diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw
index 663b4c8a017e0039ee24c0b4e435dbf2203bced6..a315dfe3dd43256acffe910caf0a6df8ae419eec 100644
--- a/src/uncategorized/SFMBarracks.tw
+++ b/src/uncategorized/SFMBarracks.tw
@@ -6,7 +6,8 @@
 <<set $returnTo = "Barracks">>
 //The $securityForceName barracks is located in the arcology's lower levels, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.//<</nobr>>
 
-<div style="margin-left:2em"><<nobr>><<if $securityForceArcologyUpgrades == 0>>
+<div style="margin-left:1em"><<nobr>><<if $securityForceArcologyUpgrades == 0>>
+/* 8 upgrades */
 	The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.
 <<elseif $securityForceArcologyUpgrades == 1>>
 	The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.
@@ -18,8 +19,14 @@
 	The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.
 <<elseif $securityForceArcologyUpgrades == 5>>
 	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 6>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 7>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 8>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
 <</if>><</nobr>></div>
-<div style="margin-left:2em"><<nobr>><<if $securityForcePersonnel < 100>>
+<div style="margin-left:1em"><<nobr>><<if $securityForcePersonnel < 100>>
 	The barracks' large dormitories are sparsely occupied, the few members of the $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future.
 <<elseif $securityForcePersonnel < 300>>
 	The barracks' large dormitories are lightly occupied, with the $securityForcePersonnel members of the $securityForceName starting to spread out across them.
@@ -30,7 +37,8 @@
 <<elseif $securityForcePersonnel < 1000>>
 	The barracks' large dormitories are near capacity, and the $securityForcePersonnel members of the $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks.
 <</if>><</nobr>></div>
-<div style="margin-left:2em"><<nobr>><<if $securityForceInfantryPower == 0>>
+/* 11 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceInfantryPower == 0>>
 	The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.
 <<elseif $securityForceInfantryPower == 1>>
 	The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.
@@ -41,9 +49,22 @@
 <<elseif $securityForceInfantryPower == 4>>
 	The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.
 <<elseif $securityForceInfantryPower == 5>>
-	The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 6>>
+	The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 7>>
+	The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 8>>
+	The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 9>>
+	The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 10>>
+	The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 11>>
+	The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
 <</if>><</nobr>></div>
-<div style="margin-left:2em"><<nobr>><<if $securityForceVehiclePower == 0>>
+/* 7 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceVehiclePower == 0>>
 	The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.
 <<elseif $securityForceVehiclePower == 1>>
 	The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.
@@ -55,8 +76,13 @@
 	The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.
 <<elseif $securityForceVehiclePower == 5>>
 	The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<<elseif $securityForceVehiclePower == 6>>
+	The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<<elseif $securityForceVehiclePower == 7>>
+	The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
 <</if>><</nobr>></div>
-<div style="margin-left:2em"><<nobr>><<if $securityForceAircraftPower == 0>>
+/* 7 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceAircraftPower == 0>>
 	The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.
 <<elseif $securityForceAircraftPower == 1>>
 	The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.
@@ -68,8 +94,57 @@
 	The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.
 <<elseif $securityForceAircraftPower == 5>>
 	The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 6>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 7>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
 <</if>><</nobr>></div>
-<div style="margin-left:2em"><<nobr>><<if $securityForceDronePower == 0>>
+/* 9 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceSpacePlanePower == 1>>
+'Borrow' an old world SpacePlane.
+<<elseif $securityForceSpacePlanePower == 2>>
+a basic two engine SpacePlane 'borrowed' from the old world.
+<<elseif $securityForceSpacePlanePower == 3>>
+Upgraded the shielding, reducing both potential heat damage and radar signature.
+<<elseif $securityForceSpacePlanePower == 4>>
+Mounted another engine on top of the tail.
+<<elseif $securityForceSpacePlanePower == 5>>
+Modernised the elecontrics.
+<<elseif $securityForceSpacePlanePower == 6>>
+Modernised the fuel lines to increase efficency.
+<<elseif $securityForceSpacePlanePower == 7>>
+Modernised the engines to allow for more efficent fuel.
+<<elseif $securityForceSpacePlanePower == 8>>
+Reduced weight and reworked the body to reduce drag.
