diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js
index 9907c33ee6f9c7415fd3d9a8b01ef7f8d07ecae6..5a92fff03dd00e20743e83fe0f07394bc2f8e104 100644
--- a/src/SpecialForce/SpecialForce.js
+++ b/src/SpecialForce/SpecialForce.js
@@ -1,3 +1,4 @@
+/* eslint-disable no-undef */
 //V=SugarCube.State.variables, T=SugarCube.State.temporary;
 window.Main = function() {
  const V=State.variables;
@@ -135,9 +136,9 @@ window.SFBC = function() {
 		if (V.SFUC > 0) V.SF.UC.num=V.SFUC; delete V.SFUC;
 		if (V.SF.Active === -1) SFInit();
 		if (V.SF.MWU) delete V.SF.MWU;
-		if (V.SpecOpsLock != undefined) V.SF.SpecOpsLock=V.SpecOpsLock; delete V.SpecOpsLock;
+		if (V.SpecOpsLock !== undefined) V.SF.SpecOpsLock=V.SpecOpsLock; delete V.SpecOpsLock;
 		if (V.SF.UC === undefined) {
-			if (V.SF.SpecOps != undefined && V.SF.SpecOpsLock != undefined) {
+			if (V.SF.SpecOps !== undefined && V.SF.SpecOpsLock !== undefined) {
 				V.SF.UC={Assign:V.SF.SpecOps, Lock:V.SF.SpecOpsLock};
 				jsDel([V.SF.SpecOps,V.SF.SpecOpsLock]);
 			} else if (V.SF.UC === {}) {
@@ -148,11 +149,11 @@ window.SFBC = function() {
 		if (V.SF.WG !== undefined) V.SF.Gift=V.SF.WG; delete V.SF.WG;
 
 		if (V.SF.MercCon === undefined) MercCon();
-		if (V.SF.MercCon.Helots != undefined) {
+		if (V.SF.MercCon.Helots !== undefined) {
 			V.SF.MercCon.Menials=V.SF.MercCon.Helots;
 			delete V.SF.MercCon.Helots;
 		} else { V.SF.MercCon.Menials=0; }
-		if (V.SF.MercCon.TotalHelots != undefined) {
+		if (V.SF.MercCon.TotalHelots !== undefined) {
 			V.SF.MercCon.TotalMenials=V.SF.MercCon.TotalHelots;
 			delete V.SF.MercCon.TotalHelots;
 		} else { V.SF.MercCon.TotalMenials=0; }
@@ -324,7 +325,7 @@ window.SFReport = function() {
 		r += `<br>A ${V.SF.UC.Assign < 2 ? 'small':'large'} portion of the force was assigned as ${V.SF.UC.Assign < 2 ? 'part':'full'} time undercover officers.`;
 	}
 	if (deaths > 0) {
-	 r += ` <span class='red'>${deaths} soldiers fatally overdosed on the drug cocktail</span>`;
+	r += ` <span class='red'>${deaths} soldiers fatally overdosed on the drug cocktail</span>`;
 		if (V.SF.MercCon.CanAttend === -1) r += `, The Colonel's much heavier than average drug use saves her from this side effect.`;
 	}
 	r += `<br>These activities have, overall, <span class='green'>improved your arcology's prosperity</span>.`;
@@ -339,7 +340,7 @@ window.SFReport = function() {
 	r += ` ${V.SF.Caps} managed to recruit ${Math.round(FNG/2)} new soldiers this week, and your reputation has <span class='green'>increased through the improvement of trade security</span>.`;
 	r += `<br>//Your instructions to ${SFC()}://`;
 	r += `<br>&nbsp;Deployment focus: `;
-	 r += `<span id="focus"> <<if $SF.Target == "recruit">>''Recruiting and Training''<<elseif $SF.Target == "secure">>''Securing Trade Routes''<<else>>''Raiding and Slaving''<</if>></span>.&nbsp;&nbsp;`;
+	r += `<span id="focus"> <<if $SF.Target === "recruit">>''Recruiting and Training''<<elseif $SF.Target === "secure">>''Securing Trade Routes''<<else>>''Raiding and Slaving''<</if>></span>.&nbsp;&nbsp;`;
 		r += `<<link "Recruit and Train">> <<set $SF.Target="recruit">> <<replace "#focus">>''Recruiting and Training''<</replace>> <</link>> | <<link "Secure Trade Routes">> <<set $SF.Target="secure">> <<replace "#focus">>''Securing Trade Routes''<</replace>> <</link>> | <<link "Raiding and Slaving">> <<set $SF.Target="raiding">> <<replace "#focus">>''Raiding and Slaving''<</replace>> <</link>>`;
 	r += `<br>&nbsp;Rules of Engagement: `;
 		r += `<span id="roe"> <<if $SF.ROE === "hold">>''Hold Fire''<<elseif $SF.ROE === "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>.&nbsp;&nbsp;`;
@@ -407,7 +408,7 @@ window.Count = function() {
 
 window.SFNameCapsCheck = function() {
  const V=State.variables;
- if (V.SF.Lower != "the special force") V.SF.Caps=V.SF.Lower.replace("the ", "The ");
+ if (V.SF.Lower !== "the special force") V.SF.Caps=V.SF.Lower.replace("the ", "The ");
 };
 
 window.SFUpgradeCost = function(cost,unit) {
@@ -424,18 +425,18 @@ window.progress = function(x,max) {
 		if (State.variables.SF.Size < 30) {
 			z = 5 - x;
 			for (i=0;i<x;i++) out += `█⏐`;
-			for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">█</span>⏐`;
+			for (i=0;i<z;i++) out += `<span style="opacity: 0;">█</span>⏐`;
 			for (i=0;i<5;i++) out += `░⏐`;}
 		else {
 			z = 10 - x;
 			for (i=0;i<x;i++) out += `█⏐`;
-			for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">█</span>⏐`;}}
+			for (i=0;i<z;i++) out += `<span style="opacity: 0;">█</span>⏐`;}}
 	else {
 		Math.clamp(x,0,max);
 		x=Math.floor(10*x/max);
 		z=10 - x;
 		for (i=0;i<x;i++) out += `█⏐`;
-		for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">█</span>⏐`;}
+		for (i=0;i<z;i++) out += `<span style="opacity: 0;">█</span>⏐`;}
 	return `${out}`;
 };
 
