From 9bc59a850bdc8c15f932eddf27c1dfd4ec1b5cab Mon Sep 17 00:00:00 2001 From: Anu <anulithic@gmail.com> Date: Fri, 8 Sep 2023 23:42:51 -0700 Subject: [PATCH] Fix combat training PA selection math --- src/player/personalAttentionSelect.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/player/personalAttentionSelect.js b/src/player/personalAttentionSelect.js index 2adaf5094ce..624aab49267 100644 --- a/src/player/personalAttentionSelect.js +++ b/src/player/personalAttentionSelect.js @@ -650,7 +650,7 @@ App.UI.Player.personalAttention = function() { } if (canWalk(V.PC) && hasBothArms(V.PC) && V.PC.skill.combat > 30) { if (slave.assignment === Job.BODYGUARD || (slave.devotion + slave.trust >= 190 && canWalk(slave) && hasBothArms(slave))) { - if (slave.skill.combat < V.PC.skill.combat - (130 - V.PC.intelligence + V.PC.intelligenceImplant)) { + if (slave.skill.combat < V.PC.skill.combat - (130 - (V.PC.intelligence + V.PC.intelligenceImplant))) { links.push(attentionLink(i, `Train ${him} to fight`, "combat training")); } else if (slave.skill.combat > 30) { links.push(attentionLink(i, `Spar with ${him}`, "spar")); -- GitLab