From a297705550329eea7b327b423990cfaefeb1e9b8 Mon Sep 17 00:00:00 2001
From: Jones <Jones>
Date: Thu, 20 Dec 2018 23:03:47 +0100
Subject: [PATCH] Chain retirement

---
 src/uncategorized/seRetirement.tw | 11 +++++++----
 1 file changed, 7 insertions(+), 4 deletions(-)

diff --git a/src/uncategorized/seRetirement.tw b/src/uncategorized/seRetirement.tw
index 68b78c27d7f..eac06dc83ba 100644
--- a/src/uncategorized/seRetirement.tw
+++ b/src/uncategorized/seRetirement.tw
@@ -133,6 +133,11 @@ When you return to your desk you realize something.
 		The ring $he wore when $he was your slave wife is nowhere to be seen; $he's either taken it with $him as a souvenir, or left it back in $his sleeping area. If it's the former, no matter: you can always get more.
 	<</if>>
 <</if>>
+
+<br><br>
+Your arcology has gained a well-off citizen.
+<<set $upperClass += 1>>
+
 <br><br>
 
 <<if $activeSlave.energy > 50>>
@@ -194,6 +199,8 @@ When you return to your desk you realize something.
 		Though it is not ordinarily paternalistic, even your society thinks this is @@.green;pretty romantic.@@
 		<<set $rep += 5*$FSSingleSlaveRep>>
 	<</if>>
+	<br><br>You have gained an additional well-off citizen.
+	<<set $upperClass += 1>>
 	<</replace>>
 <</link>>
 <</if>>
@@ -201,10 +208,6 @@ When you return to your desk you realize something.
 <</if>>
 <</if>>
 
-<br><br>
-Your arcology has gained a well-off citizen.
-<<set $upperClass += 1>>
-
 <<elseif $BioreactorRetirement == 1>>
 
 in a way that will inevitably fill the rest of your property with @@.gold;fear.@@
-- 
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