@@ -458,19 +459,19 @@ window.Interactions = function() {
 	"use strict"; let choice=``, time=``;
 	const V=State.variables, C=V.SF.Colonel;
 	if (V.SF.Gift > 0) {
-		if (V.choice == 1) {
+		if (V.choice === 1) {
 			choice +=`${V.SF.Caps} is turning over spare capital in tribute this week. `;
 			if (V.SF.MercCon.CanAttend === -1 && (C.Talk + C.Fun !== 1)) {
-			 choice += `"I think I can find <span class='yellowgreen'>${cashFormat(Math.ceil(V.CashGift))}</span> for you, boss."`;
+			choice += `"I think I can find <span class='yellowgreen'>${cashFormat(Math.ceil(V.CashGift))}</span> for you, boss."`;
 			} else {
-			 choice += `"We can spare <span class='yellowgreen'>${cashFormat(Math.ceil(V.CashGift))}</span> in tribute this week, boss".`; }
-		} else if (V.choice == 2) {
+			choice += `"We can spare <span class='yellowgreen'>${cashFormat(Math.ceil(V.CashGift))}</span> in tribute this week, boss".`; }
+		} else if (V.choice === 2) {
 			choice += `${V.SF.Caps} will be throwing a military parade this week. `;
 			if (V.SF.MercCon.CanAttend === -1 && (C.Talk + C.Fun !== 1)) {
 			choice += `"I expect the <span class='green'>public to enjoy</span> the parade, boss."`;
 			} else {
 			choice += `"I'll have plans for an <span class='green'>popular parade</span> on your desk, boss".`; }
-		} else if (V.choice == 3) {
+		} else if (V.choice === 3) {
 			choice += `${V.SF.Caps} will be conducting corporate sabotage on rival arcologies' businesses. `;
 			if (V.SF.MercCon.CanAttend === -1 && (C.Talk + C.Fun !== 1)) {
 			choice += `"Our interests should see a <span class='yellowgreen'>big boost,</span> boss."`;
@@ -554,6 +555,14 @@ window.UnitText = function(input) {
 			else if (S.Troops < 1500) {return `${r} well-occupied, and ${Quantity} residing within have started to form small cliques based on section and row`;}
 			else {return `${r} near capacity, and ${Quantity} often barter their personal loot, whether it be monetary or human, for the choicest bunks`;}
 			break;
+		case 'troop': r += `<br>&nbsp;The large dormitories are`;
+			const Quantity=`the ${num(S.Troops)} members of ${V.SF.Lower}`;
+			if (S.Troops < 100) {return `${r} sparsely occupied, ${Quantity} residing within them concentrating together in a corner. The hundreds of empty beds and lockers visibly herald the future`;}
+			else if (S.Troops < 400) {return `${r} lightly occupied, with ${Quantity} starting to spread out across them`;}
+			else if (S.Troops < 800) {return `${r} moderately occupied, though ${Quantity} residing within have a considerable amount of extra room`;}
+			else if (S.Troops < 1500) {return `${r} well-occupied, and ${Quantity} residing within have started to form small cliques based on section and row`;}
+			else {return `${r} near capacity, and ${Quantity} often barter their personal loot, whether it be monetary or human, for the choicest bunks`;}
+			break;
 		case 'armoury': 
 			let weapons=`The weapons are mostly worn rifles that have already seen years of service before ${V.SF.Lower} acquired them.`, armor1=`The body armor is enough to stop smaller calibers, but nothing serious.`, radio=``, helmets=``, ammo0=``, uniforms=``, special=``, exo=``;
 			if (S.Armoury >= 0) {r += `<br><br>''Armory:''<br>`; radio=`Radios have been wired into the soldiers helmets`; helmets=`.`;
@@ -706,7 +715,7 @@ window.UnitText = function(input) {
 				if (S.Satellite.lv >= 8) reactor=`A small, efficient nuclear reactor has been installed to continue generating energy while in the Earth's shadow.`;
 				if (S.Satellite.lv >= 9) lens=`A higher quality and adjustable lens has been installed on the laser, allowing scalpel precision on armor or wide-area blasts on unarmored targets.`;
 				if (S.Satellite.lv >= 10) kin=`A magazine of directable tungsten rods have been mounted to the exterior of the satellite, allowing for kinetic bombardment roughly equal to a series of nuclear blasts.`;
-			 return `${r} ${loc1} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser1}${heat} ${lens} ${kin}`;
+			return `${r} ${loc1} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser1}${heat} ${lens} ${kin}`;
 			} break;
 		case 'GR':
 			let loc=`has been purchased from a crumbling Old World nation. It`, power=`Large batteries mounted in oversized shoulders power the robot for up to ten minutes of use, though they make for large targets.`, knife=`simply a 8.5 meter long knife, though additional weapons are under development.`, armor8=``, actuator=``, cannon1=``, heatsink=``, ammo2=``, missile=``;
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index 78828d789378216eb62bf4bfb40872a100623970..816f14396b0f2ac0c5e0dac8d740f8ff380bdc89 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -1,3 +1,4 @@
+/* eslint-disable no-undef */
 /**
  * Encapsulates the full description of a slave state. Serializable by the SugarCube state
  * management.
diff --git a/src/js/economyJS.js b/src/js/economyJS.js
index 179b94b9f2b70ac81514b6df6d471d3dcc1b89a2..3a6aa964364ab9a395a585bfee669e868712cb82 100644
--- a/src/js/economyJS.js
+++ b/src/js/economyJS.js
@@ -271,21 +271,21 @@ window.getSecurityExpansionCost = function() {
 		}
 		if (State.variables.militiaUnits !== null) {
 			for (var i = 0; i < State.variables.militiaUnits.length; i++) {
-				if(State.variables.militiaUnits[i] !== null) {
+				if (State.variables.militiaUnits[i] !== null) {
 					secExpCost += State.variables.militiaUnits[i].troops * State.variables.soldierUpkeep * soldierMod;
 				}
 			}
 		}
 		if (State.variables.slaveUnits !== null) {
 			for (var i = 0; i < State.variables.slaveUnits.length; i++) {
-				if(State.variables.slaveUnits[i] !== null) {
+				if (State.variables.slaveUnits[i] !== null) {
 					secExpCost += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod;
 				}
 			}
 		}
 		if (State.variables.mercUnits !== null) {
 			for (var i = 0; i < State.variables.mercUnits.length; i++) {
-				if(State.variables.mercUnits[i] !== null) {
+				if (State.variables.mercUnits[i] !== null) {
 					secExpCost += State.variables.mercUnits[i].troops * State.variables.soldierUpkeep * 1.5 * soldierMod;
 				}
 			}
@@ -1184,7 +1184,7 @@ window.repX = function(rep, what, who) {
 		}
 
