diff --git a/src/Corporation/corporate-divisionProcessing.js b/src/Corporation/corporate-divisionProcessing.js
index 573e672ab4c5c48283858fa2227d5d85f03c5fc3..f42cdd67f953a6c5dd150f5729883e1e6a0a020b 100644
--- a/src/Corporation/corporate-divisionProcessing.js
+++ b/src/Corporation/corporate-divisionProcessing.js
@@ -37,11 +37,11 @@ App.Corporate.Init_DivisionProcessing = function(shared) {
 			// The division
 			let retval = this._const.slaveProcessType.past; // exploited
 			if(newSlaves <= 0) {
-				retval += " <span class='red'>none of its slaves</span>";
+				retval += " <span class='red'>none of its slaves.</span>";
 			} else {
-				retval += ` <span class="green">${numberWithPlural(newSlaves, 'slave')}</span>`;
+				retval += ` <span class="green">${numberWithPlural(newSlaves, 'slave')}.</span>`;
 			}
-			retval += ". The division ";
+			retval += " The division ";
 			if(this.activeSlaves) {
 				retval += `is still ${this._const.slaveProcessDescription.present} ${numberWithPlural(this.activeSlaves, "slave")}`;
 			} else {
diff --git a/src/Corporation/corporate-divisionWorking.js b/src/Corporation/corporate-divisionWorking.js
index ba78aa9a3a86f549dfabf2cd30d9eb90b819b87c..f51f5ea2c0e915a8924d0419034c86119b085227 100644
--- a/src/Corporation/corporate-divisionWorking.js
+++ b/src/Corporation/corporate-divisionWorking.js
@@ -40,10 +40,10 @@ App.Corporate.Init_DivisionWorking = function(shared) {
 			if(this.activeSlaves <= 0) {
 				retval += `has <span class="red">no slaves</span> to ${this._const.slaveWorkDescription.future}`;
 			} else {
-				retval += `is ${this._const.slaveWorkDescription.present} <span class="green">${numberWithPlural(this.activeSlaves, 'slave')}</span>`;
+				retval += `is ${this._const.slaveWorkDescription.present} <span class="green">${numberWithPlural(this.activeSlaves, 'slave')}.</span> `;
 			}
 			if(lostSlaves > 0) {
-				retval += `. During operations <span class="red">${numberWithPlural(lostSlaves, 'slave')}</span> ${this._const.slaveWorkDescription.past}`;
+				retval += `During operations <span class="red">${numberWithPlural(lostSlaves, 'slave')}</span> ${this._const.slaveWorkDescription.past}`;
 			}
 			return retval;
 		}
diff --git a/src/Corporation/manageCorporation.tw b/src/Corporation/manageCorporation.tw
index 328e55d59aa059bdd7b4f5dcafb72de25a53cb58..cf323237e68e08be19d98567dd930c913994cb92 100644
--- a/src/Corporation/manageCorporation.tw
+++ b/src/Corporation/manageCorporation.tw
@@ -174,7 +174,7 @@
 
 	/* Expanding the division*/
 	<<set _depExpandCost = _div.sizeCost * 1000>>
-	<div>Expanding the division costs <span class="red"><<print cashFormat(_depExpandCost)>></span>. Downsizing recoups 80% of the investment; slaves will be sold at the going rate.</div>
+	<div>Expanding the division costs <span class="red"><<print cashFormat(_depExpandCost)>>.</span> Downsizing recoups 80% of the investment; slaves will be sold at the going rate.</div>
 	<div>
 	<<set _buyDevArray = [
 				{ 'name': 'Expand Division' , 'count':1},
diff --git a/src/Mods/SpecialForce/Firebase.tw b/src/Mods/SpecialForce/Firebase.tw
index e83de6493f516ba67a986905052e9a529dfbe533..c47f66b76a81346ab0ee470d46fb5184aeb31232 100644
--- a/src/Mods/SpecialForce/Firebase.tw
+++ b/src/Mods/SpecialForce/Firebase.tw
@@ -134,7 +134,7 @@
 		<<= App.SF.fsIntegration('OptionsFlavourText',20)>>
 		<<= App.SF.fsIntegration('OptionsFlavourText',25)>>
 
