diff --git a/src/endWeek/economics/reputation.js b/src/endWeek/economics/reputation.js index b779e7ff872ffb8833f80aadfd772a1b1906cb93..e621aaa42aa36ec2d7f4a467c68f9007eb8fc8c3 100644 --- a/src/endWeek/economics/reputation.js +++ b/src/endWeek/economics/reputation.js @@ -752,16 +752,16 @@ App.EndWeek.reputation = function() { // 200 is probably a bit ridiculous side, but might as well give a fun little reward for it if (V.slaves.length >= 200) { r.push(`Society is in <span class="green">awe</span> with the sheer size of your stable of slaves.`); - FutureSocieties.Change("Antebellum Revivalist", 25); - } else if (V.slaves.length >= 100) { - r.push(`Society is very <span class="green">impressed</span> with the number of slaves you own.`); FutureSocieties.Change("Antebellum Revivalist", 10); + } else if (V.slaves.length >= 100) { + r.push(`Society is <span class="green">impressed</span> with the number of slaves you own.`); + FutureSocieties.Change("Antebellum Revivalist", 4); } else if (V.slaves.length >= 50) { r.push(`Society holds <span class="green">great respect</span> for the number of slaves you own.`); - FutureSocieties.Change("Antebellum Revivalist", 5); + FutureSocieties.Change("Antebellum Revivalist", 2); } else if (V.slaves.length >= 25) { r.push(`Society <span class="green">approves</span> of the number of slaves you own.`); - FutureSocieties.Change("Antebellum Revivalist", 2); + FutureSocieties.Change("Antebellum Revivalist", 1); } else if (V.slaves.length >= 10) { r.push(`Society neither approves or disapproves of the size of your stable of slaves, but would respectively approve or disapprove if it grew or shrank.`); } else { @@ -778,15 +778,21 @@ App.EndWeek.reputation = function() { } else if (V.PC.skill.slaving >= 60) { r.push(`Society <span class="green">appreciates</span> skilled slavers such as yourself.`); FutureSocieties.Change("Antebellum Revivalist", 1); - } else if (V.PC.skill.slaving >= 40) { - r.push(`Society is somewhat <span class="red">disappointed</span> in your lack of knowledge on slaving.`); + } else if (V.PC.skill.slaving >= 20) { + r.push(`Society <span class="red">disapproves</span> that you do not know the finer points of slaving.`); FutureSocieties.Change("Antebellum Revivalist", -1); + } else if (V.PC.skill.slaving >= 0) { + r.push(`Society is <span class="red">disappointed</span> about your lack of knowledge on slaving.`); + FutureSocieties.Change("Antebellum Revivalist", -2); } else if (V.PC.skill.slaving >= -40) { r.push(`Society <span class="red">dislikes</span> your ignorance of slaving.`); - FutureSocieties.Change("Antebellum Revivalist", -2); - } else { - r.push(`Society experiences <span class="red">secondhand embarrassment</span> when it witnesses your talent as a slaver.`); FutureSocieties.Change("Antebellum Revivalist", -4); + } else if (V.PC.skill.slaving >= -80) { + r.push(`Society experiences <span class="red">secondhand embarrassment</span> when it witnesses your talent as a slaver.`); + FutureSocieties.Change("Antebellum Revivalist", -6); + } else { + r.push(`Society is <span class="red">shocked and amused</span> that you are such a bungling slaver.`); + FutureSocieties.Change("Antebellum Revivalist", -10); } }