diff --git a/src/uncategorized/salon.tw b/src/uncategorized/salon.tw index 287194ee5d0ceca9d3822b786d41f73767fee914..225df3426cf9e1e32570255d77d08462ced12073 100644 --- a/src/uncategorized/salon.tw +++ b/src/uncategorized/salon.tw @@ -1,24 +1,28 @@ :: Salon [nobr] -<<set $nextButton = "Confirm changes", $nextLink = "AS Dump", $returnTo = "Slave Interact">> +<<set $nextButton = "Confirm changes", $nextLink = "Slave Interact">> +<<set $AS = $activeSlave.ID>> +<<run App.Utils.setLocalPronouns(getSlave($AS))>> <<set $showEncyclopedia = 1>><<set $encyclopedia = "The Auto Salon">> <<if $showInches == 2>> - <<set _oldHLength = Math.round($activeSlave.hLength/2.54), _newHLength = 0>> + <<set _oldHLength = Math.round(getSlave($AS).hLength/2.54), _newHLength = 0>> <<else>> - <<set _oldHLength = $activeSlave.hLength, _newHLength = 0>> + <<set _oldHLength = getSlave($AS).hLength, _newHLength = 0>> <</if>> <h1>The Auto Salon</h1> -<span class="note">$activeSlave.slaveName is seated in the auto salon. $He is awaiting your artistic pleasure.</span> +<span class="note"> + <<= getSlave($AS).slaveName>> is seated in the auto salon. $He is awaiting your artistic pleasure. +</span> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><div class="mask"> </div><<= SlaveArt($activeSlave, 3, 0)>></div> + <div class="imageRef lrgVector"><div class="mask"> </div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> - <div class="imageRef lrgRender"><div class="mask"> </div><<= SlaveArt($activeSlave, 3, 0)>></div> + <div class="imageRef lrgRender"><div class="mask"> </div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ @@ -26,84 +30,84 @@ /* EYES */ <h3>Eyewear</h3> -<<if getBestVision($activeSlave) === 0>> +<<if getBestVision(getSlave($AS)) === 0>> $He is blind, and - <<if $activeSlave.eyewear == "none">> + <<if getSlave($AS).eyewear == "none">> has no eyewear. <<else>> - is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] + is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]] <</if>> <div class="choices"> - Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> -<<elseif anyVisionEquals($activeSlave, 1)>> +<<elseif anyVisionEquals(getSlave($AS), 1)>> $He is nearsighted, and $he - <<if $activeSlave.eyewear == "none">> + <<if getSlave($AS).eyewear == "none">> has no eyewear. <<else>> - is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] + is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]] <</if>> <div class="choices"> - Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Corrective glasses|Salon][$activeSlave.eyewear = "corrective glasses",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Corrective contacts|Salon][$activeSlave.eyewear = "corrective contacts",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Corrective glasses|Salon][getSlave($AS).eyewear = "corrective glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Corrective contacts|Salon][getSlave($AS).eyewear = "corrective contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <span class="note">Nearsightedness will impede performance on some assignments.</span> </div> <<else>> $His vision is normal, and $he - <<if $activeSlave.eyewear == "none">> + <<if getSlave($AS).eyewear == "none">> has no eyewear. <<else>> - is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] + is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]] <</if>> <div class="choices"> - Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blurring glasses|Salon][$activeSlave.eyewear = "blurring glasses",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blurring contacts|Salon][$activeSlave.eyewear = "blurring contacts",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blurring glasses|Salon][getSlave($AS).eyewear = "blurring glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blurring contacts|Salon][getSlave($AS).eyewear = "blurring contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <span class="note">Blurring options are annoying and impede performance on some assignments.</span> </div> <</if>> <div> Custom glass eyes and cosmetic lenses: - $He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>, they are <<print App.Desc.eyeColor($activeSlave)>><</if>>. + $He has <<print App.Desc.eyesType(getSlave($AS))>><<if hasAnyEyes(getSlave($AS))>>, they are <<print App.Desc.eyeColor(getSlave($AS))>><</if>>. <div class="choices"> /* remove lenses */ <<set _n = 0>> - <<if hasLeftEye($activeSlave) && getLeftEyeColor($activeSlave) !== getGeneticEyeColor($activeSlave, "left")>> + <<if hasLeftEye(getSlave($AS)) && getLeftEyeColor(getSlave($AS)) !== getGeneticEyeColor(getSlave($AS), "left")>> <<set _n++>> - [[Remove left lens|Salon][resetEyeColor($activeSlave, "left")]] + [[Remove left lens|Salon][resetEyeColor(getSlave($AS), "left")]] <</if>> - <<if hasRightEye($activeSlave) && getRightEyeColor($activeSlave) !== getGeneticEyeColor($activeSlave, "right")>> + <<if hasRightEye(getSlave($AS)) && getRightEyeColor(getSlave($AS)) !== getGeneticEyeColor(getSlave($AS), "right")>> <<set _n++>> <<if _n > 0>>|<</if>> - [[Remove right lens|Salon][resetEyeColor($activeSlave, "right")]] + [[Remove right lens|Salon][resetEyeColor(getSlave($AS), "right")]] <</if>> <<if _n === 2>> - | [[Remove both lenses|Salon][resetEyeColor($activeSlave, "both")]] + | [[Remove both lenses|Salon][resetEyeColor(getSlave($AS), "both")]] <</if>> /* remove glass eyes */ <<set _n = 0>> - <<if getLeftEyeType($activeSlave) === 2>> + <<if getLeftEyeType(getSlave($AS)) === 2>> <<set _n++>> - [[Remove left glass eye|Salon][eyeSurgery($activeSlave, "left", "remove")]] + [[Remove left glass eye|Salon][eyeSurgery(getSlave($AS), "left", "remove")]] <</if>> - <<if getRightEyeType($activeSlave) === 2>> + <<if getRightEyeType(getSlave($AS)) === 2>> <<set _n++>> <<if _n > 0>>|<</if>> - [[Remove right glass eye|Salon][eyeSurgery($activeSlave, "right", "remove")]] + [[Remove right glass eye|Salon][eyeSurgery(getSlave($AS), "right", "remove")]] <</if>> <<if _n === 2>> - | [[Remove both glass eyes|Salon][eyeSurgery($activeSlave, "both", "remove")]] + | [[Remove both glass eyes|Salon][eyeSurgery(getSlave($AS), "both", "remove")]] <</if>> </div> </div> <div> - <<if hasBothEyes($activeSlave)>> + <<if hasBothEyes(getSlave($AS))>> Change what $his eyes look like: - <<elseif hasAnyEyes($activeSlave)>> + <<elseif hasAnyEyes(getSlave($AS))>> Change what $his eye looks like or give $him a new glass eye: <<else>> Choose what kind of glass eyes you want $him to have: @@ -175,16 +179,16 @@ <<if $artificialEyeSide != "" && $artificialEyeColor != "">> <<link "Give" "Salon">> /* make sure the eye(s) exists: give glass eye if there is none */ - <<if ($artificialEyeSide === "left" || $artificialEyeSide === "both") && getLeftEyeType($activeSlave) === 0>> - <<run eyeSurgery($activeSlave, "left", "glass")>> + <<if ($artificialEyeSide === "left" || $artificialEyeSide === "both") && getLeftEyeType(getSlave($AS)) === 0>> + <<run eyeSurgery(getSlave($AS), "left", "glass")>> <</if>> - <<if ($artificialEyeSide === "right" || $artificialEyeSide === "both") && getRightEyeType($activeSlave) === 0>> - <<run eyeSurgery($activeSlave, "right", "glass")>> + <<if ($artificialEyeSide === "right" || $artificialEyeSide === "both") && getRightEyeType(getSlave($AS)) === 0>> + <<run eyeSurgery(getSlave($AS), "right", "glass")>> <</if>> /* apply modifications */ - <<run setEyeColorFull($activeSlave, $artificialEyeColor, $artificialEyeShape, $artificialEyeFill, $artificialEyeSide)>> - <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> + <<run setEyeColorFull(getSlave($AS), $artificialEyeColor, $artificialEyeShape, $artificialEyeFill, $artificialEyeSide)>> + <<run cashX(forceNeg($modCost), "slaveMod", getSlave($AS))>> /* reset variables */ <<set $artificialEyeSide = "", $artificialEyeColor = "", $artificialEyeShape = "", $artificialEyeFill = "">> @@ -192,8 +196,8 @@ /* make the following easier to read */ <<set _both = $artificialEyeSide === "both", - _leftGlass = !hasLeftEye($activeSlave) || getLeftEyeType($activeSlave) === 2, - _rightGlass = !hasRightEye($activeSlave) || getRightEyeType($activeSlave) === 2>> + _leftGlass = !hasLeftEye(getSlave($AS)) || getLeftEyeType(getSlave($AS)) === 2, + _rightGlass = !hasRightEye(getSlave($AS)) || getRightEyeType(getSlave($AS)) === 2>> $him $artificialEyeColor <<if _both>> @@ -230,11 +234,11 @@ /* EARS */ <h3>Ears</h3> <div> - <<if $activeSlave.earT != "none" && $activeSlave.earTColor != "hairless">> - $His fluffy ears are $activeSlave.earTColor. + <<if getSlave($AS).earT != "none" && getSlave($AS).earTColor != "hairless">> + $His fluffy ears are <<= getSlave($AS).earTColor>>. <div class="choices"> - <<if $activeSlave.earTColor != $activeSlave.hColor>> - [[Match current hair|Salon][$activeSlave.earTColor = $activeSlave.hColor]] or <span class="note">choose a new one:</span> + <<if