diff --git a/src/Mods/SecExp/buildings/securityHQ.tw b/src/Mods/SecExp/buildings/securityHQ.tw
index 099ed1f0a64019955a22192677ac99bb820b1461..52b3fd41beed8746cccef66a4f2343506e0ce425 100644
--- a/src/Mods/SecExp/buildings/securityHQ.tw
+++ b/src/Mods/SecExp/buildings/securityHQ.tw
@@ -199,7 +199,7 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 		<br><br>Crime<hr>
 		<<if $SecExp.buildings.secHub.upgrades.crime.advForensic == 0>>
 			[[Install advanced forensic equipment|securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $SecExp.buildings.secHub.upgrades.crime.advForensic = 1, $PC.skill.hacking += 1]]
-			<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
+			<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 		<<else>>
 			You have installed advanced forensic equipment, able to extract every bit of precious information from any clue.
 		<</if>>