diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index 4a221c0c40c032ddabde734e240fcdfe5eb53f33..27f6c98773faa6c6a09d203e4e894b93cb7cd39e 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -1180,7 +1180,8 @@ App.Data.resetOnNGPlus = {
 		nursery: 0,
 		food: 0,
 		animalOvaries: 0,
-		dinnerParty: 0
+		dinnerParty: 0,
+		reportMissingClothing: 0
 	},
 	NaNArray: [],
 
diff --git a/src/art/vector/VectorArtJS.js b/src/art/vector/VectorArtJS.js
index 0ccb9bbbf222280e781cdd81abf193b363d0c4a3..05f494ec1451c625adb5cec15ef0962e1ffd8c42 100644
--- a/src/art/vector/VectorArtJS.js
+++ b/src/art/vector/VectorArtJS.js
@@ -489,12 +489,19 @@ App.Art.makeVectorArtStyle = function(slave, artSize) {
 
 App.Art.vectorArtElement = (function() {
 	"use strict";
+	/** @type {App.Entity.SlaveState} */
 	let slave;
 	let leftArmType, rightArmType, legSize, torsoSize, buttSize, penisSize, hairLength, wearingLatex;
 	let bellyScaleFactor, ballsScaleFactor, boobScaleFactor, heightScaleFactor;
 	let penisDrawtime, penisArt;
 	let svgQueue;
 
+	/**
+	 *
+	 * @param {App.Entity.SlaveState} artSlave
+	 * @param {*} artSize
+	 * @param {*} styleClass
+	 */
 	function VectorArt(artSlave, artSize, styleClass) {
 		/* set constants */
 		slave = artSlave;
@@ -1816,6 +1823,13 @@ App.Art.vectorArtElement = (function() {
 				break;
 			case "ancient Egyptian":
 				svgQueue.add("Art_Vector_Collar_Ancientegyptian");
+				break;
+			case "none":
+				break;
+			default:
+				if (V.experimental.reportMissingClothing) {
+					console.log(`No art for collar "${slave.collar}" has been created yet.`);
+				}
 		}
 	}
 