getSlave($AS).earTColor != getSlave($AS).hColor>> + [[Match current hair|Salon][getSlave($AS).earTColor = getSlave($AS).hColor]] or <span class="note">choose a new one:</span> <<else>> <span class="note">Choose a dye color before dyeing $his ears:</span> <</if>> @@ -293,83 +297,83 @@ <<if $primaryEarColor != 0>> <div class="choices"> - [["Dye " + $his + " ears"|Salon][$activeSlave.earTColor = ($primaryEarColor + $secondaryEarColor),cashX(forceNeg($modCost), "slaveMod", $activeSlave), $primaryEarColor = 0, $secondaryEarColor = ""]] $primaryEarColor $secondaryEarColor now? + [["Dye " + $his + " ears"|Salon][getSlave($AS).earTColor = ($primaryEarColor + $secondaryEarColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryEarColor = 0, $secondaryEarColor = ""]] $primaryEarColor $secondaryEarColor now? </div> <</if>> <</if>> </div> <div> - <<if $activeSlave.earImplant == 1>> + <<if getSlave($AS).earImplant == 1>> $He has artificial inner ear implants, - <<if $activeSlave.earwear == "none">> + <<if getSlave($AS).earwear == "none">> which are unobstructed. <<else>> - and is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]] + and is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> - <<elseif $activeSlave.hears < -1>> + <<elseif getSlave($AS).hears < -1>> $He is deaf, and - <<if $activeSlave.earwear == "none">> + <<if getSlave($AS).earwear == "none">> is wearing nothing on $his ears. <<else>> - is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]] + is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> - <<elseif $activeSlave.hears > -1>> + <<elseif getSlave($AS).hears > -1>> $His hearing is normal, and $he - <<if $activeSlave.earwear == "none">> + <<if getSlave($AS).earwear == "none">> has nothing in $his ears. <<else>> - is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]] + is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> <<else>> $He is hearing impaired, and - <<if $activeSlave.earwear == "none">> + <<if getSlave($AS).earwear == "none">> wears nothing to correct or worsen this. <<else>> - is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]] + is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> <</if>> <div class="choices"> Give $him: - [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Deafening ear plugs|Salon][$activeSlave.earwear = "deafening ear plugs",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Hearing aids|Salon][getSlave($AS).earwear = "hearing aids",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Muffling ear plugs|Salon][getSlave($AS).earwear = "muffling ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Deafening ear plugs|Salon][getSlave($AS).earwear = "deafening ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <span class="note">Muffling options are annoying and impede performance on some assignments.</span> </div> </div> /*End ear check */ <div> - <<if $activeSlave.horn != "none">> - $His $activeSlave.horn are $activeSlave.hornColor + <<if getSlave($AS).horn != "none">> + $His <<= getSlave($AS).horn>> are <<= getSlave($AS).hornColor>> <div class="choices"> Set horn color: - [[Black|Salon][$activeSlave.hornColor = "black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blazing Red|Salon][$activeSlave.hornColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue-Violet|Salon][$activeSlave.hornColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue|Salon][$activeSlave.hornColor = "blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Brown|Salon][$activeSlave.hornColor = "brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Burgundy|Salon][$activeSlave.hornColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Copper|Salon][$activeSlave.hornColor = "copper",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Blue|Salon][$activeSlave.hornColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Brown|Salon][$activeSlave.hornColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Orchid|Salon][$activeSlave.hornColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Deep Red|Salon][$activeSlave.hornColor = "deep red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Golden|Salon][$activeSlave.hornColor = "golden",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green-yellow|Salon][$activeSlave.hornColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Salon][$activeSlave.hornColor = "green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Grey|Salon][$activeSlave.hornColor = "grey",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Jet Black|Salon][$activeSlave.hornColor = "jet black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Blue|Salon][$activeSlave.hornColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Green|Salon][$activeSlave.hornColor = "neon green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Pink|Salon][$activeSlave.hornColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Salon][$activeSlave.hornColor = "pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Ivory|Salon][$activeSlave.hornColor = "ivory",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Purple|Salon][$activeSlave.hornColor = "purple",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Salon][$activeSlave.hornColor = "red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sea Green|Salon][$activeSlave.hornColor = "sea green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Silver|Salon][$activeSlave.hornColor = "silver",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[White|Salon][$activeSlave.hornColor = "white",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Black|Salon][getSlave($AS).hornColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blazing Red|Salon][getSlave($AS).hornColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue-Violet|Salon][getSlave($AS).hornColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue|Salon][getSlave($AS).hornColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Brown|Salon][getSlave($AS).hornColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Burgundy|Salon][getSlave($AS).hornColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Copper|Salon][getSlave($AS).hornColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Blue|Salon][getSlave($AS).hornColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Brown|Salon][getSlave($AS).hornColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Orchid|Salon][getSlave($AS).hornColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Deep Red|Salon][getSlave($AS).hornColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Golden|Salon][getSlave($AS).hornColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green-yellow|Salon][getSlave($AS).hornColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green|Salon][getSlave($AS).hornColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Grey|Salon][getSlave($AS).hornColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Jet Black|Salon][getSlave($AS).hornColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Blue|Salon][getSlave($AS).hornColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Green|Salon][getSlave($AS).hornColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Pink|Salon][getSlave($AS).hornColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Pink|Salon][getSlave($AS).hornColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Ivory|Salon][getSlave($AS).hornColor = "ivory",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Purple|Salon][getSlave($AS).hornColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Red|Salon][getSlave($AS).hornColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Sea Green|Salon][getSlave($AS).hornColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Silver|Salon][getSlave($AS).hornColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[White|Salon][getSlave($AS).hornColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <</if>> </div> @@ -378,10 +382,10 @@ <h3>Hair</h3> <div> - <<if $activeSlave.bald != 1>> - $His hair is $activeSlave.hColor. - <<if $activeSlave.origHColor != $activeSlave.hColor>> - [[Restore natural color|Salon][$activeSlave.hColor = $activeSlave.origHColor]] or <span class="note">choose a new one:</span> + <<if getSlave($AS).bald != 1>> + $His hair is <<= getSlave($AS).hColor>>. + <<if getSlave($AS).origHColor != getSlave($AS).hColor>> + [[Restore natural color|Salon][getSlave($AS).hColor = getSlave($AS).origHColor]] or <span class="note">choose a new one:</span> <<else>> <span class="note">Choose a dye color before dyeing $his hair:</span> <</if>> @@ -439,97 +443,97 @@ <<if $primaryHairColor != 0>> <div class="choices"> - [["Dye " + $his + " hair"|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),cashX(forceNeg($modCost), "slaveMod", $activeSlave), $primaryHairColor = 0, $secondaryHairColor = ""]] $primaryHairColor $secondaryHairColor now? + [["Dye " + $his + " hair"|Salon][getSlave($AS).hColor = ($primaryHairColor + $secondaryHairColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryHairColor = 0, $secondaryHairColor = ""]] $primaryHairColor $secondaryHairColor now? </div> <</if>> <div> - <<if $activeSlave.hStyle !