From c9fddf13d700bb6bca931902e50f926d14d9bea8 Mon Sep 17 00:00:00 2001
From: lowercase-donkey <lowercasedonkey@gmail.com>
Date: Sat, 19 Jan 2019 14:48:26 -0500
Subject: [PATCH] add lore blurb for armory in costBudget

---
 src/uncategorized/costsBudget.tw | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/uncategorized/costsBudget.tw b/src/uncategorized/costsBudget.tw
index c698b490bff..f563b5a5b9a 100644
--- a/src/uncategorized/costsBudget.tw
+++ b/src/uncategorized/costsBudget.tw
@@ -946,7 +946,7 @@ for(var i = 0; i < State.variables.lastWeeksCashIncome.length; i++){
 	<<if $mercenaries > 0>>
 		<tr>
 			<td>Security: [[$mercenariesTitle|Barracks][$nextButton = "Back to Budget", $nextLink = "Costs Budget"]]
-			<<if $barracks>><<else>><br>//@@.red;Cost increased by the lack of an armory.@@//<</if>>
+			<<if $barracks>><<else>><br>//@@.red;Cost increased by the lack of an armory to house them.@@//<</if>>
 			<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><br>//Cost reduced by your @@.springgreen;mercenary contacts.@@//<</if>>
 			</td>
 			<td><<= cashNumFormat($lastWeeksCashIncome.mercenaries)>></td>
-- 
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