+<<elseif $securityForceSpacePlanePower == 9>>
+Increase crew comfort and life support systems to increase operational time.
+<</if>><</nobr>></div>
+/* 11 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceSatalitePower == 1>>
+	'Borrow' an old world satalite.
+<<elseif $securityForceSatalitePower == 2>>
+	A basic satalite 'borrowed' from the old world.
+<<elseif $securityForceSatalitePower == 3>>
+	Modernised the elecontrics.
+<<elseif $securityForceSatalitePower == 4>>
+	Added a basic localised communications jammer (that excludes your own frequencies with little to no leway) but will "slightly" anger locals untill it is deactivated.
+<<elseif $securityForceSatalitePower == 5>>
+	Advanced communications jammer installed, increasing the localisation of the AO reducing the number of effected equipement.
+<<elseif $securityForceSatalitePower == 6>>
+	Boosted the jammer's power by 25% (now can damage effected equipment).
+<<elseif $securityForceSatalitePower == 7>>
+	Boosted the jammer's power by 50% (now can destroy effected equipment).
+<<elseif $securityForceSatalitePower == 8>>
+	Basic EMP generator (advanced EMP hardering was applied before install and activation) will "slightly" anger locals untill it is deactivated.
+<<elseif $securityForceSatalitePower == 9>>
+	Advanced EMP generator installed, increasing the localisation of the AO reducing the number of effected equipement.
+<<elseif $securityForceSatalitePower == 10>>
+	Bosted the generator's output by 25% (now can damage effected equipment).
+<<elseif $securityForceSatalitePower == 11>>
+	Boosted the generator's output by 50% (now can destroy effected equipment).
+<</if>><</nobr>></div>
+/* 6 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceDronePower == 0>>
 	The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.
 <<elseif $securityForceDronePower == 1>>
 	The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.
@@ -81,8 +156,10 @@
 	The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.
 <<elseif $securityForceDronePower == 5>>
 	The drone bay has improved the electromagnetic armament of the drones, mounting both miniaturized and heavy railguns on them, and has further sourced numerous other models of drones for uses as diverse as reconnaissance, independent slave capture, and combat swarming tactics.
+<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.
 <</if>><</nobr>></div>
-<div style="margin-left:2em"><<nobr>><<if $securityForceStimulantPower == 0>>
+/* 7 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceStimulantPower == 0>>
 	The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.
 <<elseif $securityForceStimulantPower == 1>>
 	The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.
@@ -94,6 +171,29 @@
 	The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.
 <<elseif $securityForceStimulantPower == 5>>
 	The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<<elseif $securityForceStimulantPower == 6>>
+	The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<<elseif $securityForceStimulantPower == 7>>
+	The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).	
+<</if>><</nobr>></div>
+/* 7 upgrades */
+<div style="margin-left:1em"><<nobr>><<if $securityForceGiantRobot == 1>>
+	'Borrow' an old world GiantRobot.
+<<elseif $securityForceGiantRobot == 1>>
+	Upgrade the GiantRobot's wiring and circuitry. 
+<<elseif $securityForceGiantRobot == 2>>
+	Upgrade the GiantRobot's power efficency.
+<<elseif $securityForceGiantRobot == 3>>
+	Reduce the GiantRobot's weight.
+<<elseif $securityForceGiantRobot == 4>>
+	Upgrade the GiantRobot's battery capacity.
+<<elseif $securityForceGiantRobot == 5>>
+	Upgrade the GiantRobot's armour.
+<<elseif $securityForceGiantRobot == 6>>
+	Upgrade the GiantRobot's weapons to include; heat seeking missiles, a massive long sword and quad 140 inch cannons.
+<<elseif $securityForceGiantRobot == 7>>
+	Upgrade the GiantRobot to support two pilot's via a synced neural link.