-		<br>In the middle of the common area is a pile of supply crates with a pavilion on top — The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of $SF.Lower, one of her inventions. Sprawled all around it is an immense quantity of; alcohol, hard drugs, clothes, electronic devices, huge amounts of cash, jewels and precious metals looted from the outside world.
+		<br>In the middle of the common area is a pile of supply crates with a pavilion on top — The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of $SF.Lower, one of her inventions. Sprawled all around it is an immense quantity of alcohol, hard drugs, clothes, electronic devices, huge amounts of cash, jewels and precious metals looted from the outside world.
 		<br><br><div style="margin-left:2em">
 		<<setNonlocalPronouns $seeDicks>>
 		As you approach, The Colonel
diff --git a/src/Mods/SpecialForce/Proposal.tw b/src/Mods/SpecialForce/Proposal.tw
index 2f43b6f3c23ecebc8ea37291665d46031c80ad7a..934a91b28a292aa6b896a76623d2ac8a927c04b0 100644
--- a/src/Mods/SpecialForce/Proposal.tw
+++ b/src/Mods/SpecialForce/Proposal.tw
@@ -9,7 +9,7 @@ They've also seen the results of your policies. Your actions towards the arming
 <br><br>
 Such a force would solve many problems. More soldiers would mean more control, which is very good for you. More soldiers would mean more security for the arcology and the approaches to it, which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are, which is very good for everybody. The force would be tiny compared to the old world militaries that still exist, but money and technology can, of course, overcome massive numerical inferiority. This being the Free Cities, they would have other uses besides security. Perhaps, in time, you could exert some manner of influence on the old world itself.
 <br><br>
-''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade,and you will not be able to raise the matter again.
+''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade, and you will not be able to raise the matter again.
 
 <<if $PC.skill.warfare >= 100>>
 	<<set _price *= 0.5>>
diff --git a/src/Mods/SpecialForce/SpecialForce.js b/src/Mods/SpecialForce/SpecialForce.js
index af6d065ea20a9c1a526e2681ec902e285a13a91f..df2b83d83198309453c8bf86c508e11700bd2b55 100644
--- a/src/Mods/SpecialForce/SpecialForce.js
+++ b/src/Mods/SpecialForce/SpecialForce.js
@@ -2549,7 +2549,7 @@ App.SF.AAR = function(endWeekCall = 1) {
 			V.SF.Colonel.Fun = 0;
 			V.SF.Upgrade = 0;
 
-			r += `<h3>Week ${V.week} (AO:${V.terrain}) operational report for ${V.SF.Lower}</h3>:`;
+			r += `<h3>Week ${V.week} (AO: ${V.terrain}) operational report for ${V.SF.Lower}:</h3>`;
 			r += `${App.SF.Caps()} focused their ${num(S.Troops)} troops on `;
 
 			if (V.SF.Target === "recruit") {
@@ -2564,20 +2564,20 @@ App.SF.AAR = function(endWeekCall = 1) {
 				r += `<br>A ${V.SF.UC.Assign < 2 ? 'small':'large'} portion of the force was assigned as ${V.SF.UC.Assign < 2 ? 'part':'full'} time undercover officers.`;
 			}
 
-			r += `<br>These activities have, overall, <span class='green'>improved your arcology's prosperity</span>.`;
+			r += `<br>These activities have, overall, <span class='green'>improved your arcology's prosperity.</span>`;
 			r += ` The goods procured by ${V.SF.Lower} after accounting for the spoils retained by individual soldiers were `;
 
 			if (profit > 0) {
 				r += `<span class='green'>more than sufficient to cover expenses.</span> Excess material and human assets totaling <span class='yellowgreen'>${cashFormat(income)}</span> (after liquidation) were transferred to your accounts.`;
 				if (V.economy < 100) {
-					r += ` The rapidly degrading global economy has one upside,<span class='green'> ${App.SF.Caps()} was able to more easily use more 'persuasive' techniques thus leading to an increase in profit</span>.`;
+					r += ` The rapidly degrading global economy has one upside,<span class='green'> ${App.SF.Caps()} was able to more easily use more 'persuasive' techniques thus leading to an increase in profit.</span>`;
 				}
 			} else {
-				r += `<span class='red'>barely enough to cover expenses.</span> More growth will be needed to ensure profitability, <span class='yellow'>hopefully purchasing more upgrades will help</span>.`;
+				r += `<span class='red'>barely enough to cover expenses.</span> More growth will be needed to ensure profitability, <span class='yellow'>hopefully purchasing more upgrades will help.</span>`;
 				r += ` Per the estimates that ${App.SF.SFC()} provides, an additional <span class='yellowgreen'>${cashFormat(target-income)}</span> is required for sufficient cover.`;
 			}
 
