diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw index 9e0ad578674b40e8e85b9b2584933fd5a21e220e..569672d34c14e9b2087d08ac77b2e28313d55b5b 100644 --- a/src/events/intro/pcExperienceIntro.tw +++ b/src/events/intro/pcExperienceIntro.tw @@ -9,21 +9,21 @@ <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br> //Start with @@.yellowgreen;extra money.@@ - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> However, you will find it @@.red;harder to maintain authority,@@ but @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ <</if>> Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.// <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br> //You will be more @@.green;effective at business pursuits.@@ - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ <</if>> Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.// <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br> //You retain mercenary contacts - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> and your security skills will make it @@.green;easier to keep the arcology safe.@@ Also, @@.yellowgreen;security HQ upgrades will be cheaper.@@ <<else>> and security skills. @@ -32,7 +32,7 @@ <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br> //Your slave breaking experience will be useful. - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper.@@ <</if>> Your starting slaves will have free @@.hotpink;devotion@@ available.// @@ -45,29 +45,29 @@ <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br> //Start with @@.green;extra reputation.@@ - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ <</if>> Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.// <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] - <br> //As an ex-whore, you will find it @@.red;hard to maintain reputation@@<<if $SecExp.settings.show == 1>>, @@.red;in addition to authority@@<</if>>. + <br> //As an ex-whore, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution.@@// <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] - <br> //As an ex-servant, you will find it @@.red;hard to maintain reputation@@<<if $SecExp.settings.show == 1>>, @@.red;in addition to authority@@<</if>>. + <br> //As an ex-servant, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. You know how to @@.yellowgreen;lower your upkeep,@@ but @@.red;not much else.@@ Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion.@@// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br> //As an ex-gang leader, you know how to haggle slaves. - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> In addition, asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper.@@ <</if>> However, you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and possess a free level of @@.cyan;combat skill.@@// <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] <br> //As an ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades will be cheaper@@ and you may find alternative approaches to problems. - <<if $SecExp.settings.show == 1>> + <<if $showSecExp == 1>> However, you will @@.red;find authority quite hard@@ to maintain. <</if>> Your starting slaves will have a free level of @@.cyan;intelligence@@.// @@ -76,14 +76,12 @@ <br><br> -<<if $SecExp.settings.show == 0>> - <<link "Show Security Expansion changes">> - <<set $SecExp.settings.show = 1>> - <<goto "PC Experience Intro">> +<<if $showSecExp == 1>> + <<link "Hide Security Expansion Mod effects" "PC Experience Intro">> + <<set $showSecExp = 0>> <</link>> <<else>> - <<link "Hide Security Expansion changes">> - <<set $SecExp.settings.show = 0>> - <<goto "PC Experience Intro">> + <<link "Show Security Expansion Mod effects" "PC Experience Intro">> + <<set $showSecExp = 1>> <</link>> <</if>> \ No newline at end of file diff --git a/src/events/intro/pcRumorIntro.tw b/src/events/intro/pcRumorIntro.tw index bbfbb4130bb344584233159f8eb1bac265c5c5c2..a129aaad350a1955e335468c85edbd35b948f511 100644 --- a/src/events/intro/pcRumorIntro.tw +++ b/src/events/intro/pcRumorIntro.tw @@ -1,5 +1,7 @@ :: PC Rumor Intro +<<unset $showSecExp>> + Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]