diff --git a/src/SecExp/SecExpBackwardCompatibility.tw b/src/SecExp/SecExpBackwardCompatibility.tw
index 61f2514a8237e50c055cb9b6e00ed98bceba084f..962754d4e7f925b4bbc07a44104263c87407c9c1 100644
--- a/src/SecExp/SecExpBackwardCompatibility.tw
+++ b/src/SecExp/SecExpBackwardCompatibility.tw
@@ -5,7 +5,7 @@
 <<set $authority = 0>>
 <</if>>
 <<if ndef $security>>
-<<set $security = 50>>
+<<set $security = 35>>
 <</if>>
 <<if ndef $secRestPoint>>
 <<set $secRestPoint = 40>>
diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw
index b583fe7696efb2d2e3da97c23f52108b871b5f5d..bcee3d121b2cac14ee88719223a901289c922da7 100644
--- a/src/SecExp/attackHandler.tw
+++ b/src/SecExp/attackHandler.tw
@@ -124,6 +124,7 @@
 		<<set _mercMod -= 0.2>>
 		<<set _enemyMod += 0.2>>
 		<<set $PCWounded = 1>>
+		<<set $woundCooldown = 3>>
 	<</if>>
 <<elseif $leadingTroops == "assistant">>
 	<<if $rep < 10000 && $authority < 10000>>
diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw
index 437a4909334d5bd892b01cbdcfe673c7d39ced96..d48ae99e3bb0d6bccaabdf13caf700a4d48bb24c 100644
--- a/src/SecExp/attackReport.tw
+++ b/src/SecExp/attackReport.tw
@@ -646,7 +646,7 @@
 	<</if>>
 	<<if $PCWounded == 1>>
 		During the fighting @@.red;you were wounded@@. Your medics assure you it's nothing life threatening, but you'll be weakened for a few weeks.
-		<<set $PCWoundCooldown = 6>>
+		<<set $PCWoundCooldown = 3>>
 	<</if>>
 <<elseif $leadingTroops == "assistant">>
 	<<if $auto == 1>>$assistantName<<else>>You<</if>> let your personal assistant lead the troops.
@@ -742,6 +742,7 @@
 		<<elseif $woundType >= 4>>
 			While grave wounds, it seems she will be able to fully recover, given enough time.
 		<</if>>
+		Your troops were greatly affected by the loss of their leader.
 	<</if>>
 <<elseif $leadingTroops == "headGirl">>
 	<<if $auto == 1>>$assistantName<<else>>You<</if>> decided it will be your head girl to lead the troops.
@@ -821,6 +822,7 @@
 		<<elseif $woundType >= 4>>
 			While grave wounds, it seems she will be able to fully recover, given enough time.
 		<</if>>
+		Your troops were greatly affected by the loss of their leader.
 	<</if>>
 <<elseif $leadingTroops == "citizen">>
 	<<if $auto == 1>>$assistantName<<else>>You<</if>> decided to appoint one of your volunteers as the commander.
@@ -851,6 +853,9 @@
 	<<else>>
 		You mercenaries are not thrilled to be lead by a civilian without any formal martial training or education.
 	<</if>>
+	<<if $leaderWounded == 1>>
+		During the battle a stray bullet managed to reach the leader. Your troops were greatly affected by the loss.
+	<</if>>
 <<elseif $leadingTroops == "mercenary">>
 	<<if $deployingMercs == 1>>
 		Your mercenaries of course approve of your decision.
@@ -863,6 +868,9 @@
 	<<if $arcologies[0].FSDegradationist != "unset" && $deployingSlaves == 1>>
 		Because of your degradationist society, your slave soldiers are highly distrustful of the gun for hire you forced them to accept as leader.
 	<</if>>
+	<<if $leaderWounded == 1>>
+		During the battle a stray bullet managed to reach the mercenary. Your troops were greatly affected by the loss of their leader.
+	<</if>>
 <</if>>
 
 <br><br>
@@ -1262,7 +1270,6 @@
 	
 /* resets variables */
 <<set $leaderWounded = 0>>
-<<set $PCWounded = 0>>
 <<set $gainedWarfare = 0>>
 <<set $woundType = 0>>
 <<set $tacticsSuccessful == 0>>
diff --git a/src/SecExp/authorityReport.tw b/src/SecExp/authorityReport.tw
index f37349b25663713d2348167b3d7220a2deedc459..2c3e1cbd3f422c4d5b8fe647267abe1a0877fdba 100644
--- a/src/SecExp/authorityReport.tw
+++ b/src/SecExp/authorityReport.tw
@@ -1,5 +1,9 @@
 :: authorityReport [nobr]
 
