diff --git a/src/data/backwardsCompatibility/datatypeCleanup.js b/src/data/backwardsCompatibility/datatypeCleanup.js index 0b261ca576f27ead0d11adff37ca1e497cc379c0..89659896077c38ff0ae7ff92c64300cd63c95a55 100644 --- a/src/data/backwardsCompatibility/datatypeCleanup.js +++ b/src/data/backwardsCompatibility/datatypeCleanup.js @@ -2528,9 +2528,6 @@ App.Entity.Utils.PCCheatCleanup = function() { } else if (V.PC.lactation === 0 && V.PC.lactationDuration > 0) { V.PC.lactationDuration = 0; } - V.PC.eye.left.iris = V.PC.eye.right.iris; - V.PC.eye.left.pupil = V.PC.eye.right.pupil; - V.PC.eye.left.sclera = V.PC.eye.right.sclera; ibc.recalculate_coeff_id(-1); PCDatatypeCleanup(); diff --git a/src/events/intro/pcAppearance.js b/src/events/intro/pcAppearance.js index a0740b10d5293936723914c2c6ebf3ea650a913b..40da5b51fc4bb26a2f6092cff474c7c0c98da6d0 100644 --- a/src/events/intro/pcAppearance.js +++ b/src/events/intro/pcAppearance.js @@ -24,7 +24,7 @@ App.UI.Player.appearance = function(options) { options.addOption("Your body", "markings", V.PC) .addValueList([["Is clear of blemishes", "none"], ["Has light freckling", "freckles"], ["Has heavy freckling", "heavily freckled"]]); - options.addOption("Your eyes are", "origColor", V.PC.eye).showTextBox() + options.addOption("Your genetic eye color is", "origColor", V.PC.eye).showTextBox() .addValueList(makeAList(App.Medicine.Modification.eyeColor.map(color => color.value))); options.addOption("Your hair is", "hColor", V.PC).showTextBox()