From 8befbccb9678850ab9d5b1eea6dce3b188b9a67a Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Fri, 30 Oct 2020 12:46:19 -0400
Subject: [PATCH] tweak search

---
 src/npc/generate/newSlaveIntro.js | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/npc/generate/newSlaveIntro.js b/src/npc/generate/newSlaveIntro.js
index 96b362af692..693c3ae82f6 100644
--- a/src/npc/generate/newSlaveIntro.js
+++ b/src/npc/generate/newSlaveIntro.js
@@ -239,12 +239,12 @@ App.UI.newSlaveIntro = function(slave, slave2, {tankBorn = false, momInterest =
 				slave.origRace = slave.race;
 			}
 			if (slave.race !== slave.origRace) {
-				r.push(`A blood test reveals that ${he} was originally ${slave.origRace}, not slave.race ${(V.PC.skill.medicine >= 50 || V.PC.skill.slaving >= 50) ? `, just as you suspected` : ``}.`);
+				r.push(`A blood test reveals that ${he} was originally ${slave.origRace}, not ${slave.race} ${(V.PC.skill.medicine >= 50 || V.PC.skill.slaving >= 50) ? `, just as you suspected` : ``}.`);
 			}
 		}
 		if (slave.skin !== slave.origSkin) {
 			if (slave.skin !== "sun tanned" && slave.skin !== "spray tanned") {
-				r.push(`An epidermis scan reveals that ${his} skin was originally ${slave.origSkin}, not slave.skin${(V.PC.skill.medicine >= 75 || V.PC.skill.slaving >= 75) ? `, just as you suspected` : ``}.`);
+				r.push(`An epidermis scan reveals that ${his} skin was originally ${slave.origSkin}, not ${slave.skin}${(V.PC.skill.medicine >= 75 || V.PC.skill.slaving >= 75) ? `, just as you suspected` : ``}.`);
 			}
 		}
 
@@ -1967,10 +1967,10 @@ App.UI.newSlaveIntro = function(slave, slave2, {tankBorn = false, momInterest =
 					}
 					r.push(`but eventually ${he} feels the radiated heat on ${his} skin and manages to get one inarticulate, wordless noise of terror out before the dreadful sizzling noise and the sweet smell of burning flesh. If ${he} didn't know ${he} was a slave before, <span class="mediumorchid">${he} does now,</span> and ${he}'s got the <span class="gold">agonizing</span> <span class="red">injury</span> to prove it.`);
 					if (V.arcologies[0].FSSubjugationistRace === slave.race && V.arcologies[0].FSSubjugationist > 0) {
-						r.push(`Society <span class="green">approves</span> of your purchase and branding of an inferior ${slave.race} person; this advances the idea that slave.race people ought to be enslaved.`);
+						r.push(`Society <span class="green">approves</span> of your purchase and branding of an inferior ${slave.race} person; this advances the idea that ${slave.race} people ought to be enslaved.`);
 						FutureSocieties.Change("Subjugationist", 2);
 					} else if ((V.arcologies[0].FSSupremacistRace === slave.race) && (V.arcologies[0].FSSupremacist > 0)) {
-						r.push(`Society <span class="red">disapproves</span> of your purchase and branding of ${addA(slave.race)} person; this reduces support for the idea that slave.race people are superior.`);
+						r.push(`Society <span class="red">disapproves</span> of your purchase and branding of ${addA(slave.race)} person; this reduces support for the idea that ${slave.race} people are superior.`);
 						FutureSocieties.Change("Supremacist", -2);
 					}
 					applyBrand();
@@ -2062,10 +2062,10 @@ App.UI.newSlaveIntro = function(slave, slave2, {tankBorn = false, momInterest =
 						}
 						r.push(`If ${he} didn't know ${he} was a slave before, <span class="mediumorchid">${he} does now,</span> and ${he}'s got the <span class="gold">agonizing</span> <span class="red">injury</span> to prove it. What ${he} doesn't yet know is just how permanent this lashing's effects will be. The level of violence and the coating you used will leave ${him} scarred with the marks of slavery forever.`);
 						if (V.arcologies[0].FSSubjugationistRace === slave.race && V.arcologies[0].FSSubjugationist > 0) {
-							r.push(`Society <span class="green">approves</span> of your purchase and whipping of an inferior ${slave.race} person; this advances the idea that slave.race people ought to be enslaved.`);
+							r.push(`Society <span class="green">approves</span> of your purchase and whipping of an inferior ${slave.race} person; this advances the idea that ${slave.race} people ought to be enslaved.`);
 							FutureSocieties.Change("Subjugationist", 2);
 						} else if ((V.arcologies[0].FSSupremacistRace === slave.race) && (V.arcologies[0].FSSupremacist > 0)) {
-							r.push(`Society <span class="red">disapproves</span> of your purchase and whipping of ${addA(slave.race)} person; this reduces support for the idea that slave.race people are superior.`);
+							r.push(`Society <span class="red">disapproves</span> of your purchase and whipping of ${addA(slave.race)} person; this reduces support for the idea that ${slave.race} people are superior.`);
 							FutureSocieties.Change("Supremacist", -2);
 						}
 						slave.devotion -= 5;
@@ -2081,10 +2081,10 @@ App.UI.newSlaveIntro = function(slave, slave2, {tankBorn = false, momInterest =
 						const r = [];
 						r.push(`You drag ${him} to the body modification studio and strap ${him} down with ${his} ${scarTarget} clear and defenseless. ${He} doesn't understand what's coming for a while, even as disinfectant is applied to ${his} ${scarTarget}. You have a wide selection of tools to create scars, the trick is to keep the wound from healing correctly afterwards. Of course, ${he} has no way of knowing that the pain you are inflicting as you cut into ${his} flesh will leave such a permanent mark, but the basic message is clear: if ${he} didn't know ${he} was a slave before, <span class="mediumorchid">${he} does now,</span> and ${he}'s got the <span class="gold">agonizing</span> <span class="red">injury</span> to prove it.`);
 						if (V.arcologies[0].FSSubjugationistRace === slave.race && V.arcologies[0].FSSubjugationist > 0) {
-							r.push(`Society <span class="green">approves</span> of your purchase and scarring of an inferior ${slave.race} person; this advances the idea that slave.race people ought to be enslaved.`);
+							r.push(`Society <span class="green">approves</span> of your purchase and scarring of an inferior ${slave.race} person; this advances the idea that ${slave.race} people ought to be enslaved.`);
 							FutureSocieties.Change("Subjugationist", 2);
 						} else if ((V.arcologies[0].FSSupremacistRace === slave.race) && (V.arcologies[0].FSSupremacist > 0)) {
-							r.push(`Society <span class="red">disapproves</span> of your purchase and scarring of ${addA(slave.race)} person; this reduces support for the idea that slave.race people are superior.`);
+							r.push(`Society <span class="red">disapproves</span> of your purchase and scarring of ${addA(slave.race)} person; this reduces support for the idea that ${slave.race} people are superior.`);
 							FutureSocieties.Change("Supremacist", -2);
 						}
 						App.Medicine.Modification.addScar(slave, scarTarget, V.scarDesign.primary);
-- 
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