diff --git a/devTools/AutoGitVersionUploadBackground.sh b/devTools/AutoGitVersionUploadBackground.sh index e0a78540509ff7e74570877c6250fef1bec9a9ec..597c5ba6a29af2269f1af07291127535bbc1abd2 100755 --- a/devTools/AutoGitVersionUploadBackground.sh +++ b/devTools/AutoGitVersionUploadBackground.sh @@ -1,8 +1,8 @@ #!/bin/sh Additional packages required: megatools, MEGAcmd, minify and git U=anon@anon.anon P=13245 sdr=/tmp/FC-Dev/devTools rdr=FC/ ldr=FC/ gen='bin/*.*' rpo=https://gitgud.io/pregmodfan/fc-pregmod.git preVC=00; echo "Fresh git clone? 0:y 1:n 2:na" && read Opt && clear && mega-login $U $P > /dev/null while true;do if [ `ls $ldr|echo $?` -eq 0 ]; then cd $ldr;fi ;clear - if [[ $Opt == 0 ]]; then mkdir $ldr; git clone -q $rpo $ldr && cd $ldr && if [ `git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //'` != $preVC ]; then build=1 && sed -Ei "s/preVC=$preVC/preVC=$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //')/" $sdr/AutoGitVersionUploadBackground.sh;fi - elif [[ $Opt > 0 || $build < 1 ]]; then git fetch -q origin && if [ `git rev-list HEAD...origin/pregmod-master --count` -gt 0 ]; then build=1 && git pull -q && sed -Ei "s/preVC=$preVC/preVC=$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //')/" $sdr/AutoGitVersionUploadBackground.sh;fi #A tweak of https://stackoverflow.com/a/17192101 and single line conversion. - fi - if [[ $Opt > 1 || $build > 0 ]]; then rm $gen; ./compile --insane && clear && minify -o $gen $gen && mv $gen bin/"FC-pregmod-$(git log -1 --format='%cd' --date='format:%d-%m-%Y-%H-%M')-$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //')".html && mega-put $gen $rdr && megals -u $U -p $P /Root/$rdr|sed -n '1!p'|tail -n +10|paste -sd " " -|xargs megarm -u $U -p $P;clear;fi -if [[ $build > 0 ]];then build=0;fi ; if [[ $Opt != -1 ]];then Opt=-1;fi ;sleep 15m ;done \ No newline at end of file + if [[ $Opt == 0 ]]; then mkdir $ldr; git clone -q $rpo $ldr && cd $ldr && if [ `git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //'|sed s'/.$//'` != $preVC ]; then build=1 && sed -Ei "s/preVC=$preVC/preVC=$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //'|sed s'/.$//')/" $sdr/AutoGitVersionUploadBackground.sh;fi + elif [[ $Opt > 0 || $build < 1 ]]; then git fetch -q origin && if [ `git rev-list HEAD...origin/pregmod-master --count` -gt 0 ]; then build=1 && git pull -q && sed -Ei "s/preVC=$preVC/preVC=$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //'|sed s'/.$//')/" $sdr/AutoGitVersionUploadBackground.sh;fi #A tweak of https://stackoverflow.com/a/17192101 and single line conversion. + fi #sed s'/.$//' - https://stackoverflow.com/a/3675181 + if [[ $Opt > 1 || $build > 0 ]]; then rm $gen; ./compile --insane && clear && minify -o $gen $gen && mv $gen bin/"FC-pregmod-$(git log -1 --format='%cd' --date='format:%d-%m-%Y-%H-%M')-$(git log -n1 --abbrev-commit|grep -m1 commit|sed 's/commit //'|sed s'/.$//')".html && mega-put $gen $rdr && megals -u $U -p $P /Root/$rdr|sed -n '1!p'|tail -n +10|paste -sd " " -|xargs megarm -u $U -p $P;clear;fi +if [[ $build > 0 ]];then build=0;fi ; if [[ $Opt != -1 ]];then Opt=-1;fi ;sleep 30m ;done diff --git a/src/SpecialForce/Report.tw b/src/SpecialForce/Report.tw index e9c0547e74ea7b6c6f82575d7150ba64ccb32304..234126ee92bc7e904bad148fb3d132f5ed4063a4 100644 --- a/src/SpecialForce/Report.tw +++ b/src/SpecialForce/Report.tw @@ -173,7 +173,7 @@ $SF.Caps managed to recruit <<print Math.round(_FNGs/2)>> new soldiers this week <<link "Hold Fire">> <<set $SF.ROE = "hold">> <<replace "#roe">> ''Hold Fire'' <</replace>> <</link>> | <<link "Limited Fire">> <<set $SF.ROE = "limited">> <<replace "#roe">> - 'Limited Fire'' <</replace>> <</link>> + ''Limited Fire'' <</replace>> <</link>> | <<link "Free Fire">> <<set $SF.ROE = "free">> <<replace "#roe">> ''Free Fire'' <</replace>> <</link>> <br> Accountability: diff --git a/src/SpecialForce/WeeklyChoices.tw b/src/SpecialForce/WeeklyChoices.tw index 064f833b990590a7f3e8dca42584c564d38e2cba..b9427691779feb4076c7524b902e6d12da253cad 100644 --- a/src/SpecialForce/WeeklyChoices.tw +++ b/src/SpecialForce/WeeklyChoices.tw @@ -12,13 +12,15 @@ <<set $GoodWords1 += 50*(Math.ceil($SF.Units*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.WG = 1>> <<set $rep += $GoodWords1,$choice = 2>> - <</link>><</if>> + <</link>> + <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> <br>Or we could hit some businesses that rival the ones in $arcologies[0].name with some sabotage. | <<link "Request sabotage""Firebase">> <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Units/100*_Env)),$SF.WG = 1,$choice = 3>> <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> - <<else>><<set $arcologies[0].prosperity += $GoodWords2>><</if>> <</link>> <</if>> + <<else>> <<set $arcologies[0].prosperity += $GoodWords2>> <</if>> <</link>> + <</if>> <<elseif $SF.WG == 0 && ($SFTradeShow.CanAttend > -1 || ($SFColonel.Talk + $SFColonel.Fun > 0))>> <br>He looks down a list on his tablet. "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, how can $SF.Lower help you