diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw
index 753dafc455249da8d502790989795ccb79e4b966..01a16a1857725377be84fc30add86de13ebc2404 100644
--- a/src/gui/Encyclopedia/encyclopedia.tw
+++ b/src/gui/Encyclopedia/encyclopedia.tw
@@ -1,4 +1,4 @@
-:: Encyclopedia [nobr]
+:: Encyclopedia [nobr]
 
 <<switch $encyclopedia>>
 
@@ -20,24 +20,28 @@ PLAYING FREE CITIES
  <br><br>__Starting options__
  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Start the game and select any of the world options; choose normal difficulty, since it's pretty forgiving and this opener will make good @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@. Build a completely male PC for your first game; it makes @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ maintenance much easier. Choose wealth for both your career and your rumored method of obtaining the arcology; the other options are fun but a full wealth build will set you up quickly to get started. Now, customize your starting slaves.
 
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For your first, make her as @@.cyan;intelligent, educated,@@ and old as possible. Make her @@.hotpink[[@@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ , but save @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ by giving her flaws, an unknown fetish, and <span class="gold"> making her afraid of you@@. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under @@.yellowgreen;@@.yellowgreen;<<print cashFormat(5000)>>@@ . Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your head girls. Spend the rest of your @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ on prospects: slaves that are @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ now, but can be improved quickly. As long as you keep Devotion pretty high, low [[trust|Encyclopedia][$encyclopedia = "Trust"]] can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. @@.cyan;Education@@ can take a while and will take slaves away from other jobs, so make them all educated for now, and keep their @@.cyan;intelligence@@ reasonably high.
+ <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For your first, make her as @@.cyan;intelligent, educated,@@ and old as possible. Make her @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ , but save @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ by giving her flaws, an unknown fetish, and @@.gold;making her afraid of you@@. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under ;@@.yellowgreen;<<print cashFormat(5000)>>@@ . Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your head girls. Spend the rest of your @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ on prospects: slaves that are @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ now, but can be improved quickly. As long as you keep @@.hotpink;devotion@@ pretty high, low @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. @@.cyan;Education@@ can take a while and will take slaves away from other jobs, so make them all educated for now, and keep their @@.cyan;intelligence@@ reasonably high.
 
  <br><br>__First turn__
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Assign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The rules assistant will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and living conditions; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and will spoil them. Give <span class="red"> unhealthy@@ slaves curatives, and give everyone hormones, since they're @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) [[weight|Encyclopedia][$encyclopedia = "Weight"]]. Sell the girl(s) your predecessor left behind for seed @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ to upgrade the security systems, build the head girl suite, and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: @@.yellowgreen;@@.yellowgreen;<<print cashFormat(2000)>>@@ is good. Put her in the head girl suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn.
+ <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Assign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The rules assistant will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and living conditions; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and will spoil them. Give @@.red;unhealthy@@ slaves curatives, and give everyone hormones, since they're @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) [[weight|Encyclopedia][$encyclopedia = "Weight"]]. Sell the girl(s) your predecessor left behind for seed @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ to upgrade the security systems, build the head girl suite, and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: @@.yellowgreen;<<print cashFormat(2000)>>@@ is good. Put her in the head girl suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn.
 
  <br><br>__The end turn report__
  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Read this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing health, becoming fearful, or hating you due to their rules, living conditions, or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves.
 
  <br><br>__Economics and events__
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and improve @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. [[Trust|Encyclopedia][$encyclopedia = "Trust"]] and @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ can wait.
+ <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and improve @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. @@.mediumaquamarine;[[Trust|Encyclopedia][$encyclopedia = "Trust"]]@@ and @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ can wait.
 
  <br><br>__Moving forward__
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hopefully, many of your slaves learned skills during their week of whoring. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to public service until they achieve maximum entertainment skill, and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the Quirks of the most @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave who has any, since that's the best way to maximize your chances of success each turn.
+ <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hopefully, many of your slaves learned skills during their week of whoring. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to public service until they achieve maximum entertainment skill, and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the [[quirks|Encyclopedia][$encyclopedia = "Quirks"]] of the most @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave who has any, since that's the best way to maximize your chances of success each turn.
 
