From a9a7f15751ade34a671acf5ab97c06dcd39795bd Mon Sep 17 00:00:00 2001 From: Svornost <11434-svornost@users.noreply.gitgud.io> Date: Sun, 9 Aug 2020 03:49:49 -0700 Subject: [PATCH] Fix class names too --- src/endWeek/saRivalries.js | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/endWeek/saRivalries.js b/src/endWeek/saRivalries.js index 4bc862e15d7..6d72b0621b4 100644 --- a/src/endWeek/saRivalries.js +++ b/src/endWeek/saRivalries.js @@ -217,7 +217,7 @@ App.SlaveAssignment.rivalries = (function() { slave.devotion += 3; rival.trust -= 3; if (slave.rivalry < 3) { - r.push(`Of course, this <span class="rival inc">worsens their rivalry.</span>`); + r.push(`Of course, this <span class="rivalry inc">worsens their rivalry.</span>`); incRivalry = 1; worsenedRivalry = 1; } @@ -228,7 +228,7 @@ App.SlaveAssignment.rivalries = (function() { slave.devotion += 3; rival.devotion -= 3; if (slave.rivalry < 3) { - r.push(`Of course, this <span class="rival inc">worsens their rivalry.</span>`); + r.push(`Of course, this <span class="rivalry inc">worsens their rivalry.</span>`); incRivalry = 1; worsenedRivalry = 1; } @@ -241,28 +241,28 @@ App.SlaveAssignment.rivalries = (function() { if (worsenedRivalry !== 1) { if (roll > 50) { if (rival.fetish === slave.fetish) { - r.push(`${slave.slaveName} and ${SlaveFullName(rival)} share sexual interests, and in the sexual atmosphere of the arcology, it's <span class="rival dec">difficult for them to keep up their dislike</span> of one another with the mutual attraction.`); + r.push(`${slave.slaveName} and ${SlaveFullName(rival)} share sexual interests, and in the sexual atmosphere of the arcology, it's <span class="rivalry dec">difficult for them to keep up their dislike</span> of one another with the mutual attraction.`); decRivalry = 1; lightenedRivalry = 1; } if (roll > 80 && slave.rivalry > 0) { if (rival.trust < -20) { if (slave.trust < -20) { - r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are terrified of you, they work together to <span class="rival dec">get over their feud,</span> since it brings punishment on both of them.`); + r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are terrified of you, they work together to <span class="rivalry dec">get over their feud,</span> since it brings punishment on both of them.`); decRivalry = 1; lightenedRivalry = 1; } } if (rival.devotion > 50) { if (slave.devotion > 50) { - r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are devoted to you, they work together to <span class="rival dec">get over their feud,</span> since it gets in the way of their duties.`); + r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are devoted to you, they work together to <span class="rivalry dec">get over their feud,</span> since it gets in the way of their duties.`); decRivalry = 1; lightenedRivalry = 1; } } if (roll > 90 && slave.rivalry > 0) { if (slave.energy > 95) { - r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rival dec">patch up their differences.</span>`); + r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rivalry dec">patch up their differences.</span>`); decRivalry = 1; lightenedRivalry = 1; lustyFix = 1; @@ -270,7 +270,7 @@ App.SlaveAssignment.rivalries = (function() { if (lustyFix !== 1) { if (slave.attrXX > 85) { if (rival.vagina > -1 || rival.faceShape !== "masculine") { - r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rival dec">patch up their differences.</span>`); + r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rivalry dec">patch up their differences.</span>`); decRivalry = 1; lightenedRivalry = 1; lustyFix = 1; @@ -280,7 +280,7 @@ App.SlaveAssignment.rivalries = (function() { if (lustyFix !== 1) { if (slave.attrXY > 85) { if (canAchieveErection(rival) || rival.faceShape === "masculine") { - r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rival dec">patch up their differences.</span>`); + r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rivalry dec">patch up their differences.</span>`); decRivalry = 1; lightenedRivalry = 1; lustyFix = 1; @@ -290,7 +290,7 @@ App.SlaveAssignment.rivalries = (function() { if (lustyFix !== 1) { if (rival.assignment !== slave.assignment) { if (slave.subTarget !== rival.ID && rival.subTarget !== slave.ID) { - r.push(`With time apart ${slave.slaveName} and ${SlaveFullName(rival)} <span class="rival dec">dislike each other less.</span>`); + r.push(`With time apart ${slave.slaveName} and ${SlaveFullName(rival)} <span class="rivalry dec">dislike each other less.</span>`); decRivalry = 1; lightenedRivalry = 1; } @@ -302,27 +302,27 @@ App.SlaveAssignment.rivalries = (function() { } if (areRelated(slave, rival)) { if (roll > 70 && slave.rivalry < 3 && lightenedRivalry !== 1) { - r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rival inc">pursue their family rivalry.</span>`); + r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rivalry inc">pursue their family rivalry.</span>`); incRivalry = 1; worsenedRivalry = 1; } else if (roll > 40 && slave.rivalry > 0 && worsenedRivalry !== 1) { - r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rival dec">patch up their family relationship.</span>`); + r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rivalry dec">patch up their family relationship.</span>`); decRivalry = 1; lightenedRivalry = 1; } } if (rival.origBodyOwnerID === slave.ID && lightenedRivalry !== 1) { if (slave.rivalry < 3) { - r.push(`${slave.slaveName} <span class="rival inc">refuses to accept ${SlaveFullName(rival)}'s control of ${his} former body,</span> worsening their rivalry.`); + r.push(`${slave.slaveName} <span class="rivalry inc">refuses to accept ${SlaveFullName(rival)}'s control of ${his} former body,</span> worsening their rivalry.`); incRivalry = 1; } } else if (roll > (slave.devotion - slave.trust + 10) && lightenedRivalry !== 1) { if (slave.rivalry < 3) { - r.push(`${slave.slaveName} <span class="rival inc">bickers with ${SlaveFullName(rival)}</span> whenever ${he} can, worsening their rivalry.`); + r.push(`${slave.slaveName} <span class="rivalry inc">bickers with ${SlaveFullName(rival)}</span> whenever ${he} can, worsening their rivalry.`); incRivalry = 1; } } else if (roll < (slave.devotion - slave.trust - 10) && slave.rivalry > 0 && worsenedRivalry !== 1) { - r.push(`${slave.slaveName} does ${his} best to be nice to ${SlaveFullName(rival)}, and manages to <span class="rival dec">de-escalate their little feud.</span>`); + r.push(`${slave.slaveName} does ${his} best to be nice to ${SlaveFullName(rival)}, and manages to <span class="rivalry dec">de-escalate their little feud.</span>`); decRivalry = 1; } } -- GitLab