diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index c9b328416c0d9528a8f7e305686a2c5205cab49a..49f753402b33906f1f4418bbb8d83d4e1a539f1d 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -1220,7 +1220,7 @@ securityForceX */ <<replace "#result3">> You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare < 10>> - <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. + <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 100 && $career == "mercenary">> <br>Your mastery of wet work and prior experience in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you. <<set $rep += 10, $cash += $EnvCash2>> @@ -1228,11 +1228,11 @@ securityForceX */ <br>Your mastery of wet work, satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you. <<set $rep += 5, cash += $EnvCash3>> <<elseif $PC.warfare >= 60>> - <br>Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName's ground vehicles. + <br>Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a squad of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 30>> - <br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName's ground vehicles. + <br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 10>> - <br>Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. + <br>Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.