diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw index b7ab66137cb8c7a44f7d7d5833e66bf2d1206c4f..c98df00dab85cacf50ecbe90114bbd66ddaea612 100644 --- a/src/SecExp/attackHandler.tw +++ b/src/SecExp/attackHandler.tw @@ -293,9 +293,7 @@ <<if $Bodyguard.skill.combat == 1>> <<set _woundChance -= 2>> <</if>> - <<if $Bodyguard.amp >= -4>> - <<set _woundChance -= 1>> - <</if>> + <<set _woundChance -= 0.25 * (getLimbCount($Bodyguard, 5) + getLimbCount($Bodyguard, 6))>> <<if $Bodyguard.health >= 50>> <<set _woundChance -= 1>> <</if>> @@ -423,9 +421,7 @@ <<if $HeadGirl.skill.combat == 1>> <<set _woundChance -= 3>> <</if>> - <<if $HeadGirl.amp >= -4>> - <<set _woundChance -= 1>> - <</if>> + <<set _woundChance -= 0.25 * (getLimbCount($HeadGirl, 5) + getLimbCount($HeadGirl, 6))>> <<if $HeadGirl.health >= 50>> <<set _woundChance -= 2>> <</if>> diff --git a/src/SecExp/rebellionReport.tw b/src/SecExp/rebellionReport.tw index 241fc79d0defff1c5b5be233b60b0e4feeccb5c7..ab79b6fa0709069262944fff5b7f7ef4467451d9 100644 --- a/src/SecExp/rebellionReport.tw +++ b/src/SecExp/rebellionReport.tw @@ -620,9 +620,7 @@ <<if $Concubine.skill.combat == 1>> <<set _woundChance -= 2>> <</if>> - <<if $Concubine.amp >= -4>> - <<set _woundChance -= 1>> - <</if>> + <<set _woundChance -= 0.25 * (getLimbCount($Concubine, 5) + getLimbCount($Concubine, 6))>> <<if $Concubine.health >= 50>> <<set _woundChance -= 1>> <</if>> @@ -685,10 +683,8 @@ <<if $Bodyguard.skill.combat == 1>> <<set _woundChance -= 2>> <</if>> - <<if $Bodyguard.amp >= -4>> - <<set _woundChance -= 1>> - <</if>> - <<if $Bodyguard.health >= 50>> + <<set _woundChance -= 0.25 * (getLimbCount($Bodyguard, 5) + getLimbCount($Bodyguard, 6))>> + <<if $Bodyguard.health >= 50>> <<set _woundChance -= 1>> <</if>> <<if $Bodyguard.weight > 130>> @@ -798,9 +794,7 @@ <<if $Concubine.skill.combat == 1>> <<set _woundChance -= 2>> <</if>> - <<if $Concubine.amp >= -4>> - <<set _woundChance -= 1>> - <</if>> + <<set _woundChance -= 0.25 * (getLimbCount($Concubine, 5) + getLimbCount($Concubine, 6))>> <<if $Concubine.health >= 50>> <<set _woundChance -= 1>> <</if>> @@ -912,9 +906,7 @@ <<if $Concubine.skill.combat == 1>> <<set _woundChance -= 2>> <</if>> - <<if $Concubine.amp >= -4>> - <<set _woundChance -= 1>> - <</if>> + <<set _woundChance -= 0.25 * (getLimbCount($Concubine, 5) + getLimbCount($Concubine, 6))>> <<if $Concubine.health >= 50>> <<set _woundChance -= 1>> <</if>>