From 9bc59a850bdc8c15f932eddf27c1dfd4ec1b5cab Mon Sep 17 00:00:00 2001
From: Anu <anulithic@gmail.com>
Date: Fri, 8 Sep 2023 23:42:51 -0700
Subject: [PATCH] Fix combat training PA selection math

---
 src/player/personalAttentionSelect.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/player/personalAttentionSelect.js b/src/player/personalAttentionSelect.js
index 2adaf5094ce..624aab49267 100644
--- a/src/player/personalAttentionSelect.js
+++ b/src/player/personalAttentionSelect.js
@@ -650,7 +650,7 @@ App.UI.Player.personalAttention = function() {
 				}
 				if (canWalk(V.PC) && hasBothArms(V.PC) && V.PC.skill.combat > 30) {
 					if (slave.assignment === Job.BODYGUARD || (slave.devotion + slave.trust >= 190 && canWalk(slave) && hasBothArms(slave))) {
-						if (slave.skill.combat < V.PC.skill.combat - (130 - V.PC.intelligence + V.PC.intelligenceImplant)) {
+						if (slave.skill.combat < V.PC.skill.combat - (130 - (V.PC.intelligence + V.PC.intelligenceImplant))) {
 							links.push(attentionLink(i, `Train ${him} to fight`, "combat training"));
 						} else if (slave.skill.combat > 30) {
 							links.push(attentionLink(i, `Spar with ${him}`, "spar"));
-- 
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