 		//record the action
-		if (what === "cheating" || passage() == "init" || passage() == "init Nationalities") {
+		if (what === "cheating" || passage() === "init" || passage() === "init Nationalities") {
 			/*we don't want to curve startup or cheating.*/
 			V.lastWeeksRepIncome[what] += rep;
 		} else if (typeof V.lastWeeksRepIncome[what] !== 'undefined') {
diff --git a/src/js/itemAvailability.js b/src/js/itemAvailability.js
index eeac0fb007d7a35cf66753a39943814cfb1eb814..6414d22eaeb38e6c236750de9869d78d69e2485e 100644
--- a/src/js/itemAvailability.js
+++ b/src/js/itemAvailability.js
@@ -1,3 +1,4 @@
+/* eslint-disable no-undef */
 /* intended to condense the clothing/toy/etc availability checks into something less asinine */
 window.isItemAccessible = function(string) {
 	const V = State.variables;
diff --git a/src/js/rulesAssistantOptions.js b/src/js/rulesAssistantOptions.js
index a3caa9529ccbe59fb7768c55025e2ba5768d6cb4..8e2a0a10399ceafd8884ac1986013e4fc2fc41e7 100644
--- a/src/js/rulesAssistantOptions.js
+++ b/src/js/rulesAssistantOptions.js
@@ -1,3 +1,4 @@
+/* eslint-disable no-undef */
 // rewrite of the rules assistant options page in javascript
 // uses an object-oriented widget pattern
 // wrapped in a closure so as not to pollute the global namespace
diff --git a/src/js/slaveSummaryWidgets.js b/src/js/slaveSummaryWidgets.js
index 37176fbb3d31d33e7ffee9dcfb12cc9374e9ab40..0f59ff34d790c32072a27e4facbf1c5911b1e6e4 100644
--- a/src/js/slaveSummaryWidgets.js
+++ b/src/js/slaveSummaryWidgets.js
@@ -4732,82 +4732,82 @@ App.UI.PassageSlaveFilers = {
 	"Main": s => (s.assignmentVisible === 1),
 	"Personal Attention Select": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0),
 	"Agent Select": s => (s.fuckdoll === 0 && s.devotion > 20 && s.intelligence + s.intelligenceImplant > 15 && s.intelligenceImplant >= 15 && canWalk(s) && canSee(s) && canHear(s) && canTalk(s) && s.broodmother < 2 && (s.breedingMark !== 1 || State.variables.propOutcome === 0)),
-	"BG Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.assignment != "guard you" && canWalk(s) && canSee(s) && canHear(s) && (s.breedingMark != 1 || State.variables.propOutcome == 0)),
-	"Recruiter Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "recruit girls" && canWalk(s) && canSee(s) && canTalk(s)),
-	"HG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "be your Head Girl" && canWalk(s) && canHear(s) && canSee(s) && canTalk(s)),
-	"Head Girl Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "be your Head Girl" && s.indentureRestrictions <= 0 && (s.breedingMark != 1 || State.variables.propOutcome == 0)) ||
-		(State.variables.Flag != 0 && s.assignment == "live with your Head Girl"))),
-	"Subordinate Targeting": s => (s.devotion >= -20 && s.fuckdoll == 0 && State.variables.activeSlave.ID != s.ID && (State.variables.activeSlave.amp != 1 || s.amp != 1)),
-	"Spa": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "rest in the spa") ||
-		(State.variables.Flag == 1 && s.assignment == "rest in the spa") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Attendant.ID))),
-	"Attendant Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canHear(s)),
-	"Nursery": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (s.devotion > 20 || s.trust > 20) && (
-		(State.variables.Flag == 0 && s.assignment != "work as a nanny") ||
-		(State.variables.Flag == 1 && s.assignment == "work as a nanny") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Matron.ID))),
-	"Matron Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canHear(s)),
-	"Brothel": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "work in the brothel") ||
-		(State.variables.Flag == 1 && s.assignment == "work in the brothel") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Madam.ID))),
-	"Madam Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence + s.intelligenceImplant >= -50 && canWalk(s) && canSee(s) && canHear(s) && (s.breedingMark != 1 || State.variables.propOutcome == 0)),
-	"Club": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "serve in the club") ||
-		(State.variables.Flag == 1 && s.assignment == "serve in the club") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.DJ.ID))),
-	"DJ Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence + s.intelligenceImplant >= -50 && canTalk(s) && canHear(s) && canWalk(s) && (s.breedingMark != 1 || State.variables.propOutcome == 0)),
-	"Clinic": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "get treatment in the clinic") ||
-		(State.variables.Flag == 1 && s.assignment == "get treatment in the clinic") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Nurse.ID))),
-	"Nurse Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)),
-	"Schoolroom": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.fetish != "mindbroken" && s.assignment != "learn in the schoolroom") ||
-		(State.variables.Flag == 1 && s.assignment == "learn in the schoolroom") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Schoolteacher.ID))),
-	"Schoolteacher Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canTalk(s) && canHear(s) && canSee(s)),
-	"Dairy": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "work in the dairy") ||
-		(State.variables.Flag == 1 && s.assignment == "work in the dairy") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Milkmaid.ID))),
-	"Milkmaid Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 20 && canWalk(s) && canSee(s) && canHear(s)),
-	"Farmyard": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && canWalk(s) && (
-		(State.variables.Flag == 0 && s.assignment != "work as a farmhand") ||
-		(State.variables.Flag == 1 && s.assignment == "work as a farmhand") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Farmer.ID))),
-	"Farmer Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s) && canHear(s)),
-	"Servants' Quarters": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "work as a servant") ||
-		(State.variables.Flag == 1 && s.assignment == "work as a servant") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Stewardess.ID))),
-	"Stewardess Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence + s.intelligenceImplant >= -50 && canWalk(s) && canSee(s) && canHear(s)),
-	"Master Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (
-		(State.variables.Flag == 0 && s.assignment != "serve in the master suite") ||
-		(State.variables.Flag == 1 && s.assignment == "serve in the master suite") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Concubine.ID))),
-	"Concubine Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.amp != 1),
-	"Cellblock": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && (
-		(State.variables.Flag == 0 && s.assignment != "be confined in the cellblock") ||
-		(State.variables.Flag == 1 && s.assignment == "be confined in the cellblock") ||
-		(State.variables.Flag != 0 && State.variables.Flag != 1 && s.ID == State.variables.Wardeness.ID))),
-	"Wardeness Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s) && canHear(s)),
-	"Arcade": s => (s.assignmentVisible == 1 && (State.variables.arcade >= State.variables.arcadeSlaves || State.variables.arcadeUpgradeFuckdolls == 1) && (
-		(State.variables.Flag == 0 && s.assignment != "be confined in the arcade") ||
-		(State.variables.Flag != 0 && s.assignment == "be confined in the arcade"))),
-	"Pit": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && (
-		(State.variables.Flag == 0 && !State.variables.fighterIDs.includes(s.ID) && canWalk(s) && (s.assignment != "guard you") && (s.assignment != "work in the dairy" || State.variables.dairyRestraintsSetting < 2)) ||
-		(State.variables.Flag != 0 && State.variables.fighterIDs.includes(s.ID)))),
-	"Coursing Association": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && (
-		(State.variables.Flag == 0 && canWalk(s) && State.variables.Lurcher.ID != s.ID) ||
-		(State.variables.Flag != 0 && State.variables.Lurcher.ID == s.ID))),
-	"New Game Plus": s => ((State.variables.Flag == 0 && s.assignment != "be imported") || (State.variables.Flag != 0 && s.assignment == "be imported")),
-	"Rules Slave Select": s => ((State.variables.Flag == 0 && !ruleSlaveSelected(s, State.variables.currentRule)) || (State.variables.Flag != 0 && ruleSlaveSelected(s, State.variables.currentRule))),
-	"Rules Slave Exclude": s => ((State.variables.Flag == 0 && !ruleSlaveExcluded(s, State.variables.currentRule)) || (State.variables.Flag != 0 && ruleSlaveExcluded(s, State.variables.currentRule))),
-	"Matchmaking": s => (s.devotion >= 100 && s.relationship == State.variables.activeSlave.relationship && s.ID != State.variables.activeSlave.ID),
-	"Dinner Party Preparations": s => (s.assignmentVisible == 1 && s.fuckdoll == 0),
+	"BG Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.assignment !== "guard you" && canWalk(s) && canSee(s) && canHear(s) && (s.breedingMark !== 1 || State.variables.propOutcome === 0)),
+	"Recruiter Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.assignment !== "recruit girls" && canWalk(s) && canSee(s) && canTalk(s)),
+	"HG Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.assignment !== "be your Head Girl" && canWalk(s) && canHear(s) && canSee(s) && canTalk(s)),
+	"Head Girl Suite": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "be your Head Girl" && s.indentureRestrictions <= 0 && (s.breedingMark !== 1 || State.variables.propOutcome === 0)) ||
+		(State.variables.Flag !== 0 && s.assignment === "live with your Head Girl"))),
+	"Subordinate Targeting": s => (s.devotion >= -20 && s.fuckdoll === 0 && State.variables.activeSlave.ID !== s.ID && (State.variables.activeSlave.amp !== 1 || s.amp !== 1)),
+	"Spa": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "rest in the spa") ||
+		(State.variables.Flag === 1 && s.assignment === "rest in the spa") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Attendant.ID))),
+	"Attendant Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && canWalk(s) && canHear(s)),
+	"Nursery": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (s.devotion > 20 || s.trust > 20) && (
+		(State.variables.Flag === 0 && s.assignment !== "work as a nanny") ||
+		(State.variables.Flag === 1 && s.assignment === "work as a nanny") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Matron.ID))),
+	"Matron Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && canWalk(s) && canHear(s)),
+	"Brothel": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "work in the brothel") ||
+		(State.variables.Flag === 1 && s.assignment === "work in the brothel") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Madam.ID))),
+	"Madam Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.intelligence + s.intelligenceImplant >= -50 && canWalk(s) && canSee(s) && canHear(s) && (s.breedingMark !== 1 || State.variables.propOutcome === 0)),
+	"Club": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "serve in the club") ||
+		(State.variables.Flag === 1 && s.assignment === "serve in the club") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.DJ.ID))),
+	"DJ Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.intelligence + s.intelligenceImplant >= -50 && canTalk(s) && canHear(s) && canWalk(s) && (s.breedingMark !== 1 || State.variables.propOutcome === 0)),
+	"Clinic": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "get treatment in the clinic") ||
+		(State.variables.Flag === 1 && s.assignment === "get treatment in the clinic") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Nurse.ID))),
+	"Nurse Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && canWalk(s) && canSee(s)),
+	"Schoolroom": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.fetish !== "mindbroken" && s.assignment !== "learn in the schoolroom") ||
+		(State.variables.Flag === 1 && s.assignment === "learn in the schoolroom") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Schoolteacher.ID))),
+	"Schoolteacher Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && canTalk(s) && canHear(s) && canSee(s)),
+	"Dairy": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "work in the dairy") ||
+		(State.variables.Flag === 1 && s.assignment === "work in the dairy") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Milkmaid.ID))),
+	"Milkmaid Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 20 && canWalk(s) && canSee(s) && canHear(s)),
+	"Farmyard": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && canWalk(s) && (
+		(State.variables.Flag === 0 && s.assignment !== "work as a farmhand") ||
+		(State.variables.Flag === 1 && s.assignment === "work as a farmhand") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Farmer.ID))),
+	"Farmer Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && canWalk(s) && canSee(s) && canHear(s)),
+	"Servants' Quarters": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "work as a servant") ||
+		(State.variables.Flag === 1 && s.assignment === "work as a servant") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Stewardess.ID))),
+	"Stewardess Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.intelligence + s.intelligenceImplant >= -50 && canWalk(s) && canSee(s) && canHear(s)),
+	"Master Suite": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
+		(State.variables.Flag === 0 && s.assignment !== "serve in the master suite") ||
+		(State.variables.Flag === 1 && s.assignment === "serve in the master suite") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Concubine.ID))),
+	"Concubine Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && s.amp !== 1),
+	"Cellblock": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && s.fetish !== "mindbroken" && (
+		(State.variables.Flag === 0 && s.assignment !== "be confined in the cellblock") ||
+		(State.variables.Flag === 1 && s.assignment === "be confined in the cellblock") ||
+		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Wardeness.ID))),
+	"Wardeness Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 50 && canWalk(s) && canSee(s) && canHear(s)),
+	"Arcade": s => (s.assignmentVisible === 1 && (State.variables.arcade >= State.variables.arcadeSlaves || State.variables.arcadeUpgradeFuckdolls === 1) && (
+		(State.variables.Flag === 0 && s.assignment !== "be confined in the arcade") ||
+		(State.variables.Flag !== 0 && s.assignment === "be confined in the arcade"))),
+	"Pit": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && (
+		(State.variables.Flag === 0 && !State.variables.fighterIDs.includes(s.ID) && canWalk(s) && (s.assignment !== "guard you") && (s.assignment !== "work in the dairy" || State.variables.dairyRestraintsSetting < 2)) ||
+		(State.variables.Flag !== 0 && State.variables.fighterIDs.includes(s.ID)))),
+	"Coursing Association": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && (
+		(State.variables.Flag === 0 && canWalk(s) && State.variables.Lurcher.ID !== s.ID) ||
+		(State.variables.Flag !== 0 && State.variables.Lurcher.ID === s.ID))),
+	"New Game Plus": s => ((State.variables.Flag === 0 && s.assignment !== "be imported") || (State.variables.Flag !== 0 && s.assignment === "be imported")),
+	"Rules Slave Select": s => ((State.variables.Flag === 0 && !ruleSlaveSelected(s, State.variables.currentRule)) || (State.variables.Flag !== 0 && ruleSlaveSelected(s, State.variables.currentRule))),
+	"Rules Slave Exclude": s => ((State.variables.Flag === 0 && !ruleSlaveExcluded(s, State.variables.currentRule)) || (State.variables.Flag !== 0 && ruleSlaveExcluded(s, State.variables.currentRule))),
+	"Matchmaking": s => (s.devotion >= 100 && s.relationship === State.variables.activeSlave.relationship && s.ID !== State.variables.activeSlave.ID),
+	"Dinner Party Preparations": s => (s.assignmentVisible === 1 && s.fuckdoll === 0),
 };
 