== "shaved">> - $His $activeSlave.hStyle hair is <<= lengthToEitherUnit($activeSlave.hLength)>> long. + <<if getSlave($AS).hStyle !== "shaved">> + $His <<= getSlave($AS).hStyle>> hair is <<= lengthToEitherUnit(getSlave($AS).hLength)>> long. <<else>> $His hair is shaved smooth. <</if>> <span class="note">General hairstyles will conform to hair length and clothing choices.</span> </div> <div class="choices"> - <<if $activeSlave.hLength > 1>> + <<if getSlave($AS).hLength > 1>> Style $his hair: - [[Afro|Salon][$activeSlave.hStyle = "afro",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Braided|Salon][$activeSlave.hStyle = "braided",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Curled|Salon][$activeSlave.hStyle = "curled",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Eary|Salon][$activeSlave.hStyle = "eary",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In a bun|Salon][$activeSlave.hStyle = "bun",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In a messy bun|Salon][$activeSlave.hStyle = "messy bun",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In a ponytail|Salon][$activeSlave.hStyle = "ponytail",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In tails|Salon][$activeSlave.hStyle = "tails",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Messy|Salon][$activeSlave.hStyle = "messy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neat|Salon][$activeSlave.hStyle = "neat",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Permed|Salon][$activeSlave.hStyle = "permed",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Shaved sides|Salon][$activeSlave.hStyle = "strip",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Up|Salon][$activeSlave.hStyle = "up",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Afro|Salon][getSlave($AS).hStyle = "afro",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Braided|Salon][getSlave($AS).hStyle = "braided",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Cornrows|Salon][getSlave($AS).hStyle = "cornrows",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Curled|Salon][getSlave($AS).hStyle = "curled",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dreadlocks|Salon][getSlave($AS).hStyle = "dreadlocks",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Eary|Salon][getSlave($AS).hStyle = "eary",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In a bun|Salon][getSlave($AS).hStyle = "bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In a messy bun|Salon][getSlave($AS).hStyle = "messy bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In a ponytail|Salon][getSlave($AS).hStyle = "ponytail",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In tails|Salon][getSlave($AS).hStyle = "tails",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Luxurious|Salon][getSlave($AS).hStyle = "luxurious",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Messy|Salon][getSlave($AS).hStyle = "messy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neat|Salon][getSlave($AS).hStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Permed|Salon][getSlave($AS).hStyle = "permed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Shaved sides|Salon][getSlave($AS).hStyle = "strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Up|Salon][getSlave($AS).hStyle = "up",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<else>> <span class="note">$His hair is too short to style meaningfully</span> <</if>> </div> <div class="choices"> - <<if $activeSlave.hLength > 1>> + <<if getSlave($AS).hLength > 1>> Cut and style $his hair: - [[Shaved|Salon][$activeSlave.hStyle = "shaved",$activeSlave.hLength = 0,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Trimmed short|Salon][$activeSlave.hStyle = "trimmed",$activeSlave.hLength = 10,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Buzzcut|Salon][$activeSlave.hStyle = "buzzcut",$activeSlave.hLength = 1,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Shaved|Salon][getSlave($AS).hStyle = "shaved",getSlave($AS).hLength = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Trimmed short|Salon][getSlave($AS).hStyle = "trimmed",getSlave($AS).hLength = 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Buzzcut|Salon][getSlave($AS).hStyle = "buzzcut",getSlave($AS).hLength = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Cut or lengthen $his hair: - <<if $activeSlave.hLength > 5>> - [[Very short|Salon][$activeSlave.hLength = 5,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).hLength > 5>> + [[Very short|Salon][getSlave($AS).hLength = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> - <<if $activeSlave.hLength > 10>> - | [[Short|Salon][$activeSlave.hLength = 10,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).hLength > 10>> + | [[Short|Salon][getSlave($AS).hLength = 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> - <<if $activeSlave.hLength > 30>> - | [[Shoulder length|Salon][$activeSlave.hLength = 30,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).hLength > 30>> + | [[Shoulder length|Salon][getSlave($AS).hLength = 30,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> - <<if $activeSlave.hLength > 60>> - | [[Long|Salon][$activeSlave.hLength = 60,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).hLength > 60>> + | [[Long|Salon][getSlave($AS).hLength = 60,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> - <<if $activeSlave.hLength > 100>> - | [[Very long|Salon][$activeSlave.hLength = 100,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).hLength > 100>> + | [[Very long|Salon][getSlave($AS).hLength = 100,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> - <<if $activeSlave.hLength == 1>> - | [[Apply hair growth stimulating treatment|Salon][$activeSlave.hLength = 1,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - <<elseif $activeSlave.hLength < 150>> - | [[Apply extensions|Salon][$activeSlave.hLength += 10,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).hLength == 1>> + | [[Apply hair growth stimulating treatment|Salon][getSlave($AS).hLength = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + <<elseif getSlave($AS).hLength < 150>> + | [[Apply extensions|Salon][getSlave($AS).hLength += 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> | Custom length: <<textbox "_newHLength" _oldHLength "Salon">> <<if $showInches == 1>> - cm (<<= cmToInchString($activeSlave.hLength)>>) + cm (<<= cmToInchString(getSlave($AS).hLength)>>) <<elseif $showInches == 2>> inches <</if>> - [[Apply|Salon][cashX(forceNeg($modCost), "slaveMod", $activeSlave), $activeSlave.hLength = (Number(_newHLength) || $activeSlave.hLength)]] + [[Apply|Salon][cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), getSlave($AS).hLength = (Number(_newHLength) || getSlave($AS).hLength)]] </div> <div class="choices"> Have $his hair carefully maintained at its current length: - <<if $activeSlave.haircuts == 1>> - [[Cease maintenance|Salon][$activeSlave.haircuts = 0]] + <<if getSlave($AS).haircuts == 1>> + [[Cease maintenance|Salon][getSlave($AS).haircuts = 0]] <<else>> - [[Begin maintenance|Salon][$activeSlave.haircuts = 1]] + [[Begin maintenance|Salon][getSlave($AS).haircuts = 1]] <</if>> </div> <<else>> - <<if $activeSlave.hStyle == "bald">> + <<if getSlave($AS).hStyle == "bald">> $He is completely bald. <<else>> - $His current wig is $activeSlave.hColor. - <<if $activeSlave.hStyle != "bald">> - [[Remove wig|Salon][$activeSlave.hStyle = "bald",$activeSlave.hLength = 0,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] or <span class="note">choose a new one:</span> + $His current wig is <<= getSlave($AS).hColor>>. + <<if getSlave($AS).hStyle != "bald">> + [[Remove wig|Salon][getSlave($AS).hStyle = "bald",getSlave($AS).hLength = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] or <span class="note">choose a new one:</span> <<else>> <span class="note">Choose a wig color:</span> <</if>> @@ -588,52 +592,52 @@ <<if $primaryHairColor != 0>> <div class="choices"> - [[Change|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),cashX(forceNeg($modCost), "slaveMod", $activeSlave), $primaryHairColor = 0, $secondaryHairColor = ""]] $his wig color to $primaryHairColor $secondaryHairColor + [[Change|Salon][getSlave($AS).hColor = ($primaryHairColor + $secondaryHairColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryHairColor = 0, $secondaryHairColor = ""]] $his wig color to $primaryHairColor $secondaryHairColor </div> <</if>> <</if>> <div> - <<if $activeSlave.hStyle != "bald">> - $His $activeSlave.hStyle wig is <<= lengthToEitherUnit($activeSlave.hLength)>> long. + <<if getSlave($AS).hStyle != "bald">> + $His <<= getSlave($AS).hStyle>> wig is <<= lengthToEitherUnit(getSlave($AS).hLength)>> long. <span class="note">General hairstyles will conform to hair length and clothing choices.