diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw index 10c396c0a0eeb1aefc6a8653fd13578290cd9484..b5634b1768640bdafcc0274206799acd4d4121f0 100644 --- a/src/uncategorized/remoteSurgery.tw +++ b/src/uncategorized/remoteSurgery.tw @@ -297,20 +297,33 @@ $He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif $activeSlave.horn != "none">> - [[Remove them|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "hornGone"]]<</if>> + <<if $activeSlave.horn != "one long oni horn">> + [[Remove them|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "hornGone"]] + <<else>> + [[Remove it|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "hornGone"]] + <</if>> +<</if>> +<<if $activeSlave.horn == "none">> Give $him: -<<if $activeSlave.horn != "curved succubus horns">> - [[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>> -<<if $activeSlave.horn != "backswept horns">> - | [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>> -<<if $activeSlave.horn != "cow horns">> - | [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>> -<<if $activeSlave.horn != "one long oni horn">> - | [[an oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>> -<<if $activeSlave.horn != "two long oni horns">> - | [[2 oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>> -<<if $activeSlave.horn != "small horns">> - | [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>> + <<if $activeSlave.horn != "curved succubus horns">> + [[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "backswept horns">> + | [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "cow horns">> + | [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "one long oni horn">> + | [[an Oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "two long oni horns">> + | [[two Oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "small horns">> + | [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]] + <</if>> +<</if>> <br> $He has