 /**
@@ -4860,7 +4860,7 @@ App.UI.slaveSummaryList = function (passageName) {
 		if ("object" === typeof attributes)
 			attributes = $.map(attributes, (val, key) => key + '="' + val + '"').join(" ");
 		else
-			attributes = 'id="' + String(this.args[0]).trim() + '"';
+			attributes = 'id="' + String(this.args[0]).trim() + '"'; /** FIXME: If a strict mode function is executed using function invocation, its 'this' value will be undefined. jshint(W040) */
 
 		return '<' + htag + ' ' + attributes + '>' + payload + '</' + htag + '>';
 	}
@@ -4875,8 +4875,8 @@ App.UI.slaveSummaryList = function (passageName) {
 
 	function dividerAndImage(s, showImage) {
 		showImage = showImage || true;
-		let r = [V.lineSeparations == 0 ? '<br>' : '<hr style="margin:0">'];
-		if (showImage && (V.seeImages == 1) && (V.seeSummaryImages == 1)) {
+		let r = [V.lineSeparations === 0 ? '<br>' : '<hr style="margin:0">'];
+		if (showImage && (V.seeImages === 1) && (V.seeSummaryImages === 1)) {
 			r.push(slaveImage(s));
 		}
 		return r.join("");
@@ -4898,7 +4898,7 @@ App.UI.slaveSummaryList = function (passageName) {
 	const tabName = V.slaveAssignmentTab;
 