+
 <</if>><</nobr>></div>
 //You continue towards the common area, the soldiers you pass nodding respectfully, saluting, or giving slight bows, as they please, to you. You pass the briefing areas, and can see the officers and sergeants of the force conferring over planning tables and display screens regarding their upcoming deployments.//
 
@@ -206,7 +306,7 @@
 		//The Colonel has already provided you with extra tribute this week.//
 	<</if>><</nobr>>
 
-	<<nobr>><<if $securityForceInfantryPower+$securityForceVehiclePower+$securityForceDronePower+$securityForceAircraftPower+$securityForceStimulantPower+$securityForceArcologyUpgrades >= 30>>
+	<<nobr>><<if $securityForceInfantryPower+$securityForceVehiclePower+$securityForceSpacePlanePower+$securityForceSatalitePower+$securityForceDronePower+$securityForceAircraftPower+$securityForceStimulantPower+$securityForceArcologyUpgrades+$securityForceGiantRobot >= 69>>
 		//The $securityForceName is fully equipped and upgraded - nothing else can be done.//
 	<<elseif $securityForceUpgradeToken == 0>>
 	<span id="result2">
diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw
index acc487d0c7431abebe99a70411518ef05cfd9404..1bd6dc68feeb550ba3ec8e025a07112291cd473a 100644
--- a/src/uncategorized/securityForceEOWReport.tw
+++ b/src/uncategorized/securityForceEOWReport.tw
@@ -38,9 +38,13 @@
 	/* Universal recruitment base */
 	<<set $securityForceRecruit = 10>>
 
-	/* Extra recruitment from upgrades, up to an extra 5 per upgrade track (10 for infantry), to a sum of an extra 30/week at full upgrades. */
+	/* Extra recruitment from upgrades, up to an extra 5 per upgrade track (10 for infantry and GiantRobot), to a sum of an extra 30/week at full upgrades. */
 	<<if $securityForceInfantryPower > 0>>
 		<<set $securityForceRecruit += ($securityForceInfantryPower*2)>> <</if>>
+	<<if $securityForceDronePower > 0>>
+		<<set $securityForceRecruit += ($securityForceDronePower)>> <</if>>
+	<<if $securityForceArcologyUpgrades > 0>>
+		<<set $securityForceRecruit += ($securityForceArcologyUpgrades)>> <</if>>
 	<<if $securityForceVehiclePower > 0>>
 		<<set $securityForceRecruit += ($securityForceVehiclePower)>> <</if>>
 	<<if $securityForceAircraftPower > 0>>
@@ -49,6 +53,8 @@
 		<<set $securityForceRecruit += ($securityForceDronePower)>> <</if>>
 	<<if $securityForceStimulantPower > 0>>
 		<<set $securityForceRecruit += ($securityForceStimulantPower)>> <</if>>
+	<<if $securityForceGiantRobot > 0>>
+		<<set $securityForceRecruit += ($securityForceGiantRobot*2)>> <</if>>
 
 	/* If focus is recruit/train, 80% of the above is added to the personnel total of the SF. Else, 25% (which will, at medium/high personnel levels, not wholly counteract attrition, needing some recruitment every so often to keep the total high). */
 	<<if $securityForceFocus == "recruit">>
@@ -72,17 +78,34 @@
 	/* Base rep/prosperity gain */
 	<<set $securityForceTrade = 0.025>>
 
-	/* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. Drones worth twice as much. */
+	/* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. Drone,ArcologyUpgrades and GiantRobot are worth twice as much. */
+	/* 11 upgrades = 2.75 */
 	<<if $securityForceInfantryPower > 0>>
 		<<set $securityForceTrade += (0.0025*($securityForceInfantryPower))>> <</if>>
+	/* 7 upgaades = 1.75 */
 	<<if $securityForceVehiclePower > 0>>
 		<<set $securityForceTrade += (0.0025*($securityForceVehiclePower))>> <</if>>
+	/* 7 upgaades = 1.75 */
 	<<if $securityForceAircraftPower > 0>>
 		<<set $securityForceTrade += (0.0025*($securityForceAircraftPower))>> <</if>>
+	/* 6 upgrades = 3.0 */
 	<<if $securityForceDronePower > 0>>
 		<<set $securityForceTrade += (0.005*($securityForceDronePower))>> <</if>>
+	/* 7 upgaades = 1.75 */
 	<<if $securityForceStimulantPower > 0>>
 		<<set $securityForceTrade += (0.0025*($securityForceStimulantPower))>> <</if>>
+	/* 9 upgrades = 2.25 */
+	<<if $securityForceSpacePlanePower > 0>>
+		<<set $securityForceTrade += (0.0025*($securityForceSpacePlanePower))>> <</if>>
+	/* 11 upgrades = 2.75 */
+	<<if $securityForceSatalitePower > 0>>
+		<<set $securityForceTrade += (0.0025*($securityForceSatalitePower))>> <</if>>
+	/* 8 upgrades = 2 */
+	<<if $securityForceArcologyUpgrades > 0>>
+		<<set $securityForceTrade += (0.0025*($securityForceArcologyUpgrades))>> <</if>>
+	/* 7 upgaades = 3.5 */
+	<<if $securityForceGiantRobot > 0>>