-			r += ` ${App.SF.Caps()} managed to recruit ${FNG} new soldiers this week, and your reputation has <span class='green'>increased through the improvement of trade security</span>.`;
+			r += ` ${App.SF.Caps()} managed to recruit ${FNG} new soldiers this week, and your reputation has <span class='green'>increased through the improvement of trade security.</span>`;
 			r += `<h3>Your instructions to ${App.SF.SFC()}:</h3>`;
 
 			r += `&nbsp;Deployment focus: `;
diff --git a/src/SecExp/encyclopediaSecExpMain.tw b/src/SecExp/encyclopediaSecExpMain.tw
index de7772f60983155bc76a82583c4cc42ef97b8159..2c13223417227026088839dcfc9bf652c07bb828 100644
--- a/src/SecExp/encyclopediaSecExpMain.tw
+++ b/src/SecExp/encyclopediaSecExpMain.tw
@@ -9,15 +9,15 @@
 	You will have to manage your @@.darkviolet;authority@@ inside the walls of your arcology, you will have to keep it @@.deepskyblue;secure@@ and keep in check @@.orangered;crime@@ and rivals alike, you will have to take up arms and command your troops against those who defy your rule.
 
 	<br><br>Statistics:
-		@@.darkviolet;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Authority</strong>:@@
+		@@.darkviolet;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Authority:</strong>@@
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Representing the power the player holds over the arcology. If @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ is how well the protagonist is known, @@.darkviolet;authority@@ is how much is feared or respected.
 		Authority influences many things, but it is mainly used to enact edicts, who, similarly to policies, allow to shape the sociopolitical profile of your arcology. Like @@.green;reputation,@@ @@.darkviolet;authority@@ has a maximum of <<print num(20000)>>.
 
-		@@.deepskyblue;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Security</strong>:@@
+		@@.deepskyblue;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Security:</strong>@@
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Representing how safe the arcology is, how likely it is for a citizen to get stabbed, killed or simply mugged in the streets as well as wider concerns like
 		dangerous political organizations, terrorist groups and more. It influences many things, but its main task is to combat @@.orangered;crime.@@
 
-		@@.orangered;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Crime</strong>:@@
+		@@.orangered;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Crime:</strong>@@
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Representing the accumulated power of criminals in the arcology. Rather than representing low level criminal activity, better represented by @@.deepskyblue;security@@ (or better lack of), but
 		the influence, organization and reach of criminal organizations, be it classic mafia families or high tech hacker groups. Do not let their power run rampant or you'll find your treasury emptier and emptier.
 		Both @@.deepskyblue;security@@ and @@.orangered;crime@@ are displayed a 0-100% scale.
diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw
index 9a5b52ba19213a760bf970970fbd9f12c6a65234..8028c0364267f6346076866002115444eefc35e3 100644
--- a/src/SecExp/secExpSmilingMan.tw
+++ b/src/SecExp/secExpSmilingMan.tw
@@ -139,11 +139,11 @@
 
