diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw
index 8bec530a64d37e17818470fdcf6d9474fbbfb5be..4d7097ad6b1774aa8d34aabc82ee9c7b4573c9b1 100644
--- a/src/gui/Encyclopedia/encyclopedia.tw
+++ b/src/gui/Encyclopedia/encyclopedia.tw
@@ -51,62 +51,6 @@ $encyclopedia
 		<br><<= App.Encyclopedia.Dialog.linkSC("Credits", "Credits")>>
 	</div>
 
-/**********
-Design Your Master TODO unify with "Design Your Master" article
-**********/
-<<case "Design Your Master in SecExp">>
-	This happens at the start of a game of FC: it is not possible to change the PC during the main game. The player must select a career background, a rumored method of acquiring the arcology, and their age group; then choose between some broad body and gender options.
-
-	<br><br>''Wealth'' is a choice for both the ''career background'' and ''rumored method of acquiring the arcology'' options. Both provide you with @@.yellowgreen;<<print cashFormat(10000)>>@@ each for a total of @@.yellowgreen;<<print cashFormat(30000)>>@@ if both are chosen. As a ''background option'' it means that your starting slaves will have two free levels of sex skills available and maintaining @@.darkviolet;<<= App.Encyclopedia.Dialog.linkSC("authority", "Security Expansion")>>@@ will be harder, but upgrades in the propaganda hub will be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>@@.
-
-	<br><br>__Career background options__
-	<br>Being an ex-
-	<br>''business owner'' (also referred to as capitalist) enhances the business-focused personal attention, increasing the @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("money", "Money")>>@@ it produces and improving arcology prosperity when business-focused personal attention is selected. Also, upgrades in the propaganda hub will be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>@@ and your starting slaves will have a free level of prostitution skill available.
-	Starts having already mastered <<= App.Encyclopedia.Dialog.linkSC("Trading", "PC Skills")>>.
-
-	<br><br>''private security contractor'' (also referred to as a //mercenary background//) greatly reduces the cost of keeping mercenaries in your employ. Upgrades in the security HQ will be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>.@@
-	Your starting slaves will have free @@.mediumaquamarine;<<= App.Encyclopedia.Dialog.linkSC("trust", "Trust")>>@@ available.
-	Starts having already mastered <<= App.Encyclopedia.Dialog.linkSC("Warfare", "PC Skills")>>.
-
-	<br><br>''slave driver'' enhances slave-focused personal attention, adding bonus @@.hotpink;<<= App.Encyclopedia.Dialog.linkSC("devotion", "From Rebellious to Devoted")>>@@ or @@.mediumaquamarine;<<= App.Encyclopedia.Dialog.linkSC("trust", "Trust")>>@@ to many training applications or preventing their loss. @@.darkviolet;<<= App.Encyclopedia.Dialog.linkSC("Authority", "Security Expansion")>>@@ will be easier to maintain. Plus upgrades in the security HQ will be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>.@@
-	Starting slaves will be cheaper, in addition having already mastered <<= App.Encyclopedia.Dialog.linkSC("Slaving", "PC Skills")>>.
-
-	<br><br>''arcology engineer'' provides a significant discount on many @@.yellowgreen;arcology upgrades and expansions.@@ In addition to the arcology starting off with @@.green;basic economic upgrades@@ already installed. Starts having already mastered <<= App.Encyclopedia.Dialog.linkSC("Engineering", "PC Skills")>>.
-
-	<br><br>''doctor'' allows the player character to perform surgery personally, providing a @@.yellowgreen;discount on surgery costs@@ and a @@.green;reduction to resulting health damage.@@ Additionally, slaves may react differently to surgery if the player character performs it and starting slaves will have free implants available. Starts having already mastered <<= App.Encyclopedia.Dialog.linkSC("Medicine", "PC Skills")>>.
-
-	<br><br>''escort'' provides a one-time bonus to a slave's entertainment, whoring, and two sexual skills when a new slave is acquired. Furthermore, society will not take lightly to being run by an ex-whore, and you will receive heavy @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ and @@.darkviolet;<<= App.Encyclopedia.Dialog.linkSC("authority", "Security Expansion")>>@@ losses each week. You can spend your free time selling your body for @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("money", "Money")>>,@@ at the cost of a large amount of @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>.@@
-
-	<br><br>''celebrity'' provides extra @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ at game start and upgrades in the propaganda hub will be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>@@.
-	Starting slaves will have a free level of entertainment skill available.
