diff --git a/src/utility/extendedFamilyWidgets.tw b/src/utility/extendedFamilyWidgets.tw deleted file mode 100644 index bdb8b8ec54012a1645622eaa902b9c4026b54b0a..0000000000000000000000000000000000000000 --- a/src/utility/extendedFamilyWidgets.tw +++ /dev/null @@ -1,308 +0,0 @@ -:: extended family widgets [nobr widget] - -<<widget "parentName">> - <<if $activeSlave[$args[0]] == $PC.ID>> - You - <<else>> - <<set _j = $slaveIndices[$activeSlave[$args[0]]]>> - <<if def _j>> - <<print $slaves[_j].slaveName>> - <<else>> - Unknown - <</if>> - <</if>> -<</widget>> - -<<widget "redisplayFamily">> - <<replace '#dont-be-dumb'>><br> //You will break things by making impossible relations such as being your own father. If you do this, clearing all PC relations will fix it. Probably.//<</replace>> - <<replace '#fatheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>><</replace>> - <<replace '#motheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>><</replace>> - <<replace '#familySummary'>><<= App.Desc.family($activeSlave)>><</replace>> - <<replace '#motherName'>><<parentName "mother">><</replace>> - <<replace '#fatherName'>><<parentName "father">><</replace>> - <<replace '#sameMotherNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.mother)>><</replace>> - <<replace '#sameFatherNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.father)>><</replace>> - <<run App.StartingGirls.uncommittedFamilyTree($activeSlave)>> -<</widget>> - -<<widget "editFamily">> - <<set _allowPCFamily = ($freshPC == 1 || $saveImported == 0)>> - <div id="edit-family"> - <div id="family-table"> - - <span id="dont-be-dumb"></span> - - <br>''Mother:'' <span id="motherName"><<parentName "mother">></span> - <<link "Reset">> - <<set $activeSlave.mother = 0>> - <<redisplayFamily>> - <</link>> - <<if $PC.vagina > 0 && (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>> - | <<link "You">><<set $activeSlave.mother = $PC.ID>><<redisplayFamily>><</link>> - <</if>> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].vagina > 0 && (($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXX) && (($slaves[_efw].mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && $slaves[_efw].newGamePlus == 0>> - | - <<set _id = $slaves[_efw].ID>> - <<set _slaveName = $slaves[_efw].slaveName>> - <<print " - <<link _slaveName>> - <<set $activeSlave.mother = " + _id + ">> - <<redisplayFamily>> - <</link>> - ">> - <</if>> - <</for>> - - <br>''Father:'' <span id="fatherName"><<parentName "father">></span> - <<link "Reset">> - <<set $activeSlave.father = 0>> - <<redisplayFamily>> - <</link>> - <<if ($PC.dick > 0) && (($PC.actualAge - $activeSlave.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>> - | <<link "You">><<set $activeSlave.father = $PC.ID>><<redisplayFamily>><</link>> - <</if>> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if ($slaves[_efw].dick > 0) && ((($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXY)) && (($slaves[_efw].father != $activeSlave.father) || ($activeSlave.father == 0)) && $slaves[_efw].newGamePlus == 0>> - | - <<set _id = $slaves[_efw].ID>> - <<set _slaveName = $slaves[_efw].slaveName>> - <<print " - <<link _slaveName>> - <<set $activeSlave.father = " + _id + ">> - <<redisplayFamily>> - <</link>> - ">> - <</if>> - <</for>> - - <br>''Same mother as:'' <span id="sameMotherNames"><<= App.StartingGirls.listOfSlavesWithParent('mother', $activeSlave.mother)>></span> - <<link "Reset">> - <<set $activeSlave.mother = 0>> - <<redisplayFamily>> - <</link>> - <<if ($activeSlave.mother != $PC.ID) && ($PC.mother != $activeSlave.ID) && _allowPCFamily>> - | - <<link "You">> - <<if $PC.mother != 0>> - <<set $activeSlave.mother = $PC.mother>> - <<elseif $activeSlave.mother != 0>> - <<set $PC.mother = $activeSlave.mother>> - <<else>> - <<set $activeSlave.mother = -20 - 2*$activeSlave.ID>> - <<set $PC.mother = $activeSlave.mother>> - <</if>> - <<redisplayFamily>> - <</link>> - <</if>> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].newGamePlus == 0>> - <<if $saveImported == 1>>|<</if>> - <<set _slaveName = $slaves[_efw].slaveName>> - <<set _slave = $slaves[_efw]>> - <<if ($activeSlave.mother != _slave.ID) && (_slave.mother != $activeSlave.ID)>> - | - <<print " - <<link _slaveName>> - <<set _slave = $slaves[" + _efw + "]>> - <<if _slave.mother != 0>> - <<set $activeSlave.mother = _slave.mother>> - <<elseif $activeSlave.mother != 0>> - <<set _slave.mother = $activeSlave.mother>> - <<else>> - <<set $activeSlave.mother = -20 - 2*$activeSlave.ID>> - <<set _slave.mother = $activeSlave.mother>> - <</if>> - <<redisplayFamily>> - <</link>> - ">> - <</if>> - <</if>> - <</for>> - - <br>''Same father as:'' <span id="sameFatherNames"><<= App.StartingGirls.listOfSlavesWithParent('father', $activeSlave.father)>></span> - <<link "Reset">> - <<set $activeSlave.father = 0>> - <<replace '#fatherName'>><</replace>> - <<replace '#sameFatherNames'>><</replace>> - <<redisplayFamily>> - <</link>> - <<if ($activeSlave.father != $PC.ID) && ($PC.father != $activeSlave.ID) && _allowPCFamily>> - | - <<link "You">> - <<if $PC.father != 0>> - <<set $activeSlave.father = $PC.father>> - <<elseif $activeSlave.father != 0>> - <<set $PC.father = $activeSlave.father>> - <<else>> - <<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>> - <<set $PC.father = $activeSlave.father>> - <</if>> - <<redisplayFamily>> - <</link>> - <</if>> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].newGamePlus == 0>> - <<if $saveImported == 1>>|<</if>> - <<set _slaveName = $slaves[_efw].slaveName>> - <<set _slave = $slaves[_efw]>> - <<if ($activeSlave.father != _slave.ID) && (_slave.father != $activeSlave.ID)>> - | - <<print " - <<link _slaveName>> - <<set _slave = $slaves[" + _efw + "]>> - <<if _slave.father != 0>> - <<set $activeSlave.father = _slave.father>> - <<elseif $activeSlave.father != 0>> - <<set _slave.father = $activeSlave.father>> - <<else>> - <<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>> - <<set _slave.father = $activeSlave.father>> - <</if>> - <<redisplayFamily>> - <</link>> - ">> - <</if>> - <</if>> - <</for>> - - <br>''Mother of the children:'' <span id="motheredNames"><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>></span> - <<link "Reset">> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].mother == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>> - <<set $slaves[_efw].mother = 0>> - <</if>> - <</for>> - <<if $PC.mother == $activeSlave.ID && _allowPCFamily>> - <<set $PC.mother = 0>> - <</if>> - <<redisplayFamily>> - <</link>> - <<if $activeSlave.vagina >= 0>> - <<if (($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>> - | - <<link "You">> - <<set $PC.mother = $activeSlave.ID>> - <<if $activeSlave.vagina == 0>> - <<set $activeSlave.vagina = 1>> - <</if>> - <<redisplayFamily>> - <</link>> - <</if>> - - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].newGamePlus == 0>> - <<set _slaveName = $slaves[_efw].slaveName>> - <<set _slave = $slaves[_efw]>> - <<if (($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge) && ((_slave.mother != $activeSlave.mother) || ($activeSlave.mother == 0))>> - | - <<print " - <<link _slaveName>> - <<set _slave = $slaves[" + _efw + "]>> - <<set _slave.mother = $activeSlave.ID>> - <<if $activeSlave.vagina == 0>> - <<set $activeSlave.vagina = 1>> - <</if>> - <<redisplayFamily>> - <</link>> - ">> - <</if>> - <</if>> - <</for>> - <</if>> - - <br>''Father of the children:'' <span id="fatheredNames"><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>></span> - <<link "Reset">> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].father == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>> - <<set $slaves[_efw].father = 0>> - <</if>> - <</for>> - <<if $PC.father == $activeSlave.ID && _allowPCFamily>> - <<set $PC.father = 0>> - <</if>> - <<redisplayFamily>> - <</link>> - <<if $activeSlave.dick > 0>> - <<if (($activeSlave.actualAge - $PC.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>> - | - <<link "You">> - <<set $PC.father = $activeSlave.ID>> - <<redisplayFamily>> - <</link>> - <</if>> - - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].newGamePlus == 0>> - <<set _slaveName = $slaves[_efw].slaveName>> - <<set _slave = $slaves[_efw]>> - <<if (($activeSlave.actualAge - _slave.actualAge) >= $potencyAge) && ((_slave.father != $activeSlave.father) || ($activeSlave.father == 0))>> - | - <<print " - <<link _slaveName>> - <<set _slave = $slaves[" + _efw + "]>> - <<set _slave.father = $activeSlave.ID>> - <<redisplayFamily>> - <</link>> - ">> - <</if>> - <</if>> - <</for>> - <</if>> - - <br> - <<if _allowPCFamily>> - <<link "Reset ALL PC Relatives">> - <<set _sameMother = 0, _sameFather = 0>> - <<for _efw = 0; _efw < $slaves.length; _efw++>> - <<if $slaves[_efw].newGamePlus == 0>> - <<if $slaves[_efw].mother == $PC.ID>> - <<set $slaves[_efw].mother = 0>> - <</if>> - <<if $slaves[_efw].father == $PC.ID>> - <<set $slaves[_efw].father = 0>> - <</if>> - <<if $slaves[_efw].mother == $PC.mother>> - <<set _sameMother++>> - <</if>> - <<if $slaves[_efw].father == $PC.father>> - <<set _sameFather++>> - <</if>> - <</if>> - <</for>> - <<if _sameMother == 0 && $activeSlave.mother == $PC.mother>> - <<set $activeSlave.mother = 0>> - <</if>> - <<if _sameFather == 0 && $activeSlave.father == $PC.father>> - <<set $activeSlave.father = 0>> - <</if>> - <<for _efw = 0; (_efw < $slaves.length && (_sameMother == 1 || _sameFather == 1)); _efw++>> - <<if $slaves[_efw].newGamePlus == 0>> - <<if $slaves[_efw].mother == $PC.mother && _sameMother == 1>> - <<set $slaves[_efw].mother = 0, _sameMother = 0>> - <</if>> - <<if $slaves[_efw].father == $PC.father && _sameFather == 1>> - <<set $slaves[_efw].father = 0, _sameFather = 0>> - <</if>> - <</if>> - <</for>> - <<if $activeSlave.mother == $PC.ID>> - <<set $activeSlave.mother = 0>> - <</if>> - <<if $activeSlave.father == $PC.ID>> - <<set $activeSlave.father = 0>> - <</if>> - <<set $PC.father = 0>> - <<set $PC.mother = 0>> - <<redisplayFamily>> - <</link>> - <</if>> - - <br> - <span id="familySummary"><<= App.Desc.family($activeSlave)>></span> - <br> - </div> - <div id="family-tree"></div> - </div> - -<</widget>>