diff --git a/devTools/FC.d.ts b/devTools/FC.ts similarity index 96% rename from devTools/FC.d.ts rename to devTools/FC.ts index bbaee44babb1af4a845284118b9112eaf7a0a492..fd4791e0d7b58a8b2ecc51650d17a8b97f477b11 100644 --- a/devTools/FC.d.ts +++ b/devTools/FC.ts @@ -1,4 +1,5 @@ -declare namespace App { +/// <reference path="../js/002-config/fc-js-init.js" /> +namespace App { namespace Art {} namespace Corporate {} @@ -262,7 +263,7 @@ declare namespace App { labelTagsClear: boolean; } - class Rule { + declare interface Rule { ID: string; name: string; condition: RuleConditions; @@ -277,12 +278,12 @@ declare namespace App { namespace DOM { namespace Widgets { } - function makeElement<K extends keyof HTMLElementTagNameMap>(tag: K, content: string | Node, classNames: string | string[]): HTMLElementTagNameMap[K]; - function appendNewElement<K extends keyof HTMLElementTagNameMap>(tag: K, parent: ParentNode, content?: string | Node, classNames?: string | string[]): HTMLElementTagNameMap[K]; + declare function makeElement<K extends keyof HTMLElementTagNameMap>(tag: K, content: string | Node, classNames: string | string[]): HTMLElementTagNameMap[K]; + declare function appendNewElement<K extends keyof HTMLElementTagNameMap>(tag: K, parent: ParentNode, content?: string | Node, classNames?: string | string[]): HTMLElementTagNameMap[K]; } namespace View { } namespace SlaveSummary { - type AppendRenderer = (slave: App.Entity.SlaveState, parentNode: Node) => void; + type AppendRenderer = (slave: FC.SlaveState, parentNode: Node) => void; class AbbreviationState { clothes: number; @@ -561,7 +562,7 @@ declare namespace FC { enum NoObject { Value = 0 - }; + } type SlaveStateOrZero = SlaveState | NoObject; @@ -570,4 +571,4 @@ declare namespace FC { interface GameVariables extends DefaultGameStateVariables, ResetOnNGPVariables {} } -const V: FC.GameVariables; +declare const V: FC.GameVariables;