this week? <br>$SF.Caps can spare some profits from our recent operations. | <<link "Request cash""Firebase">> @@ -30,168 +32,171 @@ <<set $GoodWords1 += 50*(Math.ceil($SF.Units*0.03*_Env))>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.WG = 1>> <<set $rep += Math.ceil($GoodWords1*0.8),$choice = 2>> - <</link>> <</if>> + <</link>> + <</if>> <<if $arcologies[0].prosperity < $AProsperityCap>> <br>Or we can target rival businesses for sabotage. | <<link "Request sabotage""Firebase">> <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Units/100*_Env)),$SF.WG = 1,$choice = 3>> <<if $arcologies[0].prosperity + $GoodWords2 * 0.8 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> - <<else>><<set $arcologies[0].prosperity += Math.ceil($GoodWords2*0.8)>><</if>> <</link>> <</if>> + <<else>> <<set $arcologies[0].prosperity += Math.ceil($GoodWords2*0.8)>> <</if>> <</link>> + <</if>> <</if>> <<if $SFColonel.Talk === 0 && $SFColonel.Fun === 0 && $SFTradeShow.CanAttend === -1>> <span id="result0"> <br><br>If you need me for anything else, let me know."<br> -<<if $SFColonel.Status >= 25>> - <<link "Walk with the Colonel on the surface.">> <<replace "#result0">> - <<set $SFColonel.Talk = 1>> - <br><br>You ask the Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. - <<if $PC.warfare >= 100 && $PC.career == "mercenary">> - Your mastery of wet work and prior experience in a PMC satisfies the Colonel that between you<<if $Bodyguard != 0>> , $Bodyguard.slaveName,<</if>> and her, there should be little threat to walking around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. - <<set $rep += 10, $cash += _EnvCash2>> - <<elseif $PC.warfare >= 100>> - Your mastery of wet work satisfies the Colonel that you only need two soldiers <<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>> to walk safely around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. - <<set $rep += 5, $cash += _EnvCash3>> - <<elseif $PC.warfare >= 60>> - With some expertise in warfare, the Colonel believes <<if $Bodyguard != 0>>with $Bodyguard.slaveName <</if>>you only need a squad of armed soldiers for a walk through the arcology. - <<elseif $PC.warfare >= 30>> - As you have some skill in warfare, the Colonel believes<<if $Bodyguard != 0>> with $Bodyguard.slaveName<</if>> you only need two full squads of armed soldiers for a walk around the arcology. - <<elseif $PC.warfare >= 10>> - Your minor skill in warfare convinces the Colonel that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need two full squads of armed soldiers and an armored car escort for a simple walk around the arcology. - <<else>> - Your complete lack of combat skill convinces the Colonel that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need two full squads of armed soldiers, an armored car escort, and a sniper overwatch for a simple walk around the arcology. - <</if>><br>As you make your way through the arcology you stop at a - <<if $arcologies[0].FSPaternalist != "unset">> - paternalist shop, <<if $SFColonel.Core == "cruel">>earning a sneer from the Colonel.<<else>>helping the Colonel select some luxurious and relaxing slave treatments.<</if>> - <<elseif $arcologies[0].FSPastoralist != "unset">> - pastoralist shop, helping the Colonel select a more comfortable breast pump. - <<else>>shop that catches the Colonel's eye. <</if>> - <<if $PC.slaving >= 100 && $PC.career == "slaver">> - Your mastery and extensive history of slaving allows you assist the Colonel greatly. The shop owner is so impressed by your understanding of slavery that she asks you for some advice. Before you leave, you manage to pass on a few tips, helping the business with future customers. - <<if $arcologies[0].prosperity < $AProsperityCap>> - <<set $arcologies[0].prosperity++>> <</if>> - <<elseif $PC.slaving >= 100>> - Your mastery and extensive history of slaving allows you assist the Colonel greatly. The shop owner is so impressed by your understanding of slavery that she asks you for some advice. Before you leave, you manage to pass on a few tips, helping the business with future customers. - <<if $arcologies[0].prosperity < $AProsperityCap>> - <<set $arcologies[0].prosperity++>> <</if>> - <<elseif $PC.slaving >= 60>> - Your expertise in slavery allows you to help the Colonel decide what to buy for her main slave. - <<elseif $PC.slaving >= 30>> - Your moderate skill in slavery makes you somewhat helpful to the Colonel in deciding what to buy for her main slave. - <<elseif $PC.slaving >= 10>> - Your basic skill level of slavery doesn't allow you to help the Colonel at all. - <<elseif $PC.slaving < 10>> - Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance. The shopkeeper notices your complete ineptitude, and as soon as you've left the rumor mill begins. - <<set $rep -= 20>><</if>> - <br>Soon the entourage heads back to the HQ of $SF.Lower. - <<if random(1,100) > 50>>Along the route you see a homeless citizen with a serious injury begging for help. - <<if $PC.medicine >= 100 && $PC.career == "medicine">> - Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. - <<set $rep += 10, $cash += _EnvCash4>> - <<elseif $PC.medicine >= 100>> - Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. - <<set $rep += 5>> - <<elseif $PC.medicine >= 60>> - Your proficiency in surgery allows you to properly close their wound with minimal trauma to the patient. - <<elseif $PC.medicine >= 30>> - Your moderate surgical skill ensures that you can close the citizen's wound, though not without likely scarring. - <<elseif $PC.medicine >= 10>> - Your basic surgical skill in medicine is sufficient only to stabilize the citizen's wounds before medical assistnance arrives. + <<if $SFColonel.Status >= 25>> + <<link "Walk with the Colonel on the surface.">> <<replace "#result0">> + <<set $SFColonel.Talk = 1>> + <br><br>You ask the Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. + <<if $PC.warfare >= 100 && $PC.career == "mercenary">> + Your mastery of wet work and prior experience in a PMC satisfies the Colonel that between you<<if $Bodyguard != 0>> , $Bodyguard.slaveName,<</if>> and her, there should be little threat to walking around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. + <<set $rep += 10, $cash += _EnvCash2>> + <<elseif $PC.warfare >= 100>> + Your mastery of wet work satisfies the Colonel that you only need two soldiers <<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>> to walk safely around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. + <<set $rep += 5, $cash += _EnvCash3>> + <<elseif $PC.warfare >= 60>> + With some expertise in warfare, the Colonel believes <<if $Bodyguard != 0>>with $Bodyguard.slaveName <</if>>you only need a squad of armed soldiers for a walk through the arcology. + <<elseif $PC.warfare >= 30>> + As you have some skill in warfare, the Colonel believes<<if $Bodyguard != 0>> with $Bodyguard.slaveName<</if>> you only need two full squads of armed soldiers for a walk around the arcology. + <<elseif $PC.warfare >= 10>> + Your minor skill in warfare convinces the Colonel that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need two full squads of armed soldiers and an armored car escort for a simple walk around the arcology. <<else>> - Your total lack of surgical skill causes the death of the citizen through repeated medical blunders. - <<set $arcologies[0].prosperity -= .25>><</if>><</if>> - <<set $SFColonel.Status += 2>><</replace>> <</link>><</if>> + Your complete lack of combat skill convinces the Colonel that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need two full squads of armed soldiers, an armored car escort, and a sniper overwatch for a simple walk around the arcology. + <</if>> <br>As you make your way through the arcology you stop at a + <<if $arcologies[0].FSPaternalist != "unset">> + paternalist shop, <<if $SFColonel.Core == "cruel">>earning a sneer from the Colonel.<<else>>helping the Colonel select some luxurious and relaxing slave treatments.<</if>> + <<elseif $arcologies[0].FSPastoralist != "unset">> + pastoralist shop, helping the Colonel select a more comfortable breast pump. + <<else>>shop that catches the Colonel's eye. <</if>> + <<if $PC.slaving >= 100 && $PC.career == "slaver">> + Your mastery and extensive history of slaving allows you assist the Colonel greatly. The shop owner is so impressed by your understanding of slavery that she asks you for some advice. Before you leave, you manage to pass on a few tips, helping the business with future customers. + <<if $arcologies[0].prosperity < $AProsperityCap>> + <<set $arcologies[0].prosperity++>> <</if>> + <<elseif $PC.slaving >= 100>> + Your mastery and extensive history of slaving allows you assist the Colonel greatly. The shop owner is so impressed by your understanding of slavery that she asks you for some advice. Before you leave, you manage to pass on a few tips, helping the business with future customers. + <<if $arcologies[0].prosperity < $AProsperityCap>> + <<set $arcologies[0].prosperity++>> <</if>> + <<elseif $PC.slaving >= 60>> + Your expertise in slavery allows you to help the Colonel decide what to buy for her main slave. + <<elseif $PC.slaving >= 30>> + Your moderate skill in slavery makes you somewhat helpful to the Colonel in deciding what to buy for her main slave. + <<elseif $PC.slaving >= 10>> + Your basic skill level of slavery doesn't allow you to help the Colonel at all. + <<elseif $PC.slaving < 10>> + Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance. The shopkeeper notices your complete ineptitude, and as soon as you've left the rumor mill begins. + <<set $rep -= 20>><</if>> + <br>Soon the entourage heads back to the HQ of $SF.Lower. + <<if random(1,100) > 50>>Along the route you see a homeless citizen with a serious injury begging for help. + <<if $PC.medicine >= 100 && $PC.career == "medicine">> + Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. + <<set $rep += 10, $cash += _EnvCash4>> + <<elseif $PC.medicine >= 100>> + Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. + <<set $rep += 5>> + <<elseif $PC.medicine >= 