From a9a7f15751ade34a671acf5ab97c06dcd39795bd Mon Sep 17 00:00:00 2001
From: Svornost <11434-svornost@users.noreply.gitgud.io>
Date: Sun, 9 Aug 2020 03:49:49 -0700
Subject: [PATCH] Fix class names too

---
 src/endWeek/saRivalries.js | 28 ++++++++++++++--------------
 1 file changed, 14 insertions(+), 14 deletions(-)

diff --git a/src/endWeek/saRivalries.js b/src/endWeek/saRivalries.js
index 4bc862e15d7..6d72b0621b4 100644
--- a/src/endWeek/saRivalries.js
+++ b/src/endWeek/saRivalries.js
@@ -217,7 +217,7 @@ App.SlaveAssignment.rivalries = (function() {
 									slave.devotion += 3;
 									rival.trust -= 3;
 									if (slave.rivalry < 3) {
-										r.push(`Of course, this <span class="rival inc">worsens their rivalry.</span>`);
+										r.push(`Of course, this <span class="rivalry inc">worsens their rivalry.</span>`);
 										incRivalry = 1;
 										worsenedRivalry = 1;
 									}
@@ -228,7 +228,7 @@ App.SlaveAssignment.rivalries = (function() {
 									slave.devotion += 3;
 									rival.devotion -= 3;
 									 if (slave.rivalry < 3) {
-										r.push(`Of course, this <span class="rival inc">worsens their rivalry.</span>`);
+										r.push(`Of course, this <span class="rivalry inc">worsens their rivalry.</span>`);
 										incRivalry = 1;
 										worsenedRivalry = 1;
 									}
@@ -241,28 +241,28 @@ App.SlaveAssignment.rivalries = (function() {
 				if (worsenedRivalry !== 1) {
 					 if (roll > 50) {
 						 if (rival.fetish === slave.fetish) {
-							r.push(`${slave.slaveName} and ${SlaveFullName(rival)} share sexual interests, and in the sexual atmosphere of the arcology, it's <span class="rival dec">difficult for them to keep up their dislike</span> of one another with the mutual attraction.`);
+							r.push(`${slave.slaveName} and ${SlaveFullName(rival)} share sexual interests, and in the sexual atmosphere of the arcology, it's <span class="rivalry dec">difficult for them to keep up their dislike</span> of one another with the mutual attraction.`);
 							decRivalry = 1;
 							lightenedRivalry = 1;
 						}
 						if (roll > 80 && slave.rivalry > 0) {
 							if (rival.trust < -20) {
 								if (slave.trust < -20) {
-									r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are terrified of you, they work together to <span class="rival dec">get over their feud,</span> since it brings punishment on both of them.`);
+									r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are terrified of you, they work together to <span class="rivalry dec">get over their feud,</span> since it brings punishment on both of them.`);
 									decRivalry = 1;
 									lightenedRivalry = 1;
 								}
 							}
 							if (rival.devotion > 50) {
 								if (slave.devotion > 50) {
-									r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are devoted to you, they work together to <span class="rival dec">get over their feud,</span> since it gets in the way of their duties.`);
+									r.push(`Since both ${slave.slaveName} and ${SlaveFullName(rival)} are devoted to you, they work together to <span class="rivalry dec">get over their feud,</span> since it gets in the way of their duties.`);
 									decRivalry = 1;
 									lightenedRivalry = 1;
 								}
 							}
 							if (roll > 90 && slave.rivalry > 0) {
 								if (slave.energy > 95) {
-									r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rival dec">patch up their differences.</span>`);
+									r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rivalry dec">patch up their differences.</span>`);
 									decRivalry = 1;
 									lightenedRivalry = 1;
 									lustyFix = 1;
@@ -270,7 +270,7 @@ App.SlaveAssignment.rivalries = (function() {
 								if (lustyFix !== 1) {
 									if (slave.attrXX > 85) {
 										if (rival.vagina > -1 || rival.faceShape !== "masculine") {
