diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index 961ac48c78e5a354eccef031b69c87c2adb8ba9b..6c844352e001f95d2def932106d02b3c1fda02d6 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -250,7 +250,7 @@ window.tired = function tired(slave) { // Run at the end of the week to take car } else if (slave.assignment === "work a glory hole" || slave.assignment === "work as a farmhand") { assignment += normalRandInt(10, 2); // Increases tired by an average of 10 points while on a very demanding assignment } else if (slave.assignment === "whore" || slave.assignment === "be a servant" || slave.assignment === "serve the public" || slave.assignment === "work in the brothel" || slave.assignment === "serve in the club" || slave.assignment === "work as a servant") { - assignment += normalRandInt(15, 2); // Increases tired by an average of 5 points while on a demanding assignment + assignment += normalRandInt(5); // Increases tired by an average of 5 points while on a demanding assignment } else if (slave.assignment === "be your agent" || slave.assignment === "live with your agent") { assignment -= normalRandInt(15, 2); // Making sure agents don't get exhausted, surely they can afford to do some relaxing } else if (slave.assignment === "work in the dairy") { @@ -274,11 +274,12 @@ window.tired = function tired(slave) { // Run at the end of the week to take car } } else if (slave.livingRules === "luxurious") { livingRules -= normalRandInt(10); // Reduces tired by an average of 10 points while sleeping under luxurious conditions + // PM - Luxury rooms are rooms and not subject to overcrowding penalties. + } else { + livingRules -= normalRandInt(5); // Reduces tired by an average of 5 points while sleeping under normal conditions if (V.dormitory < V.dormitoryPopulation) { livingRules += 5; // Overcrowding penalty } - } else { - livingRules -= normalRandInt(5); // Reduces tired by an average of 5 points while sleeping under normal conditions } // Rewards