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pay attention to your cash flow. If it's positive and you have a decent buffer of @@.yellowgreen;@@.yellowgreen;<<print cashFormat(10000)>>@@ or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're @@.hotpink[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a brothel. Your alternate head girl will make a good madam.
+ <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pay attention to your cash flow. If it's positive and you have a decent buffer of @@.yellowgreen;<<print cashFormat(10000)>>@@ or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're @@.hotpink;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a brothel. Your alternate head girl will make a good madam.
 
 <<case "How to Play">>
- This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state. Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead.
+ This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state. 
+ 
+ <br><br>Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead.
+ 
+ <br><br>However if both are low the slave in question is liable to expirence breakdowns and generaly be useless. 
 
  <br><br>A slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable.
 
@@ -54,7 +58,7 @@ PLAYING FREE CITIES
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.yellowgreen;;Yellow-green text@@ indicates a [[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event.
+  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.yellowgreen;Yellow-green text@@ indicates a @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance, also weakening fetishes.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lightcoral;Light coral text@@ is used when a slave's fetish strengthens or develops.
 
@@ -62,9 +66,9 @@ PLAYING FREE CITIES
 
  <br><br>This game produces less visible text than a lot of text-based H-Games; this is because most text has numerous variations that change based on a slave's body, mental state etc. The author has deliberately made some of the variations available only with extreme stats so that new content will still be out there even if you play for a while.
 
- <br><br>Things that increase income from prostitution, @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ gain from slutting, and performance in most jobs include all appearance stats (that's right, every one; though some are more or less important), sexual skills, a slave's health, and the state of a slave's holes. Going from a novice to a veteran whore will have non-linear impacts on income, since a novice will get good @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ for being fresh and little @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ for her skills, and a veteran will get the reverse. The fetishes and physical statuses that get pink text on the main menu (huge tits, bisexual, etc.) give bonuses.
+ <br><br>Things that increase income from [[prostitution|Encyclopedia][$encyclopedia = "Whoring"]], @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ gain from [[slutting|Encyclopedia][$encyclopedia = "Public Service"]], and performance in most jobs include all appearance stats (that's right, every one; though some are more or less important), [[sexual skills|Encyclopedia][$encyclopedia = "Health"]], a slave's [[health|Encyclopedia][$encyclopedia = "Skills"]], and the state of a slave's holes. Going from a novice to a veteran whore will have non-linear impacts on income, since a novice will get good @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ for being fresh and little @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ for her skills, and a veteran will get the reverse. The [[fetishes|Encyclopedia][$encyclopedia = "Fetishes"]] and physical statuses that get pink text on the main menu (huge tits, bisexual, etc.) give bonuses.
 
- <br><br>The game is not intended to be crushingly difficult, but it is balanced so that in order to achieve some of the best event outcomes, and eventually in order to survive, the player must build a business empire that turns a significant profit. Profits are necessary because the player will want to be able to make some major expenditures in the late game. Buy low, sell high, and always try to improve your slaves. Even something as simple as a few weeks' personal attention to fix mental flaws and boost @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ can produce significant profits when a slave is resold.
+ <br><br>The game is not intended to be crushingly difficult, but it is balanced so that in order to achieve some of the best event outcomes, and eventually in order to survive, the player must build a business empire that turns a significant profit. Profits are necessary because the player will want to be able to make some major expenditures in the late game. Buy low, sell high, and always try to improve your slaves. Even something as simple as a few weeks' personal attention to fix [[mental flaws|Encyclopedia][$encyclopedia = "Flaws"]] and boost @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ can produce significant profits when a slave is resold.
 
 
 <<case "Keyboard Shortcuts">>
@@ -251,14 +255,14 @@ BEING IN CHARGE
 
 
 <<case "Rules Assistant">>
- ''The Rules Assistant'' is a system to apply multiple rule sets to multiple slaves at once. You can apply rules to slaves based on slave ''@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@'', ''@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@'', ''sex drive'', ''health'', ''[[weight|Encyclopedia][$encyclopedia = "Weight"]]'', ''[[muscles|Encyclopedia][$encyclopedia = "[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]"]]'', ''lactation'', ''pregnancy'', ''number of fetuses'', ''abdominal implants'' and ''age''.
+ ''The Rules Assistant'' is a system to apply multiple rule sets to multiple slaves at once. You can apply rules to slaves based on slave ''@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@'', ''@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@'', ''sex drive'', ''health'', ''[[weight|Encyclopedia][$encyclopedia = "Weight"]]'', ''[[muscles|Encyclopedia][$encyclopedia = "Musculature"]]'', ''lactation'', ''pregnancy'', ''number of fetuses'', ''abdominal implants'' and ''age''.
 