+		<<set $securityForceTrade += (0.005*($securityForceGiantRobot))>> <</if>>
 
 	/* Manpower effects - extra 0.5% per 100-gate in terms of manpower. Kicks in at over 200, since some of the SF is on overhead, logistics, repairs, rest, etc. */
 	<<if $securityForcePersonnel > 200>>
@@ -133,6 +156,10 @@
 		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.04))>> <</if>>
 	<<if $securityForceStimulantPower != 0>>
 		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*0.05)))>> <</if>>
+	<<if $securityForceGiantRobot != 0>>
+		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.1)))>> <</if>>
+	<<if $SSLevel != 0>>
+		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($SSLevel*0.02)))>> <</if>>
 
 	/* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */
 	<<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>>
@@ -179,6 +206,7 @@
 /* Reset the token counters for speaking to the Colonel in the barracks */
 	<<set $securityForceUpgradeToken = 0>>
 	<<set $securityForceGiftToken = 0>>
+	<<set $securityForceColonelToken = 0>>
 
 /* Take all the above and display the EOW text and control panel. */
 	<</silently>>
@@ -197,3 +225,183 @@
 	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Drones):&nbsp;<<if $securityForceDronePower == 0>>Basic security drones 'salvaged' from the arcology security contingent.<<elseif $securityForceDronePower == 1>>Basic armoured combat drones with ballistic weaponry.<<elseif $securityForceDronePower == 2>>Advanced armoured combat drones with ballistic weaponry and basic heavy drones with ballistic support weaponry.<<elseif $securityForceDronePower == 3>>Advanced armoured combat drones with ballistic weaponry and advanced heavy drones with ballistic support weaponry.<<elseif $securityForceDronePower == 4>>Advanced armoured combat drones with electromagnetic weaponry and advanced heavy drones with electromagnetic support weaponry.<<elseif $securityForceDronePower == 5>>Advanced armoured combat drones with electromagnetic weaponry, advanced heavy drones with electromagnetic support weaponry, and specialized drones for reconnaissance, capture, and swarm tactics.<</if>>
 	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Stimulants):&nbsp;<<if $securityForceStimulantPower == 0>>Standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>Concentrated ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 2>>Basic methamphetamine-based stimulants.<<elseif $securityForceStimulantPower == 3>>Concentrated methamphetamine-based stimulants and basic phenylcyclidine-based dissociatives. <<elseif $securityForceStimulantPower == 4>>Concentrated methamphetamine-based stimulants and phenylcyclidine-based dissociatives and basic tryptamine-based psychedelics.<<elseif $securityForceStimulantPower == 5>>Concentrated methamphetamine-based stimulants, phenylcyclidine-based dissociatives, tryptamine-based psychedelics.<</if>>
 	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Arcology (Upgrades):&nbsp;<<if $securityForceArcologyUpgrades == 0>>$securityForceName barracks in the arcology's lower levels.<<elseif $securityForceArcologyUpgrades == 1>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles.<<elseif $securityForceArcologyUpgrades == 2>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles and a launch bay for heavy drones.<<elseif $securityForceArcologyUpgrades == 3>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles, a launch bay for heavy drones, and advanced logistical facilities for heavy equipment.<<elseif $securityForceArcologyUpgrades == 4>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles, a launch bay for heavy drones, and advanced logistical facilities for heavy equipment. A ring of durable launch pads around the arcology's higher levels for aerial operations.<<elseif $securityForceArcologyUpgrades == 5>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles, a launch bay for heavy drones, and advanced logistical facilities for heavy equipment. A ring of durable launch pads around the arcology's higher levels for aerial operations, and heavy electromagnetic weapon batteries in fortified casemates for arcology defence and long-range fire support.<</if>>
+	/*
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Infantry):&nbsp;
+	<<if $securityForceInfantryPower == 0>>
+		The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.