 	<br>
 	<<set $smilingManWeek = $week>>
-	When $assistantName violently wakes you up, _hisA worried expression can mean only one thing: the Smiling Man had been back. "Today at midnight a new site popped up in the web: it's a very simple site, no visuals, no text; only a countdown ticking away. It will reach zero this evening." your assistant says.
+	When $assistantName violently wakes you up, _hisA worried expression can mean only one thing: the Smiling Man had been back. "We were anonymously sent a link to a new website: it's a very simple site, no visuals, no text; only a countdown ticking away. It will reach zero this evening." your assistant says.
 	This is troubling, yet somewhat exciting. The Smiling Man never failed to cause damage, but his ego had gotten the best of him this time — having time to prepare before their attack will give you a chance to find them. For the rest of the day you do your best to plan, prepare and focus.
 	<br>
 	<br>Evening came faster than you anticipated. Your security team was already at full alert, waiting for any signal on the horizon. The die was cast.
-	<br>Suddenly all the computers in the room begin to act strangely, then it happened. On all of the screens across the arcology the Smiling Man's icon appears, then every speaker begins broadcasting the same voice, one that you have already heard once before:
+	<br>Suddenly all the computers in the room begin to act strangely, and then it happened. On all of the screens across the arcology the Smiling Man's icon appears, then every speaker begins broadcasting the same voice, one that you have already heard once before:
 	<br>"Hello citizens of $arcologies[0].name! I am here on this special day to relay to you a very important message: we find ourselves in very peculiar times, times of strife and suffering! But these are also times of change and regeneration! Indeed, I say humanity itself is regenerating, turning into a new being for which the
 	ideals of the old world no longer hold meaning. A new blank page from which humanity can begin to prosper again.
 	<br>Alas, my friends, not all is good, as in this rebirth a great injustice is being perpetrated. If we truly want to ascend to this new form of humanity the old must give way to the new. If we must cleanse our mind of old ideas, our world must cleanse itself of them as well.
@@ -358,7 +358,7 @@
 		<br> <<link "Enslave $him">>
 			<<set $smilingManFate = 2>>
 			<<replace "#result">>
-				<br>You decide to enslave the $girl. $His skill may be great, $his crimes equally so, which makes it all the sweeter to turn $him into an obedient little toy to play with.
+				<br>You decide to enslave the $girl. $His skill may be great, but $his crimes are equally so, which makes it all the sweeter to turn $him into an obedient little toy to play with.
 				<br>
 				<<link "Continue">>
 					<<set $smilingManProgress++>>
diff --git a/src/facilities/nursery/nurseryFramework.js b/src/facilities/nursery/nurseryFramework.js
index 6018005cd6b06cf68d6cb929096c5a64341f29fa..2af09b7fde5edf42c489c2ff5d4b65b706294b78 100644
--- a/src/facilities/nursery/nurseryFramework.js
+++ b/src/facilities/nursery/nurseryFramework.js
@@ -49,9 +49,17 @@ App.Entity.Facilities.NurseryNannyJob = class extends App.Entity.Facilities.Faci
 	}
 };
 
-App.Entity.facilities.nursery = new App.Entity.Facilities.SingleJobFacility(
-	App.Data.Facilities.nursery,
-	{
-		nanny: new App.Entity.Facilities.NurseryNannyJob()
+App.Entity.Facilities.Nursery = class extends App.Entity.Facilities.SingleJobFacility {
+	constructor() {
+		super(App.Data.Facilities.nursery,
+			{
+				nanny: new App.Entity.Facilities.NurseryNannyJob()
+			});
 	}
-);
+
+	// get capacity() {
+	// 	return State.Variables.nurseryNannies;
+	// }
+};
+
+App.Entity.facilities.nursery = new App.Entity.Facilities.Nursery();
diff --git a/src/facilities/nursery/nurseryWidgets.js b/src/facilities/nursery/nurseryWidgets.js
index 46eed76b34e4c21d2b33223fa922708d1890eb29..4fa67353af029cc4cc1a5c172f1fbe494eccb9d7 100644
--- a/src/facilities/nursery/nurseryWidgets.js
+++ b/src/facilities/nursery/nurseryWidgets.js
@@ -11246,7 +11246,7 @@ App.Facilities.Nursery.LongChildDescription = function(child) {
 				}
 			}
 		} else if (V.seeRace) {
-			r += `Ethnically, ${he}'s <span class=tan>${child.race}</span>, and ${his} skin is ${child.skin}${child.markings === "freckles" ? ` and lightly freckled${skinToneLevel(child.skin) > 5 && skinToneLevel(child.skin < 10) && child.hColor === "red" ? `, an attractive combination` : ``}` : child.markings === "heavily freckled" ? `and heavily freckled${skinToneLevel(child.skin > 5) && skinToneLevel(child.skin) < 10 && child.hColor === "red" ? `, an attractive combination` : ``}. ` : `. `}`;
+			r += `Ethnically, ${he}'s <span class=tan>${child.race},</span> and ${his} skin is ${child.skin}${child.markings === "freckles" ? ` and lightly freckled${skinToneLevel(child.skin) > 5 && skinToneLevel(child.skin < 10) && child.hColor === "red" ? `, an attractive combination` : ``}` : child.markings === "heavily freckled" ? `and heavily freckled${skinToneLevel(child.skin > 5) && skinToneLevel(child.skin) < 10 && child.hColor === "red" ? `, an attractive combination` : ``}. ` : `. `}`;
 
 			r += `${child.skin === "sun tanned" || child.skin === "spray tanned" ? `${His} skin has been tanned ${child.skin === "sun tanned" ? `to a natural, healthy-looking tone` : `with obvious, garish-looking makeup`}. ` : ``}`;
 
diff --git a/src/facilities/nursery/scenes/fChildWidgets.js b/src/facilities/nursery/scenes/fChildWidgets.js
index bbe8d32a23ac110ced739313353982f554833f2d..52794541a83e1d671470f50c91c656bb5aff6b3f 100644
--- a/src/facilities/nursery/scenes/fChildWidgets.js
+++ b/src/facilities/nursery/scenes/fChildWidgets.js
@@ -1,8 +1,7 @@
 App.Facilities.Nursery.fChildOral = function fChildOral(child) {
 	"use strict";
 
