From b47a38f47d3105e3a6e3fd62db96514179b86722 Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Fri, 20 Aug 2021 02:16:23 -0400
Subject: [PATCH] hid catmod comment unless catmod is active

---
 src/gui/options/options.js | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/gui/options/options.js b/src/gui/options/options.js
index 3b763e5e4d1..357d87a5b4e 100644
--- a/src/gui/options/options.js
+++ b/src/gui/options/options.js
@@ -150,6 +150,7 @@ App.UI.optionsPassage = function() {
 	function mods() {
 		const el = new DocumentFragment();
 		let options;
+		let option;
 
 		options = new App.UI.OptionsGroup();
 
@@ -162,9 +163,11 @@ App.UI.optionsPassage = function() {
 			.addValue("Disabled", 0).off()
 			.addComment("<div>The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.</div>");
 
-		options.addOption("Catmod is currently", "seeCats")
-			.addValue("Enabled", 1).on().addValue("Disabled", 0).off()
-			.addComment("Will not murder existing catgirls, you have to do that yourself.");
+		option = options.addOption("Catmod is currently", "seeCats")
+			.addValue("Enabled", 1).on().addValue("Disabled", 0).off();
+		if (V.seeCats) {
+			option.addComment("Disabling Catmod will not murder existing catgirls, you have to do that yourself.");
+		}
 
 		el.append(options.render());
 
-- 
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