+<<if $useTabs == 0>>__Authority__<</if>>
+<br>
+
+
 <<if $authority > 19500>>
 	Your authority is nearly absolute. The arcology is yours to command as it pleases you.
 <<elseif $authority > 15000>>
diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw
index cafe26bb08496acaf0937ae7012a3111bd681f8d..0053d96765355a6fa9b037db036b063d7dbe02bd 100644
--- a/src/SecExp/secInit.tw
+++ b/src/SecExp/secInit.tw
@@ -2,7 +2,7 @@
 
 /* base vars */
 <<set $authority = 0>>
-<<set $security = 50>>
+<<set $security = 35>>
 <<set $secRestPoint = 40>>
 <<set $crime = 20>>
 <<set $crimeCap = 100>>
diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw
index 06dbf5ae1cac8fba740543d2f3b199b3c1d45ace..697c3debb114cbf678b8e6c16459fc9db391a3a3 100644
--- a/src/SecExp/securityReport.tw
+++ b/src/SecExp/securityReport.tw
@@ -104,6 +104,8 @@
 <</if>>
 <<if _secRest < $secRestPoint && $secHQ == 1>>
 	The limited staff assigned to the HQ hampers the improvements to security achieved this week.
+<<elseif _secRest < $secRestPoint>>
+	The limited infrastructure available slowly erodes the security level of the arcology.  
 <</if>>
 <<set _restGrowth = (_secRest - $security) * 0.2>>
 <<set _newSec = Math.trunc($security + _secGrowth + _secRest)>>
diff --git a/src/js/economyJS.tw b/src/js/economyJS.tw
index 05c28390404e528b50933e4f70a04d4e4e2d330b..0ebbb36858033a8b142ed5957d7a623fd4322648 100644
--- a/src/js/economyJS.tw
+++ b/src/js/economyJS.tw
@@ -19,9 +19,6 @@ window.getCost = function(array) {
 	var dairy = State.variables.dairy;
 	var servantsQuarters = State.variables.servantsQuarters;
 	var incubator = State.variables.incubator;
-	var propHQ = State.variables.propHub;
-	var secHQ = State.variables.secHQ;
-	var secBarracks = State.variables.secBarracks;
 	var mercCosts = State.variables.mercenaries * 2000;
 	var policyCost = State.variables.policyCost;
 	var costs = (State.variables.brothel * facilityCost)
@@ -65,13 +62,13 @@ window.getCost = function(array) {
 	}
 	
 	//security expansion
-	if(propHQ > 0) {
+	if(State.variables.propHub > 0) {
 		costs += State.variables.propHubUpkeep;
 	}
-	if(secHQ > 0) {
+	if(State.variables.secHQ > 0) {
 		costs += State.variables.secHQUpkeep + 20 * state.variables.secHelots;
 	}
-	if(secBarracks > 0) {
+	if(State.variables.secBarracks > 0) {
 		costs += State.variables.secBarracksUpkeep;
 	}
 	for (var i = 0; i < State.variables.militiaUnits.length; i++) {
diff --git a/src/uncategorized/economics.tw b/src/uncategorized/economics.tw
index 81c80254dd61e69202fd94d3d866a54baa1e5899..72bf11e13685ecdc4ddb39da9f438a6b23a1957b 100644
--- a/src/uncategorized/economics.tw
+++ b/src/uncategorized/economics.tw
@@ -37,7 +37,10 @@
 <</if>>
 <<include "Reputation">>
 
-
+<<if $secExp == 1>>
+<br><br>
+<<include "authorityReport">>
+<</if>>
 
 <br><br>
 
@@ -68,10 +71,9 @@
 	<<if $corpAnnounced == 1>>
 	<button class="tablinks" onclick="opentab(event, 'Corporation')">Corporation</button>
 	<</if>>
-	<<if $secExp == 1>>
-	<button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation and Authority</button>
-	<<else>>
 	<button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation</button>
+	<<if $secExp == 1>>
+	<button class="tablinks" onclick="opentab(event, 'Authority')">Authority</button>
 	<</if>>
 	<button class="tablinks" onclick="opentab(event, 'Management')">Arcology Management</button>
 	<<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>>
@@ -117,6 +119,12 @@ You have not yet committed funds to create a publicly traded slave trading corpo
 </div>
 </div>
 