-											r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rival dec">patch up their differences.</span>`);
+											r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rivalry dec">patch up their differences.</span>`);
 											decRivalry = 1;
 											lightenedRivalry = 1;
 											lustyFix = 1;
@@ -280,7 +280,7 @@ App.SlaveAssignment.rivalries = (function() {
 								if (lustyFix !== 1) {
 									if (slave.attrXY > 85) {
 										if (canAchieveErection(rival) || rival.faceShape === "masculine") {
-											r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rival dec">patch up their differences.</span>`);
+											r.push(`${slave.slaveName} lusts after ${SlaveFullName(rival)}, and does everything ${he} can to <span class="rivalry dec">patch up their differences.</span>`);
 											decRivalry = 1;
 											lightenedRivalry = 1;
 											lustyFix = 1;
@@ -290,7 +290,7 @@ App.SlaveAssignment.rivalries = (function() {
 								if (lustyFix !== 1) {
 									if (rival.assignment !== slave.assignment) {
 										if (slave.subTarget !== rival.ID && rival.subTarget !== slave.ID) {
-											r.push(`With time apart ${slave.slaveName} and ${SlaveFullName(rival)} <span class="rival dec">dislike each other less.</span>`);
+											r.push(`With time apart ${slave.slaveName} and ${SlaveFullName(rival)} <span class="rivalry dec">dislike each other less.</span>`);
 											decRivalry = 1;
 											lightenedRivalry = 1;
 										}
@@ -302,27 +302,27 @@ App.SlaveAssignment.rivalries = (function() {
 				}
 				if (areRelated(slave, rival)) {
 					if (roll > 70 && slave.rivalry < 3 && lightenedRivalry !== 1) {
-						r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rival inc">pursue their family rivalry.</span>`);
+						r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rivalry inc">pursue their family rivalry.</span>`);
 						incRivalry = 1;
 						worsenedRivalry = 1;
 					} else if (roll > 40 && slave.rivalry > 0 && worsenedRivalry !== 1) {
-						r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rival dec">patch up their family relationship.</span>`);
+						r.push(`${slave.slaveName} and ${SlaveFullName(rival)} <span class="rivalry dec">patch up their family relationship.</span>`);
 						decRivalry = 1;
 						lightenedRivalry = 1;
 					}
 				}
 				if (rival.origBodyOwnerID === slave.ID && lightenedRivalry !== 1) {
 					if (slave.rivalry < 3) {
-						r.push(`${slave.slaveName} <span class="rival inc">refuses to accept ${SlaveFullName(rival)}'s control of ${his} former body,</span> worsening their rivalry.`);
+						r.push(`${slave.slaveName} <span class="rivalry inc">refuses to accept ${SlaveFullName(rival)}'s control of ${his} former body,</span> worsening their rivalry.`);
 						incRivalry = 1;
 					}
 				} else if (roll > (slave.devotion - slave.trust + 10) && lightenedRivalry !== 1) {
 					if (slave.rivalry < 3) {
-						r.push(`${slave.slaveName} <span class="rival inc">bickers with ${SlaveFullName(rival)}</span> whenever ${he} can, worsening their rivalry.`);
+						r.push(`${slave.slaveName} <span class="rivalry inc">bickers with ${SlaveFullName(rival)}</span> whenever ${he} can, worsening their rivalry.`);
 						incRivalry = 1;
 					}
 				} else if (roll < (slave.devotion - slave.trust - 10) && slave.rivalry > 0 && worsenedRivalry !== 1) {
-					r.push(`${slave.slaveName} does ${his} best to be nice to ${SlaveFullName(rival)}, and manages to <span class="rival dec">de-escalate their little feud.</span>`);
+					r.push(`${slave.slaveName} does ${his} best to be nice to ${SlaveFullName(rival)}, and manages to <span class="rivalry dec">de-escalate their little feud.</span>`);
 					decRivalry = 1;
 				}
 			}
-- 
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