From cba5f09d77fbee377a81017df89abbaa4868afc1 Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Wed, 16 Dec 2020 18:15:08 -0500
Subject: [PATCH] remove tw content

---
 .../bodyModification/bodyModification.js      |   2 +-
 src/facilities/salon/salon.tw                 | 538 +-----------------
 src/facilities/salon/salonPassage.js          |  16 +-
 3 files changed, 10 insertions(+), 546 deletions(-)

diff --git a/src/facilities/bodyModification/bodyModification.js b/src/facilities/bodyModification/bodyModification.js
index 682f9b9c50c..93e3be757f1 100644
--- a/src/facilities/bodyModification/bodyModification.js
+++ b/src/facilities/bodyModification/bodyModification.js
@@ -41,7 +41,7 @@ App.UI.bodyModification = function(slave, cheat = false) {
 	function intro() {
 		const el = new DocumentFragment();
 		App.UI.DOM.appendNewElement("h1", el, "Body Modification Studio");
-		App.UI.DOM.appendNewElement("div", el, `${SlaveFullName(slave)} is lying strapped down on the table in your body modification studio. ${He} is entirely at your mercy.`);
+		App.UI.DOM.appendNewElement("div", el, `${SlaveFullName(slave)} is lying strapped down on the table in your body modification studio. ${He} is entirely at your mercy.`, "scene-intro");
 		return el;
 	}
 
diff --git a/src/facilities/salon/salon.tw b/src/facilities/salon/salon.tw
index 7f45daea54c..07bb6f37df7 100644
--- a/src/facilities/salon/salon.tw
+++ b/src/facilities/salon/salon.tw
@@ -1,541 +1,5 @@
 :: Salon [nobr jump-from-safe]
 
 <<set $nextButton = "Confirm changes", $nextLink = "Slave Interact", $encyclopedia = "The Auto Salon">>
-<<run App.Utils.setLocalPronouns(getSlave($AS))>>
-<h1>DOM</h1>
-<<includeDOM App.UI.salon(getSlave($AS))>>
-<h1>SC</h1>
-<<if $showInches == 2>>
-	<<set _oldHLength = Math.round(getSlave($AS).hLength/2.54), _newHLength = 0>>
-<<else>>
-	<<set _oldHLength = getSlave($AS).hLength, _newHLength = 0>>
-<</if>>
 
