diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index c0c25f9caa267f52c90d60f6704d32757245ef71..38ccc5f2de16e4052de2443487390c86614f5e73 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -18,7 +18,7 @@ variables: # precompiled / assets # the URLs are the same as inside the game, change both if updating WEBGL_NAME: "WebGL art assets" - WEBGL_URL: "https://mega.nz/folder/3ogw0LKZ#Js-X1D0XiXF3Jb5tjYwSsQ" + WEBGL_URL: "https://mega.nz/folder/294GhJJQ#A57OtA3xDvQTO82FYz00ow" RENDER_NAME: "Rendered imagepack (outdated)" RENDER_URL: "https://mega.nz/file/upoAlBaZ#EbZ5wCixxZxBhMN_ireJTXt0SIPOywO2JW9XzTIPhe0" diff --git a/src/art/artJS.js b/src/art/artJS.js index 5d84c4bc45035eba323f3c72561dca4e3675ace0..17db12c9bed1f69aee4892699328582bfe65f8d0 100644 --- a/src/art/artJS.js +++ b/src/art/artJS.js @@ -200,7 +200,7 @@ App.Art.webglInitialize = function() { let load = document.createElement("script"); load.onload = function() { // but only if version is correct - if (App.Art.version === "1.8") { + if (App.Art.version === "1.9") { document.head.appendChild(script); } else { App.Art.errorHandler("engineFailed", 3); diff --git a/src/gui/options/options.js b/src/gui/options/options.js index bf323598274c775ae65bc5550f48000c398e1a37..ffbe4ff6ed5ed0ace2b2fd21b1d66d61df27bbf6 100644 --- a/src/gui/options/options.js +++ b/src/gui/options/options.js @@ -1141,7 +1141,7 @@ App.UI.artOptions = function() { options.addOption("Clothing erection bulges are", "showClothingErection") .addValue("Enabled", true).on().addValue("Disabled", false).off(); } else if (V.imageChoice === 4) { - options.addComment(`This art is currently (10/22/21) the most actively developed. Real time 3D models. <a href='https://mega.nz/folder/3ogw0LKZ#Js-X1D0XiXF3Jb5tjYwSsQ' target='_blank'> Download the WebGL art assets</a> and place the 'webgl' folder into the resources/ folder where this HTML file is. + options.addComment(`This art is currently (10/26/21) the most actively developed. Real time 3D models. <a href='https://mega.nz/folder/294GhJJQ#A57OtA3xDvQTO82FYz00ow' target='_blank'> Download the WebGL art assets</a> and place the 'webgl' folder into the resources/ folder where this HTML file is. Then <b>refresh</b> the page. Create the resources folder if it does not exist. <span class="warning">(Android/MacOS not supported)</span>`);