 	let _tableCount = 0;
-	if (V.useSlaveListInPageJSNavigation == 1) {
+	if (V.useSlaveListInPageJSNavigation === 1) {
 		const _Count = _indexSlavesIdxs.length;
 		/* Useful for finding weird combinations — usages of this passage that don't yet generate the quick index.
 		 *	<<print 'pass/count/indexed/flag::[' + passageName + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>>
@@ -5032,7 +5032,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|HG Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Head Girl Suite":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5045,10 +5045,10 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Subordinate Targeting][$activeSlave.subTarget = $slaves[${_ssi}].ID]]`);
 				break;
 			case "Spa":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.spa <= V.spaSlaves) { res.pop(); continue; }
-					if ((_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish == "mindbroken") || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none") {
-						if (_Slave.devotion >= -20 || _Slave.fetish == "mindbroken") {
+					if ((_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish === "mindbroken") || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none") {
+						if (_Slave.devotion >= -20 || _Slave.fetish === "mindbroken") {
 							res.push(dividerAndImage(_Slave));
 							res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 						} else {
@@ -5059,11 +5059,11 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`<i>${_Slave.slaveName} cannot benefit from the spa</i></div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
-					if ((V.seeImages == 1) && (V.seeSummaryImages == 1)) res.push(slaveImage(_Slave));
+					if ((V.seeImages === 1) && (V.seeSummaryImages === 1)) res.push(slaveImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				}
 				break;
@@ -5072,7 +5072,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Attendant Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Nursery":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.nurseryNannies <= V.nurserySlaves) { res.pop(); continue; }
 					if ((_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)) {
 						res.push(dividerAndImage(_Slave));
@@ -5081,11 +5081,11 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`<i>${_Slave.slaveName} must be either more fearful of you or devoted to you</i></div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
-					if ((V.seeImages == 1) && (V.seeSummaryImages == 1)) {
+					if ((V.seeImages === 1) && (V.seeSummaryImages === 1)) {
 						res.push(slaveImage(_Slave));
 					}
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
@@ -5096,9 +5096,9 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Matron Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Brothel":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.brothel <= V.brothelSlaves) { res.pop(); continue; }
-					if (_Slave.breedingMark != 1 || V.propOutcome == 0) {
+					if (_Slave.breedingMark !== 1 || V.propOutcome === 0) {
 						if ((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) {
 							res.push(dividerAndImage(_Slave));
 							res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
@@ -5110,11 +5110,11 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`<i>${_Slave.slaveName} is for private use only</i></div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
-					if ((V.seeImages == 1) && (V.seeSummaryImages == 1)) {
+					if ((V.seeImages === 1) && (V.seeSummaryImages === 1)) {
 						res.push(slaveImage(_Slave));
 					}
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
@@ -5125,9 +5125,9 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Madam Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Club":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.club <= V.clubSlaves) { res.pop(); continue; }
-					if (_Slave.breedingMark != 1 || V.propOutcome == 0) {
+					if (_Slave.breedingMark !== 1 || V.propOutcome === 0) {
 						if ((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) {
 							res.push(dividerAndImage(_Slave));
 							res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
@@ -5139,7 +5139,7 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`//${_Slave.slaveName} is for private use only//</div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5152,16 +5152,16 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|DJ Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Clinic":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.clinic <= V.clinicSlaves) { res.pop(); continue; }
-					if ((_Slave.health < 20) || (V.Nurse != 0 && ((_Slave.chem > 15 && V.clinicUpgradeFilters == 1) || (V.bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && (V.clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")) || (_Slave.pregAdaptation * 1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth / 1.33)))) {
+					if ((_Slave.health < 20) || (V.Nurse !== 0 && ((_Slave.chem > 15 && V.clinicUpgradeFilters === 1) || (V.bellyImplants === 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown === 1 && (V.clinicSpeedGestation >= 0 || _Slave.pregControl === "speed up")) || (_Slave.pregAdaptation * 1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth / 1.33)))) {
 						res.push(dividerAndImage(_Slave));
 						res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 					} else {
 						res.push(`//${_Slave.slaveName} cannot benefit from the clinic//</div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5174,10 +5174,10 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Nurse Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Schoolroom":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.schoolroom <= V.schoolroomSlaves) { res.pop(); continue; }
 					if ((_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)) {
-						if ((_Slave.intelligenceImplant < 30) || (_Slave.voice != 0 && _Slave.accent + V.schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.whoreSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.entertainSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.analSkill < 10 + V.schoolroomUpgradeSkills * 20) || ((_Slave.vagina >= 0) && (_Slave.vaginalSkill < 10 + V.schoolroomUpgradeSkills * 20))) {
+						if ((_Slave.intelligenceImplant < 30) || (_Slave.voice !== 0 && _Slave.accent + V.schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.whoreSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.entertainSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.analSkill < 10 + V.schoolroomUpgradeSkills * 20) || ((_Slave.vagina >= 0) && (_Slave.vaginalSkill < 10 + V.schoolroomUpgradeSkills * 20))) {
 							res.push(dividerAndImage(_Slave));
 							res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 						} else {
@@ -5188,7 +5188,7 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`//${_Slave.slaveName} is too resistant to learn//</div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5201,9 +5201,9 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Schoolteacher Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Dairy":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					const _dairySeed = V.bioreactorsXY + V.bioreactorsXX + V.bioreactorsHerm + V.bioreactorsBarren;
-					if (_Slave.assignment == "work in the dairy") { res.pop(); continue; }
+					if (_Slave.assignment === "work in the dairy") { res.pop(); continue; }
 					if (V.dairy <= V.dairySlaves + _dairySeed) { res.pop(); continue; }
 					if ((_Slave.indentureRestrictions > 0) && (V.dairyRestraintsSetting > 1)) {
 						res.push(`//${_Slave.slaveName}'s indenture forbids extractive Dairy service.//</div>`);
@@ -5211,17 +5211,17 @@ App.UI.slaveSummaryList = function (passageName) {
 					} else if ((_Slave.indentureRestrictions > 1) && (V.dairyRestraintsSetting > 0)) {
 						res.push(`//${_Slave.slaveName}'s indenture allows only free range milking.//</div>`);
 						continue;
-					} else if (_Slave.breedingMark == 1 && V.propOutcome == 1 && V.dairyRestraintsSetting > 0) {
+					} else if (_Slave.breedingMark === 1 && V.propOutcome === 1 && V.dairyRestraintsSetting > 0) {
 						res.push(`//${_Slave.slaveName} may only be a free range cow//</div>`);
 						continue;
-					} else if ((V.dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother != 0))) {
+					} else if ((V.dairyPregSetting > 0) && ((_Slave.bellyImplant !== -1) || (_Slave.broodmother !== 0))) {
 						res.push(`//${_Slave.slaveName}'s womb cannot accommodate current machine settings//</div>`);
 						continue;
 					} else {
-						if ((_Slave.lactation > 0) || (_Slave.balls > 0) || ((V.dairySlimMaintainUpgrade == 0 || V.dairySlimMaintain == 0) && (_Slave.boobs > 300 || _Slave.balls == 0 || V.dairyImplantsSetting == 1) && V.dairyImplantsSetting != 2)) {
-							if ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.amp == 1) || (V.dairyRestraintsUpgrade == 1)) {
-								if ((V.dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || (V.dairyPrepUpgrade == 1)) {
-									if ((V.dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || (V.dairyPrepUpgrade == 1)) {
+						if ((_Slave.lactation > 0) || (_Slave.balls > 0) || ((V.dairySlimMaintainUpgrade === 0 || V.dairySlimMaintain === 0) && (_Slave.boobs > 300 || _Slave.balls === 0 || V.dairyImplantsSetting === 1) && V.dairyImplantsSetting !== 2)) {
+							if ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.amp === 1) || (V.dairyRestraintsUpgrade === 1)) {
+								if ((V.dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || (V.dairyPrepUpgrade === 1)) {
+									if ((V.dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries === 0) || (V.dairyPrepUpgrade === 1)) {
 										res.push(dividerAndImage(_Slave));
 										res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 									} else {
@@ -5236,7 +5236,7 @@ App.UI.slaveSummaryList = function (passageName) {
 								res.push(`//${_Slave.slaveName} must be obedient in order to be milked here//</div>`);
 								continue;
 							}
-						} else if ((V.dairySlimMaintainUpgrade == 1 && V.dairySlimMaintain == 1) || (V.dairyImplantsSetting == 2) || (_Slave.boobs <= 300 && _Slave.balls > 0 && (V.dairyImplantsSetting == 0 || V.dairyImplantsSetting == 3))) {
+						} else if ((V.dairySlimMaintainUpgrade === 1 && V.dairySlimMaintain === 1) || (V.dairyImplantsSetting === 2) || (_Slave.boobs <= 300 && _Slave.balls > 0 && (V.dairyImplantsSetting === 0 || V.dairyImplantsSetting === 3))) {
 							res.push(`//${_Slave.slaveName} is not lactating ${(V.seeDicks > 0) ? 'or producing semen' : ''} and ${V.dairyName}'s current settings forbid the automatic implantation of lactation inducing drugs or manual stimulation to induce it, so she cannot be a cow//</div>`);
 							continue;
 						} else {
@@ -5244,7 +5244,7 @@ App.UI.slaveSummaryList = function (passageName) {
 							continue;
 						}
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5257,12 +5257,12 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Milkmaid Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Farmyard":
-				if (V.Flag == 0) {
-					if (_Slave.assignment == "work as a farmhand") { res.pop(); continue; }
+				if (V.Flag === 0) {
+					if (_Slave.assignment === "work as a farmhand") { res.pop(); continue; }
 					if (V.farmyard <= V.farmyardSlaves){ res.pop(); continue; }
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5275,7 +5275,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Farmer Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Servants' Quarters":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.servantsQuarters <= V.servantsQuartersSlaves) { res.pop(); continue; }
 					if ((_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)) {
 						res.push(dividerAndImage(_Slave));
@@ -5284,7 +5284,7 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`//${_Slave.slaveName} must be either more fearful of you or devoted to you//</div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5297,7 +5297,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Stewardess Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Master Suite":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					if (V.masterSuite <= V.masterSuiteSlaves) { res.pop(); continue; }
 					if ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)) {
 						res.push(dividerAndImage(_Slave));
@@ -5306,7 +5306,7 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`//${_Slave.slaveName} is not sufficiently broken for the master suite//</div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5319,8 +5319,8 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Concubine Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Cellblock":
-				if (_Slave.assignmentVisible != 1) { res.pop(); continue; }
-				if (V.Flag == 0) {
+				if (_Slave.assignmentVisible !== 1) { res.pop(); continue; }
+				if (V.Flag === 0) {
 					if (V.cellblock <= V.cellblockSlaves) { res.pop(); continue; }
 					if ((_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50)) {
 						res.push(dividerAndImage(_Slave));
@@ -5329,7 +5329,7 @@ App.UI.slaveSummaryList = function (passageName) {
 						res.push(`//${_Slave.slaveName} is sufficiently broken in so that the cellblock would have no effect//</div>`);
 						continue;
 					}
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
 				} else {
@@ -5342,10 +5342,10 @@ App.UI.slaveSummaryList = function (passageName) {
 				res.push(`[[${_slaveName}|Wardeness Workaround][$i = ${_ssi}]]`);
 				break;
 			case "Arcade":
-				if (V.Flag == 0) {
-					if (_Slave.assignment == "be confined in the arcade") { res.pop(); continue; }
-					if (V.arcade <= V.arcadeSlaves && V.arcadeUpgradeFuckdolls != 1) { res.pop(); continue; }
-					if ((_Slave.breedingMark != 1 || V.propOutcome == 0)) {
+				if (V.Flag === 0) {
+					if (_Slave.assignment === "be confined in the arcade") { res.pop(); continue; }
+					if (V.arcade <= V.arcadeSlaves && V.arcadeUpgradeFuckdolls !== 1) { res.pop(); continue; }
+					if ((_Slave.breedingMark !== 1 || V.propOutcome === 0)) {
 						if (_Slave.indentureRestrictions <= 0) {
 							res.push(dividerAndImage(_Slave));
 							res.push(`[[${_slaveName}|Slave Interact][$activeSlave = $slaves[${_ssi}]]]`);
@@ -5363,14 +5363,14 @@ App.UI.slaveSummaryList = function (passageName) {
 				}
 				break;
 			case "Pit":
-				if (V.Flag == 0) {
-					if ((_Slave.indentureRestrictions > 0) && (V.pitLethal == 1)) {
+				if (V.Flag === 0) {
+					if ((_Slave.indentureRestrictions > 0) && (V.pitLethal === 1)) {
 						res.push(`//${_Slave.slaveName}'s indenture forbids lethal fights.//</div>`);
 						continue;
 					} else if (_Slave.indentureRestrictions > 1) {
 						res.push(`//${_Slave.slaveName}'s indenture forbids fighting.//</div>`);
 						continue;
-					} else if (_Slave.breedingMark == 1 && V.propOutcome == 1) {
+					} else if (_Slave.breedingMark === 1 && V.propOutcome === 1) {
 						res.push(`//${_Slave.slaveName} may not participate in combat//</div>`);
 						continue;
 					} else {
@@ -5383,7 +5383,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				}
 				break;
 			case "Coursing Association":
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					res.push(dividerAndImage(_Slave));
 					res.push(`[[${_slaveName}|Assign][$i = ${_ssi}]]`);
 				} else {
@@ -5393,7 +5393,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "New Game Plus":
 				res.push(dividerAndImage(_Slave));
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					res.push(`__''@@.pink;${_Slave.slaveName}@@''__`);
 				} else {
 					res.push(`__''@@.pink;${_Slave.slaveName}@@''__`);
@@ -5401,7 +5401,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Rules Slave Select":
 				slaveImagePrinted = false;
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					res.push(`__''[[${_slaveName}|Rules Slave Select Workaround][$activeSlave = $slaves[${_ssi}]]]''__`);
 				} else {
 					res.push(`__''[[${_slaveName}|Rules Slave Deselect Workaround][$activeSlave = $slaves[${_ssi}]]]''__`);
@@ -5409,7 +5409,7 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Rules Slave Exclude":
 				slaveImagePrinted = false;
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					res.push(`__''[[${_slaveName}|Rules Slave Exclude Workaround][$activeSlave = $slaves[${_ssi}]]]''__`);
 				} else {
 					res.push(`__''[[${_slaveName}|Rules Slave NoExclude Workaround][$activeSlave = $slaves[${_ssi}]]]''__`);
@@ -5430,14 +5430,14 @@ App.UI.slaveSummaryList = function (passageName) {
 		V.slaves[_ssi] = _Slave;
 