 	<br><br>__Rule settings:__
- Rules can be used to control certain aspects of slaves everyday lives, for example to automatically give slaves a certain clothing option, collar, footwear or allow slaves to choose their own outfit. They can be used to give unhealthy slaves curatives to improve their health or to put slaves on a diet so that their [[weight|Encyclopedia][$encyclopedia = "Weight"]] can be closer to the ideal [[weight|Encyclopedia][$encyclopedia = "Weight"]]. Rules set to 'No default setting' will not apply that particular condition to slaves.
+ Rules can be used to control certain aspects of slaves everyday lives, for example to automatically give slaves a certain clothing option, collar, footwear or allow slaves to choose their own outfit. They can be used to give unhealthy slaves curatives to improve their health or to put slaves on a diet so that their [[weight|Encyclopedia][$encyclopedia = "Weight"]] can be closer to the ideal weight. Rules set to 'No default setting' will not apply that particular condition to slaves.
  Rules can also be renamed to be more indicative of their intended purpose.
 
 	<br><br>__Rule activation:__
- In order to apply a rule to slaves, the activation will need to be set. Choose an activation type (@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, sex drive, health, [[weight|Encyclopedia][$encyclopedia = "Weight"]], [[muscles|Encyclopedia][$encyclopedia = "[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]"]], lactation, pregnancy, fetuses, implant size, or age) and then choose the level at which to apply. For example to apply a rule to obedient slaves, choose '@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@' for the activation and 4 or more for the lower limit by selecting '>='.
+ In order to apply a rule to slaves, the activation will need to be set. Choose an activation type (@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, sex drive, health, [[weight|Encyclopedia][$encyclopedia = "Weight"]], [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], lactation, pregnancy, fetuses, implant size, or age) and then choose the level at which to apply. For example to apply a rule to obedient slaves, choose '@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@' for the activation and 4 or more for the lower limit by selecting '>='.
 
 	<br><br>__Selecting or excluding slaves from a rule:__
  Slaves can be selected for a rule by selecting slaves from the list so that a rule can apply only to them. Slaves can similarly be excluded from a rule.
@@ -387,15 +391,15 @@ SLAVES
 
 
 <<case "Health">>
-	Slaves' ''health'' is extremely important. It can be reduced by tough assignments like [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]], surgery, many powerful drug regimes, abuse, and even age. The [[Rest|Encyclopedia][$encyclopedia = "Rest"]] assignment will increase health; curative drugs will increase it, while preventative drugs can stop assignment-related health losses. Curatives and rest will synergize and add additional health if applied simultaneously. At very low health, many injuries will affect a slave's health more severely, creating a vicious circle: resting slaves until their health indicator is no longer @@.red;red@@ is good practice. Conversely, at high health, some health losses will be less common or not occur at all, and extremely healthy slaves will do slightly better at most assignments.
+	Slaves' ''health'' is extremely important. It can be reduced by assignments like [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]], surgery, many powerful drug regimes, abuse, and even age. The [[Rest|Encyclopedia][$encyclopedia = "Rest"]] assignment will increase health; curative drugs will increase it, while preventative drugs can stop assignment-related health losses. Curatives and rest will synergize and add additional health if applied simultaneously. At very low health, many injuries will affect a slave's health more severely, creating a vicious circle: resting slaves until their health indicator is no longer @@.red;red@@ is good practice. Conversely, at high health, some health losses will be less common or not occur at all, and extremely healthy slaves will do slightly better at most assignments.
 
