diff --git a/src/endWeek/saGuardYou.js b/src/endWeek/saGuardYou.js index 44cb9a238754a23ab034baf19c26ea5d09975d59..21377d5828596ec5820a7c2286ebf3c9d9b272b6 100644 --- a/src/endWeek/saGuardYou.js +++ b/src/endWeek/saGuardYou.js @@ -268,7 +268,7 @@ window.saGuardYou = (function saGuardYou() { candidate = getSlave(slave.relationshipTarget); if (candidate !== undefined && candidate.skill.combat === 0 && bodyguardSuccessorEligible(candidate)) { const candidatePronouns = getPronouns(candidate); - r.push(`${He} does ${his} best to train candidate.slaveName whenever ${he} can, hoping that ${his}`); + r.push(`${He} does ${his} best to train ${candidate.slaveName} whenever ${he} can, hoping that ${his}`); if (slave.relationship > 4) { r.push(`${candidatePronouns.wife}`); } else if (slave.relationship === 4) { @@ -289,7 +289,7 @@ window.saGuardYou = (function saGuardYou() { } if (!candidate) { if (V.Concubine !== 0 && V.Concubine.skill.combat === 0 && V.Concubine.devotion > 50 && V.Concubine.muscles >= -30 && V.Concubine.weight < 150 && V.Concubine.butt < 10 && V.Concubine.boobs < 25000 && V.Concubine.belly < 5000 && V.Concubine.balls < 20 && V.Concubine.dick < 15 && V.Concubine.fuckdoll === 0 && V.Concubine.fetish !== "mindbroken" && canWalk(V.Concubine)) { - r.push(`${He} does ${his} best to train V.Concubine.slaveName whenever ${he} can, hoping that your Concubine can be made capable of stepping into ${his} place.`); + r.push(`${He} does ${his} best to train ${V.Concubine.slaveName} whenever ${he} can, hoping that your Concubine can be made capable of stepping into ${his} place.`); if (V.Concubine.boobs >= 8000 || V.Concubine.butt >= 10 || V.Concubine.belly >= 5000 || V.Concubine.balls >= 10 || V.Concubine.dick >= 10 || V.Concubine.muscles < 0 || V.Concubine.weight >= 100) { r.push(`${His} body is poorly suited for combat, but ${he} can learn to work around it with enough effort.`); flawedTrainee = jsRandom(0, 50); @@ -299,19 +299,19 @@ window.saGuardYou = (function saGuardYou() { } if (!candidate) { if (V.Wardeness !== 0 && V.Wardeness.skill.combat === 0 && V.Wardeness.fetish !== "mindbroken" && bodyguardSuccessorEligible(V.Wardeness)) { - r.push(`${He} does ${his} best to train V.Wardeness.slaveName whenever ${he} can, hoping that your Wardeness can be made capable of stepping into ${his} place.`); + r.push(`${He} does ${his} best to train ${V.Wardeness.slaveName} whenever ${he} can, hoping that your Wardeness can be made capable of stepping into ${his} place.`); candidate = V.Wardeness; } } if (!candidate) { candidate = successorCandidates.find(function(s) { return s.skill.combat === 0; }); if (candidate) { - r.push(`${He} does ${his} best to train candidate.slaveName whenever ${he} can, hoping that ${his} subordinate can be made capable of stepping into ${his} place.`); + r.push(`${He} does ${his} best to train ${candidate.slaveName} whenever ${he} can, hoping that ${his} subordinate can be made capable of stepping into ${his} place.`); } } if (candidate) { if ((slave.intelligence + slave.intelligenceImplant - flawedTrainee) > jsRandom(1, 500)) { - r.push(`By the end of the week, ${he} is satisfied that V.subSlave.slaveName <span class="green">has the combat skill</span> to contribute to your defense.`); + r.push(`By the end of the week, ${he} is satisfied that ${candidate.slaveName} <span class="green">has the combat skill</span> to contribute to your defense.`); V.slaves[V.slaveIndices[candidate.ID]].skill.combat = 1; } } else {