-<h1>The Auto Salon</h1>
-
-<span class="note">
-	<<= getSlave($AS).slaveName>> is seated in the auto salon. $He is awaiting your artistic pleasure.
-</span>
-
-/* EYES */
-
-<h3>Eyewear</h3>
-<<if getBestVision(getSlave($AS)) === 0>>
-	$He is blind, and
-	<<if getSlave($AS).eyewear == "none">>
-		has no eyewear.
-	<<else>>
-		is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]]
-	<</if>>
-	<div class="choices">
-		Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-<<elseif anyVisionEquals(getSlave($AS), 1)>>
-	$He is nearsighted, and $he
-	<<if getSlave($AS).eyewear == "none">>
-		has no eyewear.
-	<<else>>
-		is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]]
-	<</if>>
-	<div class="choices">
-		Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Corrective glasses|Salon][getSlave($AS).eyewear = "corrective glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Corrective contacts|Salon][getSlave($AS).eyewear = "corrective contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<span class="note">Nearsightedness will impede performance on some assignments.</span>
-	</div>
-<<else>>
-	$His vision is normal, and $he
-	<<if getSlave($AS).eyewear == "none">>
-		has no eyewear.
-	<<else>>
-		is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]]
-	<</if>>
-	<div class="choices">
-		Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Blurring glasses|Salon][getSlave($AS).eyewear = "blurring glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Blurring contacts|Salon][getSlave($AS).eyewear = "blurring contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<span class="note">Blurring options are annoying and impede performance on some assignments.</span>
-	</div>
-<</if>>
-
-<<includeDOM App.Medicine.Modification.eyeSelector(getSlave($AS))>>
-
-/* EARS */
-<h3>Ears</h3>
-<p id="salon-ears"></p>
-<script>
-	App.Medicine.Salon.ears(getSlave(V.AS));
-</script>
-
-<div>
-	<<if getSlave($AS).earImplant == 1>>
-		$He has artificial inner ear implants,
-		<<if getSlave($AS).earwear == "none">>
-			which are unobstructed.
-		<<else>>
-			and is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
-		<</if>>
-	<<elseif getSlave($AS).hears < -1>>
-		$He is deaf, and
-		<<if getSlave($AS).earwear == "none">>
-			is wearing nothing on $his ears.
-		<<else>>
-			is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
-		<</if>>
-	<<elseif getSlave($AS).hears > -1>>
-		$His hearing is normal, and $he
-		<<if getSlave($AS).earwear == "none">>
-			has nothing in $his ears.
-		<<else>>
-			is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
-		<</if>>
-	<<else>>
-		$He is hearing impaired, and
-		<<if getSlave($AS).earwear == "none">>
-			wears nothing to correct or worsen this.
-		<<else>>
-			is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
-		<</if>>
-	<</if>>
-	<div class="choices">
-		Give $him:
-		[[Hearing aids|Salon][getSlave($AS).earwear = "hearing aids",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Muffling ear plugs|Salon][getSlave($AS).earwear = "muffling ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Deafening ear plugs|Salon][getSlave($AS).earwear = "deafening ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<span class="note">Muffling options are annoying and impede performance on some assignments.</span>
-	</div>
-</div>
-
-/*End ear check */
-<div>
-	<<if getSlave($AS).horn != "none">>
-		$His <<= getSlave($AS).horn>> are <<= getSlave($AS).hornColor>>
-		<div class="choices">
-			Set horn color:
-				[[Black|Salon][getSlave($AS).hornColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Blazing Red|Salon][getSlave($AS).hornColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Blue-Violet|Salon][getSlave($AS).hornColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Blue|Salon][getSlave($AS).hornColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Brown|Salon][getSlave($AS).hornColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Burgundy|Salon][getSlave($AS).hornColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Copper|Salon][getSlave($AS).hornColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Dark Blue|Salon][getSlave($AS).hornColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Dark Brown|Salon][getSlave($AS).hornColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Dark Orchid|Salon][getSlave($AS).hornColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Deep Red|Salon][getSlave($AS).hornColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Golden|Salon][getSlave($AS).hornColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Green-yellow|Salon][getSlave($AS).hornColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Green|Salon][getSlave($AS).hornColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Grey|Salon][getSlave($AS).hornColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Jet Black|Salon][getSlave($AS).hornColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Neon Blue|Salon][getSlave($AS).hornColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Neon Green|Salon][getSlave($AS).hornColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Neon Pink|Salon][getSlave($AS).hornColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Pink|Salon][getSlave($AS).hornColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Ivory|Salon][getSlave($AS).hornColor = "ivory",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Purple|Salon][getSlave($AS).hornColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Red|Salon][getSlave($AS).hornColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Sea Green|Salon][getSlave($AS).hornColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[Silver|Salon][getSlave($AS).hornColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				| [[White|Salon][getSlave($AS).hornColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		</div>
