diff --git a/src/player/personalAttentionSelect.js b/src/player/personalAttentionSelect.js
index 2adaf5094ce06636af3a8712d71b5202da815493..624aab49267c49ec94d474598bfb0909e953b2c2 100644
--- a/src/player/personalAttentionSelect.js
+++ b/src/player/personalAttentionSelect.js
@@ -650,7 +650,7 @@ App.UI.Player.personalAttention = function() {
 				}
 				if (canWalk(V.PC) && hasBothArms(V.PC) && V.PC.skill.combat > 30) {
 					if (slave.assignment === Job.BODYGUARD || (slave.devotion + slave.trust >= 190 && canWalk(slave) && hasBothArms(slave))) {
-						if (slave.skill.combat < V.PC.skill.combat - (130 - V.PC.intelligence + V.PC.intelligenceImplant)) {
+						if (slave.skill.combat < V.PC.skill.combat - (130 - (V.PC.intelligence + V.PC.intelligenceImplant))) {
 							links.push(attentionLink(i, `Train ${him} to fight`, "combat training"));
 						} else if (slave.skill.combat > 30) {
 							links.push(attentionLink(i, `Spar with ${him}`, "spar"));