</span> - <<if $activeSlave.hLength == 0>><<set $activeSlave.hLength = 10>><</if>> + <<if getSlave($AS).hLength == 0>><<set getSlave($AS).hLength = 10>><</if>> <div class="choices"> Set wig length to: - <<if $activeSlave.hLength != 10>>[[lengthToEitherUnit(10)|Salon][$activeSlave.hLength = 10,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> - <<if $activeSlave.hLength != 30>>[[lengthToEitherUnit(30)|Salon][$activeSlave.hLength = 30,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> - <<if $activeSlave.hLength != 60>>[[lengthToEitherUnit(60)|Salon][$activeSlave.hLength = 60,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> - <<if $activeSlave.hLength != 90>>[[lengthToEitherUnit(90)|Salon][$activeSlave.hLength = 90,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> - <<if $activeSlave.hLength != 120>>[[lengthToEitherUnit(120)|Salon][$activeSlave.hLength = 120,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> - <<if $activeSlave.hLength != 150>>[[lengthToEitherUnit(150)|Salon][$activeSlave.hLength = 150,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if getSlave($AS).hLength != 10>>[[lengthToEitherUnit(10)|Salon][getSlave($AS).hLength = 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>> + <<if getSlave($AS).hLength != 30>>[[lengthToEitherUnit(30)|Salon][getSlave($AS).hLength = 30,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>> + <<if getSlave($AS).hLength != 60>>[[lengthToEitherUnit(60)|Salon][getSlave($AS).hLength = 60,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>> + <<if getSlave($AS).hLength != 90>>[[lengthToEitherUnit(90)|Salon][getSlave($AS).hLength = 90,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>> + <<if getSlave($AS).hLength != 120>>[[lengthToEitherUnit(120)|Salon][getSlave($AS).hLength = 120,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>> + <<if getSlave($AS).hLength != 150>>[[lengthToEitherUnit(150)|Salon][getSlave($AS).hLength = 150,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>> </div> <<else>> $He is not wearing a wig. <</if>> <div class="choices"> - <<if $activeSlave.hStyle != "bald">> + <<if getSlave($AS).hStyle != "bald">> Set wig style: <<else>> Give $him a wig: <</if>> - [[Afro|Salon][$activeSlave.hStyle = "afro",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Braided|Salon][$activeSlave.hStyle = "braided",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Curled|Salon][$activeSlave.hStyle = "curled",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Eary|Salon][$activeSlave.hStyle = "eary",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In a bun|Salon][$activeSlave.hStyle = "bun",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In a messy bun|Salon][$activeSlave.hStyle = "messy bun",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In a ponytail|Salon][$activeSlave.hStyle = "ponytail",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[In tails|Salon][$activeSlave.hStyle = "tails",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Messy|Salon][$activeSlave.hStyle = "messy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neat|Salon][$activeSlave.hStyle = "neat",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Permed|Salon][$activeSlave.hStyle = "permed",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Shaved sides|Salon][$activeSlave.hStyle = "strip",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Up|Salon][$activeSlave.hStyle = "up",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Afro|Salon][getSlave($AS).hStyle = "afro",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Braided|Salon][getSlave($AS).hStyle = "braided",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Cornrows|Salon][getSlave($AS).hStyle = "cornrows",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Curled|Salon][getSlave($AS).hStyle = "curled",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dreadlocks|Salon][getSlave($AS).hStyle = "dreadlocks",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Eary|Salon][getSlave($AS).hStyle = "eary",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In a bun|Salon][getSlave($AS).hStyle = "bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In a messy bun|Salon][getSlave($AS).hStyle = "messy bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In a ponytail|Salon][getSlave($AS).hStyle = "ponytail",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[In tails|Salon][getSlave($AS).hStyle = "tails",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Luxurious|Salon][getSlave($AS).hStyle = "luxurious",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Messy|Salon][getSlave($AS).hStyle = "messy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neat|Salon][getSlave($AS).hStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Permed|Salon][getSlave($AS).hStyle = "permed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Shaved sides|Salon][getSlave($AS).hStyle = "strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Up|Salon][getSlave($AS).hStyle = "up",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> </div> <</if>> @@ -643,25 +647,25 @@ <div> <<makeupDescription>> - <<if $activeSlave.makeup > 0>> - [[Remove|Salon][$activeSlave.makeup = 0,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).makeup > 0>> + [[Remove|Salon][getSlave($AS).makeup = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> <div class="choices"> Apply makeup: - [[Nice|Salon][$activeSlave.makeup = 1,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Gorgeous|Salon][$activeSlave.makeup = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Slutty|Salon][$activeSlave.makeup = 4,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Color-coordinate with hair|Salon][$activeSlave.makeup = 3,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Nice|Salon][getSlave($AS).makeup = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Gorgeous|Salon][getSlave($AS).makeup = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Slutty|Salon][getSlave($AS).makeup = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Color-coordinate with hair|Salon][getSlave($AS).makeup = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> - [[Neon|Salon][$activeSlave.makeup = 5,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon, color-coordinate with hair|Salon][$activeSlave.makeup = 6,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Neon|Salon][getSlave($AS).makeup = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon, color-coordinate with hair|Salon][getSlave($AS).makeup = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> - [[Metallic|Salon][$activeSlave.makeup = 7,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Metallic, color-coordinate with hair|Salon][$activeSlave.makeup = 8,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Metallic|Salon][getSlave($AS).makeup = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Metallic, color-coordinate with hair|Salon][getSlave($AS).makeup = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> </div> @@ -669,25 +673,25 @@ <div> <<nailsDescription>> - <<if hasAnyArms($activeSlave)>> + <<if hasAnyArms(getSlave($AS))>> <div class="choices"> Treat nails: - [[Clip|Salon][$activeSlave.nails = 0,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Extend|Salon][$activeSlave.nails = 1,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sharp, claw-like|Salon][$activeSlave.nails = 3,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bright, glittery|Salon][$activeSlave.nails = 4,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Streetwalker-style|Salon][$activeSlave.nails = 5,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Color-coordinate with hair|Salon][$activeSlave.nails = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Clip|Salon][getSlave($AS).nails = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Extend|Salon][getSlave($AS).nails = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Sharp, claw-like|Salon][getSlave($AS).nails = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Bright, glittery|Salon][getSlave($AS).nails = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Streetwalker-style|Salon][getSlave($AS).nails = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Color-coordinate with hair|Salon][getSlave($AS).nails = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> - [[Neon|Salon][$activeSlave.nails = 6,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon, color-coordinate with hair|Salon][$activeSlave.nails = 7,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Neon|Salon][getSlave($AS).nails = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon, color-coordinate