diff --git a/src/arcologyBuilding/ManageArcology.js b/src/arcologyBuilding/ManageArcology.js
index aade904d9b3ed2e927567213b2e4db42561a2ea2..b6420c1088fa5de4820038dd0fb28f80760110e0 100644
--- a/src/arcologyBuilding/ManageArcology.js
+++ b/src/arcologyBuilding/ManageArcology.js
@@ -154,7 +154,7 @@ App.UI.manageArcology = function() {
 		const text = [];
 
 		if (V.weatherCladding === 0) {
-			text.push(`Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ${cashFormat(50000 * V.upgradeMultiplierArcology)}. Your citizens are`);
+			text.push(`Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat. Your citizens are`);
 
 			if (V.weatherAwareness === 0) {
 				text.push(`likely to disapprove of this measure as alarmism.`);
@@ -176,11 +176,9 @@ App.UI.manageArcology = function() {
 			App.Events.addNode(div, text, "div");
 
 			if (V.weatherCladding === 1 && V.building.sections.length > 0) {
-				const cost = 3_500_000 * V.upgradeMultiplierArcology;
-
 				div.append(
-					`Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ${cashFormat(cost)} and without a doubt render your arcology one of the wonders of the world.`,
-					makePurchase(`Remodel weather cladding`, cost, "capEx", {
+					`Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project without a doubt render your arcology one of the wonders of the world.`,
+					makePurchase(`Remodel weather cladding`, 3_500_000 * V.upgradeMultiplierArcology, "capEx", {
 						handler: () => {
 							V.weatherCladding++;
 							V.PC.skill.engineering++;
@@ -201,7 +199,6 @@ App.UI.manageArcology = function() {
 						V.FCTV.weekEnabled = V.week;
 						FCTV.initChannels();
 
-
 						repX(500, "capEx");
 					},
 				}),
diff --git a/src/arcologyBuilding/presets.js b/src/arcologyBuilding/presets.js
index 711c2c265026f5e8586e64270e95cd2240e12df3..a264c63637cec8cd8efbf8c2f35adfb521ac3bc7 100644
--- a/src/arcologyBuilding/presets.js
+++ b/src/arcologyBuilding/presets.js
@@ -293,7 +293,6 @@ App.Arcology.upgrades = function(building) {
 			const cost = upgrade.cost * V.upgradeMultiplierArcology;
 			div.append(
 				makePurchase(`...${upgrade.desc}`, cost, "capEx", {
-					notes: [`This huge project will cost ${cashFormat(cost)}`],
 					handler: () => {
 						if (building.usedUpgrades.length === 0) {
 							// the first major upgrade gives skill, successive ones not, mainly because there might be a