@@ -1829,34 +1843,40 @@ App.Art.vectorArtElement = (function() {
 
 		/* Updated 2018-10-25 by Fr0g */
 		/* - added brackets to make boolean logic run */
-		if (slave.shoes === "heels") {
-			svgQueue.add("Art_Vector_Shoes_Heel");
-		} else if (slave.shoes === "pumps") {
-			svgQueue.add("Art_Vector_Shoes_Pump");
-		} else if (slave.shoes === "extreme heels") {
-			svgQueue.add(`Art_Vector_Shoes_Extreme_Heel_${legSize}`);
-		} else if (slave.shoes === "boots") {
-			svgQueue.add(`Art_Vector_Shoes_Boot_${legSize}`);
-		} else if (slave.shoes === "flats") {
-			svgQueue.add("Art_Vector_Shoes_Flat");
-		} else {
-			if (hasBothNaturalLegs(slave)) {
-				svgQueue.add("Art_Vector_Feet_Normal");
-			} else {
-				if (getLeftLegID(slave) === 6 || getRightLegID(slave) === 6) {
-					svgQueue.add("Art_Vector_Feet_ProstheticSwiss");
-				} else if (getLeftLegID(slave) === 5 || getRightLegID(slave) === 5) {
-					svgQueue.add("Art_Vector_Feet_ProstheticCombat");
-				} else if (getLeftLegID(slave) === 4 || getRightLegID(slave) === 4) {
-					svgQueue.add("Art_Vector_Feet_ProstheticBeauty");
-				} else if (getLeftLegID(slave) === 3 || getRightLegID(slave) === 3) {
-					svgQueue.add("Art_Vector_Feet_ProstheticSexy");
-				} else if (getLeftLegID(slave) === 2 || getRightLegID(slave) === 2) {
-					svgQueue.add("Art_Vector_Feet_ProstheticBasic");
-				} else if (getLeftLegID(slave) === 1 || getRightLegID(slave) === 1) {
+		switch (slave.shoes) {
+			case "heels":
+				svgQueue.add("Art_Vector_Shoes_Heel");
+				break;
+			case "pumps":
+				svgQueue.add("Art_Vector_Shoes_Pump");
+				break;
+			case "extreme heels":
+				svgQueue.add(`Art_Vector_Shoes_Extreme_Heel_${legSize}`);
+				break;
+			case "boots":
+				svgQueue.add(`Art_Vector_Shoes_Boot_${legSize}`);
+				break;
+			case "flats":
+				svgQueue.add("Art_Vector_Shoes_Flat");
+				break;
+			default:
+				if (hasBothNaturalLegs(slave)) {
 					svgQueue.add("Art_Vector_Feet_Normal");
+				} else {
+					if (getLeftLegID(slave) === 6 || getRightLegID(slave) === 6) {
+						svgQueue.add("Art_Vector_Feet_ProstheticSwiss");
+					} else if (getLeftLegID(slave) === 5 || getRightLegID(slave) === 5) {
+						svgQueue.add("Art_Vector_Feet_ProstheticCombat");
+					} else if (getLeftLegID(slave) === 4 || getRightLegID(slave) === 4) {
+						svgQueue.add("Art_Vector_Feet_ProstheticBeauty");
+					} else if (getLeftLegID(slave) === 3 || getRightLegID(slave) === 3) {
+						svgQueue.add("Art_Vector_Feet_ProstheticSexy");
+					} else if (getLeftLegID(slave) === 2 || getRightLegID(slave) === 2) {
+						svgQueue.add("Art_Vector_Feet_ProstheticBasic");
+					} else if (getLeftLegID(slave) === 1 || getRightLegID(slave) === 1) {
+						svgQueue.add("Art_Vector_Feet_Normal");
+					}
 				}
-			}
 		}
 		if (stockings !== undefined && hasAnyLegs(slave)) {
 			if (slave.shoes === "heels") {
@@ -2023,7 +2043,7 @@ App.Art.vectorArtElement = (function() {
 			}
 		}
 		/* note: latex clothing actually shows some hair, but there is no appropriate art for it */
-		switch(slave.faceAccessory) {
+		switch (slave.faceAccessory) {
 			case "cat ears":
 				svgQueue.add("Art_Vector_Cat_Ear_Back");
 				break;
@@ -2034,7 +2054,7 @@ App.Art.vectorArtElement = (function() {
 				svgQueue.add("Art_Vector_Cow_Ear_Back");
 				break;
 		}
-		switch(slave.earT) {
+		switch (slave.earT) {
 			case "neko":
 				svgQueue.add("Art_Vector_Cat_Ear_Back");
 				break;
@@ -2111,12 +2131,15 @@ App.Art.vectorArtElement = (function() {
 								break;
 							default:
 								svgQueue.add("Art_Vector_Hair_Fore_Messy_Medium");
+								if (V.experimental.reportMissingClothing) {
+									console.log(`No art for hair style "${slave.hStyle}" has been created yet, falling back to Messy Medium.`);
+								}
 						}
 				}
 			}
 		}
 		/* note: latex clothing actually shows some hair, but there is no appropriate art for it */
-		switch(slave.faceAccessory) {
+		switch (slave.faceAccessory) {
 			case "cat ears":
 				svgQueue.add("Art_Vector_Cat_Ear_Fore");
 				break;
@@ -2126,8 +2149,14 @@ App.Art.vectorArtElement = (function() {
 			case "cow ears":
 				svgQueue.add("Art_Vector_Cow_Ear_Fore");
 				break;
+			case "none":
+				break;
+			default:
+				if (V.experimental.reportMissingClothing) {
+					console.log(`No art for face accessory "${slave.faceAccessory}" has been created yet.`);
+				}
 		}
-		switch(slave.earT) {
+		switch (slave.earT) {
 			case "neko":
 				svgQueue.add("Art_Vector_Cat_Ear_Fore");
 				break;
@@ -2602,14 +2631,25 @@ App.Art.vectorArtElement = (function() {
 