+<div id="Authority" class="tabcontent">
+<div class="content">
+<<include "authorityReport">>
+</div>
+</div>
+
 <div id="Management" class="tabcontent">
 <div class="content">
 <<include "Arcology Management">>
diff --git a/src/uncategorized/options.tw b/src/uncategorized/options.tw
index aab2870f4d757187a7b85ef6280031d32ea16717..2f2665c835636fc5afd3ad41ae8f62808f0f4f16 100644
--- a/src/uncategorized/options.tw
+++ b/src/uncategorized/options.tw
@@ -357,10 +357,18 @@ Curative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffe
 		<<include "SecExpBackwardCompatibility">>
 		<<goto "Options">>
 	<</link>>
+<<elseif ndef $secExp>>
+	<<set $secExp = 0>>
+	The Security Expansion mod is @@.red;DISABLED@@.
+	<<link "Enable">>
+		<<set $secExp = 1>>
+		<<include "SecExpBackwardCompatibility">>
+		<<goto "Options">>
+	<</link>>
 <<else>>
 	The Security Expansion Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$secExp = 0]]
 <</if>> 
-//The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game. If this is the first time activating the mod or you are updating an old save, please run backward compatibility.//
+//The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.//
 
 <br><br>
 ''CHEATING/DEV OPTIONS''
diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw
index 64ddb494c168306a6f2105c14c0ef480a3237d64..8b48a124580d119fc267941cfdbc90dfb9526417 100644
--- a/src/uncategorized/persBusiness.tw
+++ b/src/uncategorized/persBusiness.tw
@@ -3,6 +3,21 @@
 <<if $useTabs == 0>>__Personal Business__<</if>>
 <br>
 
+<<if $PCWounded == 1>>
+	<<set $PCWoundCooldown-->>
+	<<if $PCWoundCooldown > 0>>
+		The injuries received in the recent battle prevents you from engaging in tiring endeavours.
+	<</if>>
+	<<if $PCWoundCooldown == 1>>
+		You are starting to feel better. It's very likely you will be back to full working order within the next week.
+	<<elseif $PCWoundCooldown == 0>>
+		<<set $PCWounded = 0>>
+		You finally recovered from your injuries.
+	<<else>>
+		Your trusted physician believes it will still take a few weeks to fully recover.
+	<</if>>
+<</if>>
+
 <<if $cash < 0>>
 	@@.red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>.
 	<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>
@@ -22,6 +37,8 @@
 		<<set $gameover = "debt">><<goto "Gameover">>
 		<</if>>
 	<</if>>
+<<elseif $PCWounded == 1>>
+	/* does nothing for this week */
 <<elseif ($personalAttention == "whoring")>>
 	<<if $PC.belly >= 1500>>
 		<<if $arcologies[0].FSRepopulationFocus != "unset">>
@@ -356,7 +373,9 @@
 	You have enough cash to manage your affairs, but not enough to do much business.
 <</if>>
 
-<<if ($personalAttention == "trading")>>
+<<if $PCWounded == 1>>
+ /* does nothing this week */
+<<elseif ($personalAttention == "trading")>>
 	<<set _oldSkill = $PC.trading>>
 	<<set $PC.trading += random(1,3)>>
 	<<if _oldSkill <= 10>>
@@ -576,7 +595,7 @@
 <<if $marketInfiltration == 1>>
 	Your secret service makes use of black markets and illegal streams of goods to make a profit, making you @@.yellowgreen;¤a discreet sum@@. This however allows @@.red;crime to flourish@@ in the underbelly of the arcology.
 	<<set $cash += 1000>>
-	<<set $crime += random(0,1)>>
+	<<set $crime += random(0,2)>>
 <</if>>
 
 Routine upkeep of your demesne costs @@.yellow;¤$costs.@@
diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw
index 480aa8567be1958ab59dbc9802fb1b4030e89e79..7074419738e6c8d942e65207208affb24b31ebbd 100644
--- a/src/uncategorized/reputation.tw
+++ b/src/uncategorized/reputation.tw
@@ -667,10 +667,4 @@ On formal occasions, you are announced as $PCTitle.
 	<<elseif $failedElite > 50>>
 		The Societal Elite @@.red;mutter about you@@.
 	<</if>>
-<</if>>
-
-<br><br>
-
-<<if $secExp == 1>>
-<<include "authorityReport">>
 <</if>>
\ No newline at end of file
diff --git a/src/utility/descriptionWidgets.tw b/src/utility/descriptionWidgets.tw
index a2b1c8e7116955b2af5c2242497f8f54add72a36..f0b8d1498c0e7c3a64017a0323d7b479e0d0604b 100644
--- a/src/utility/descriptionWidgets.tw
+++ b/src/utility/descriptionWidgets.tw
@@ -2,6 +2,9 @@
 
 <<widget "MainLinks">>
 <center>
+<<if $PCWounded == 1>>
+	The injuries received in the recent battle prevent you from undertaking tiring efforts.
+<<else>>
 <<switch $personalAttention>>
 <<case "business">>You plan to focus on business this week.
 <<case "whoring">>You plan to focus on earning extra money this week.
@@ -175,6 +178,7 @@
 			<br>@@.yellow;For your first purchase, @@<strong>[[The Futanari Sisters][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
 		<</if>>
 	<</if>>
+<</if>>	/* closes wound check */
 </center>
 <</widget>>