diff --git a/src/pregmod/farmyard.tw b/src/pregmod/farmyard.tw index cdb8cb41af02baefd26a6816ba6487d20fda47d8..18e5c4b2edf3b898b6ff1f87ce8c91fda8e8a3ca 100644 --- a/src/pregmod/farmyard.tw +++ b/src/pregmod/farmyard.tw @@ -13,8 +13,8 @@ $farmyardNameCaps is not dissimilar to a warehouse in its basic size and form, b /*TODO: Upkeep costs need to be added to these, but I'm not sure of the best way to do that*/ /*TODO: Potentailly add more upgrades, to make this facility a little less useless without bestiality*/ <<if ($farmyardCrops == 0)>> - [[Upgrade the machinery to increase the yield of crops|Farmyard][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $farmyardCrops = 1]] - //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and decreases upkeep costs. This description is temporary and will be changed.// + [[Upgrade the machinery to increase the yield of crops|Farmyard][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $farmyardCrops = 1]] + //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and decreases upkeep costs. This description is temporary and will be changed.// <br> <</if>> <<if ($farmyardCrops == 1)>> @@ -25,23 +25,31 @@ $farmyardNameCaps is not dissimilar to a warehouse in its basic size and form, b <<if $seeBestiality == 1>> <<if ($farmyardKennels == 0)>> [[Add kennels|Farmyard][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $farmyardKennels = 1]] - //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>> and allows you to keep dogs. This description is temporary and will be changed.// + //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> and allows you to keep dogs. This description is temporary and will be changed.// <br> <</if>> <<if ($farmyardKennels == 1)>> - Kennels have been built in one corner of $farmyardName, and are currently occupied by dogs of various breeds. This description is temporary and will be changed. + Kennels have been built in one corner of $farmyardName, and are currently occupied by dogs of various breeds. //This description is temporary and will be changed.// <br> <</if>> <<if ($farmyardStable == 0)>> [[Add a stable|Farmyard][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $farmyardStable = 1]] - //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and allows you to keep horses. This description is temporary and will be changed.// + //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and allows you to keep horses. This description is temporary and will be changed.// <br> <</if>> <<if ($farmyardStable == 1)>> - A large stable has been built at the far end of $farmyardName, and currently holds a decent amount of large horses. This description is temporary and will be changed. + A large stable has been built at the far end of $farmyardName, and currently holds a decent amount of large horses. //This description is temporary and will be changed.// <br> <</if>> + + <<if ($farmyardCages == 0)>> + [[Add lion cages|Farmyard][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $farmyardCages = 1]] + //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>> and allows you to keep lions. This description is temporary and will be changed.// + <br> + <</if>> + <<if ($farmyardCages == 1)>> + Large cages have been set up along one wall of $farmyardName, and are currently occupied by large lions. //This description is temporary and will be changed.// <</if>> <br>