diff --git a/src/arcologyBuilding/ManageArcology.js b/src/arcologyBuilding/ManageArcology.js index aade904d9b3ed2e927567213b2e4db42561a2ea2..b6420c1088fa5de4820038dd0fb28f80760110e0 100644 --- a/src/arcologyBuilding/ManageArcology.js +++ b/src/arcologyBuilding/ManageArcology.js @@ -154,7 +154,7 @@ App.UI.manageArcology = function() { const text = []; if (V.weatherCladding === 0) { - text.push(`Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ${cashFormat(50000 * V.upgradeMultiplierArcology)}. Your citizens are`); + text.push(`Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat. Your citizens are`); if (V.weatherAwareness === 0) { text.push(`likely to disapprove of this measure as alarmism.`); @@ -176,11 +176,9 @@ App.UI.manageArcology = function() { App.Events.addNode(div, text, "div"); if (V.weatherCladding === 1 && V.building.sections.length > 0) { - const cost = 3_500_000 * V.upgradeMultiplierArcology; - div.append( - `Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ${cashFormat(cost)} and without a doubt render your arcology one of the wonders of the world.`, - makePurchase(`Remodel weather cladding`, cost, "capEx", { + `Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project without a doubt render your arcology one of the wonders of the world.`, + makePurchase(`Remodel weather cladding`, 3_500_000 * V.upgradeMultiplierArcology, "capEx", { handler: () => { V.weatherCladding++; V.PC.skill.engineering++; @@ -201,7 +199,6 @@ App.UI.manageArcology = function() { V.FCTV.weekEnabled = V.week; FCTV.initChannels(); - repX(500, "capEx"); }, }), diff --git a/src/arcologyBuilding/presets.js b/src/arcologyBuilding/presets.js index 711c2c265026f5e8586e64270e95cd2240e12df3..a264c63637cec8cd8efbf8c2f35adfb521ac3bc7 100644 --- a/src/arcologyBuilding/presets.js +++ b/src/arcologyBuilding/presets.js @@ -293,7 +293,6 @@ App.Arcology.upgrades = function(building) { const cost = upgrade.cost * V.upgradeMultiplierArcology; div.append( makePurchase(`...${upgrade.desc}`, cost, "capEx", { - notes: [`This huge project will cost ${cashFormat(cost)}`], handler: () => { if (building.usedUpgrades.length === 0) { // the first major upgrade gives skill, successive ones not, mainly because there might be a