diff --git a/src/js/utilsPC.js b/src/js/utilsPC.js index 6b2c6cc70c2883372f8c1ae8a02ef6cdc3ec2d0b..21d425878a9bcb6d56dc5e131c6c9e5d7fbb2b33 100644 --- a/src/js/utilsPC.js +++ b/src/js/utilsPC.js @@ -1325,7 +1325,7 @@ globalThis.isPlayerFrigid = function() { * @param {number} strength - multiplier, defaults to 1 */ function weak(strength = 1) { - let luck = 1 + Math.floor(V.rep / 5000); // the higher the reputation, less chances of reducing rumors since society expects more authority of the player + let luck = 1 + Math.floor(V.rep / 7000); // the higher the reputation, less chances of reducing rumors since society expects more authority of the player if (V.PC.badRumors.weakness > 1 && jsRandom(0, luck) <= 1) { V.PC.badRumors.weakness - Math.min(strength, V.PC.badRumors.weakness - 1); }