 
 <<case "Devotion">>
-	''Devotion'' is a measure of a slave's liking for the player character, and secondarily, how accepting she is of her place in life. (Low Devotion is also referred to as hatred.) Along with  @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, it is the main measure of a slave's mental state. A highly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave will always obey and will do her best on assignments. With low Devotion, obedience depends on [[trust|Encyclopedia][$encyclopedia = "Trust"]]: if [[trust|Encyclopedia][$encyclopedia = "Trust"]] is high, the slave will generally resist and do badly, but if [[trust|Encyclopedia][$encyclopedia = "Trust"]] is low enough the slave will obey out of fear. Almost everything in the game can effect Devotion in some way: @@.mediumorchid;orchid text@@ indicates a Devotion loss, while @@.hotpink;hot pink@@ text indicates a Devotion gain. Maximized or minimized Devotion is somewhat sticky: lightly abusing a perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave will not damage Devotion, while minor kindnesses will not affect a hateful slave. If a slave is very @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@, extremely high Devotion will boost [[trust|Encyclopedia][$encyclopedia = "Trust"]] weekly (extremely low Devotion will do the reverse), and any Devotion gains that push it over its maximum value will overflow into [[trust|Encyclopedia][$encyclopedia = "Trust"]]. However, if a slave is very frightened, high Devotion will not impact [[trust|Encyclopedia][$encyclopedia = "Trust"]]. If both [[trust|Encyclopedia][$encyclopedia = "Trust"]] and Devotion are maximized, the slave's sex drive will be increased. If she's already a nympho, Reputation is increased instead.
+	''Devotion'' is a measure of a slave's liking for the player character, and secondarily, how accepting she is of her place in life. (Low Devotion is also referred to as hatred.) Along with  @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, it is the main measure of a slave's mental state. A highly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave will always obey and will do her best on assignments. With low Devotion, obedience depends on trust: if trust is high, the slave will generally resist and do badly, but if trust is low enough the slave will obey out of fear. Almost everything in the game can effect Devotion in some way: @@.mediumorchid;orchid text@@ indicates a Devotion loss, while @@.hotpink;hot pink@@ text indicates a Devotion gain. Maximized or minimized Devotion is somewhat sticky: lightly abusing a perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave will not damage Devotion, while minor kindnesses will not affect a hateful slave. If a slave is very @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@, extremely high Devotion will boost trust weekly (extremely low Devotion will do the reverse), and any Devotion gains that push it over its maximum value will overflow into trust. However, if a slave is very frightened, high Devotion will not impact trust. If both trust and Devotion are maximized, the slave's sex drive will be increased. If she's already a nympho, @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ is increased instead.
 
 
 <<case "Trust">>
-	''Trust'' is a measure of a slave's expectations of the player character, and secondarily, how confident she is of her ability to do well. (Low [[trust|Encyclopedia][$encyclopedia = "Trust"]] is also referred to as fear.) Along with @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, it is the main measure of a slave's mental state. A highly @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ing slave is often more expensive to keep, but will do better in a leadership position and is more valuable. Slaves who are not intended for special assignments or resale can usually be kept terrified. [[trust|Encyclopedia][$encyclopedia = "Trust"]] is negative if a slave is not sufficiently @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@: in this case, she will not obey since she neither likes nor fears the player character. Many game mechanics can effect [[trust|Encyclopedia][$encyclopedia = "Trust"]] in some way: @@.mediumaquamarine;aquamarine text@@ text indicates a [[trust|Encyclopedia][$encyclopedia = "Trust"]] gain, while @@.gold;gold@@ indicates a [[trust|Encyclopedia][$encyclopedia = "Trust"]] loss. Maximized or minimized [[trust|Encyclopedia][$encyclopedia = "Trust"]] is somewhat sticky: lightly abusing a perfectly @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ slave will not damage [[trust|Encyclopedia][$encyclopedia = "Trust"]], while minor confidence boosts will not affect an abjectly terrified slave. Extremely high [[trust|Encyclopedia][$encyclopedia = "Trust"]] will boost Devotion weekly, and any [[trust|Encyclopedia][$encyclopedia = "Trust"]] gains that push it over its maximum value will overflow into Devotion. If both are maximized, the slave's sex drive is increased. If she's already a nympho, Reputation is increased instead.
+	''Trust'' is a measure of a slave's expectations of the player character, and secondarily, how confident she is of her ability to do well. (Low trust is also referred to as fear.) Along with @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, it is the main measure of a slave's mental state. A highly trusting slave is often more expensive to keep, but will do better in a leadership position and is more valuable. Slaves who are not intended for special assignments or resale can usually be kept terrified. [[trust|Encyclopedia][$encyclopedia = "Trust"]] is negative if a slave is not sufficiently @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@: in this case, she will not obey since she neither likes nor fears the player character. Many game mechanics can effect trust in some way: @@.mediumaquamarine;aquamarine text@@ text indicates a trust gain, while @@.gold;gold@@ indicates a trust loss. Maximized or minimized trust is somewhat sticky: lightly abusing a perfectly @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ slave will not damage trust, while minor confidence boosts will not affect an abjectly terrified slave. Extremely high trust will boost Devotion weekly, and any trust gains that push it over its maximum value will overflow into Devotion. If both are maximized, the slave's sex drive is increased. If she's already a nympho, Reputation is increased instead.
 