 		res.push(' will ');
-		if ((_Slave.assignment == "rest") && (_Slave.health >= -20)) {
+		if ((_Slave.assignment === "rest") && (_Slave.health >= -20)) {
 			res.push("''__@@.lawngreen;rest@@__''");
-		} else if ((_Slave.assignment == "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))) {
+		} else if ((_Slave.assignment === "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))) {
 			res.push("''__@@.lawngreen;stay confined.@@__''");
 			if (_Slave.sentence > 0) {
 				res.push(`(${_Slave.sentence} weeks)`);
 			}
-		} else if (_Slave.choosesOwnAssignment == 1) {
+		} else if (_Slave.choosesOwnAssignment === 1) {
 			res.push('choose her own job');
 		} else {
 			res.push(_Slave.assignment);
@@ -5447,62 +5447,62 @@ App.UI.slaveSummaryList = function (passageName) {
 
 		/** @type {string[]} */
 		let assignments = [];
-		if ((V.displayAssignments == 1) && (passageName == "Main") && (_Slave.ID != V.HeadGirl.ID) && (_Slave.ID != V.Recruiter.ID) && (_Slave.ID != V.Bodyguard.ID)) {
-			if (_Slave.assignment != "rest") {
+		if ((V.displayAssignments === 1) && (passageName === "Main") && (_Slave.ID !== V.HeadGirl.ID) && (_Slave.ID !== V.Recruiter.ID) && (_Slave.ID !== V.Bodyguard.ID)) {
+			if (_Slave.assignment !== "rest") {
 				assignments.push(`<<link "Rest" "Main">><<= removeJob($slaves[${_ssi}], $slaves[${_ssi}].assignment)>><</link>>`);
 			} else {
 				assignments.push('Rest');
 			}
-			if (_Slave.assignment != "please you") {
+			if (_Slave.assignment !== "please you") {
 				assignments.push(`<<link "Fucktoy" "Main">><<= assignJob($slaves[${_ssi}], "please you")>><</link>>`);
 			} else {
 				assignments.push('Fucktoy');
 			}
-			if (_Slave.indentureRestrictions <= 0 && (_Slave.breedingMark != 1 || V.propOutcome == 0)) {
-				if (_Slave.assignment != "work a glory hole") {
+			if (_Slave.indentureRestrictions <= 0 && (_Slave.breedingMark !== 1 || V.propOutcome === 0)) {
+				if (_Slave.assignment !== "work a glory hole") {
 					assignments.push(`<<link "Gloryhole" "Main">><<= assignJob($slaves[${_ssi}], "work a glory hole")>><</link>>`);
 				} else {
 					assignments.push('Hole');
 				}
 			}
-			if (_Slave.fuckdoll == 0) { /* NON-FUCKDOLL ASSIGNMENTS */
-				if (_Slave.assignment != "take classes") {
-					if ((_Slave.intelligenceImplant < 15) && ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken")) {
+			if (_Slave.fuckdoll === 0) { /* NON-FUCKDOLL ASSIGNMENTS */
+				if (_Slave.assignment !== "take classes") {
+					if ((_Slave.intelligenceImplant < 15) && ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish !== "mindbroken")) {
 						assignments.push(`<<link "Classes" "Main">><<= assignJob($slaves[${_ssi}], "take classes")>><</link>>`);
 					}
 				} else {
 					assignments.push(`Classes`);
 				}
-				if (_Slave.assignment != "be a servant") {
+				if (_Slave.assignment !== "be a servant") {
 					if (((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && canWalk(_Slave) && canSee(_Slave)) {
 						assignments.push(`<<link "House Servant" "Main">><<= assignJob($slaves[${_ssi}], "be a servant")>><</link>>`);
 					}
 				} else {
 					assignments.push('House Servant');
 				}
-				if ((_Slave.assignment != "whore") && (_Slave.breedingMark != 1 || V.propOutcome == 0)) {
+				if ((_Slave.assignment !== "whore") && (_Slave.breedingMark !== 1 || V.propOutcome === 0)) {
 					assignments.push(`<<link "Whore" "Main">><<= assignJob($slaves[${_ssi}], "whore")>><</link>>`);
 				} else {
 					assignments.push('Whore');
 				}
-				if ((_Slave.assignment != "serve the public") && (_Slave.breedingMark != 1 || V.propOutcome == 0)) {
+				if ((_Slave.assignment !== "serve the public") && (_Slave.breedingMark !== 1 || V.propOutcome === 0)) {
 					assignments.push(`<<link "Public Servant" "Main">><<= assignJob($slaves[${_ssi}], "serve the public")>><</link>>`);
 				} else {
 					assignments.push('Public Servant');
 				}
 				if ((_Slave.lactation > 0) || (_Slave.balls > 0)) {
-					if (_Slave.assignment != "get milked") {
+					if (_Slave.assignment !== "get milked") {
 						assignments.push(`<<link "Milked" "Main">><<= assignJob($slaves[${_ssi}], "get milked")>><</link>>`);
 					} else {
 						assignments.push('Milked');
 					}
 				}
-				if (_Slave.assignment != "stay confined") {
+				if (_Slave.assignment !== "stay confined") {
 					assignments.push(`<<link "Confinement" "Main">><<= assignJob($slaves[${_ssi}], "stay confined")>><</link>>`);
 				} else {
 					assignments.push('Confinement');
 				}
-				if (_Slave.assignment != "choose her own job") {
+				if (_Slave.assignment !== "choose her own job") {
 					assignments.push(`<<link "Let ${_Slave.object} choose" "Main">><<= assignJob($slaves[${_ssi}], "choose her own job")>><</link>>`);
 				} else {
 					assignments.push(`Let ${_Slave.object} choose`);
@@ -5515,36 +5515,36 @@ App.UI.slaveSummaryList = function (passageName) {
 		let _numFacilities = V.brothel + V.club + V.dairy + V.farmyard + V.servantsQuarters + V.masterSuite + V.spa + V.clinic + V.schoolroom + V.cellblock + V.arcade + V.HGSuite;
 
