diff --git a/src/npc/interaction/killSlave.js b/src/npc/interaction/killSlave.js
index 44b97df6d444779c8f48cdfb400880cd34ce2453..882588e78c5ae3f70af1fb5c8bc9366ec22e11f6 100644
--- a/src/npc/interaction/killSlave.js
+++ b/src/npc/interaction/killSlave.js
@@ -64,8 +64,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		return `, at which point abject fear fills ${his} face. ${He} immediately ${hasBothLegs(slave) ? `drops to ${his} knees and ` : ``}begins openly begging for you to show mercy.`;
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function introReaction(slave) {
+	function introReaction() {
 		if (oneWeek.includes(slave.ID)) {
 			return introReactionOneWeek();
 		}
@@ -141,7 +140,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 			text.push(`${He} just nods dumbly and continues to watch you with a vacant expression, even as`);
 		}
 
-		text.push(`${canHear(slave) ? `quietly ` : ``}reach behind your desk and pull out your trusty ${weapon}${introReaction(slave)}`);
+		text.push(`${canHear(slave) ? `quietly ` : ``}reach behind your desk and pull out your trusty ${weapon}${introReaction()}`);
 
 		return text.join(' ');
 	}
@@ -297,8 +296,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		return mercyReactionOther();
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function mercyEffectsOneWeek(slave) {
+	function mercyEffectsOneWeek() {
 		if (isDevoted) {
 			slave.devotion -= 5;
 			slave.trust -= 10;
@@ -314,8 +312,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		}
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function mercyEffectsTwoWeeks(slave) {
+	function mercyEffectsTwoWeeks() {
 		if (isDevoted) {
 			slave.devotion -= 3;
 			slave.trust -= 7;
@@ -331,8 +328,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		}
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function mercyEffectsThreeWeeks(slave) {
+	function mercyEffectsThreeWeeks() {
 		if (isDevoted) {
 			slave.devotion -= 2;
 			slave.trust -= 5;
@@ -348,8 +344,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		}
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function mercyEffectsFourWeeks(slave) {
+	function mercyEffectsFourWeeks() {
 		if (isDevoted) {
 			slave.devotion--;
 			slave.trust -= 3;
@@ -365,8 +360,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		}
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function mercyEffectsOther(slave) {
+	function mercyEffectsOther() {
 		if (isDevoted) {
 			slave.devotion += 10;
 			slave.trust -= 30;
@@ -382,22 +376,21 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 		}
 	}
 
-	/** @param {App.Entity.SlaveState} slave */
-	function mercyEffects(slave) {
+	function mercyEffects() {
 		if (oneWeek.includes(slave.ID)) {
-			return mercyEffectsOneWeek(slave);
+			return mercyEffectsOneWeek();
 		}
 		if (twoWeeks.includes(slave.ID)) {
-			return mercyEffectsTwoWeeks(slave);
+			return mercyEffectsTwoWeeks();
 		}
 		if (threeWeeks.includes(slave.ID)) {
-			return mercyEffectsThreeWeeks(slave);
+			return mercyEffectsThreeWeeks();
 		}
 		if (fourWeeks.includes(slave.ID)) {
-			return mercyEffectsFourWeeks(slave);
+			return mercyEffectsFourWeeks();
 		}
 
-		return mercyEffectsOther(slave);
+		return mercyEffectsOther();
 	}
 
 	function mercy() {
@@ -409,7 +402,7 @@ App.UI.SlaveInteract.killSlave = function(slave) {
 			mercyDiv.append(`You change your mind, and with a wave of your hand, send ${slave.slaveName} back to ${his} duties. Maybe some other time.`);
 		}
 
-		mercyEffects(slave);
+		mercyEffects();
 
 		oneWeek.push(slave.ID);