diff --git a/src/endWeek/saChoosesOwnClothes.js b/src/endWeek/saChoosesOwnClothes.js index 18d0119a6a942e9765632e785686ad8234a3e03a..31cd1ba9301597bd11bab4105f7a2b36eef749bc 100644 --- a/src/endWeek/saChoosesOwnClothes.js +++ b/src/endWeek/saChoosesOwnClothes.js @@ -291,8 +291,9 @@ window.saChoosesOwnClothes = (function() { } if(canPenetrate(slave)){ wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"}); + } else { + wardrobeAssignment.push({text: `and wears a slutty suit to give ${him} an extra touch of authority while keeping ${his} crotch available.`, clothes: "slutty business attire"}); } - wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"}); } else if(slave.assignment == "be the Schoolteacher") { if(isItemAccessible("nice business attire")) { wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that teacherly authority.`, clothes: "nice business attire"}); diff --git a/src/pregmod/managePersonalAffairs.tw b/src/pregmod/managePersonalAffairs.tw index 6bc456085dd1f1b3e36fcbbba139f8fd9196a9b6..721f3f7f33754af278ff2d5b0a7a812de61c22ac 100644 --- a/src/pregmod/managePersonalAffairs.tw +++ b/src/pregmod/managePersonalAffairs.tw @@ -24,7 +24,7 @@ You pause for a moment from your busy day to day life to return to <<if $masterS Looking down; <<PlayerBoobs>> <<PlayerBelly>> -<<if $PC.balls == 2 && $PC.belly < 5000>> Your pubic mound is swells outward slightly due to your oversized prostate. <<elseif $PC.balls > 2 && $PC.belly < 10000>> Your pubic mound bulges outward noticeably thanks to your massive prostate. <</if>> +<<if $PC.balls == 2 && $PC.belly < 5000>> Your pubic mound swells outward slightly due to your oversized prostate. <<elseif $PC.balls > 2 && $PC.belly < 10000>> Your pubic mound bulges outward noticeably thanks to your massive prostate. <</if>> Beneath all that; <<PlayerCrotch>> Around back;