diff --git a/src/events/PE/pePitFightInvite.js b/src/events/PE/pePitFightInvite.js index bb87accef41e052dd06cf78f1a9f4d2a3ee794dd..fac0557e5a499a5cc2efd0f044898ae60d156250 100644 --- a/src/events/PE/pePitFightInvite.js +++ b/src/events/PE/pePitFightInvite.js @@ -14,7 +14,7 @@ App.Events.PEPitFightInvite = class PEPitFightInvite extends App.Events.BaseEven App.Events.addParagraph(node, r); r = []; if (V.pit) { - r.push(`Of course, ${capFirstChar(V.pit.name)} in ${V.arcologies[0].name} sees regular fights${(V.pit.lethal) ? " to the death" : ""}, but there's something extra special about attending these outside fights${(V.pit.lethal) ? ", especially with the very real risk of violent death" : ""}.`); + r.push(`Of course, ${capFirstChar(V.pit.name)} in ${V.arcologies[0].name} sees regular fights${(V.pit.lethal > 0) ? " to the death" : ""}, but there's something extra special about attending these outside fights${(V.pit.lethal > 0) ? ", especially with the very real risk of violent death" : ""}.`); } App.Events.addParagraph(node, r); diff --git a/src/npc/interaction/killSlave.js b/src/npc/interaction/killSlave.js index a3423600f149c1a7e06c02a9e2c281f7ab0cec21..d703c7a983b19b1948d2589721c7c59dbf771f87 100644 --- a/src/npc/interaction/killSlave.js +++ b/src/npc/interaction/killSlave.js @@ -783,7 +783,9 @@ App.UI.SlaveInteract.killSlave = function(slave) { subDiv.append(`You tell ${him} you'll let your bodyguard decide ${his} fate — if ${he} wants to live, ${he}'ll have to beat ${S.Bodyguard.slaveName} in hand-to-hand combat in ${V.pit.name}. `, reactionText); V.pit.slaveFightingBodyguard = slave.ID; - V.pit.lethal = 1; + if (V.pit.lethal === 0) { + V.pit.lethal = 1; + } return subDiv; }