diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt
index d723d796cb412d74c5a3168a37ed959c50e8ef88..ac12789b4de5e12fe9d756697c757e46ffc8ea8b 100644
--- a/devNotes/VersionChangeLog-Premod+LoliMod.txt
+++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt
@@ -4,6 +4,9 @@ Pregmod
 
 02/01/2019
 
+	2
+	-fixes
+
 	1
 	-fixes
 
diff --git a/readme.txt b/readme.txt
index 6b0142578ab74f54513f927d96de91b33d2996c9..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,77 +0,0 @@
-Common problems:
-
-How do I start the game?
--Run the compile file, go to folder "bin", click the "FC_Pregmod" and play. (Recommendation: Drag it into incognito mode)
-
-I get an error on gamestart reading "Apologies! A fatal error has occurred. Aborting. Error: Unexpected token @ in JSON at position 0. Stack Trace: SyntaxError: Unexpected token @ in JSON at position 0 at JSON.parse (<anonymous>) at JSON.value" or some variant
--clear cookies
-
-Everything is broken!
--Do not copy over your existing download as it may leave old files behind, replace it entirely
-
-I can't save more than once or twice.
--Known issue caused by sugarcube level changes. Save to file doesn't have this problem and will likely avoid the first problem as well.
--It is possible to increase the memory utilized by your browser to delay this
-
-I wish to report a sanityCheck issue.
--Great, however a large majority of the results are false positives coming from those specific sections being split over several lines in the name of readability and git grep's intentionally (http://git.661346.n2.nabble.com/bug-git-grep-P-and-multiline-mode-td7613900.html ) lacking support for multiline. An Attempt to add -Pzl (https://gitgud.io/pregmodfan/fc-pregmod/merge_requests/2108 ) created a sub condition black hole. What follows are examples of common false positives that can safely be ignored;
-
-	[MissingClosingAngleBracket]src/art/vector/Generate_Stylesheet.tw:11:<<print "<style>."+_art_display_class+" {
-		<<print "<style>."+_art_display_class+" {
-	position: absolute;
-	height: 100%;
-	margin-left: auto;
-	margin-right: auto;
-	left: 0;
-	right: 0;
-	}
-
-How to mod (basic doc):
-
-1. All sources now in the src subdir, in separate files. 1 passage = 1 file.
-
-2. Special files and dir's:
-	- src/config 		- configuration of the story is here.
-	- src/config/start.tw 	- contains list of .tw passage files, regenerated automatic, by building scripts. Do not change by hands. (original passage Start from pregmod renamed and moved to src/events/intro/introSummary.tw)
-	- src/js/storyJS.tw		- special passage with [script] tag - contain all native JavaScript from pregmod.
-	- devTools/tweeGo/targets/sugarcube-2/userlib.js - on original FC JS moved here (I deleted it after moving JS to storyJS.tw). Compare to storyJS.tw but do not copy file here. May conflict with src/js/storyJS.tw if copied.
-	- src/pregmod 		- I put all pregmod-only passages here.
-	- .gitignore 		- special file for git - to ignore some files. For example - compilation results.
-
-3. Compilation:
-
-	Windows:
-	Run compile.bat - result will be file bin/FC_pregmod.html
-	Second run of compile.but will overwrite bin/FC_pregmod.html without prompt.
-
-	Linux:
-	Ensure executable permission on file "devTools/tweeGo/tweego" (not tweego.exe!)
-	Ensure executable permission on file "compile"
-	In the root dir of sources (where you see src, devTools, bin...) run command "./compile" from console
-	compile-git will produce the same result file but with current commit hash in filename.
-
-	Mac:
-	Not supported directly (I don't have access to Mac for testing).
-	But you can use linux compilation script if you download tweego for mac from here: https://bitbucket.org/tmedwards/tweego/downloads/ and replace linux executable with mac executable in ./devTools/tweeGo/ folder. This is not tested though, so be warned.
-
-4. Simple comparing and merging with original FC:
-
-	Use meld tool. Place folder FreeCities (original FC sources tree) near FreeCitiesPregmod (this sources tree) and use command:
-	meld FreeCities FreeCitiesPregmod
-	or just select these folders in meld's GUI.
-
-5. All modders will be very grateful if anyone who makes some changes to game with .html file also post his/her resulting src folder tree.
-
-6. For contributors to pregmod: if you don't use git, then you need to post your version of src folder tree, not just produced FC_pregmod.html file!!! This html file can't be reverted to proper sources, and useless as contribution!
-
-7. Git workflow:
-	- Master branch is pregmod-master. Only Pregmodder can add something to it directly. Always contain his last public changes.
-	- pregmod-dev - branch with experimental code mainly by pregmodfan.
-	- Any contributions will be placed in separate branches like pregmod-mod-<something> (if it's ready to merge with master complete feature/mod) or pregmod-contrib-<something> if it's partial work until contributions is reviewed.
-
-	Typical cycle with git:
-	1. Make account on gitgud if you don't have usable one.
-	2. Fork main repository through gitgud interface. (Or pull changes from main repo if you already have fork.)
-	3. Clone your fork to local machine with git client (Or pull changes if already cloned.)
-	4. Make you changes as you like, commit, and push result into your forked repository (with git client).
-	5. Make merge request through gitgud interface.