60>> + Your proficiency in surgery allows you to properly close their wound with minimal trauma to the patient. + <<elseif $PC.medicine >= 30>> + Your moderate surgical skill ensures that you can close the citizen's wound, though not without likely scarring. + <<elseif $PC.medicine >= 10>> + Your basic surgical skill in medicine is sufficient only to stabilize the citizen's wounds before medical assistnance arrives. + <<else>> + Your total lack of surgical skill causes the death of the citizen through repeated medical blunders. + <<set $arcologies[0].prosperity -= .25>><</if>> + <</if>> + <<set $SFColonel.Status += 2>> <</replace>> <</link>> + <</if>> -<br><<link "Talk in $SF.Lower's HQ.">> <<replace "#result0">> <span id="result1"> -<br><br>What do you want to do with the Colonel in the HQ? -<br><<link "Talk">><<replace "#result1">> -<br><br>You and the Colonel talk over some $PC.refreshment, where she ends up talking about her past. You learn a little more about her. -<<set $SFColonel.Status +=3>> -<<switch random(1,6)>> -<<case 1>> - <<set $PC.medicine += 1>><<set $PC.trading += 1>><<set $PC.slaving += 1>> -<<case 2>> - <<set $PC.trading += 1>><<set $PC.slaving += 1>><<set $PC.engineering += 1>> -<<case 3>> - <<set $PC.slaving += 1>><<set $PC.engineering += 1>><<set $PC.hacking += 1>> -<<case 4>> - <<set $PC.engineering += 1>><<set $PC.hacking += 1>><<set $PC.warfare += 1>> -<<case 5>> - <<set $PC.hacking += 1>><<set $PC.warfare += 1>><<set $PC.medicine += 1>> -<<case 6>> - <<set $PC.warfare += 1>><<set $PC.medicine += 1>><<set $PC.trading += 1>> -<</switch>> -<</replace>><</link>> + <br> <<link "Talk in $SF.Lower's HQ.">> <<replace "#result0">> <span id="result1"> + <br><br>What do you want to do with the Colonel in the HQ? + <br> <<link "Talk">><<replace "#result1">> + <br><br>You and the Colonel talk over some $PC.refreshment, where she ends up talking about her past. You learn a little more about her. + <<set $SFColonel.Status +=3>> + <<switch random(1,6)>> + <<case 1>> + <<set $PC.medicine += 1>><<set $PC.trading += 1>><<set $PC.slaving += 1>> + <<case 2>> + <<set $PC.trading += 1>><<set $PC.slaving += 1>><<set $PC.engineering += 1>> + <<case 3>> + <<set $PC.slaving += 1>><<set $PC.engineering += 1>><<set $PC.hacking += 1>> + <<case 4>> + <<set $PC.engineering += 1>><<set $PC.hacking += 1>><<set $PC.warfare += 1>> + <<case 5>> + <<set $PC.hacking += 1>><<set $PC.warfare += 1>><<set $PC.medicine += 1>> + <<case 6>> + <<set $PC.warfare += 1>><<set $PC.medicine += 1>><<set $PC.trading += 1>> + <</switch>> + <</replace>><</link>> -<br><<link "Learn">> <<replace "#result1">> -<<set $SFColonel.Talk = 1,$SFColonel.Status += 1>> -<br><br>"Sure boss, I can use a break from all of this," she laughs. The Colonel tells a story about one time when she -<<switch random(1,6)>> -<<case 1>> - used field medicine to save another merc's life, teaching you some medical procedures in the process. - <<set $PC.medicine += 5>> -<<case 2>> - haggled for necessary gear with a stingy quartermaster, teaching you how to get what you want from traders. - <<set $PC.trading += 5>> -<<case 3>> - found a load of human chattel in a raid and had to manage them before they could later be unloaded, teaching you how to better care for your slaves. - <<set $PC.slaving += 5>> -<<case 4>> - was responsible for rebuilding a fort she had seized, teaching you how to better manage construction in your arcology. - <<set $PC.engineering += 5>> -<<case 5>> - was forced to hack her way out of a trap, teaching you how to better penetrate digital security. - <<set $PC.hacking += 5>> -<<case 6>> - fought off an entire battalion with only a small squad, teaching you how to think tactically in battle. - <<set $PC.warfare += 5>> -<</switch>> -<</replace>> <</link>> + <br> <<link "Learn">> <<replace "#result1">> + <<set $SFColonel.Talk = 1,$SFColonel.Status += 1>> + <br><br>"Sure boss, I can use a break from all of this," she laughs. The Colonel tells a story about one time when she + <<switch random(1,6)>> + <<case 1>> + used field medicine to save another merc's life, teaching you some medical procedures in the process. + <<set $PC.medicine += 5>> + <<case 2>> + haggled for necessary gear with a stingy quartermaster, teaching you how to get what you want from traders. + <<set $PC.trading += 5>> + <<case 3>> + found a load of human chattel in a raid and had to manage them before they could later be unloaded, teaching you how to better care for your slaves. + <<set $PC.slaving += 5>> + <<case 4>> + was responsible for rebuilding a fort she had seized, teaching you how to better manage construction in your arcology. + <<set $PC.engineering += 5>> + <<case 5>> + was forced to hack her way out of a trap, teaching you how to better penetrate digital security. + <<set $PC.hacking += 5>> + <<case 6>> + fought off an entire battalion with only a small squad, teaching you how to think tactically in battle. + <<set $PC.warfare += 5>> + <</switch>> + <</replace>> <</link>> -<<if $SFColonel.Status >= 