/ <<if $activeSlave.physicalAge <= 13>> - <<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>> + <<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 0, 1)>> @@ -635,8 +635,7 @@ <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> - <<set $slaveMarket = "corporate">> - <<goto "Slave Markets">> + <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <</if>>