diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index c291d1f7dfbb943d34f09d1ae2983045724291bd..84a46444dfc356f35cabb2b9c6f4c1059bdaa748 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -11,10 +11,10 @@ fixing small typos or simple bugs.
 
 To effectively work on the project the following tools are required:
 
-* `Git`
-* `Node.js` or another npm client
-* an IDE capable of working with JavaScript, TypeScript and CSS. [VS Code](https://code.visualstudio.com/) is one option.
-* Java Runtime Environment, minimum JRE8
+* [Git](https://git-scm.com)
+* [Node.js](https://nodejs.org/en/) or another npm client
+* a code editor. [VSCode](https://code.visualstudio.com/) is a popular option.
+* [Java Runtime Environment](https://www.java.com/en/download/manual.jsp), minimum JRE8
 
 ### Setting everything up
 
@@ -22,12 +22,15 @@ To effectively work on the project the following tools are required:
 1. Navigate to the `fc-pregmod` root directory.
    * Windows: Open the cmd/Powershell and execute `cd C:\path\to\project\fc-pregmod`
    * GNU/Linux: Open a terminal and execute `cd /path/to/project/fc-pregmod/`.
-2. Run `npm install`
-3. Open the directory in your preferred IDE
-4. Configure your IDE to use ESLint.
-5. Recommended extensions for VSCode:
-   * [Code Spell Checker](https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker) 
-   * [GitLens — Git supercharged](https://marketplace.visualstudio.com/items?itemName=eamodio.gitlens).
+2. Run `npm install` in your terminal
+3. Open the directory in your preferred editor
+
+* Make sure you have an extension for ESlint installed to catch formatting errors
+
+Recommended extensions for VSCode:
+
+* [Code Spell Checker](https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker)
+* [GitLens — Git supercharged](https://marketplace.visualstudio.com/items?itemName=eamodio.gitlens).
 
 ## Compiling
 
@@ -35,22 +38,11 @@ While you can compile it like usual (`compile.bat`/`compile.sh`/`make`), there i
 source maps for easier debugging. Other than that there are no differences between compiling for development or
 compiling for playing the game.
 
-# Code
-
 ## Code style
 
 Generally the code style is based on our `.eslintrc.json`. If your IDE has an auto format feature it can often read the
 rules from `.eslintrc.json`.
 
-### Important Rules
-
-* use spaces after commas
-* do not omit semicolons
-* no empty blocks
-* don't pad blocks with blank lines
-* prefer strict equality/inequality
-* etc.
-
 ### Documentation
 
 It's a good idea to provide meaningful documentation for new functions and classes where possible. We follow
@@ -141,6 +133,7 @@ const foo = {
 New code should generally get organized into the `App` namespace. See [fc-js-init.js](js/002-config/fc-js-init.js) for a rough outline.
 
 ## JavaScript Features
+
 * Generally, we're currently targeting ECMAScript 2021.
 * It's not 2010 anymore and we don't try to support Internet Explorer or anything stupid like that.
 * use `let`/`const` rather than `var`
@@ -182,11 +175,12 @@ errors, it's not totally clean as is and there are a few false positives.
 * `resources/` contains various [art related files](resources/ReadmeBeforeAddingArt.md).
 
 ### External Programs
+
 * `docker/` contains Docker files from which the docker containers for GitLabs CI are created.
 * `FCHost/` contains the sources for [FCHost](FCHost/documentation_FCHost.md).
 * `saveTools/` contains tools for [editing save files](saveTools/README.md).
 
-# Further Reading
+## Further Reading
 
 ## Wiki Files