with hair|Salon][getSlave($AS).nails = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> - [[Metallic|Salon][$activeSlave.nails = 8,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Metallic, color-coordinate with hair|Salon][$activeSlave.nails = 9,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Metallic|Salon][getSlave($AS).nails = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Metallic, color-coordinate with hair|Salon][getSlave($AS).nails = 9,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <</if>> </div> @@ -695,78 +699,78 @@ /* SKIN */ <h3>Skin</h3> <div> - $His skin is $activeSlave.skin. + $His skin is <<= getSlave($AS).skin>>. - <<if (setup.dyedSkins.includes($activeSlave.skin))>> - [[Remove coloring|Salon][$activeSlave.skin = $activeSlave.origSkin,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - <<elseif (($activeSlave.skin == "sun tanned") || ($activeSlave.skin == "spray tanned"))>> - [[Remove tanning|Salon][$activeSlave.skin = $activeSlave.origSkin,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if (setup.dyedSkins.includes(getSlave($AS).skin))>> + [[Remove coloring|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + <<elseif ((getSlave($AS).skin == "sun tanned") || (getSlave($AS).skin == "spray tanned"))>> + [[Remove tanning|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> -<<if (!setup.dyedSkins.includes($activeSlave.skin))>> +<<if (!setup.dyedSkins.includes(getSlave($AS).skin))>> <div class="choices"> - <<if ($activeSlave.skin == "sun tanned" || $activeSlave.skin == "spray tanned")>> + <<if (getSlave($AS).skin == "sun tanned" || getSlave($AS).skin == "spray tanned")>> $His skin tanning must be removed before any advanced procedure to change $his skin color. <<else>> Change skin tone: <<set _needsSpacers = 0>> - <<if (skinToneLevel($activeSlave.skin) > 1)>> + <<if (skinToneLevel(getSlave($AS).skin) > 1)>> <<if _needsSpacers == 1>> | <</if>> - [[Bleach|Salon][$activeSlave.skin = changeSkinTone($activeSlave.skin, -2), cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Bleach|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> - <<if (skinToneLevel($activeSlave.skin) > 8)>> + <<if (skinToneLevel(getSlave($AS).skin) > 8)>> <<if _needsSpacers == 1>> | <</if>> - [[Lighten|Salon][$activeSlave.skin = changeSkinTone($activeSlave.skin, -1), cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Lighten|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> - <<if (skinToneLevel($activeSlave.skin) < 18)>> + <<if (skinToneLevel(getSlave($AS).skin) < 18)>> <<if _needsSpacers == 1>> | <</if>> - [[Darken|Salon][$activeSlave.skin = changeSkinTone($activeSlave.skin, 1), cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Darken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> - <<if (skinToneLevel($activeSlave.skin) < 25)>> + <<if (skinToneLevel(getSlave($AS).skin) < 25)>> <<if _needsSpacers == 1>> | <</if>> - [[Blacken|Salon][$activeSlave.skin = changeSkinTone($activeSlave.skin, 2), cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Blacken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <</if>> </div> <div class="choices"> <<set _needsSpacers = 0>> - <<if ($activeSlave.skin != "sun tanned")>> - <<if (skinToneLevel($activeSlave.skin) < 6)>> + <<if (getSlave($AS).skin != "sun tanned")>> + <<if (skinToneLevel(getSlave($AS).skin) < 6)>> $His skin is so light in color that any attempt at natural tanning is more likely to damage $his skin. - <<elseif (skinToneLevel($activeSlave.skin) > 20)>> + <<elseif (skinToneLevel(getSlave($AS).skin) > 20)>> $His skin is so dark in color that any attempt at natural tanning is not likely to appear on $his skin. <<else>> - [["Sun tan " + $his + " skin"|Salon][$activeSlave.skin = "sun tanned", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [["Sun tan " + $his + " skin"|Salon][getSlave($AS).skin = "sun tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <</if>> - <<if ($activeSlave.skin != "spray tanned")>> + <<if (getSlave($AS).skin != "spray tanned")>> <<if _needsSpacers == 1>> | <</if>> - [["Spray tan " + $his + " skin"|Salon][$activeSlave.skin = "spray tanned", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [["Spray tan " + $his + " skin"|Salon][getSlave($AS).skin = "spray tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <</if>> <div class="choices"> Dye or paint: - [[Blue|Salon][$activeSlave.skin = "dyed blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Camouflage|Salon][$activeSlave.skin = "camouflage patterned",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Gray|Salon][$activeSlave.skin = "dyed gray",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Salon][$activeSlave.skin = "dyed green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Salon][$activeSlave.skin = "dyed pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Salon][$activeSlave.skin = "dyed red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Tiger Stripes|Salon][$activeSlave.skin = "tiger striped",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Blue|Salon][getSlave($AS).skin = "dyed blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Camouflage|Salon][getSlave($AS).skin = "camouflage patterned",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Gray|Salon][getSlave($AS).skin = "dyed gray",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green|Salon][getSlave($AS).skin = "dyed green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Pink|Salon][getSlave($AS).skin = "dyed pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Red|Salon][getSlave($AS).skin = "dyed red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Tiger Stripes|Salon][getSlave($AS).skin = "tiger striped",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> -<<if $activeSlave.tail != "none">> - $His tail is $activeSlave.tailColor. - <<if $activeSlave.tailColor != $activeSlave.hColor>> - [[Match current hair|Salon][$activeSlave.tailColor = $activeSlave.hColor]] or <span class="note">choose a new one:</span> +<<if getSlave($AS).tail != "none">> + $His tail is <<= getSlave($AS).tailColor>>. + <<if getSlave($AS).tailColor != getSlave($AS).hColor>> + [[Match current hair|Salon][getSlave($AS).tailColor = getSlave($AS).hColor]] or <span class="note">choose a new one:</span> <<else>> <span class="note">Choose a dye color before dyeing $his tail:</span> <</if>> @@ -824,35 +828,35 @@ <<if $primaryTailColor != 0>> <div class="choices"> - [["Dye " + $his + " tail"|Salon][$activeSlave.tailColor = ($primaryTailColor + $secondaryTailColor),cashX(forceNeg($modCost), "slaveMod", $activeSlave), $primaryTailColor = 0, $secondaryTailColor = ""]] $primaryTailColor $secondaryTailColor now? + [["Dye " + $his + " tail"|Salon][getSlave($AS).tailColor = ($primaryTailColor + $secondaryTailColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryTailColor = 0, $secondaryTailColor = ""]] $primaryTailColor $secondaryTailColor now? </div> <</if>> <</if>> /* MARKS */ <div> - <<if ($activeSlave.markings == "beauty mark")>> + <<if (getSlave($AS).markings == "beauty mark")>> $He has a prominent mole on $his face, which - <<if $activeSlave.face > 40>> + <<if getSlave($AS).face > 40>> qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty. - <<elseif $activeSlave.face < -10>> + <<elseif getSlave($AS).face < -10>> makes $him even less attractive. <<else>> qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty. <</if>> - [[Remove it|Salon][$activeSlave.markings = "none",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Remove it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div> - <<if ($activeSlave.markings == "birthmark")>> + <<if (getSlave($AS).markings == "birthmark")>> $He has a large birthmark, which - <<if $activeSlave.prestige > 0 || $activeSlave.porn.prestige > 1>> + <<if getSlave($AS).prestige > 0 || getSlave($AS).porn.prestige > 1>> enhances $his attractiveness due to $his prestige. <<else>> detracts from $his attractiveness. <</if>> - [[Bleach it|Salon][$activeSlave.markings = "none",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Bleach it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> @@ -860,79 +864,79 @@ <h3>Body hair</h3> /* EYEBROW HAIR */ -<<if $activeSlave.eyebrowHStyle != "bald">> +<<if getSlave($AS).eyebrowHStyle != "bald">> <div> - $His <<if $activeSlave.eyebrowFullness != "natural">>$activeSlave.eyebrowFullness<<if $activeSlave.eyebrowHStyle != "natural">>,<</if>> <</if>><<if $activeSlave.eyebrowHStyle != "natural">>$activeSlave.eyebrowHStyle <</if>> eyebrows - <<if $activeSlave.eyebrowHStyle == "shaved">> - would be $activeSlave.eyebrowHColor if present. + $His <<if getSlave($AS).eyebrowFullness != "natural">><<= getSlave($AS).eyebrowFullness>><<if getSlave($AS).eyebrowHStyle != "natural">>,<</if>> <</if>><<if getSlave($AS).eyebrowHStyle != "natural">><<= getSlave($AS).eyebrowHStyle>> <</if>> eyebrows + <<if getSlave($AS).eyebrowHStyle == "shaved">> + would be <<= getSlave($AS).eyebrowHColor>> if present. <<else>> - are $activeSlave.eyebrowHColor. + are <<= getSlave($AS).eyebrowHColor>>. <</if>> - <<if $activeSlave.eyebrowHColor != $activeSlave.hColor>> - [[Match the hair?