 		/* ADDONS */
 		if (slave.fuckdoll === 0) { /* Fuckdolls cannot be decorated */
-			if (slave.mouthAccessory === "dildo gag") {
-				svgQueue.add("Art_Vector_Dildo_Gag");
-			} else if (slave.mouthAccessory === "ball gag") {
-				svgQueue.add("Art_Vector_Ball_Gag");
-			} else if (slave.mouthAccessory === "bit gag") {
-				svgQueue.add("Art_Vector_Bit_Gag");
-			} else if (slave.mouthAccessory === "massive dildo gag") {
-				svgQueue.add("Art_Vector_Massive_Dildo_Gag");
+			switch (slave.mouthAccessory) {
+				case "dildo gag":
+					svgQueue.add("Art_Vector_Dildo_Gag");
+					break;
+				case "ball gag":
+					svgQueue.add("Art_Vector_Ball_Gag");
+					break;
+				case "bit gag":
+					svgQueue.add("Art_Vector_Bit_Gag");
+					break;
+				case "massive dildo gag":
+					svgQueue.add("Art_Vector_Massive_Dildo_Gag");
+					break;
+				case "none":
+					break;
+				default:
+					if (V.experimental.reportMissingClothing) {
+						console.log(`No art for face accessory "${slave.faceAccessory}" has been created yet.`);
+					}
 			}
 
 			if (slave.faceAccessory === "porcelain mask") {
@@ -2656,6 +2696,13 @@ App.Art.vectorArtElement = (function() {
 				case "kitty lingerie":
 					svgQueue.add("Art_Vector_Cat_Ear_Fore");
 					svgQueue.add("Art_Vector_Cat_Ear_Back");
+					break;
+				case "no clothing":
+					break;
+				default:
+					if (V.experimental.reportMissingClothing) {
+						console.log(`There is no head art yet for clothing "${slave.clothes}", perhaps by design`);
+					}
 			}
 		}
 	}
@@ -2910,6 +2957,9 @@ App.Art.vectorArtElement = (function() {
 	function ArtVectorTorsoOutfit() {
 		/* TODO: latex catsuit should cover vagina and its piercings, too */
 		switch (slave.clothes) {
+			case "no clothing":
+			case "choosing her own clothes":
+				break; /* no torso outfit */
 			case "a bimbo outfit":
 			case "a courtesan dress":
 			case "a Fuckdoll suit":
@@ -2917,12 +2967,13 @@ App.Art.vectorArtElement = (function() {
 			case "a nice pony outfit":
 			case "a Santa dress":
 			case "a slutty pony outfit":
-			case "choosing her own clothes":
-			case "no clothing":
 			case "overalls":
 			case "pasties":
 			case "petite admi outfit":
-				break; /* no torso outfit */
+				if (V.experimental.reportMissingClothing) {
+					console.log(`No art for clothing "${slave.clothes}" has been created yet.`);
+				}
+				break;
 			/* manually handle special cases */
 			case "a cybersuit":
 				svgQueue.add(`Art_Vector_Torso_Outfit_Latex_${torsoSize}`);
@@ -3198,7 +3249,7 @@ App.Art.legacyVectorArtElement = function() {
 		}
 
 		/* Gag */
-		switch (slave.mouthAccessory ) {
+		switch (slave.mouthAccessory) {
 			case "dildo gag":
 				addImg(res, `outfit/${slave.collar}`);
 		}
diff --git a/src/gui/options/options.js b/src/gui/options/options.js
index 6761cce206a3e59c3599a3be50081c401e437b56..2e584b42a42ba1f3d8ac365a6c765b4cb99a8628 100644
--- a/src/gui/options/options.js
+++ b/src/gui/options/options.js
@@ -995,6 +995,11 @@ App.UI.optionsPassage = function() {
 				.addComment("This will enable a controversial but very broken event. Warning: Snuff, cannibalism.");
 		}
 
+		if (V.debugMode && V.imageChoice === 1) {
+			options.addOption("If art for Deepmurk's clothing has not yet been reported, log it in console", "reportMissingClothing", V.experimental)
+				.addValue("Enabled", 1).on().addValue("Disabled", 0).off();
+		}
+
 		options.addOption("New event", "tempEventToggle")
 			.addValue("Enabled", 1).on().addValue("Disabled", 0).off();
 
diff --git a/src/js/itemAvailability.js b/src/js/itemAvailability.js
index 0831a12e9615da0341d14995bc6782f5ee91dcf8..09efe371b3f21fd8ba9e6e0c423ee6810b0ac332 100644
--- a/src/js/itemAvailability.js
+++ b/src/js/itemAvailability.js
@@ -49,7 +49,7 @@ globalThis.isItemAccessible = (function() {
 				selectedDB = App.Data.slaveWear.chastityDevices;
 				break;
 			default:
-				console.log(`made a category for ${category} automatically, may need to define this by hand`);
+				// console.log(`made a category for ${category} automatically, may need to define this by hand`);
 				selectedDB = App.Data.slaveWear[category];
 				break;
 		}