diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 118cfe9a16ae14284c4db9d3d5c5402cd45fc183..0f9c90f817d77ec287854c413646919fecd5f476 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -29,7 +29,7 @@ PLAYING FREE CITIES <br> Assign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The [[rules ssistant|Encyclopedia][$encyclopedia = "Rules Assistant"]] will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and [[living conditions|Encyclopedia][$encyclopedia = "Living Conditions"]]; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and will spoil them. Give @@.red;unhealthy@@ slaves curatives, and give everyone hormones, since they're @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) [[weight|Encyclopedia][$encyclopedia = "Weight"]]. Sell the girl(s) your predecessor left behind for seed @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ to upgrade the security systems, build the [[head girl suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]], and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: @@.yellowgreen;<<print cashFormat(2000)>>@@ is good. Put her in the suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn. <br><br>__The end turn report__ - <br> Read this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing [[health|Encyclopedia][$encyclopedia = "Health"]], becoming [[fearful|Encyclopedia][$encyclopedia = "Trust"]], or [[hating|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]] you due to their [[rules|Encyclopedia][$encyclopedia = "Rules Assistant"]], conditions|Encyclopedia][$encyclopedia = "Living Conditions"]], or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves. + <br> Read this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing [[health|Encyclopedia][$encyclopedia = "Health"]], becoming [[fearful|Encyclopedia][$encyclopedia = "Trust"]], or [[hating|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]] you due to their [[rules|Encyclopedia][$encyclopedia = "Rules Assistant"]], [[conditions|Encyclopedia][$encyclopedia = "Living Conditions"]], or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves. <br><br>__Economics and events__ <br> The economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and improve @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. @@.mediumaquamarine;[[Trust|Encyclopedia][$encyclopedia = "Trust"]]@@ and @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ can wait. @@ -2609,6 +2609,10 @@ LORE: INTERVIEWS <br>''DrNoOne'' wrote the bulk slave purchase and persistent summary code. <br>''Mauve'' provided vector art for chastity belts and limp dicks. <br>''Klorpa'' for dozens of new nationalities and boundless new names and nicknames. Also monokinis, middle eastern clothing and aprons. Also the hearing overhaul + <br>''DeepMurk'' has been providing contious embeded vector art updates and improvements. + <br>''amomynous0'' for bug reports and testing in addition to SFmod unit descriptions. + <br>''DCoded'' for providing new events/facilites and bug fixes. + <br>''wepsrd'' for QOL (hormonal balance cheat and lactation adaptation to new menu) fixes. <br><br>''Many other anonymous contributors'' helped fix bugs via GitHub. They will be credited by name upon request.