|Salon][$activeSlave.eyebrowHColor = $activeSlave.hColor,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).eyebrowHColor != getSlave($AS).hColor>> + [[Match the hair?|Salon][getSlave($AS).eyebrowHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Dye $his eyebrow hair: - [[Auburn|Salon][$activeSlave.eyebrowHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Black|Salon][$activeSlave.eyebrowHColor = "black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blazing Red|Salon][$activeSlave.eyebrowHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blonde|Salon][$activeSlave.eyebrowHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue-Violet|Salon][$activeSlave.eyebrowHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue|Salon][$activeSlave.eyebrowHColor = "blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Brown|Salon][$activeSlave.eyebrowHColor = "brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Burgundy|Salon][$activeSlave.eyebrowHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Chestnut|Salon][$activeSlave.eyebrowHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Chocolate|Salon][$activeSlave.eyebrowHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Copper|Salon][$activeSlave.eyebrowHColor = "copper",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Blue|Salon][$activeSlave.eyebrowHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Brown|Salon][$activeSlave.eyebrowHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Orchid|Salon][$activeSlave.eyebrowHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Auburn|Salon][getSlave($AS).eyebrowHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Black|Salon][getSlave($AS).eyebrowHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blazing Red|Salon][getSlave($AS).eyebrowHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blonde|Salon][getSlave($AS).eyebrowHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue-Violet|Salon][getSlave($AS).eyebrowHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue|Salon][getSlave($AS).eyebrowHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Brown|Salon][getSlave($AS).eyebrowHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Burgundy|Salon][getSlave($AS).eyebrowHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Chestnut|Salon][getSlave($AS).eyebrowHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Chocolate|Salon][getSlave($AS).eyebrowHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Copper|Salon][getSlave($AS).eyebrowHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Blue|Salon][getSlave($AS).eyebrowHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Brown|Salon][getSlave($AS).eyebrowHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Orchid|Salon][getSlave($AS).eyebrowHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] - | [[Ginger|Salon][$activeSlave.eyebrowHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Golden|Salon][$activeSlave.eyebrowHColor = "golden",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green-yellow|Salon][$activeSlave.eyebrowHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Salon][$activeSlave.eyebrowHColor = "green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Grey|Salon][$activeSlave.eyebrowHColor = "grey",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Hazel|Salon][$activeSlave.eyebrowHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Jet Black|Salon][$activeSlave.eyebrowHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Blue|Salon][$activeSlave.eyebrowHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Green|Salon][$activeSlave.eyebrowHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Pink|Salon][$activeSlave.eyebrowHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Salon][$activeSlave.eyebrowHColor = "pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Platinum Blonde|Salon][$activeSlave.eyebrowHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Purple|Salon][$activeSlave.eyebrowHColor = "purple",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Salon][$activeSlave.eyebrowHColor = "red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sea Green|Salon][$activeSlave.eyebrowHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Silver|Salon][$activeSlave.eyebrowHColor = "silver",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Strawberry-Blonde|Salon][$activeSlave.eyebrowHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[White|Salon][$activeSlave.eyebrowHColor = "white",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Ginger|Salon][getSlave($AS).eyebrowHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Golden|Salon][getSlave($AS).eyebrowHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green-yellow|Salon][getSlave($AS).eyebrowHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green|Salon][getSlave($AS).eyebrowHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Grey|Salon][getSlave($AS).eyebrowHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Hazel|Salon][getSlave($AS).eyebrowHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Jet Black|Salon][getSlave($AS).eyebrowHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Blue|Salon][getSlave($AS).eyebrowHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Green|Salon][getSlave($AS).eyebrowHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Pink|Salon][getSlave($AS).eyebrowHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Pink|Salon][getSlave($AS).eyebrowHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Platinum Blonde|Salon][getSlave($AS).eyebrowHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Purple|Salon][getSlave($AS).eyebrowHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Red|Salon][getSlave($AS).eyebrowHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Sea Green|Salon][getSlave($AS).eyebrowHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Silver|Salon][getSlave($AS).eyebrowHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Strawberry-Blonde|Salon][getSlave($AS).eyebrowHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[White|Salon][getSlave($AS).eyebrowHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Style $his eyebrow hair: - [[Natural|Salon][$activeSlave.eyebrowHStyle = "natural",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Curved|Salon][$activeSlave.eyebrowHStyle = "curved",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Elongated|Salon][$activeSlave.eyebrowHStyle = "elongated",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[High-Arched|Salon][$activeSlave.eyebrowHStyle = "high-arched",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Rounded|Salon][$activeSlave.eyebrowHStyle = "rounded",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Shaved|Salon][$activeSlave.eyebrowHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Shortened|Salon][$activeSlave.eyebrowHStyle = "shortened",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Slanted Inwards|Salon][$activeSlave.eyebrowHStyle = "slanted inwards",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Slanted Outwards|Salon][$activeSlave.eyebrowHStyle = "slanted outwards",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Straight|Salon][$activeSlave.eyebrowHStyle = "straight",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Natural|Salon][getSlave($AS).eyebrowHStyle = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Curved|Salon][getSlave($AS).eyebrowHStyle = "curved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Elongated|Salon][getSlave($AS).eyebrowHStyle = "elongated",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[High-Arched|Salon][getSlave($AS).eyebrowHStyle = "high-arched",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Rounded|Salon][getSlave($AS).eyebrowHStyle = "rounded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Shaved|Salon][getSlave($AS).eyebrowHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Shortened|Salon][getSlave($AS).eyebrowHStyle = "shortened",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Slanted Inwards|Salon][getSlave($AS).eyebrowHStyle = "slanted inwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Slanted Outwards|Salon][getSlave($AS).eyebrowHStyle = "slanted outwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Straight|Salon][getSlave($AS).eyebrowHStyle = "straight",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Shape $his eyebrow hair: - [[Natural|Salon][$activeSlave.eyebrowFullness = "natural",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bushy|Salon][$activeSlave.eyebrowFullness = "bushy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Thick|Salon][$activeSlave.eyebrowFullness = "thick",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Tapered|Salon][$activeSlave.eyebrowFullness = "tapered",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Threaded|Salon][$activeSlave.eyebrowFullness = "threaded",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Thin|Salon][$activeSlave.eyebrowFullness = "thin",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pencil-Thin|Salon][$activeSlave.eyebrowFullness = "pencil-thin",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Natural|Salon][getSlave($AS).eyebrowFullness = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Bushy|Salon][getSlave($AS).eyebrowFullness = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Thick|Salon][getSlave($AS).eyebrowFullness = "thick",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Tapered|Salon][getSlave($AS).eyebrowFullness = "tapered",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Threaded|Salon][getSlave($AS).eyebrowFullness = "threaded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Thin|Salon][getSlave($AS).eyebrowFullness = "thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Pencil-Thin|Salon][getSlave($AS).eyebrowFullness = "pencil-thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<else>> <div> @@ -942,73 +946,73 @@ /* PUBIC HAIR */ -<<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>> -<<if $activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless" && $activeSlave.physicalAge >= _pubertyAge-1>> +<<set _pubertyAge = Math.min(getSlave($AS).pubertyAgeXX, getSlave($AS).pubertyAgeXY)>> +<<if getSlave($AS).pubicHStyle != "bald" && getSlave($AS).pubicHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>> <div> $His - <<if $activeSlave.physicalAge < _pubertyAge>> + <<if getSlave($AS).physicalAge < _pubertyAge>> wispy pubic hair, which is just starting to grow in, - <<elseif $activeSlave.pubicHStyle == "in a strip">> + <<elseif getSlave($AS).pubicHStyle == "in a strip">> pubic hair, which is shaved into a strip, <<else>> - $activeSlave.pubicHStyle pubic hair + <<= getSlave($AS).pubicHStyle>> pubic hair <</if>> - <<if $activeSlave.pubicHStyle == "waxed">> - would be $activeSlave.pubicHColor if present. + <<if getSlave($AS).pubicHStyle == "waxed">> + would be <<= getSlave($AS).pubicHColor>> if present. <<else>> - is $activeSlave.pubicHColor. + is <<= getSlave($AS).pubicHColor>>. <</if>> - <<if $activeSlave.pubicHColor != $activeSlave.hColor>> - [[Match the curtains?|Salon][$activeSlave.pubicHColor = $activeSlave.hColor,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).pubicHColor != getSlave($AS).hColor>> + [[Match the curtains?|Salon][getSlave($AS).pubicHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Dye $his pubic hair: - [[Auburn|Salon][$activeSlave.pubicHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Black|Salon][$activeSlave.pubicHColor = "black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blazing Red|Salon][$activeSlave.pubicHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blonde|Salon][$activeSlave.pubicHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue-Violet|Salon][$activeSlave.pubicHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue|Salon][$activeSlave.pubicHColor = "blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Brown|Salon][$activeSlave.pubicHColor = "brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Burgundy|Salon][$activeSlave.pubicHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Chestnut|Salon][$activeSlave.pubicHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Chocolate|Salon][$activeSlave.pubicHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Copper|Salon][$activeSlave.pubicHColor = "copper",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Blue|Salon][$activeSlave.pubicHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Brown|Salon][$activeSlave.pubicHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Orchid|Salon][$activeSlave.pubicHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Auburn|Salon][getSlave($AS).pubicHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Black|Salon][getSlave($AS).pubicHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blazing Red|Salon][getSlave($AS).pubicHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blonde|Salon][getSlave($AS).pubicHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue-Violet|Salon][getSlave($AS).pubicHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue|Salon][getSlave($AS).pubicHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Brown|Salon][getSlave($AS).pubicHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Burgundy|Salon][getSlave($AS).pubicHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Chestnut|Salon][getSlave($AS).pubicHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Chocolate|Salon][getSlave($AS).pubicHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Copper|Salon][getSlave($AS).pubicHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Blue|Salon][getSlave($AS).pubicHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Brown|Salon][getSlave($AS).pubicHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Orchid|Salon][getSlave($AS).pubicHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] - | [[Ginger|Salon][$activeSlave.pubicHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Golden|Salon][$activeSlave.pubicHColor = "golden",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green-yellow|Salon][$activeSlave.pubicHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Salon][$activeSlave.pubicHColor = "green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Grey|Salon][$activeSlave.pubicHColor = "grey",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Hazel|Salon][$activeSlave.pubicHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Jet Black|Salon][$activeSlave.pubicHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Blue|Salon][$activeSlave.pubicHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Green|Salon][$activeSlave.pubicHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Pink|Salon][$activeSlave.pubicHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Salon][$activeSlave.pubicHColor = "pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Platinum Blonde|Salon][$activeSlave.pubicHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Purple|Salon][$activeSlave.pubicHColor = "purple",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Salon][$activeSlave.pubicHColor = "red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sea Green|Salon][$activeSlave.pubicHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Silver|Salon][$activeSlave.pubicHColor = "silver",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Strawberry-Blonde|Salon][$activeSlave.pubicHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[White|Salon][$activeSlave.pubicHColor = "white",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Ginger|Salon][getSlave($AS).pubicHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Golden|Salon][getSlave($AS).pubicHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green-yellow|Salon][getSlave($AS).pubicHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green|Salon][getSlave($AS).pubicHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Grey|Salon][getSlave($AS).pubicHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Hazel|Salon][getSlave($AS).pubicHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Jet Black|Salon][getSlave($AS).pubicHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Blue|Salon][getSlave($AS).pubicHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Green|Salon][getSlave($AS).pubicHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Pink|Salon][getSlave($AS).pubicHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Pink|Salon][getSlave($AS).pubicHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Platinum Blonde|Salon][getSlave($AS).pubicHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Purple|Salon][getSlave($AS).pubicHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Red|Salon][getSlave($AS).pubicHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Sea Green|Salon][getSlave($AS).pubicHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Silver|Salon][getSlave($AS).pubicHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Strawberry-Blonde|Salon][getSlave($AS).pubicHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[White|Salon][getSlave($AS).pubicHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Style $his pubic hair: - [[Waxed|Salon][$activeSlave.pubicHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Landing strip|Salon][$activeSlave.pubicHStyle = "in a strip",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neat|Salon][$activeSlave.pubicHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bushy