-	<</if>>
-</div>
-
-/* HAIR */
-
-<h3>Hair</h3>
-<p id="salon-hair"></p>
-<script>
-	App.Medicine.Salon.hair(getSlave(V.AS));
-</script>
-
-/* MAKEUP */
-<h3>Makeup</h3>
-
-<div>
-	<<= App.Desc.makeup(getSlave($AS))>>
-	<<if getSlave($AS).makeup > 0>>
-		[[Remove|Salon][getSlave($AS).makeup = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	<</if>>
-	<div class="choices">
-	Apply makeup:
-		[[Nice|Salon][getSlave($AS).makeup = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Gorgeous|Salon][getSlave($AS).makeup = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Slutty|Salon][getSlave($AS).makeup = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Color-coordinate with hair|Salon][getSlave($AS).makeup = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-	<div class="choices">
-		&nbsp;&nbsp;
-		[[Neon|Salon][getSlave($AS).makeup = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Neon, color-coordinate with hair|Salon][getSlave($AS).makeup = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-	<div class="choices">
-		&nbsp;&nbsp;
-		[[Metallic|Salon][getSlave($AS).makeup = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		| [[Metallic, color-coordinate with hair|Salon][getSlave($AS).makeup = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-</div>
-
-/* NAILS */
-<div>
-	<<= App.Desc.nails(getSlave($AS))>>
-
-	<<if hasAnyArms(getSlave($AS))>>
-		<div class="choices">
-			Treat nails:
-			[[Clip|Salon][getSlave($AS).nails = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Extend|Salon][getSlave($AS).nails = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Sharp, claw-like|Salon][getSlave($AS).nails = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Bright, glittery|Salon][getSlave($AS).nails = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Streetwalker-style|Salon][getSlave($AS).nails = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Color-coordinate with hair|Salon][getSlave($AS).nails = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		</div>
-		<div class="choices">
-			&nbsp;&nbsp;
-			[[Neon|Salon][getSlave($AS).nails = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon, color-coordinate with hair|Salon][getSlave($AS).nails = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		</div>
-		<div class="choices">
-			&nbsp;&nbsp;
-			[[Metallic|Salon][getSlave($AS).nails = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Metallic, color-coordinate with hair|Salon][getSlave($AS).nails = 9,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		</div>
-	<</if>>
-</div>
-
-/* SKIN */
-<h3>Skin</h3>
-<div>
-	$His skin is <<= getSlave($AS).skin>>.
-
-	<<if (setup.dyedSkins.includes(getSlave($AS).skin))>>
-		[[Remove coloring|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	<<elseif ((getSlave($AS).skin == "sun tanned") || (getSlave($AS).skin == "spray tanned"))>>
-		[[Remove tanning|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	<</if>>
-</div>
-
-<<if (!setup.dyedSkins.includes(getSlave($AS).skin))>>
-	<div class="choices">
-		<<if (getSlave($AS).skin == "sun tanned" || getSlave($AS).skin == "spray tanned")>>
-			$His skin tanning must be removed before any advanced procedure to change $his skin color.
-		<<else>>
-			Change skin tone:
-			<<set _needsSpacers = 0>>
-			<<if (skinToneLevel(getSlave($AS).skin) > 1)>>
-				<<if _needsSpacers == 1>> | <</if>>
-				[[Bleach|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				<<set _needsSpacers = 1>>
-			<</if>>
-			<<if (skinToneLevel(getSlave($AS).skin) > 8)>>
-				<<if _needsSpacers == 1>> | <</if>>
-				[[Lighten|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				<<set _needsSpacers = 1>>
-			<</if>>
-			<<if (skinToneLevel(getSlave($AS).skin) < 18)>>
-				<<if _needsSpacers == 1>> | <</if>>
-				[[Darken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				<<set _needsSpacers = 1>>
-			<</if>>
-			<<if (skinToneLevel(getSlave($AS).skin) < 25)>>
-				<<if _needsSpacers == 1>> | <</if>>
-				[[Blacken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				<<set _needsSpacers = 1>>
-			<</if>>
-		<</if>>
-	</div>
-	<div class="choices">
-		<<set _needsSpacers = 0>>
-		<<if (getSlave($AS).skin != "sun tanned")>>
-			<<if (skinToneLevel(getSlave($AS).skin) < 6)>>
-				$His skin is so light in color that any attempt at natural tanning is more likely to damage $his skin.
-			<<elseif (skinToneLevel(getSlave($AS).skin) > 20)>>
-				$His skin is so dark in color that any attempt at natural tanning is not likely to appear on $his skin.
-			<<else>>
-				[["Sun tan " + $his + " skin"|Salon][getSlave($AS).skin = "sun tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-				<<set _needsSpacers = 1>>
-			<</if>>
-		<</if>>
-		<<if (getSlave($AS).skin != "spray tanned")>>
-			<<if _needsSpacers == 1>> | <</if>>
-			[["Spray tan " + $his + " skin"|Salon][getSlave($AS).skin = "spray tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<</if>>
-	</div>
-<</if>>
-
-<div class="choices">
-	Dye or paint:
-	[[Blue|Salon][getSlave($AS).skin = "dyed blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	| [[Camouflage|Salon][getSlave($AS).skin = "camouflage patterned",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	| [[Gray|Salon][getSlave($AS).skin = "dyed gray",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	| [[Green|Salon][getSlave($AS).skin = "dyed green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	| [[Pink|Salon][getSlave($AS).skin = "dyed pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	| [[Red|Salon][getSlave($AS).skin = "dyed red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	| [[Tiger Stripes|Salon][getSlave($AS).skin = "tiger striped",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-</div>
-
-<p id="salon-tail"></p>
-<script>
-	App.Medicine.Salon.tail(getSlave(V.AS));
-</script>
-
-/* MARKS */
-<div>
-	<<if (getSlave($AS).markings == "beauty mark")>>
-		$He has a prominent mole on $his face, which
-		<<if getSlave($AS).face > 40>>
-			qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty.
-		<<elseif getSlave($AS).face < -10>>
-			makes $him even less attractive.
-		<<else>>
-			qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty.
-		<</if>>
-		[[Remove it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	<</if>>
-</div>
-
-<div>
-	<<if (getSlave($AS).markings == "birthmark")>>
-		$He has a large birthmark, which
-		<<if getSlave($AS).prestige > 0 || getSlave($AS).porn.prestige > 1>>
-			enhances $his attractiveness due to $his prestige.
-		<<else>>
-			detracts from $his attractiveness.
-		<</if>>
-		[[Bleach it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	<</if>>
-</div>
-
-
-<h3>Body hair</h3>
-/* EYEBROW HAIR */
-
-<<if getSlave($AS).eyebrowHStyle != "bald">>
-	<div>
-		$His <<if getSlave($AS).eyebrowFullness != "natural">><<= getSlave($AS).eyebrowFullness>><<if getSlave($AS).eyebrowHStyle != "natural">>,<</if>> <</if>><<if getSlave($AS).eyebrowHStyle != "natural">><<= getSlave($AS).eyebrowHStyle>> <</if>> eyebrows
-		<<if getSlave($AS).eyebrowHStyle == "shaved">>
-			would be <<= getSlave($AS).eyebrowHColor>> if present.
-		<<else>>
-			are <<= getSlave($AS).eyebrowHColor>>.
-		<</if>>
-		<<if getSlave($AS).eyebrowHColor != getSlave($AS).hColor>>
-			[[Match the hair?|Salon][getSlave($AS).eyebrowHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<</if>>
-	</div>
-
-	<div class="choices">
-		Dye $his eyebrow hair:
-			[[Auburn|Salon][getSlave($AS).eyebrowHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Black|Salon][getSlave($AS).eyebrowHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blazing Red|Salon][getSlave($AS).eyebrowHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blonde|Salon][getSlave($AS).eyebrowHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blue-Violet|Salon][getSlave($AS).eyebrowHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blue|Salon][getSlave($AS).eyebrowHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Brown|Salon][getSlave($AS).eyebrowHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Burgundy|Salon][getSlave($AS).eyebrowHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Chestnut|Salon][getSlave($AS).eyebrowHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Chocolate|Salon][getSlave($AS).eyebrowHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Copper|Salon][getSlave($AS).eyebrowHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Blue|Salon][getSlave($AS).eyebrowHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Brown|Salon][getSlave($AS).eyebrowHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Orchid|Salon][getSlave($AS).eyebrowHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Deep Red|Salon][getSlave($AS).eyebrowHColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Ginger|Salon][getSlave($AS).eyebrowHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Golden|Salon][getSlave($AS).eyebrowHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Green-yellow|Salon][getSlave($AS).eyebrowHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Green|Salon][getSlave($AS).eyebrowHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Grey|Salon][getSlave($AS).eyebrowHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Hazel|Salon][getSlave($AS).eyebrowHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Jet Black|Salon][getSlave($AS).eyebrowHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Blue|Salon][getSlave($AS).eyebrowHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Green|Salon][getSlave($AS).eyebrowHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Pink|Salon][getSlave($AS).eyebrowHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Pink|Salon][getSlave($AS).eyebrowHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Platinum Blonde|Salon][getSlave($AS).eyebrowHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Purple|Salon][getSlave($AS).eyebrowHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Red|Salon][getSlave($AS).eyebrowHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Sea Green|Salon][getSlave($AS).eyebrowHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Silver|Salon][getSlave($AS).eyebrowHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Strawberry-Blonde|Salon][getSlave($AS).eyebrowHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[White|Salon][getSlave($AS).eyebrowHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-
-	<div class="choices">
-		Style $his eyebrow hair:
-			[[Natural|Salon][getSlave($AS).eyebrowHStyle = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Curved|Salon][getSlave($AS).eyebrowHStyle = "curved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Elongated|Salon][getSlave($AS).eyebrowHStyle = "elongated",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[High-Arched|Salon][getSlave($AS).eyebrowHStyle = "high-arched",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Rounded|Salon][getSlave($AS).eyebrowHStyle = "rounded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Shaved|Salon][getSlave($AS).eyebrowHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Shortened|Salon][getSlave($AS).eyebrowHStyle = "shortened",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Slanted Inwards|Salon][getSlave($AS).eyebrowHStyle = "slanted inwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Slanted Outwards|Salon][getSlave($AS).eyebrowHStyle = "slanted outwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Straight|Salon][getSlave($AS).eyebrowHStyle = "straight",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-
-	<div class="choices">
-		Shape $his eyebrow hair:
-			[[Natural|Salon][getSlave($AS).eyebrowFullness = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Bushy|Salon][getSlave($AS).eyebrowFullness = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Thick|Salon][getSlave($AS).eyebrowFullness = "thick",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Tapered|Salon][getSlave($AS).eyebrowFullness = "tapered",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Threaded|Salon][getSlave($AS).eyebrowFullness = "threaded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Thin|Salon][getSlave($AS).eyebrowFullness = "thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Pencil-Thin|Salon][getSlave($AS).eyebrowFullness = "pencil-thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-<<else>>
-	<div>
-		$His eyebrows are completely hairless.
-	</div>
-<</if>>
-
-/* PUBIC HAIR */
-
-<<set _pubertyAge = Math.min(getSlave($AS).pubertyAgeXX, getSlave($AS).pubertyAgeXY)>>
-<<if getSlave($AS).pubicHStyle != "bald" && getSlave($AS).pubicHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>>
-
-	<div>
-		$His
-		<<if getSlave($AS).physicalAge < _pubertyAge>>
-			wispy pubic hair, which is just starting to grow in,
-		<<elseif getSlave($AS).pubicHStyle == "in a strip">>
-			pubic hair, which is shaved into a strip,
-		<<else>>
-			<<= getSlave($AS).pubicHStyle>> pubic hair
-		<</if>>
-		<<if getSlave($AS).pubicHStyle == "waxed">>
-			would be <<= getSlave($AS).pubicHColor>> if present.
-		<<else>>
-			is <<= getSlave($AS).pubicHColor>>.
-		<</if>>
-		<<if getSlave($AS).pubicHColor != getSlave($AS).hColor>>
-			[[Match the curtains?|Salon][getSlave($AS).pubicHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<</if>>
-	</div>
-
-	<div class="choices">
-		Dye $his pubic hair:
-			[[Auburn|Salon][getSlave($AS).pubicHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Black|Salon][getSlave($AS).pubicHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blazing Red|Salon][getSlave($AS).pubicHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blonde|Salon][getSlave($AS).pubicHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blue-Violet|Salon][getSlave($AS).pubicHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blue|Salon][getSlave($AS).pubicHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Brown|Salon][getSlave($AS).pubicHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Burgundy|Salon][getSlave($AS).pubicHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Chestnut|Salon][getSlave($AS).pubicHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Chocolate|Salon][getSlave($AS).pubicHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Copper|Salon][getSlave($AS).pubicHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Blue|Salon][getSlave($AS).pubicHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Brown|Salon][getSlave($AS).pubicHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Orchid|Salon][getSlave($AS).pubicHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Deep Red|Salon][getSlave($AS).pubicHColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Ginger|Salon][getSlave($AS).pubicHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Golden|Salon][getSlave($AS).pubicHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Green-yellow|Salon][getSlave($AS).pubicHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Green|Salon][getSlave($AS).pubicHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Grey|Salon][getSlave($AS).pubicHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Hazel|Salon][getSlave($AS).pubicHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Jet Black|Salon][getSlave($AS).pubicHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Blue|Salon][getSlave($AS).pubicHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Green|Salon][getSlave($AS).pubicHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Pink|Salon][getSlave($AS).pubicHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Pink|Salon][getSlave($AS).pubicHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Platinum Blonde|Salon][getSlave($AS).pubicHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Purple|Salon][getSlave($AS).pubicHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Red|Salon][getSlave($AS).pubicHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Sea Green|Salon][getSlave($AS).pubicHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Silver|Salon][getSlave($AS).pubicHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Strawberry-Blonde|Salon][getSlave($AS).pubicHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[White|Salon][getSlave($AS).pubicHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-
-	<div class="choices">
-		Style $his pubic hair:
-			[[Waxed|Salon][getSlave($AS).pubicHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Landing strip|Salon][getSlave($AS).pubicHStyle = "in a strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neat|Salon][getSlave($AS).pubicHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Bushy in the front|Salon][getSlave($AS).pubicHStyle = "bushy in the front and neat in the rear",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Bushy|Salon][getSlave($AS).pubicHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Very Bushy|Salon][getSlave($AS).pubicHStyle = "very bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-
-<<else>>
-	<div>
-		$His groin is completely hairless.
-	</div>
-<</if>>
-
-/* UNDERARM HAIR */
-
-<<if getSlave($AS).underArmHStyle != "bald" && getSlave($AS).underArmHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>>
-
-	<div>
-		$His
-		<<if getSlave($AS).physicalAge < _pubertyAge>>
-			wispy underarm hair
-		<<else>>
-			<<= getSlave($AS).underArmHStyle>> underarm hair
-		<</if>>
-		<<if getSlave($AS).underArmHStyle == "waxed">>
-			would be <<= getSlave($AS).underArmHColor>> if present.
-		<<else>>
-			is <<= getSlave($AS).underArmHColor>>.
-		<</if>>
-		<<if getSlave($AS).underArmHColor != getSlave($AS).hColor>>
-			[[Match the hair?|Salon][getSlave($AS).underArmHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-		<</if>>
-	</div>
-
-	<div class="choices">
-		Dye $his armpit hair:
-			[[Auburn|Salon][getSlave($AS).underArmHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Black|Salon][getSlave($AS).underArmHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blazing Red|Salon][getSlave($AS).underArmHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blonde|Salon][getSlave($AS).underArmHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blue-Violet|Salon][getSlave($AS).underArmHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Blue|Salon][getSlave($AS).underArmHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Brown|Salon][getSlave($AS).underArmHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Burgundy|Salon][getSlave($AS).underArmHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Chestnut|Salon][getSlave($AS).underArmHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Chocolate|Salon][getSlave($AS).underArmHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Copper|Salon][getSlave($AS).underArmHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Blue|Salon][getSlave($AS).underArmHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Brown|Salon][getSlave($AS).underArmHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Dark Orchid|Salon][getSlave($AS).underArmHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Deep Red|Salon][getSlave($AS).underArmHColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Ginger|Salon][getSlave($AS).underArmHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Golden|Salon][getSlave($AS).underArmHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Green-yellow|Salon][getSlave($AS).underArmHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Green|Salon][getSlave($AS).underArmHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Grey|Salon][getSlave($AS).underArmHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Hazel|Salon][getSlave($AS).underArmHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Jet Black|Salon][getSlave($AS).underArmHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Blue|Salon][getSlave($AS).underArmHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Green|Salon][getSlave($AS).underArmHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neon Pink|Salon][getSlave($AS).underArmHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Pink|Salon][getSlave($AS).underArmHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Platinum Blonde|Salon][getSlave($AS).underArmHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Purple|Salon][getSlave($AS).underArmHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Red|Salon][getSlave($AS).underArmHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Sea Green|Salon][getSlave($AS).underArmHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Silver|Salon][getSlave($AS).underArmHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Strawberry-Blonde|Salon][getSlave($AS).underArmHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[White|Salon][getSlave($AS).underArmHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-
-	<div class="choices">
-		Style $his armpit hair:
-			[[Waxed|Salon][getSlave($AS).underArmHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Shaved|Salon][getSlave($AS).underArmHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Neat|Salon][getSlave($AS).underArmHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-			| [[Bushy|Salon][getSlave($AS).underArmHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
-	</div>
-
-<<else>>
-	<div>
-		$His underarms are completely hairless.
-	</div>
-<</if>>
+<<includeDOM App.UI.salon(getSlave($AS))>>
\ No newline at end of file
diff --git a/src/facilities/salon/salonPassage.js b/src/facilities/salon/salonPassage.js
index dc506f4096d..fda1b816e90 100644
--- a/src/facilities/salon/salonPassage.js
+++ b/src/facilities/salon/salonPassage.js
@@ -38,13 +38,13 @@ App.UI.salon = function(slave, cheat = false) {
 	function intro() {
 		const el = new DocumentFragment();
 		App.UI.DOM.appendNewElement("h1", el, "The Auto Salon");
-		App.UI.DOM.appendNewElement("div", el, `${SlaveFullName(slave)} is seated in the auto salon. ${He} is awaiting your artistic pleasure.`);
+		App.UI.DOM.appendNewElement("div", el, `${SlaveFullName(slave)} is seated in the auto salon. ${He} is awaiting your artistic pleasure.`, "scene-intro");
 		return el;
 	}
 