 		if (_numFacilities > 0) {
-			if (passageName == "Main" || passageName == "Head Girl Suite" || passageName == "Spa" || passageName == "Brothel" || passageName == "Club" || passageName == "Arcade" || passageName == "Clinic" || passageName == "Schoolroom" || passageName == "Dairy" || passageName == "Farmyard" || passageName == "Servants' Quarters" || passageName == "Master Suite" || passageName == "Cellblock") {
+			if (passageName === "Main" || passageName === "Head Girl Suite" || passageName === "Spa" || passageName === "Brothel" || passageName === "Club" || passageName === "Arcade" || passageName === "Clinic" || passageName === "Schoolroom" || passageName === "Dairy" || passageName === "Farmyard" || passageName === "Servants' Quarters" || passageName === "Master Suite" || passageName === "Cellblock") {
 				V.returnTo = passageName;
 
 				res.push('<br>Transfer to: ');
 				/** @type {string[]} */
 				let transfers = []
-				if (_Slave.assignment !== "rest" && _Slave.assignment !== "please you" && _Slave.assignment !== "take classes" && _Slave.assignment !== "be a servant" && _Slave.assignment !== "whore" && _Slave.assignment !== "serve the public" && _Slave.assignment !== "get milked" && _Slave.assignment !== "stay confined") {
+				if (_Slave.assignment != "rest" && _Slave.assignment != "please you" && _Slave.assignment != "take classes" && _Slave.assignment != "be a servant" && _Slave.assignment != "whore" && _Slave.assignment != "serve the public" && _Slave.assignment != "get milked" && _Slave.assignment != "stay confined") {
 					transfers.push(`<<link "Penthouse" "Main">><<= removeJob($slaves[${_ssi}], $slaves[${_ssi}].assignment)>><</link>>`);
 				} else {
 					transfers.push('Penthouse');
 				}
 
-				if (V.arcade != 0) {
-					if (V.arcade > V.arcadeSlaves && (_Slave.indentureRestrictions <= 0) && (_Slave.breedingMark != 1 || V.propOutcome == 0)) {
+				if (V.arcade !== 0) {
+					if (V.arcade > V.arcadeSlaves && (_Slave.indentureRestrictions <= 0) && (_Slave.breedingMark !== 1 || V.propOutcome === 0)) {
 						transfers.push(`[[Arcade|Assign][$assignTo = "Arcade", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 					} else {
 						transfers.push('Arcade');
 					}
 				}
 
-				if (_Slave.fuckdoll == 0) { /* NON-FUCKDOLL FACILITIES */
-					if (V.clinic != 0) {
-						if (V.clinic > V.clinicSlaves && (_Slave.health < 20 || (V.Nurse != 0 && ((_Slave.chem > 15 && V.clinicUpgradeFilters == 1) || (V.bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && (V.clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")) || (_Slave.pregAdaptation * 1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth / 1.33))))) {
+				if (_Slave.fuckdoll === 0) { /* NON-FUCKDOLL FACILITIES */
+					if (V.clinic !== 0) {
+						if (V.clinic > V.clinicSlaves && (_Slave.health < 20 || (V.Nurse !== 0 && ((_Slave.chem > 15 && V.clinicUpgradeFilters === 1) || (V.bellyImplants === 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown === 1 && (V.clinicSpeedGestation >= 0 || _Slave.pregControl === "speed up")) || (_Slave.pregAdaptation * 1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth / 1.33))))) {
 							transfers.push(`[[Clinic|Assign][$assignTo = "Clinic", $i =${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Clinic');
 						}
 					}
 
-					if (V.masterSuite != 0) {
+					if (V.masterSuite !== 0) {
 						if (V.masterSuite > V.masterSuiteSlaves && ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50))) {
 							transfers.push(`[[Master Suite|Assign][$assignTo = "Master Suite", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
@@ -5552,7 +5552,7 @@ App.UI.slaveSummaryList = function (passageName) {
 						}
 					}
 
-					if (V.cellblock != 0) {
+					if (V.cellblock !== 0) {
 						if (V.cellblock > V.cellblockSlaves && ((_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50))) {
 							transfers.push(`[[Cellblock|Assign][$assignTo = "Cellblock", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
@@ -5560,15 +5560,15 @@ App.UI.slaveSummaryList = function (passageName) {
 						}
 					}
 
-					if (V.schoolroom != 0) {
-						if (V.schoolroom > V.schoolroomSlaves && (_Slave.fetish != "mindbroken" && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust < -20) || _Slave.trust < -50) && ((_Slave.intelligenceImplant < 30) || (_Slave.voice != 0 && _Slave.accent + V.schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.whoreSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.entertainSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.analSkill < 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.vagina >= 0 && _Slave.vaginalSkill < 10 + V.schoolroomUpgradeSkills * 20)))) {
+					if (V.schoolroom !== 0) {
+						if (V.schoolroom > V.schoolroomSlaves && (_Slave.fetish !== "mindbroken" && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust < -20) || _Slave.trust < -50) && ((_Slave.intelligenceImplant < 30) || (_Slave.voice !== 0 && _Slave.accent + V.schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.whoreSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.entertainSkill <= 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.analSkill < 10 + V.schoolroomUpgradeSkills * 20) || (_Slave.vagina >= 0 && _Slave.vaginalSkill < 10 + V.schoolroomUpgradeSkills * 20)))) {
 							transfers.push(`[[Schoolroom|Assign][$assignTo = "Schoolroom", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Schoolroom')
 						}
 					}
 
-					if (V.servantsQuarters != 0) {
+					if (V.servantsQuarters !== 0) {
 						if (V.servantsQuarters > V.servantsQuartersSlaves && (canWalk(_Slave) && canSee(_Slave) && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust <= 20) || _Slave.trust < -20))) {
 							transfers.push(`[[Servants' Quarters|Assign][$assignTo = "Servants' Quarters", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
@@ -5576,36 +5576,36 @@ App.UI.slaveSummaryList = function (passageName) {
 						}
 					}
 
-					if (V.brothel != 0) {
-						if (V.brothel > V.brothelSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark != 1 || V.propOutcome == 0))) {
+					if (V.brothel !== 0) {
+						if (V.brothel > V.brothelSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark !== 1 || V.propOutcome === 0))) {
 							transfers.push(`[[Brothel|Assign][$assignTo = "Brothel", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Brothel')
 						}
 					}
 
-					if (V.club != 0) {
-						if (V.club > V.clubSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark != 1 || V.propOutcome == 0))) {
+					if (V.club !== 0) {
+						if (V.club > V.clubSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark !== 1 || V.propOutcome === 0))) {
 							transfers.push(`[[Club|Assign][$assignTo = "Club", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Club')
 						}
 					}
 
-					if (V.dairy != 0) {
+					if (V.dairy !== 0) {
 						let _dairySeed = V.bioreactorsXY + V.bioreactorsXX + V.bioreactorsHerm + V.bioreactorsBarren;
 						if (V.dairy <= V.dairySlaves + _dairySeed) {
 							transfers.push('Dairy');
-						} else if (((_Slave.indentureRestrictions > 0) && (V.dairyRestraintsSetting > 1)) || ((_Slave.indentureRestrictions > 1) && (V.dairyRestraintsSetting > 0)) || (_Slave.breedingMark == 1 && V.propOutcome == 1 && V.dairyRestraintsSetting > 0) || ((V.dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother > 0)))) {
+						} else if (((_Slave.indentureRestrictions > 0) && (V.dairyRestraintsSetting > 1)) || ((_Slave.indentureRestrictions > 1) && (V.dairyRestraintsSetting > 0)) || (_Slave.breedingMark === 1 && V.propOutcome === 1 && V.dairyRestraintsSetting > 0) || ((V.dairyPregSetting > 0) && ((_Slave.bellyImplant !== -1) || (_Slave.broodmother > 0)))) {
 							transfers.push('Dairy');
-						} else if (((_Slave.lactation > 0) || (_Slave.balls > 0)) || ((V.dairyFeedersUpgrade == 1) && (V.dairyFeedersSetting > 0) && (V.dairySlimMaintainUpgrade == 0))) {
+						} else if (((_Slave.lactation > 0) || (_Slave.balls > 0)) || ((V.dairyFeedersUpgrade === 1) && (V.dairyFeedersSetting > 0) && (V.dairySlimMaintainUpgrade === 0))) {
 							transfers.push(`[[Dairy|Assign][$assignTo = "Dairy", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Dairy')
 						}
 					}
 