45>> -<br><<link "Have some fun.">> <<replace "#result1">> - @@.orange;<<link "Go back""Firebase">> - <<set $SFColonel.Fun = 0, $SFColonel.Talk = 0,$SFColonel.Status -= 3>> - <</link>>@@ - <<set $SFColonel.Fun = 1,$SFColonel.Talk = 1,$SFColonel.Status += 3>> - Where should this fun take place? - <br>@@.orange;<<link "In private">> <span id="result6"> - Which orifice do you wish to target? - @@.orange;<<link "Go back""Firebase">> <</link>>@@ - <br>@@.orange;<<link "Pussy">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ - <br>@@.orange;<<link "Ass">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ - <br>@@.orange;<<link "Both pussy and ass">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 2>> <</link>>@@ - <br>@@.orange;<<link "Mouth">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ - <br>@@.orange;<<link "All three holes">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 3>> <</link>>@@ - </span> <</link>>@@ + <<if $SFColonel.Status >= 45>> <br> <<link "Have some fun.">> <<replace "#result1">> <span id="result4"> + <<set $SFColonel.Fun = 1,$SFColonel.Talk = 1,$SFColonel.Status += 3>> + <br>Where should this fun take place? <<link "Go back""Firebase">> + <<set $SFColonel.Fun = 0, $SFColonel.Talk = 0,$SFColonel.Status -= 3>> + <</link>> + <br> <<link "In private">> <<replace "#result4">> <span id="result6"> + <br>Which orifice do you wish to target? + <<link "Go back""Firebase">> <</link>> + <br> <<link "Pussy">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>> + <br> <<link "Ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>> + <br> <<link "Both pussy and ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 2>> <</link>> + <br> <<link "Mouth">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>> + <br> <<link "All three holes">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 3>> <</link>> + </span> <</replace>> <</link>> - <br>@@.orange;<<link "On The Colonel's throne.">> <span id="result6"> - Which orifice do you wish to target? - @@.orange;<<link "Go back""Firebase">> <</link>>@@ - <br>@@.orange;<<link "Pussy">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ - <br>@@.orange;<<link "Ass">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ - <br>@@.orange;<<link "Both pussy and ass">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 2>> <</link>>@@ - <br>@@.orange;<<link "Mouth">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ - <br>@@.orange;<<link "All three holes">> <<replace "#result6">> - <<include "SFColonelSexDec">> - <</replace>> <<set $SFColonel.Fun += 3>> <</link>>@@ - </span> <</link>>@@ -<</replace>><</link>><</if>><br>[[Go back|Firebase]]/*Closes fun*/ -</span> <</replace>> <</link>>@@ <</if>> /*Closes spend time with The Colonel*/ \ No newline at end of file + <br> <<link "On The Colonel's throne.">> <<replace "#result4">> <span id="result6"> + <br>Which orifice do you wish to target? + <<link "Go back""Firebase">> <</link>> + <br> <<link "Pussy">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>> + <br> <<link "Ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>> + <br> <<link "Both pussy and ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 2>> <</link>> + <br> <<link "Mouth">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>> + <br> <<link "All three holes">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 3>> <</link>> + </span> <</replace>> </span> <</link>> + </span> <</replace>> <</link>> <</if>> /*Closes fun*/ + </span> <</replace>> <</link>> /*Closes talk*/ +</span> <</if>> /*Closes spend time with The Colonel*/ \ No newline at end of file diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index 6aeb2ca5706bb66f6a32e6a9f741f58a641d2bac..d436f66a5000f07e2738de19e242421bd60d1b9f 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -1381,4 +1381,6 @@ erectileImplant: 0 <<include "secInit">> +<<set $postSexCleanUp = 1>> + <<goto "Alpha disclaimer">> diff --git a/src/npc/descriptions/fAnus.tw b/src/npc/descriptions/fAnus.tw index 78dcd2ea0993f2e20f74f9d77207069c9de2aec5..d9322b14a6d7022ace80c20a3f98e22add941a27 100644 --- a/src/npc/descriptions/fAnus.tw +++ b/src/npc/descriptions/fAnus.tw @@ -179,40 +179,42 @@ $His anus is invitingly bleached, <<else>> <<set _Anus = "anal gape">> <</if>> - <<switch $activeSlave.assignment>> - <<case "work in the brothel">> - $He goes to wash $his _Anus so $his next customer can have the illusion that he's the first to use it today. - <<case "serve in the club">> - $He goes to wash and delicately perfume $his _Anus so it can gratify the finest citizen. - <<case "work in the dairy">> - $He goes off to carefully wash $his _Anus to avoid besmirching the nice clean dairy. - <<case "work as a servant">> - $He rushes to wash $his _Anus, impatient to get back to $his many chores. - <<case "work as a nanny">> - $He goes off to wash $his _Anus, before hurrying to continue taking care of the children in $nurseryName. - <<case "whore">> - $He uses an enema to clean $his _Anus before returning to offering it for sale. - <<case "serve the