+	<<elseif $securityForceInfantryPower == 1>>
+		The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.
+	<<elseif $securityForceInfantryPower == 2>>
+		The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.
+	<<elseif $securityForceInfantryPower == 3>>
+		The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.
+	<<elseif $securityForceInfantryPower == 4>>
+		The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.
+	<<elseif $securityForceInfantryPower == 5>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<<elseif $securityForceInfantryPower == 6>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<<elseif $securityForceInfantryPower == 7>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<<elseif $securityForceInfantryPower == 8>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<<elseif $securityForceInfantryPower == 9>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<<elseif $securityForceInfantryPower == 10>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<<elseif $securityForceInfantryPower == 11>>
+		The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Stimulants):&nbsp;
+	<<if $securityForceStimulantPower == 0>>
+		The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.
+	<<elseif $securityForceStimulantPower == 1>>
+		The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.
+	<<elseif $securityForceStimulantPower == 2>>
+		The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.
+	<<elseif $securityForceStimulantPower == 3>>
+		The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.
+	<<elseif $securityForceStimulantPower == 4>>
+		The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.
+	<<elseif $securityForceStimulantPower == 5>>
+		The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+	<<elseif $securityForceStimulantPower == 6>>
+		The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+	<<elseif $securityForceStimulantPower == 7>>
+		The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Vehicular):&nbsp;
+	<<if $securityForceVehiclePower == 0>>
+		The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.
+	<<elseif $securityForceVehiclePower == 1>>
+		The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.
+	<<elseif $securityForceVehiclePower == 2>>
+		The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.
+	<<elseif $securityForceVehiclePower == 3>>
+		The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.
+	<<elseif $securityForceVehiclePower == 4>>
+		The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.
+	<<elseif $securityForceVehiclePower == 5>>
+		The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+	<<elseif $securityForceVehiclePower == 6>>
+		The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+	<<elseif $securityForceVehiclePower == 7>>
+		The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Aerial):&nbsp;
+	<<if $securityForceAircraftPower == 0>>
+		The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.
+	<<elseif $securityForceAircraftPower == 1>>
+		The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.
+	<<elseif $securityForceAircraftPower == 2>>
+		The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.
+	<<elseif $securityForceAircraftPower == 3>>
+		The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.
+	<<elseif $securityForceAircraftPower == 4>>
+		The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.
+	<<elseif $securityForceAircraftPower == 5>>
+		The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+	<<elseif $securityForceAircraftPower == 6>>
+		The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+	<<elseif $securityForceAircraftPower == 7>>
+		The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (SpacePlane):&nbsp;
+	<<if $securityForceSpacePlanePower == 1>>
+		'Borrow' an old world SpacePlane.
+	<<elseif $securityForceSpacePlanePower == 2>>
+		A basic two engine SpacePlane 'borrowed' from the old world.
+	<<elseif $securityForceSpacePlanePower == 3>>
+		Upgraded the shielding, reducing both potential heat damage and radar signature.
+	<<elseif $securityForceSpacePlanePower == 4>>
+		Mounted another engine on top of the tail.
+	<<elseif $securityForceSpacePlanePower == 5>>
+		Modernised the elecontrics.
+	<<elseif $securityForceSpacePlanePower == 6>>
+		Modernised the fuel lines to increase efficency.
+	<<elseif $securityForceSpacePlanePower == 7>>
+		Modernised the engines to allow for more efficent fuel.
+	<<elseif $securityForceSpacePlanePower == 8>>
+		Reduced weight and reworked the body to reduce drag.
+	<<elseif $securityForceSpacePlanePower == 9>>
+		Increase crew comfort and life support systems to increase operational time.
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Satalite):&nbsp;
+	<<if $securityForceSatalitePower == 1>>
+		'Borrow' an old world satalite.
+	<<elseif $securityForceSatalitePower == 2>>
+		A basic satalite 'borrowed' from the old world.