 
 <<case "Drugs and Their Effects">>
@@ -503,7 +507,7 @@ OBTAINING SLAVES
 <<case "Slave Schools">>
 	<<if $minimumSlaveAge < 16>>The Free Cities host what are referred to as 'orphanages,' but are in fact slave schools. <<else>>It is not legal to own children in the Free Cities. It is however legal to hold an interest in future ownership of a child once they reach their 16th birthday. The Free Cities host what are referred to as 'orphanages,' but are in fact slave schools. Of course, instruction cannot include sexual training, so it instead focuses on obedience and fitness.<</if>>
 
-	<br><br>The standard slave school produces merchandise to a strict mold. Their stock is guaranteed to be robustly healthy, at a sleek [[weight|Encyclopedia][$encyclopedia = "Weight"]], body modification free, 16 to 19 years of age, very obedient, and 100% virgin. A few schools specialize in slaves with non-standard organs or in modified slaves, but most protect brand identity by confining themselves to natural females.
+	<br><br>The standard slave school produces merchandise to a strict mold. Their stock is guaranteed to be robustly healthy, at a sleek weight, body modification free, 16 to 19 years of age, very obedient, and 100% virgin. A few schools specialize in slaves with non-standard organs or in modified slaves, but most protect brand identity by confining themselves to natural females.
 
 	<br><br>It has recently become common practice to begin treating such trainees with drugs years before sale. Not all orphanages engage in this questionable practice, usually justified as 'seeing to orphans' medical welfare,' but you will occasionally see fresh slaves sold with breasts and asses unusually well-developed for their age. These are very rare, as the newness of slavery means that few slaves have been so from a young age. Presumably, slaves treated in this way will become more common as the Free Cities mature.
 
@@ -549,7 +553,7 @@ SLAVE ASSIGNMENTS:
 Choose a more particular entry below:
 
 <<case "Career Experience">>
-	Slaves may retain useful experience from their lives before enslavement. Freedom and slavery are so different that the bonuses slaves get from career experience are minor. Careers fall into categories, each with its own bonus; these are:
+	Slaves may retain useful experience from their lives before enslavement. Freedom and slavery are so different that the bonuses slaves get are minor. Careers fall into categories, each with its own bonus; these are:
 
 	<br><br><br>__Grateful__ (offering a potential bonus to  @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@), including slaves who were
 	<<for $i = 0; $i < setup.gratefulCareers.length; $i++>>
@@ -577,7 +581,7 @@ Choose a more particular entry below:
 			<<print setup.entertainmentCareers[$i]>>,
 		<</if>>
 	<</for>>
-	If a slave has been in the arcology for a long time and is intelligent, she can qualify for this bonus without career experience.
+	If a slave has been in the arcology for a long time and is intelligent, she can qualify for this bonus without [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]].
 
 	<br><br><br>__Sex work__ (offering a bonus to [[whoring|Encyclopedia][$encyclopedia = "Whoring"]]), including slaves who were
 	<<for $i = 0; $i < setup.whoreCareers.length; $i++>>
@@ -587,7 +591,7 @@ Choose a more particular entry below:
 			<<print setup.whoreCareers[$i]>>,
 		<</if>>
 	<</for>>
-	If a slave is very sexually experienced, she can qualify for this bonus without career experience.
+	If a slave is very sexually experienced, she can qualify for this bonus without [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]].
 
