diff --git a/src/data/backwardsCompatibility/datatypeCleanup.js b/src/data/backwardsCompatibility/datatypeCleanup.js
index 0b261ca576f27ead0d11adff37ca1e497cc379c0..89659896077c38ff0ae7ff92c64300cd63c95a55 100644
--- a/src/data/backwardsCompatibility/datatypeCleanup.js
+++ b/src/data/backwardsCompatibility/datatypeCleanup.js
@@ -2528,9 +2528,6 @@ App.Entity.Utils.PCCheatCleanup = function() {
 	} else if (V.PC.lactation === 0 && V.PC.lactationDuration > 0) {
 		V.PC.lactationDuration = 0;
 	}
-	V.PC.eye.left.iris = V.PC.eye.right.iris;
-	V.PC.eye.left.pupil = V.PC.eye.right.pupil;
-	V.PC.eye.left.sclera = V.PC.eye.right.sclera;
 
 	ibc.recalculate_coeff_id(-1);
 	PCDatatypeCleanup();
diff --git a/src/events/intro/pcAppearance.js b/src/events/intro/pcAppearance.js
index a0740b10d5293936723914c2c6ebf3ea650a913b..40da5b51fc4bb26a2f6092cff474c7c0c98da6d0 100644
--- a/src/events/intro/pcAppearance.js
+++ b/src/events/intro/pcAppearance.js
@@ -24,7 +24,7 @@ App.UI.Player.appearance = function(options) {
 	options.addOption("Your body", "markings", V.PC)
 		.addValueList([["Is clear of blemishes", "none"], ["Has light freckling", "freckles"], ["Has heavy freckling", "heavily freckled"]]);
 
-	options.addOption("Your eyes are", "origColor", V.PC.eye).showTextBox()
+	options.addOption("Your genetic eye color is", "origColor", V.PC.eye).showTextBox()
 		.addValueList(makeAList(App.Medicine.Modification.eyeColor.map(color => color.value)));
 
 	options.addOption("Your hair is", "hColor", V.PC).showTextBox()