public">> - $He uses an enema to clean $his _Anus before returning to offering it for free. - <<case "be a servant">> - $He uses an enema to clean $his _Anus, since $his chores didn't perform themselves while you used $his backdoor. - <<case "rest">> - $He uses an enema to clean $his _Anus before crawling back into bed, face down. - <<case "get milked">> - $He uses an enema to clean $his _Anus <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. - <<case "please you">> - $He uses an enema to clean $his _Anus before returning to await your next use of $his backdoor, as though nothing had happened. - <<case "be a subordinate slave">> - $He uses an enema to clean $his _Anus, though it's only a matter of time before another slave decides to play with $his backdoor. - <<case "be your Head Girl">> - $He uses an enema to clean $his _Anus, worried that $his charges got up to trouble while $he enjoyed the buttsex. - <<case "guard you">> - $He hurries off to wash $his _Anus so you'll be unguarded for as little time as possible. - <<case "train slaves">> - $He uses an enema to clean $his _Anus before $he returns to teaching $his classes, a little bow-legged. - <<default>> - $He hurries off to wash $his _Anus before going back to $activeSlave.assignment. - <</switch>> + <<if $postSexCleanUp > 0>> + <<switch $activeSlave.assignment>> + <<case "work in the brothel">> + $He goes to wash $his _Anus so $his next customer can have the illusion that he's the first to use it today. + <<case "serve in the club">> + $He goes to wash and delicately perfume $his _Anus so it can gratify the finest citizen. + <<case "work in the dairy">> + $He goes off to carefully wash $his _Anus to avoid besmirching the nice clean dairy. + <<case "work as a servant">> + $He rushes to wash $his _Anus, impatient to get back to $his many chores. + <<case "work as a nanny">> + $He goes off to wash $his _Anus, before hurrying to continue taking care of the children in $nurseryName. + <<case "whore">> + $He uses an enema to clean $his _Anus before returning to offering it for sale. + <<case "serve the public">> + $He uses an enema to clean $his _Anus before returning to offering it for free. + <<case "be a servant">> + $He uses an enema to clean $his _Anus, since $his chores didn't perform themselves while you used $his backdoor. + <<case "rest">> + $He uses an enema to clean $his _Anus before crawling back into bed, face down. + <<case "get milked">> + $He uses an enema to clean $his _Anus <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. + <<case "please you">> + $He uses an enema to clean $his _Anus before returning to await your next use of $his backdoor, as though nothing had happened. + <<case "be a subordinate slave">> + $He uses an enema to clean $his _Anus, though it's only a matter of time before another slave decides to play with $his backdoor. + <<case "be your Head Girl">> + $He uses an enema to clean $his _Anus, worried that $his charges got up to trouble while $he enjoyed the buttsex. + <<case "guard you">> + $He hurries off to wash $his _Anus so you'll be unguarded for as little time as possible. + <<case "train slaves">> + $He uses an enema to clean $his _Anus before $he returns to teaching $his classes, a little bow-legged. + <<default>> + $He hurries off to wash $his _Anus before going back to $activeSlave.assignment. + <</switch>> + <</if>> <</if>> <</if>> diff --git a/src/npc/descriptions/fButt.tw b/src/npc/descriptions/fButt.tw index 5eaaae8fe3fc703db4f83b2c0530e7e22df9c3d4..d24572c47074eb5b1e5d550051a2b08ab6d2261f 100644 --- a/src/npc/descriptions/fButt.tw +++ b/src/npc/descriptions/fButt.tw @@ -200,7 +200,7 @@ $His anus is invitingly bleached, $His still-tight ass keeps your load inside $him. <</if>> -<<if canWalk($activeSlave)>> +<<if canWalk($activeSlave) && $postSexCleanUp > 0>> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling $his mouth publicly.<</if>> diff --git a/src/npc/descriptions/fVagina.tw b/src/npc/descriptions/fVagina.tw index e26707c0a8261cf963ec7e1fe8b01abe8d595f09..d65aec14ac9e9ccb47d119112e10dd158a64ef8f 100644 --- a/src/npc/descriptions/fVagina.tw +++ b/src/npc/descriptions/fVagina.tw @@ -514,7 +514,7 @@ You call $him over so you can Your cum slides right out of $his gaping hole. <</if>> -<<if canWalk($activeSlave)>> +<<if canWalk($activeSlave) && $postSexCleanUp > 0>> $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> diff --git a/src/pregmod/beastFuck.tw b/src/pregmod/beastFuck.tw index a3268693334e71e4e1e287aa11b1ceda2a8f8190..4625cc26ff68e67136917e39422a22aa1e1369f1 100644 --- a/src/pregmod/beastFuck.tw +++ b/src/pregmod/beastFuck.tw @@ -332,40 +332,42 @@ before calling in the _animal.species. The _animal.species slowly saunters up to Your cum slides right out of $his gaping hole. <</if>> - $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, - - <<switch $activeSlave.assignment>> - <<case "work in the brothel">> - just like $he does between each customer. - <<case "serve in the club">> - just like $he does in the club. - <<case "work in the dairy">> - to avoid besmirching the nice clean dairy. - <<case "work as a servant">> - mostly to keep everything $he has to clean from getting any dirtier. - <<case "whore">> - before returning to offering it for sale. - <<case "serve the public">> - before returning to offering it for free. - <<case "rest">> - before crawling back into bed. - <<case "get milked">> - <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. - <<case "be a servant">> - since $his chores didn't perform themselves while you used $his fuckhole. - <<case "please you">> - before returning to await your next use of $his fuckhole, as though nothing had happened. - <<case "be a subordinate slave">> - though it's only a matter of time before another slave decides to play with $his fuckhole. - <<case "be your Head Girl">> - worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. - <<case "guard you">> - so $he can be fresh and ready for more sexual use even as $he guards your person. - <<case "be the Schoolteacher">> - before $he returns to teaching $his classes. - <<default>> - before $he returns to $activeSlave.assignment. - <</switch>> + <<if $postSexCleanUp > 0>> + $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, + + <<switch $activeSlave.assignment>> + <<case "work in the brothel">> + just like $he does between each customer. + <<case "serve in the club">> + just like $he does in the club. + <<case "work in the dairy">> + to avoid besmirching the nice clean dairy. + <<case "work as a servant">> + mostly to keep everything $he has to clean from getting any dirtier. + <<case "whore">> + before returning to offering it for sale. + <<case "serve the public">> + before returning to offering it for free. + <<case "rest">> + before crawling back into bed. + <<case "get milked">> + <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. + <<case "be a servant">> + since $his chores didn't perform themselves while you used $his fuckhole. + <<case "please you">> + before returning to await your next use of $his fuckhole, as though nothing had happened. + <<case "be a subordinate slave">> + though it's only a matter of time before another slave decides to play with $his fuckhole. + <<case "be your Head Girl">> + worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. + <<case "guard you">> + so $he can be fresh and ready for more sexual use even as $he guards your person. + <<case "be the Schoolteacher">> + before $he returns to teaching $his classes. + <<default>> + before $he returns to $activeSlave.assignment. + <</switch>> + <</if>> <</if>> <<set $species = 0>> diff --git a/src/pregmod/beastFucked.tw b/src/pregmod/beastFucked.tw index 5b661e5c02c271fff626cdffbf5b284c08f40f31..8f119b3dba8e364d4833d1840be90064f9d6c005 100644 --- a/src/pregmod/beastFucked.tw +++ b/src/pregmod/beastFucked.tw @@ -435,40 +435,42 @@ before calling in the _animal.species. The _animal.species slowly saunters up to <<= capFirstChar(_animal.species)>> cum slides right out of $his gaping hole. <</if>> - $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, - - <<switch $activeSlave.assignment>> - <<case "work in the brothel">> - just like $he does between each customer. - <<case "serve in the club">> - just like $he does in the club. - <<case "work in the dairy">> - to avoid besmirching the nice clean dairy. - <<case "work as a servant">> - mostly to keep everything $he has to clean from getting any dirtier. - <<case "whore">> - before returning to offering it for sale. - <<case "serve the public">> - before returning to offering it for free. - <<case "rest">> - before crawling back into bed. - <<case "get milked">> - <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. - <<case "be a servant">> - since $his chores didn't perform themselves while you used $his fuckhole. - <<case "please you">> - before returning to await your next use of $his fuckhole, as though nothing had happened. - <<case "be a subordinate slave">> - though it's only a matter of time before another slave decides to play with $his fuckhole. - <<case "be your Head Girl">> - worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. - <<case "guard you">> - so $he can be fresh and ready for more sexual use even as $he guards your person. - <<case "be the Schoolteacher">> - before $he returns to teaching $his classes. - <<default>> - before $he returns to $activeSlave.assignment. - <</switch>> + <<if $postSexCleanUp > 0>> + $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, + + <<switch $activeSlave.assignment>> + <<case "work in the brothel">> + just like $he does between each customer. + <<case "serve in the club">> + just like $he does in the club. + <<case "work in the dairy">> + to avoid besmirching the nice clean dairy. + <<case "work as a servant">> + mostly to keep everything $he has to clean from getting any dirtier. + <<case "whore">> + before returning to offering it for sale. + <<case "serve the public">> + before returning to offering it for free. + <<case "rest">> + before crawling back into