-	let
-		r = ``;
+	let r = ``;
 
 	actX(child, "oral");// TODO: will this counts towards the total count?
 	clearSummaryCache(child);
@@ -15,8 +14,7 @@ App.Facilities.Nursery.fChildOral = function fChildOral(child) {
 App.Facilities.Nursery.fChildVaginal = function fChildVaginal(child) {
 	"use strict";
 
-	let
-		r = ``;
+	let r = ``;
 
 	actX(child, "vaginal");// TODO: will this counts towards the total count?
 	clearSummaryCache(child);
@@ -29,8 +27,7 @@ App.Facilities.Nursery.fChildVaginal = function fChildVaginal(child) {
 App.Facilities.Nursery.fChildAnal = function fChildAnal(child) {
 	"use strict";
 
-	let
-		r = ``;
+	let r = ``;
 
 	actX(child, "anal");
 	clearSummaryCache(child);
@@ -45,8 +42,7 @@ App.Facilities.Nursery.fChildImpreg = function fChildImpreg(child) {
 	const
 		bonus = jsRandom(6, 20);
 
-	let
-		r = ``;
+	let r = ``;
 
 	clearSummaryCache(child);
 	if (child.mpreg) {
diff --git a/src/js/DefaultRules.js b/src/js/DefaultRules.js
index aa83b7541b6a4914bdc1e0bffa8c7f99939f4f2e..b0f86ea8e4d4088e080fbbe3cc74e6550273e562 100644
--- a/src/js/DefaultRules.js
+++ b/src/js/DefaultRules.js
@@ -129,7 +129,7 @@ window.DefaultRules = (function() {
 		}
 		const job = App.Utils.jobForAssignment(rule.setAssignment);
 		if (job === undefined) {
-			r += `<span class="red">raWidgets missing case for assignment 'V.{rule.setAssignment}'</span>.`;
+			r += `<span class="red">raWidgets missing case for assignment 'V.{rule.setAssignment}'.</span>`;
 			return rule;
 		}
 		const removeAssignment = ()=> {
diff --git a/src/pregmod/saPorn.tw b/src/pregmod/saPorn.tw
index 7b5332c6f78cf04b067767179067fb3cae7d93d2..b1020a91b1f31acebbe166ac13603b2d5069f601 100644
--- a/src/pregmod/saPorn.tw
+++ b/src/pregmod/saPorn.tw
@@ -72,7 +72,7 @@
 			but viewers are more interested in $his body.
 		<</if>>
 	<<elseif $slaves[$i].face > 95>>
-		$His unbelievable face seizes the attention of all who see it.
+		$His unbelievably beautiful face seizes the attention of all who see it.
 	<<elseif $slaves[$i].face > 40>>
 		$His gorgeous face draws viewers in and keeps them watching.
 	<<elseif $slaves[$i].face > 10>>
diff --git a/src/pregmod/seFCTVremote.tw b/src/pregmod/seFCTVremote.tw
index a710d4e7250ea77d5700ccc18a3f162053e5bd9b..3f9f31801b559ae18794b19eb7417c93bf9a3701 100644
--- a/src/pregmod/seFCTVremote.tw
+++ b/src/pregmod/seFCTVremote.tw
@@ -130,7 +130,7 @@ $He unboxes the new remote and turns $his back to you, eagerly demonstrating how
 	<<set $activeSlave.stampTat = "'Shove that upgraded package here' is tattooed above $his rear.">>
 	<<run cashX(forceNeg(($modCost*2) + $SPcost), "slaveMod", $activeSlave)>> /* two tats and a smart piercing */
 
