diff --git a/src/gui/options/options.js b/src/gui/options/options.js index e45aab5cc700f2cd7fa997ca67c3a78d3c89b96e..68d10055c89a72cd6e2afdcaaed3eded92a62a58 100644 --- a/src/gui/options/options.js +++ b/src/gui/options/options.js @@ -49,7 +49,7 @@ App.UI.optionsPassage = function() { ]); fillRow([ `This save was created using:`, - App.UI.DOM.makeElement("span", `FC version: ${V.ver},`, (V.ver !== App.Version.base)? "yellow": null), + App.UI.DOM.makeElement("span", `FC version: ${V.ver},`, (V.ver !== App.Version.base) ? "yellow" : null), ``, App.UI.DOM.makeElement("span", `build: ${V.releaseID}.`, (V.releaseID !== App.Version.release) ? "red" : null) ]); @@ -947,7 +947,7 @@ App.Intro.contentAndFlavor = function(isIntro) { const descOptions = App.UI.DOM.makeElement("div"); r = []; r.push("More granular control of what appears is in"); - r.push(App.UI.DOM.link("Description Options", ()=> { + r.push(App.UI.DOM.link("Description Options", () => { jQuery(descOptions).empty().append(App.UI.descriptionOptions()); })); @@ -1100,13 +1100,19 @@ App.UI.artOptions = function() { .addValue("Enabled", 1).on().addValue("Disabled", 0).off(); /* REMOVE THIS WARNING ONCE ART DEVELOPMENT RESUMES */ - options.addComment('<span class="warning">All image packs are currently out of date; some outfits will not be displayed.</span>'); + options.addComment('<span class="warning">All image packs are currently incomplete; some outfits will not be displayed.</span>'); if (V.seeImages > 0) { - options.addOption("Image style is", "imageChoice") - .addValueList([["Revamped embedded vector art", 3], ["Non-embedded vector art", 2], ["NoX/Deepmurk's vector art", 1], ["Shokushu's rendered image pack", 0], ["Elohiem's interactive WebGL", 4]]); - + const option = options.addOption("Image style is", "imageChoice") + .addValueList([ // Keeping the most up to date options as the first in line + ["Elohiem's interactive WebGL", 4], + ["NoX/Deepmurk's vector art", 1], + ["Revamped embedded vector art", 3], + ["Non-embedded vector art", 2], + ["Shokushu's rendered image pack", 0], + ]); if (V.imageChoice === 1) { + options.addComment("The only 2D art in somewhat recent development. Contains many outfits."); options.addOption("Face artwork is", "seeFaces") .addValue("Enabled", 1).on().addValue("Disabled", 0).off(); @@ -1119,17 +1125,18 @@ App.UI.artOptions = function() { options.addOption("Clothing erection bulges are", "showClothingErection") .addValue("Enabled", true).on().addValue("Disabled", false).off(); } else if (V.imageChoice === 0) { - options.addComment("You need to" + + options.addComment("Dead since long before the end of vanilla. You need to" + " <a href='https://mega.nz/#!upoAlBaZ!EbZ5wCixxZxBhMN_ireJTXt0SIPOywO2JW9XzTIPhe0' target='_blank'>download the image" + " pack</a> and put the 'renders' folder into the resources/ folder where this html file is."); options.addOption("Slave summary fetish images are", "seeMainFetishes") .addValue("Enabled", 1).on().addValue("Disabled", 0).off(); } else if (V.imageChoice === 3) { + options.addComment("This art development is dead."); options.addOption("Clothing erection bulges are", "showClothingErection") .addValue("Enabled", true).on().addValue("Disabled", false).off(); } else if (V.imageChoice === 4) { - options.addComment(`<a href='https://mega.nz/folder/HgZ0WTxB#o3mwURAAQfN5WZzutQvbXA' target='_blank'> Download the WebGL art assets</a> and place the 'webgl' folder into the resources/ folder where this HTML file is. + options.addComment(`This art is currently (9/6/21) the most actively developed. Real time 3D models. <a href='https://mega.nz/folder/HgZ0WTxB#o3mwURAAQfN5WZzutQvbXA' target='_blank'> Download the WebGL art assets</a> and place the 'webgl' folder into the resources/ folder where this HTML file is. Then <b>refresh</b> the page. Create the resources folder if it does not exist. <span class="warning">(Android/MacOS not supported)</span>`); @@ -1149,7 +1156,9 @@ App.UI.artOptions = function() { .addValue("0.25", 0.25).off().addValue("0.5", 0.5).off().addValue("1", 1).on().addValue("2", 2).off().addValue("4", 4).off(); options.addOption("Face culling", "setFaceCulling") .addValue("Enabled", true).off().addValue("Disabled", false).on() - .addComment("Wether to draw the backside of the model, affects transparent surfaces such as hair. Enabling is recommended for low-end GPU's."); + .addComment("Whether to draw the backside of the model; affects transparent surfaces such as hair. Enabling is recommended for low-end GPU's."); + } else if (V.imageChoice === 2) { + option.addComment("This art development is dead since vanilla. Since it is not embedded, requires a separate art pack to be downloaded."); } options.addOption("PA avatar art is", "seeAvatar")