 	<br><br><br>__Leadership__ (offering a bonus as [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]), including slaves who were
 	<<for $i = 0; $i < setup.HGCareers.length; $i++>>
@@ -688,7 +692,7 @@ Choose a more particular entry below:
 		<</if>>
 	<</for>>
 
-	<br><br>Slaves who have been in slavery long enough that it is effectively their career get a bonus to @@.hotpink;[[Devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Slaves can forget career experience in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@.
+	<br><br>Slaves who have been in slavery long enough that it is effectively their career get a bonus to @@.hotpink;[[Devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Slaves can forget [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]] in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@.
 
 
 <<case "Attendant">>
@@ -700,11 +704,11 @@ Choose a more particular entry below:
 
  <br><br>By giving a slave the means and position to easily kill her master, that master displays their total trust in them. The simple fact that an armed slave is near a slaveowner at all times is proof that that slaveowner has produced at least one slave that never wavers in her @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. After all, if she ever wavered, the slaveowner would likely be dead.
 
- <br><br>It is obvious to any real security professional that slave bodyguards are mostly for show, from the moment of seeing one. After all, they are not equipped with modern sensors, armor, and weapons; if they were so attired and loaded down it would be quite impossible to tell if they were even female: the huge [[weight|Encyclopedia][$encyclopedia = "Weight"]] and bulk of modern combat gear gives an androgynous appearance. Instead, they are usually kept scantily clad or even naked, and armed with visually impressive weapons.
+ <br><br>It is obvious to any real security professional that slave bodyguards are mostly for show, from the moment of seeing one. After all, they are not equipped with modern sensors, armor, and weapons; if they were so attired and loaded down it would be quite impossible to tell if they were even female: the huge weight and bulk of modern combat gear gives an androgynous appearance. Instead, they are usually kept scantily clad or even naked, and armed with visually impressive weapons.
 
  <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
 
- <br><br>A ''Bodyguard'' can be selected once the Armory upgrade is purchased. Duties include protection of the player character during violent events; good bodyguards produce some @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ as well, based on how deadly they are. Toned but not excessive [[muscles|Encyclopedia][$encyclopedia = "[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]"]], combat skills, and height contribute to deadliness. Big [[breasts|Encyclopedia][$encyclopedia = "Breasts"]], [[butts|Encyclopedia][$encyclopedia = "Butts"]], poor [[health|Encyclopedia][$encyclopedia = "Health"]], excess [[weight|Encyclopedia][$encyclopedia = "Weight"]], and [[pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]] all detract from deadliness.
+ <br><br>A ''Bodyguard'' can be selected once the Armory upgrade is purchased. Duties include protection of the player character during violent events; good bodyguards produce some @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ as well, based on how deadly they are. Toned but not excessive [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], [[combat kills|Encyclopedia][$encyclopedia = "Combat Skill"]], and [[height|Encyclopedia][$encyclopedia = "Height"]] contribute to deadliness. Big [[breasts|Encyclopedia][$encyclopedia = "Breasts"]], [[butts|Encyclopedia][$encyclopedia = "Butts"]], poor [[health|Encyclopedia][$encyclopedia = "Health"]], excess [[weight|Encyclopedia][$encyclopedia = "Weight"]], and [[pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]] all detract from deadliness.
 
  <br><br>Skilled, @@.cyan;intelligent@@, and @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ Bodyguards may become concerned that they have no potential successor if you do not keep several other combat capable slaves in your penthouse. Such a Bodyguard will do her best to find responsible and physically capable slaves to teach self defense to when she can. Potential recipients of this training include her lover or wife if she has one, the [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]], the [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]], and your [[Concubine|Encyclopedia][$encyclopedia = "Concubine"]].
 
@@ -722,7 +726,7 @@ Choose a more particular entry below:
 
  <br><br>-- Van Diemen, D. C. G., //Free Cities Fashion (FCF), January 2032////
 
- <br><br>A ''DJ'' can be selected once the [[Club|Encyclopedia][$encyclopedia = "Club"]] facility is built. DJs apply a multiplier to @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ gains from serving in the club. Entertainment skills, toned but not massive [[muscles|Encyclopedia][$encyclopedia = "[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]"]], @@.cyan;intelligence@@, and a pretty face make a good DJ.
+ <br><br>A ''DJ'' can be selected once the [[Club|Encyclopedia][$encyclopedia = "Club"]] facility is built. DJs apply a multiplier to @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ gains from serving in the club. Entertainment skills, toned but not massive [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], @@.cyan;intelligence@@, and a pretty face make a good DJ.
 
