From c9ffe09aeee1c3997effbd45562db8999c44e111 Mon Sep 17 00:00:00 2001
From: Blank_Alt <12406-Blank_Alt@users.noreply.gitgud.io>
Date: Sun, 28 Feb 2021 00:27:33 +1300
Subject: [PATCH] Fix-SecExp-Equipment-Cost

---
 src/Mods/SecExp/buildings/securityHQ.tw | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/Mods/SecExp/buildings/securityHQ.tw b/src/Mods/SecExp/buildings/securityHQ.tw
index 099ed1f0a64..52b3fd41bee 100644
--- a/src/Mods/SecExp/buildings/securityHQ.tw
+++ b/src/Mods/SecExp/buildings/securityHQ.tw
@@ -199,7 +199,7 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 		<br><br>Crime<hr>
 		<<if $SecExp.buildings.secHub.upgrades.crime.advForensic == 0>>
 			[[Install advanced forensic equipment|securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $SecExp.buildings.secHub.upgrades.crime.advForensic = 1, $PC.skill.hacking += 1]]
-			<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
+			<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 		<<else>>
 			You have installed advanced forensic equipment, able to extract every bit of precious information from any clue.
 		<</if>>
-- 
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