in the front|Salon][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bushy|Salon][$activeSlave.pubicHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Very Bushy|Salon][$activeSlave.pubicHStyle = "very bushy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Waxed|Salon][getSlave($AS).pubicHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Landing strip|Salon][getSlave($AS).pubicHStyle = "in a strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neat|Salon][getSlave($AS).pubicHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Bushy in the front|Salon][getSlave($AS).pubicHStyle = "bushy in the front and neat in the rear",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Bushy|Salon][getSlave($AS).pubicHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Very Bushy|Salon][getSlave($AS).pubicHStyle = "very bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<else>> @@ -1019,68 +1023,68 @@ /* UNDERARM HAIR */ -<<if $activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless" && $activeSlave.physicalAge >= _pubertyAge-1>> +<<if getSlave($AS).underArmHStyle != "bald" && getSlave($AS).underArmHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>> <div> $His - <<if $activeSlave.physicalAge < _pubertyAge>> + <<if getSlave($AS).physicalAge < _pubertyAge>> wispy underarm hair <<else>> - $activeSlave.underArmHStyle underarm hair + <<= getSlave($AS).underArmHStyle>> underarm hair <</if>> - <<if $activeSlave.underArmHStyle == "waxed">> - would be $activeSlave.underArmHColor if present. + <<if getSlave($AS).underArmHStyle == "waxed">> + would be <<= getSlave($AS).underArmHColor>> if present. <<else>> - is $activeSlave.underArmHColor. + is <<= getSlave($AS).underArmHColor>>. <</if>> - <<if $activeSlave.underArmHColor != $activeSlave.hColor>> - [[Match the hair?|Salon][$activeSlave.underArmHColor = $activeSlave.hColor,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <<if getSlave($AS).underArmHColor != getSlave($AS).hColor>> + [[Match the hair?|Salon][getSlave($AS).underArmHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Dye $his armpit hair: - [[Auburn|Salon][$activeSlave.underArmHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Black|Salon][$activeSlave.underArmHColor = "black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blazing Red|Salon][$activeSlave.underArmHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blonde|Salon][$activeSlave.underArmHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue-Violet|Salon][$activeSlave.underArmHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue|Salon][$activeSlave.underArmHColor = "blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Brown|Salon][$activeSlave.underArmHColor = "brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Burgundy|Salon][$activeSlave.underArmHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Chestnut|Salon][$activeSlave.underArmHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Chocolate|Salon][$activeSlave.underArmHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Copper|Salon][$activeSlave.underArmHColor = "copper",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Blue|Salon][$activeSlave.underArmHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Brown|Salon][$activeSlave.underArmHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dark Orchid|Salon][$activeSlave.underArmHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Auburn|Salon][getSlave($AS).underArmHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Black|Salon][getSlave($AS).underArmHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blazing Red|Salon][getSlave($AS).underArmHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blonde|Salon][getSlave($AS).underArmHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue-Violet|Salon][getSlave($AS).underArmHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Blue|Salon][getSlave($AS).underArmHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Brown|Salon][getSlave($AS).underArmHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Burgundy|Salon][getSlave($AS).underArmHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Chestnut|Salon][getSlave($AS).underArmHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Chocolate|Salon][getSlave($AS).underArmHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Copper|Salon][getSlave($AS).underArmHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Blue|Salon][getSlave($AS).underArmHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Brown|Salon][getSlave($AS).underArmHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Dark Orchid|Salon][getSlave($AS).underArmHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] - | [[Ginger|Salon][$activeSlave.underArmHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Golden|Salon][$activeSlave.underArmHColor = "golden",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green-yellow|Salon][$activeSlave.underArmHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Salon][$activeSlave.underArmHColor = "green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Grey|Salon][$activeSlave.underArmHColor = "grey",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Hazel|Salon][$activeSlave.underArmHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Jet Black|Salon][$activeSlave.underArmHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Blue|Salon][$activeSlave.underArmHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Green|Salon][$activeSlave.underArmHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neon Pink|Salon][$activeSlave.underArmHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Salon][$activeSlave.underArmHColor = "pink",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Platinum Blonde|Salon][$activeSlave.underArmHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Purple|Salon][$activeSlave.underArmHColor = "purple",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Salon][$activeSlave.underArmHColor = "red",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sea Green|Salon][$activeSlave.underArmHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Silver|Salon][$activeSlave.underArmHColor = "silver",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Strawberry-Blonde|Salon][$activeSlave.underArmHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[White|Salon][$activeSlave.underArmHColor = "white",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Ginger|Salon][getSlave($AS).underArmHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Golden|Salon][getSlave($AS).underArmHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green-yellow|Salon][getSlave($AS).underArmHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Green|Salon][getSlave($AS).underArmHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Grey|Salon][getSlave($AS).underArmHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Hazel|Salon][getSlave($AS).underArmHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Jet Black|Salon][getSlave($AS).underArmHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Blue|Salon][getSlave($AS).underArmHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Green|Salon][getSlave($AS).underArmHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neon Pink|Salon][getSlave($AS).underArmHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Pink|Salon][getSlave($AS).underArmHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Platinum Blonde|Salon][getSlave($AS).underArmHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Purple|Salon][getSlave($AS).underArmHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Red|Salon][getSlave($AS).underArmHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Sea Green|Salon][getSlave($AS).underArmHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Silver|Salon][getSlave($AS).underArmHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Strawberry-Blonde|Salon][getSlave($AS).underArmHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[White|Salon][getSlave($AS).underArmHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Style $his armpit hair: - [[Waxed|Salon][$activeSlave.underArmHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Shaved|Salon][$activeSlave.underArmHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Neat|Salon][$activeSlave.underArmHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bushy|Salon][$activeSlave.underArmHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Waxed|Salon][getSlave($AS).underArmHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Shaved|Salon][getSlave($AS).underArmHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Neat|Salon][getSlave($AS).underArmHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] + | [[Bushy|Salon][getSlave($AS).underArmHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<else>>