diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 5a3a69c62c53f421234b62e33918142095dc01b5..f2845b09c08200f7216e7961aa6c5b1a9fc19d5f 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -460,16 +460,6 @@ App.Data.resetOnNGPlus = { lastSelection: [], /* units */ - /** @type {FC.SecExp.PlayerUnitData} */ - secBots: { - active: 0, - ID: -1, - isDeployed: 0, - troops: 0, - maxTroops: 0, - equip: 0 - }, - /** @type {FC.SecExp.PlayerHumanUnitData[]} */ militiaUnits: [], /** @type {FC.SecExp.PlayerHumanUnitData[]} */ diff --git a/src/002-config/fc-version.js b/src/002-config/fc-version.js index d6aeb9e1c1b4bfcd71de0d45a55219e3386048a5..0d4546fe01f69b8dee85017793370eaab4c61f7b 100644 --- a/src/002-config/fc-version.js +++ b/src/002-config/fc-version.js @@ -2,5 +2,5 @@ App.Version = { base: "0.10.7.1", // The vanilla version the mod is based off of, this should never be changed. pmod: "3.6.2", commitHash: null, - release: 1088 + release: 1089 }; diff --git a/src/Mods/SecExp/edicts.tw b/src/Mods/SecExp/edicts.tw index e5b288c13b9998806e0367c70c4f997bbcfac131..d2b33f923bdb8b8a9e212b2f57f46da8f12cfa5c 100644 --- a/src/Mods/SecExp/edicts.tw +++ b/src/Mods/SecExp/edicts.tw @@ -51,7 +51,7 @@ <br> //Will generate income dependent on the amount of upgrades installed in the security HQ, but will cost a small amount of authority each week.// <</if>> - <<if $SecExp.buildings.propHub.active == 1>> + <<if $SecExp.buildings.propHub>> <<if $SecExp.edicts.propCampaignBoost == 1>> <br>''Obligatory educational material:'' you are forcing residents to read curated educational material about the arcology. [[Repeal|edicts][$SecExp.edicts.propCampaignBoost = 0]] diff --git a/src/Mods/SecExp/js/buildingsJS.js b/src/Mods/SecExp/js/buildingsJS.js index 32d5c7f8f19c8ea292d25538debd116523969adc..505208bf5a8933d1ba861c1935e1adf1da0cdd7a 100644 --- a/src/Mods/SecExp/js/buildingsJS.js +++ b/src/Mods/SecExp/js/buildingsJS.js @@ -162,6 +162,7 @@ App.SecExp.barracks = (function() { V.SecExp.buildings.barracks.luxury = V.SecExp.buildings.barracks.luxury || 0; V.SecExp.buildings.barracks.training = V.SecExp.buildings.barracks.training || 0; V.SecExp.buildings.barracks.loyaltyMod = V.SecExp.buildings.barracks.loyaltyMod || 0; + delete V.SecExp.buildings.barracks.upgrades; } } diff --git a/src/uncategorized/fsDevelopments.tw b/src/uncategorized/fsDevelopments.tw index c0a2c588d5a5f69729429b56f1552e493ff1bd38..d21de06c79bd259693d082713022cda95a84b80b 100644 --- a/src/uncategorized/fsDevelopments.tw +++ b/src/uncategorized/fsDevelopments.tw @@ -74,7 +74,7 @@ <</if>> <<if $secExpEnabled > 0>> - <<if $SecExp.buildings.propHub.active > 0 && $SecExp.buildings.propHub.campaign >= 1 && $SecExp.buildings.propHub.focus == "social engineering">> + <<if $SecExp.buildings.propHub && $SecExp.buildings.propHub.campaign >= 1 && $SecExp.buildings.propHub.focus == "social engineering">> Your propaganda campaign helps further your societal engineering efforts. <<if $SecExp.buildings.propHub.recruiterOffice == 0 || $RecruiterID == 0>> <<if $SecExp.edicts.propCampaignBoost == 1>>