  <br><br>If a DJ isn't responsible for enough sluts to occupy her full time, she'll spend time fucking citizens herself. This is exactly the same as [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] out of the Club: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own leadership skills.
 
@@ -768,7 +772,7 @@ Choose a more particular entry below:
 
  <br><br>-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 16, 2032//
 
- <br><br>A ''Milkmaid'' can be selected once the [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] facility is built. Having applicable career experience and strong [[muscles|Encyclopedia][$encyclopedia = "[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]"]] allow a Milkmaid to help cows maintain their health. If a Milkmaid is Funny or Caring, she can improve cow's @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ resting point; if she has oral skills, she can improve their@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ resting point.
+ <br><br>A ''Milkmaid'' can be selected once the [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] facility is built. Having applicable [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]] and strong [[muscles|Encyclopedia][$encyclopedia = "Musculature"]] allow a Milkmaid to help cows maintain their health. If a Milkmaid is Funny or Caring, she can improve cow's @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ resting point; if she has oral skills, she can improve their@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ resting point.
  <<if $seeDicks != 0>>
   If she has a very large dick capable of erection, a Milkmaid can assist cows with ejaculation if the Dairy is not already stimulating prostates.
  <</if>>
@@ -804,7 +808,7 @@ Choose a more particular entry below:
 
 
 <<case "Wardeness">>
-	A ''Wardeness'' can be selected once the [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]] facility is built. Wardenesses increase the rate at which slaves in the cellblock are broken. Very high [[@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]] or [[sadism|Encyclopedia][$encyclopedia = "Sadists"]], strong [[muscles|Encyclopedia][$encyclopedia = "[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]"]], and a solid dick make a powerful Wardeness.
+	A ''Wardeness'' can be selected once the [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]] facility is built. Wardenesses increase the rate at which slaves in the cellblock are broken. Very high [[@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]] or [[sadism|Encyclopedia][$encyclopedia = "Sadists"]], strong [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], applicable [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]], and a solid dick make a powerful Wardeness.
 
 /**********
 SLAVE ASSIGNMENTS (COMMON):
@@ -922,17 +926,23 @@ SLAVE BODY:
 
 
 <<case "Musculature">>
-	Slaves' ''musculature'' occurs in seven levels, and affects combat effectiveness, beauty, and the effects of breasts. For combat, the penultimate level is best. At game start, [[musculature|Encyclopedia][$encyclopedia = "Musculature"]] is a minor detriment to beauty, though this can be changed through future society choices. Extremely large breasts can begin to hinder slaves, but the first level will allow them to carry their burdens.
+	Slaves' ''musculature'' occurs in seven levels, and affects combat effectiveness, beauty, and the effects of breasts. For combat, the penultimate level is best. At game start, muslces are a minor detriment to beauty, though this can be changed through future society choices. Extremely large breasts can begin to hinder slaves, but the first level will allow them to carry their burdens.
 	
 		<br><br>From the slave documntation;
 	<br>96+        - extremely muscular
 	<br>31  - 95   - muscular
 	<br>6   - 30   - toned
-	<br>-5  - 5    - none
+	<br>5   - -5 		-	none
 	<br>-30 - -6   - weak
 	<br>-95 - -31  - very weak
 	<br>-96-       - frail
 	
+	<br><br>A standard [[bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]] is negatively impacted by being weak or extremely muscular and postively impacted by being muscular. A slave that is at the max of tall or very tall (>= 185) can handle being extremely muscular.  
+	
+	<br><br>[[DJ|Encyclopedia][$encyclopedia = "DJ"]] 's are more effective when they are just under being muscular and inside being toned.
+	
+	<br><br>A [[nurse|Encyclopedia][$encyclopedia = "Nurse"]] is more effective when they are toned or greater. 
+	
 	<br><br>Values >= 95 allows slaves with extremly hypertrophied balls (>70) to move around with effort.
 