-					if (V.farmyard != 0) {
+					if (V.farmyard !== 0) {
 						if (V.farmyard > V.farmyardSlaves) {
 							transfers.push(`[[Farmyard|Assign][$assignTo = "Farmyard", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
@@ -5613,16 +5613,16 @@ App.UI.slaveSummaryList = function (passageName) {
 						}
 					}
 
-					if (V.spa != 0) {
-						if (V.spa > V.spaSlaves && ((_Slave.devotion >= -20 || _Slave.fetish == "mindbroken") && (_Slave.health < 20 || _Slave.trust <= 60 || _Slave.devotion <= 60 || _Slave.fetish == "mindbroken" || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none"))) {
+					if (V.spa !== 0) {
+						if (V.spa > V.spaSlaves && ((_Slave.devotion >= -20 || _Slave.fetish === "mindbroken") && (_Slave.health < 20 || _Slave.trust <= 60 || _Slave.devotion <= 60 || _Slave.fetish === "mindbroken" || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none"))) {
 							transfers.push(`[[Spa|Assign][$assignTo = "Spa", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Spa');
 						}
 					}
 
-					if (V.nursery != 0) {
-						if (V.nurseryNannies > V.nurserySlaves && (_Slave.devotion > 20 || _Slave.trust > 20 || _Slave.fetish == "mindbroken")) {
+					if (V.nursery !== 0) {
+						if (V.nurseryNannies > V.nurserySlaves && (_Slave.devotion > 20 || _Slave.trust > 20 || _Slave.fetish === "mindbroken")) {
 							transfers.push(`[[Nursery|Assign][$assignTo = "Nursery", $i = ${_ssi}]]`); /* $i = -1 tells Assign to use _Slave as-is */
 						} else {
 							transfers.push('Nursery');
@@ -5634,7 +5634,7 @@ App.UI.slaveSummaryList = function (passageName) {
 			}
 		}/* closes _numFacilities */
 
-		if ((passageName != 'Main') || (V.Flag !== undefined) || (V.useSlaveSummaryTabs == 0) || (tabName == "all")) {
+		if ((passageName !== 'Main') || (V.Flag !== undefined) || (V.useSlaveSummaryTabs === 0) || (tabName === "all")) {
 			res.push(`<span id="slave-${slaves[_ssi].ID}">&nbsp;</span>`);
 		}
 		res.push('<br/>');
@@ -5654,13 +5654,13 @@ App.UI.slaveSummaryList = function (passageName) {
 				continue;
 			case "HG Select":
 				if (setup.HGCareers.includes(_Slave.career) || (_Slave.skillHG >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Head Girl Suite":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`[[Send her to live with your Head Girl|Assign][$i = ${_ssi}]]`);
 				} else {
 					res.push(`[[Bring her out of the Head Girl's suite|Retrieve][$i = ${_ssi}]]`);
@@ -5668,21 +5668,21 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Recruiter Select":
 				if (setup.recruiterCareers.includes(_Slave.career) || (_Slave.skillRC >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "BG Select":
 				if (setup.bodyguardCareers.includes(_Slave.career) || (_Slave.skillBG >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Spa":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $spaName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Remove ${_Slave.object} from ${V.spaName}" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Attendant|Attendant Select]]');
@@ -5690,15 +5690,15 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Attendant Select":
 				if (setup.attendantCareers.includes(_Slave.career) || (_Slave.skillAT >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Nursery":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $nurseryName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Remove ${_Slave.object} from $nurseryName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Matron|Matron Select]]');
@@ -5706,15 +5706,15 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Matron Select":
 				if (setup.matronCareers.includes(_Slave.career) || (_Slave.skillMT >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Brothel":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $brothelName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Release ${_Slave.object} from $brothelName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Madam|Madam Select]]');
@@ -5722,23 +5722,23 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Madam Select":
 				if (setup.madamCareers.includes(_Slave.career) || (_Slave.skillMD >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Club":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $clubName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Remove ${_Slave.object} from $clubName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove DJ|DJ Select]]');
 				}
 				break;
 			case "Arcade":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Confine ${_Slave.object} in $arcadeName" "Assign">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push(`<<link "Release ${_Slave.object} from $arcadeName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
@@ -5746,18 +5746,18 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "DJ Select":
 				if (setup.DJCareers.includes(_Slave.career) || (_Slave.skillDJ >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Clinic":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.clinicUpgradeScanner == 1) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.clinicUpgradeScanner === 1) {
 					res.push(`@@.cyan;Estimated DNA error value: ${Math.ceil(_Slave.chem / 10)}@@`);
 				}
-				if (V.Flag == 0) {
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $clinicName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Take ${_Slave.object} out of $clinicName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Nurse|Nurse Select]]');
@@ -5765,15 +5765,15 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Nurse Select":
 				if (setup.nurseCareers.includes(_Slave.career) || (_Slave.skillNU >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Schoolroom":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Assign ${_Slave.object} to $schoolroomName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Release ${_Slave.object} from $schoolroomName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Schoolteacher|Schoolteacher Select]]');
@@ -5781,15 +5781,15 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Schoolteacher Select":
 				if (setup.schoolteacherCareers.includes(_Slave.career) || (_Slave.skillTE >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Dairy":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $dairyName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Release ${_Slave.object} from $dairyName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Milkmaid|Milkmaid Select]]');
@@ -5797,15 +5797,15 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Milkmaid Select":
 				if (setup.milkmaidCareers.includes(_Slave.career) || (_Slave.skillMM >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Farmyard":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Send ${_Slave.object} to $farmyardName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Release ${_Slave.object} from $farmyardName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Farmer|Farmer Select]]');
@@ -5813,15 +5813,15 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Farmer Select":
 				if (setup.farmerCareers.includes(_Slave.career) || (_Slave.skillFA >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Servants' Quarters":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Assign ${_Slave.object} to $servantsQuartersName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Release ${_Slave.object} from $servantsQuartersName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Stewardess|Stewardess Select]]');
@@ -5829,25 +5829,25 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Stewardess Select":
 				if (setup.stewardessCareers.includes(_Slave.career) || (_Slave.skillST >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "Master Suite":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Add ${_Slave.object} to $masterSuiteName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Send ${_Slave.object} out of $masterSuiteName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Concubine|Concubine Select]]');
 				}
 				break;
 			case "Cellblock":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
-				if (V.Flag == 0) {
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				if (V.Flag === 0) {
 					res.push(`<<link "Confine ${_Slave.object} in $cellblockName" "Assign">><<set $i = ${_ssi}>><</link>>`);
-				} else if (V.Flag == 1) {
+				} else if (V.Flag === 1) {
 					res.push(`<<link "Release ${_Slave.object} from $cellblockName" "Retrieve">><<set $i = ${_ssi}>><</link>>`);
 				} else {
 					res.push('[[Change or remove Wardeness|Wardeness Select]]');
@@ -5855,12 +5855,12 @@ App.UI.slaveSummaryList = function (passageName) {
 				break;
 			case "Wardeness Select":
 				if (setup.wardenessCareers.includes(_Slave.career) || (_Slave.skillWA >= V.masteredXP)) {
-					res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+					res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 					res.push('@@.lime;Has applicable career experience.@@');
 				}
 				break;
 			case "New Game Plus":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 				if (V.Flag === 0) {
 					res.push(`<<link "Add to import list" "New Game Plus">>
 							<<set $slavesToImport += 1,$Flag = 1>>
@@ -5874,11 +5874,11 @@ App.UI.slaveSummaryList = function (passageName) {
 				}
 				break;
 			case "Matchmaking":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 				res.push(`[[Match them|Matchmaking][$subSlave = $slaves[${_ssi}]]]`);
 				break;
 			case "Dinner Party Preparations":
-				res.push('<br>' + (V.seeImages != 1 || V.seeSummaryImages != 1 || V.imageChoice == 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
+				res.push('<br>' + (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) ? '&nbsp;&nbsp;&nbsp;&nbsp;' : '');
 				res.push(`[[Make her the main course|Dinner Party Execution][$activeSlave = $slaves[${_ssi}]]]`);
 				break;
 		}