+	<<elseif $securityForceSatalitePower == 3>>
+		Modernised the elecontrics.
+	<<elseif $securityForceSatalitePower == 4>>
+		Added a basic localised communications jammer (that excludes your own frequencies with little to no leway) but will "slightly" anger locals untill it is deactivated.
+	<<elseif $securityForceSatalitePower == 5>>
+		Advanced communications jammer installed, increasing the localisation of the AO reducing the number of effected equipement.
+	<<elseif $securityForceSatalitePower == 6>>
+		Boosted the jammer's power by 25% (now can damage effected equipment).
+	<<elseif $securityForceSatalitePower == 7>>
+		Boosted the jammer's power by 50% (now can destroy effected equipment).
+	<<elseif $securityForceSatalitePower == 8>>
+		Basic EMP generator (advanced EMP hardering was applied before install and activation) will "slightly" anger locals untill it is deactivated.
+	<<elseif $securityForceSatalitePower == 9>>
+		Advanced EMP generator installed, increasing the localisation of the AO reducing the number of effected equipement.
+	<<elseif $securityForceSatalitePower == 10>>
+		Boosted the generator's output by 25% (now can damage effected equipment).
+	<<elseif $securityForceSatalitePower == 11>>
+		Boosted the generator's output by 50% (now can destroy effected equipment).
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (Drone - Unmaned Airial Vehicles):&nbsp;
+	<<if $securityForceDronePower == 0>>
+		Basic security Drones 'salvaged' from the arcology security contingent.
+	<<elseif $securityForceDronePower == 1>>
+		Basic armoured combat Drones with ballistic weaponry.
+	<<elseif $securityForceDronePower == 2>>
+		Advanced armoured combat Drones with ballistic weaponry and basic heavy Drones with ballistic support weaponry.
+	<<elseif $securityForceDronePower == 3>>
+		Advanced armoured combat Drones with ballistic weaponry and advanced heavy Drones with ballistic support weaponry.
+	<<elseif $securityForceDronePower == 4>>
+		Advanced armoured combat Drones with electromagnetic weaponry and advanced heavy Drones with electromagnetic support weaponry.
+	<<elseif $securityForceDronePower == 5>>
+		Advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics
+	<<elseif $securityForceDronePower == 6>>
+		The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Arcology (Upgrades):&nbsp;
+	<<if $securityForceArcologyUpgrades == 0>>
+		The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.
+	<<elseif $securityForceArcologyUpgrades == 1>>
+		The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.
+	<<elseif $securityForceArcologyUpgrades == 2>>
+		The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.
+	<<elseif $securityForceArcologyUpgrades == 3>>
+		The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.
+	<<elseif $securityForceArcologyUpgrades == 4>>
+		The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.
+	<<elseif $securityForceArcologyUpgrades == 5>>
+		The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+	<<elseif $securityForceArcologyUpgrades == 6>>
+		The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+	<<elseif $securityForceArcologyUpgrades == 7>>
+		The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+	<<elseif $securityForceArcologyUpgrades == 8>>
+		The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+	<</if>>
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equipment (GiantRobot):&nbsp;
+	<<if $securityForceGiantRobot == 1>>
+		'Borrow' an old world GiantRobot.
+	<<elseif $securityForceGiantRobot == 1>>
+		Upgrade the GiantRobot's wiring and circuitry.
+	<<elseif $securityForceGiantRobot == 2>>
+		Upgrade the GiantRobot's power efficency.
+	<<elseif $securityForceGiantRobot == 3>>
+		Reduce the GiantRobot's weight.
+	<<elseif $securityForceGiantRobot == 4>>
+		Upgrade the GiantRobot's battery capacity.
+	<<elseif $securityForceGiantRobot == 5>>
+		Upgrade the GiantRobot's armour.
+	<<elseif $securityForceGiantRobot == 6>>
+		Upgrade the GiantRobot's weapons to include; a battery of heat seeking missiles, a massive long sword and quad 140 inch electromagnetic cannons.
+	<<elseif $securityForceGiantRobot == 7>>
+		Upgrade the GiantRobot to support two pilot's via a synced neural link.
+	<</if>>
+	*/