 
@@ -989,13 +999,15 @@ SLAVE BODY:
  <br>190 - 161  - super obese
  <br>160 - 131  - obese
  <br>130 -  96  - fat
- <br>95  -  31  - overweight
+ <br>95  -  31  - overweight 
  <br>30  -  11  - curvy
  <br>10  - -10  - neither to fat nor to skinny
 	<br>-11  - -30  - thin
 	<br>-31  - -95  - very thin
 	<br>-96-        - emaciated
 	
+	<br><br>The ideal range for a [[bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]] is 30 - -10, going either way negatively impacts them.
+	
 
 <<case "Hormones (XX)">>
 	''XX Hormones'' are female hormones, either from hormone treatments or from [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]. A hidden hormonal score is calculated for each slave:
@@ -1360,7 +1372,7 @@ SLAVE PARAPHILIAS
 <<case "Cum Addicts">>
 	''Cum addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
 
-	<br><br>[[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]] who eat out of phallic feeders or are fed cum may become cum addicts. They can be satisfied by cum diets, the phallic feeder kitchen upgrade, or by sex work that involves frequent fellatio. Cum addicts are perform well on assignments involving oral sex.
+	<br><br>[[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]] who eat out of phallic feeders or are fed cum may become cum addicts. They can be satisfied by cum diets, the phallic feeder kitchen upgrade, or by sex work that involves frequent fellatio. Cum addicts will perform well on assignments involving oral sex.
 
 
 <<case "Maliciousness">>
@@ -1372,7 +1384,7 @@ SLAVE PARAPHILIAS
 <<case "Self Hatred">>
 	Sexual ''self hatred'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
 
-	<br><br>Self hating slaves can be satisfied by work in an industrialized dairy, in an arcade, or in a glory hole, and will not suffer negative mental effects for doing so. [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]] serving in those places have a chance to become self hating, and even extremely low [[@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@|Encyclopedia][$encyclopedia = "@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@"]] may cause the paraphilia.
+	<br><br>Self hating slaves can be satisfied by work in an industrialized dairy, in an arcade, or in a glory hole, and will not suffer negative mental effects for doing so. [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]] serving in those places have a chance to become self hating, and even extremely low @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ may cause the paraphilia.
 
 
 <<case "Self Neglect">>
@@ -2681,7 +2693,7 @@ LORE: INTERVIEWS
 <<case "Enemas and Force-Feeding">>
  With the proper supplies ordered into your wardrobe, you can distend a slave's belly via enema leaving her notably rounded. Distended slaves are likely to feel discomfort, and if overfilled, face health complications.
 
- <br><br>With a working dairy, pipes can be installed to pump fresh milk and cum directly to your penthouse to be used in inflating slaves. The dairy will have to be producing above a threshold to be able to pump said products into the penthouse. Slaves filled with milk and cum may face additional affects, including [[weight gain|Encyclopedia][$encyclopedia = "Weight"]], rejection of food, food obsession and [[weight gain|Encyclopedia][$encyclopedia = "Weight"]].
+ <br><br>With a working dairy, pipes can be installed to pump fresh milk and cum directly to your penthouse to be used in inflating slaves. The dairy will have to be producing above a threshold to be able to pump said products into the penthouse. Slaves filled with milk and cum may face additional affects, including [[weight gain|Encyclopedia][$encyclopedia = "Weight"]], rejection and obsession of food.
 
  <br><br>A final theoretical method involves using another slave as the source of fluid, though she would have to be capable of producing a monumental amount of milk or cum.
 
@@ -2881,7 +2893,7 @@ Error: bad title.
 	| [[Hips|Encyclopedia][$encyclopedia = "Hips"]]
 	| [[Lactation|Encyclopedia][$encyclopedia = "Lactation"]]
 	| [[Lips|Encyclopedia][$encyclopedia = "Lips"]]
-	| [[[[musculature|Encyclopedia][$encyclopedia = "Musculature"]]
+	| [[Musculature|Encyclopedia][$encyclopedia = "Musculature"]]
 	| [[Nipples|Encyclopedia][$encyclopedia = "Nipples"]]
 	| [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]
 	| [[Pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]]