bed. + <<case "get milked">> + <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. + <<case "be a servant">> + since $his chores didn't perform themselves while you used $his fuckhole. + <<case "please you">> + before returning to await your next use of $his fuckhole, as though nothing had happened. + <<case "be a subordinate slave">> + though it's only a matter of time before another slave decides to play with $his fuckhole. + <<case "be your Head Girl">> + worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. + <<case "guard you">> + so $he can be fresh and ready for more sexual use even as $he guards your person. + <<case "be the Schoolteacher">> + before $he returns to teaching $his classes. + <<default>> + before $he returns to $activeSlave.assignment. + <</switch>> + <</if>> <</if>> <</if>> diff --git a/src/pregmod/fDick.tw b/src/pregmod/fDick.tw index b80b663b95558fd442ef580c7945888f8af86708..3592321da162680b9097155e32325fe8894ef9af 100644 --- a/src/pregmod/fDick.tw +++ b/src/pregmod/fDick.tw @@ -216,7 +216,7 @@ <</if>> <</if>> -<<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> +<<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken" && $postSexCleanUp > 0>> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his dick before returning to selling $his body publicly. diff --git a/src/pregmod/pAssociatesPublicSlut.tw b/src/pregmod/pAssociatesPublicSlut.tw index 7db5441520918b9301e2bbff353c3e7286109ad1..cdc9c7edb774f6f3880f4a8dddddcb72733fec1d 100644 --- a/src/pregmod/pAssociatesPublicSlut.tw +++ b/src/pregmod/pAssociatesPublicSlut.tw @@ -1,6 +1,6 @@ :: P associates public slut [nobr] -<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", _num = random(1,99)>> +<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", _num = random(1,99)>> The Promenade is especially vibrant today, humming with activity as the wealthier of '' $arcologies[0].name''s citizens go about their business and pleasure. You are a regular sight here, leisurely strolling amidst the bustle of the many shops, boutiques and eateries that line the wide thoroughfare. These regular strolls are, of course, timed in order to allow the citizenry, particularly high society, to feel your presence. Its not all about optics though, there are frequent opportunities for pleasure during these outings, be it shopping, dining or more unique kinds of distraction. One such opportunity presents itself today. diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index ddd803b34bf90cac9f21ec8c556d7640dbe7549f..86797428cbe05785d844569563835946611ecc62 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -3437,3 +3437,7 @@ Done! <<if $releaseID < 1031>> <<set $releaseID = 1031>> <</if>> + +<<if ndef $postSexCleanUp>> + <<set $postSexCleanUp = 1>> +<</if>> diff --git a/src/uncategorized/options.tw b/src/uncategorized/options.tw index c557c684bf1d271196fe13c1355f071675a30035..d10dd0107ad6677b71e7b40c3ca70d58b4025b72 100644 --- a/src/uncategorized/options.tw +++ b/src/uncategorized/options.tw @@ -301,6 +301,14 @@ Slave reactions to facility assignments are @@.cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes = 0]] <</if>> +<br> +Post sex clean up +<<if $postSexCleanUp < 1>> + @@.cyan;is not@@ displayed. [[Display|Options][$postSexCleanUp = 1]] +<<else>> + @@.cyan;is @@ displayed. [[Do not display|Options][$postSexCleanUp = 0]] +<</if>> + <br> Appraisal miniscenes on slave sale are diff --git a/src/uncategorized/randomNonindividualEvent.tw b/src/uncategorized/randomNonindividualEvent.tw index 89e222f462a30a380819cbd0c44eb572e825abbf..c214795282ef224206323fcb70aab6028d06f551 100644 --- a/src/uncategorized/randomNonindividualEvent.tw +++ b/src/uncategorized/randomNonindividualEvent.tw @@ -59,8 +59,8 @@ <</if>> /* closes no nicknames option */ <</if>> /* CLOSES FUCKDOLL CHECK */ - - <<if $week >= 10 >> + + <<if $week >= 10>> <<set $events.push("P associates public slut")>> <</if>> <<set $legendaryFacility = 1>> diff --git a/src/uncategorized/saDrugs.tw b/src/uncategorized/saDrugs.tw index a4496f8e9405f40769c50033dafcec377769173e..a3d6b450e76c3ae553caaf8018a29db30320bc7a 100644 --- a/src/uncategorized/saDrugs.tw +++ b/src/uncategorized/saDrugs.tw @@ -784,7 +784,7 @@ <<case "super fertility drugs">> <<if $slaves[$i].pregKnown == 1>> - @@.yellow$He's already pregnant, so the fertility drugs $he's on do $him no good.@@ + @@.yellow;$He's already pregnant, so the fertility drugs $he's on do $him no good.@@ <<elseif $slaves[$i].pregWeek < 0>> $He's still recovering from a recent pregnancy, so the fertility drugs $he's on do $him little good. <<elseif ($slaves[$i].preg > 1)>> @@ -824,7 +824,7 @@ <<case "fertility drugs">> <<if $slaves[$i].pregKnown == 1>> - @@.yellow$He's already pregnant, so the fertility drugs $he's on do $him no good.@@ + @@.yellow;$He's already pregnant, so the fertility drugs $he's on do $him no good.@@ <<elseif $slaves[$i].pregWeek < 0>> $He's still recovering from a recent pregnancy, so the fertility drugs $he's on do $him little good. <<elseif ($slaves[$i].preg > 1)>>