-	At the touch of a button, $his drone whirs to a stop and begins to fall to the floor. Before it hits, you touch a second and a dart hits $him in the neck. $He collapses into darkness.
+	With a barely perceptible signal to $assistantName, $his drone whirs to a stop and begins to fall to the floor. Before it lands, a dart hits $him in the neck. $He collapses into darkness.
 	<br><br>
 	As the tech wakes up $he finds $himself resting on your couch, with you looking
 	<<if hasAnyEyes($activeSlave)>>
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index 1c5fa8578f3ccb2d1bb6d7e9a4f0d78a5c989072..285f110e4fcb1841d68595b5ae5928bb069d4668 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -17056,6 +17056,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		You're already late for this little meeting; you wouldn't want to keep $him here when you both have more productive things to do. $His inspection is exemplarily routine; $he has nothing significant to report. When all is said and done, you dismiss $him, and $he stands up, <<if $activeSlave.devotion > 20>>genuinely<<else>>quickly<</if>> thanks you for your time, and leaves.
 	<</replace>>
 <</link>>
+<br>
 <<link "Use $him as a cushion">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
diff --git a/src/uncategorized/reBoomerang.tw b/src/uncategorized/reBoomerang.tw
index 5da3ce9c0959c4eb5f32359c8cabcf5b8f57abe8..b078353ab7fe371ba96b5eeb2714760766f196f1 100644
--- a/src/uncategorized/reBoomerang.tw
+++ b/src/uncategorized/reBoomerang.tw
@@ -483,7 +483,7 @@ It isn't obvious how $he managed to escape, though no doubt you could review the
 		The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing $his thanks. $He's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal $his origins. Even so, it would probably be wise to keep $him off public assignments for a while. In no time at all, $he's standing in front of your desk like any other new slave. $He waits obediently, knowing that it's in $his best interests not to mention anything out of the ordinary.
 	<<include "New Slave Intro">>
 	<</replace>>
-<</link>> //This will cost in <<print cashFormat(_ContractCost)>>.//
+<</link>> //This will cost <<print cashFormat(_ContractCost)>>.//
 <br><<link "Sell $him immediately">>
 	<<run cashX(_slaveCost, "slaveTransfer")>>
 	<<replace "#result">>
diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw
index 76053863c80763aeafe52aee8be5a9e3c80e89cf..ed266a99b834b9c9235fb6d9ce22f54d1c95f654 100644
--- a/src/uncategorized/reputation.tw
+++ b/src/uncategorized/reputation.tw
@@ -314,7 +314,7 @@ _enduringRep = $enduringRep>>
 <</if>>
 
 <<if $SF.Toggle && $SF.Active >= 1 && $SF.UC.Assign > 0>>
-	<br>Assigning a <<if $SF.UC.Assign === 1>>small<<else>>large<</if>> portion of $SF.Lower to @@.green;undercover work, slightly boosts your reputation@@.
+	<br>Assigning a <<if $SF.UC.Assign === 1>>small<<else>>large<</if>> portion of $SF.Lower to @@.green;undercover work, slightly boosts your reputation.@@
 	<<if $SF.UC.Assign === 1>>
 		<<set _value = $SF.Squad.Troops * 0.05>>
 	<<else>>
diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw
index 8c9d577f0b89203eb1cc1511634a5363d6c2fa53..3570c6d06f2b4db09e5f53ea438801e076552925 100644
--- a/src/uncategorized/saLongTermEffects.tw
+++ b/src/uncategorized/saLongTermEffects.tw
@@ -5683,7 +5683,7 @@
 			Society @@.red;is appalled@@ by $slaves[$i].slaveName's twisted education; why someone would do this is beyond them.
 			<<= FutureSocieties.ChangePorn("SlaveProfessionalism", -3)>>
 		<<elseif $slaves[$i].intelligence < -10 && $slaves[$i].intelligenceImplant < 15>>
-			Society @@.red;frowns@@ of keeping a slave as slow as $slaves[$i].slaveName; the lack of an attempt to correct this sets a bad example for other owners.
+			Society @@.red;frowns@@ upon keeping a slave as slow as $slaves[$i].slaveName; the lack of an attempt to correct this sets a bad example for other owners.
 			<<= FutureSocieties.ChangePorn("SlaveProfessionalism", -2)>>
 		<</if>>
 		<<if $slaves[$i].accent > 1 && canTalk($slaves[$i]) && ($slaves[$i].rules.speech != "restrictive" || ($slaves[$i].rules.speech == "restrictive" && $slaves[$i].devotion < 20 && $slaves[$i].trust >= -20))>>