 	function eyewear() {
 		const el = new DocumentFragment();
-		App.UI.DOM.appendNewElement("h2", el, "Eyewear");
+		App.UI.DOM.appendNewElement("h3", el, "Eyewear");
 		const r = [];
 		const options = new App.UI.OptionsGroup();
 
@@ -75,7 +75,7 @@ App.UI.salon = function(slave, cheat = false) {
 
 	function ears() {
 		const el = new DocumentFragment();
-		App.UI.DOM.appendNewElement("h2", el, "Ears");
+		App.UI.DOM.appendNewElement("h3", el, "Ears");
 		const r = [];
 		const options = new App.UI.OptionsGroup();
 
@@ -108,7 +108,7 @@ App.UI.salon = function(slave, cheat = false) {
 
 	function horns() {
 		const el = new DocumentFragment();
-		App.UI.DOM.appendNewElement("h2", el, "Horns");
+		App.UI.DOM.appendNewElement("h3", el, "Horns");
 		const options = new App.UI.OptionsGroup();
 
 		options.addOption(`Set the color of ${his} ${slave.horn}`, "hornColor", slave)
@@ -122,7 +122,7 @@ App.UI.salon = function(slave, cheat = false) {
 
 	function makeup() {
 		const el = new DocumentFragment();
-		App.UI.DOM.appendNewElement("h2", el, "Makeup");
+		App.UI.DOM.appendNewElement("h3", el, "Makeup");
 		const options = new App.UI.OptionsGroup();
 
 		options.addOption(App.Desc.makeup(slave), "makeup", slave)
@@ -146,7 +146,7 @@ App.UI.salon = function(slave, cheat = false) {
 
 	function hair() {
 		const el = new DocumentFragment();
-		App.UI.DOM.appendNewElement("h2", el, "Hair");
+		App.UI.DOM.appendNewElement("h3", el, "Hair");
 
 		el.append(App.Medicine.Salon.hair(slave, {cheat: cheat}));
 		return el;
@@ -155,7 +155,7 @@ App.UI.salon = function(slave, cheat = false) {
 	function skin() {
 		const el = new DocumentFragment();
 		let r;
-		App.UI.DOM.appendNewElement("h2", el, "Skin");
+		App.UI.DOM.appendNewElement("h3", el, "Skin");
 		const options = new App.UI.OptionsGroup();
 		let comment = [];
 
@@ -239,7 +239,7 @@ App.UI.salon = function(slave, cheat = false) {
 		const options = new App.UI.OptionsGroup();
 		let option;
 		let r = [];
-		App.UI.DOM.appendNewElement("h2", el, "Body hair");
+		App.UI.DOM.appendNewElement("h3", el, "Body hair");
 
 		// Eyebrows
 		if (slave.eyebrowHStyle !== "bald") {
-- 
GitLab