-
-	<br><br>''servant'' provides a one-time bonus to a slave's @@.mediumaquamarine;<<= App.Encyclopedia.Dialog.linkSC("trust", "Trust")>>@@ and @@.hotpink;<<= App.Encyclopedia.Dialog.linkSC("devotion", "From Rebellious to Devoted")>>.@@ Furthermore, society will not approve of being run by an ex-servant, and you will face @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ and @@.darkviolet;<<= App.Encyclopedia.Dialog.linkSC("authority", "Security Expansion")>>@@ losses each week. You can spend your free time, putting your previous experience to use, by greatly reducing the costs of your penthouse. You also passively reduce costs when not focusing on doing so.
-
-	<br><br>''gang leader'' provides a one-time bonus to a slave's health and a free level of combat skill. Furthermore, society will not approve of being run by a gang-banger, and you will face @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ losses each week. New slaves will likely have heard of your previous exploits and fear you.
-	You know how to haggle slaves and assert your @@.darkviolet;<<= App.Encyclopedia.Dialog.linkSC("authority", "Security Expansion")>>.@@ Plus upgrades in the security HQ will be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>@@.
-	You can spend your free time, putting your previous experience to use, proving another source of income however this isn't guaranteed.
-
-	<br><br>''incursion specialist'' provides starting slaves with a free level of @@.cyan;intelligence.@@ Also certain upgrades may be @@.yellowgreen;<<= App.Encyclopedia.Dialog.linkSC("cheaper", "Money")>>@@ and you may find alternative approaches to problems, but you will find @@.darkviolet;<<= App.Encyclopedia.Dialog.linkSC("authority", "Security Expansion")>>@@ quite hard to maintain.
-	Starts having already mastered <<= App.Encyclopedia.Dialog.linkSC("Hacking", "PC Skills")>>.
-
-	<br><br>
-	<<= App.Encyclopedia.Dialog.linkSC("Hide SecExp details", "Design Your Master")>>.
-
-	<br><br>__Rumored acquisition options__
-	<br>''Hard Work'' provides a one-time bonus to both @@.hotpink;<<= App.Encyclopedia.Dialog.linkSC("devotion", "From Rebellious to Devoted")>>@@ and @@.mediumaquamarine;<<= App.Encyclopedia.Dialog.linkSC("trust", "Trust")>>@@ when a new slave is acquired.
-
-	<br><br>''Force'' means that if a slave does not have enough @@.hotpink;<<= App.Encyclopedia.Dialog.linkSC("devotion", "From Rebellious to Devoted")>>@@ to obey when acquired, this option will terrify her and reduce her @@.mediumaquamarine;<<= App.Encyclopedia.Dialog.linkSC("trust", "Trust")>>@@ to the point where she should comply.
-
-	<br><br>''Social Engineering'' means that you will start with the first societal option unlocked, since you manipulated the arcology's citizens.
-
-	<br><br>''Luck'' provides extra @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ at game start, but no ongoing advantages once the main game begins.
-
-	<br><br>__Age groups__
-	<br>Older PCs enjoy easier @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ maintenance, but possess lower <<= App.Encyclopedia.Dialog.linkSC("sexual energy", "Sexual Energy")>> while younger PC's are the opposite.
-
-	<br><br>__Body and gender options__
-	<br>All PC body changes will alter scenes, but their main mechanical effect is on @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ maintenance. Feminine options will make it harder to maintain @@.green;<<= App.Encyclopedia.Dialog.linkSC("reputation", "Arcologies and Reputation")>>@@ without providing any gameplay advantage, making playing as a feminine PC a form of increased difficulty. There are other minor gameplay differences including differing slave reactions to the PC based on attraction, but these are fairly minor.
-
 /**********
 BEING IN CHARGE
 **********/
diff --git a/src/gui/Encyclopedia/encyclopediaGuide.js b/src/gui/Encyclopedia/encyclopediaGuide.js
index c24e5237ad0681ccbbf56e62020b36f3cf005532..709fa33450b06f95dd3edf6a60b4e54590aaec48 100644
--- a/src/gui/Encyclopedia/encyclopediaGuide.js
+++ b/src/gui/Encyclopedia/encyclopediaGuide.js
@@ -327,152 +327,228 @@ App.Encyclopedia.addArticle("Tips and Tricks", function() {
 }, "guide");
 
 App.Encyclopedia.addArticle("Design Your Master", function() {
-	const f = new DocumentFragment();
-	let r;
-
-	r = [];
-	r.push("This happens at the start of a game of FC: it is not possible to change the PC during the main game. The player must select a career background, a rumored method of acquiring the arcology, and their age group; then choose between some broad body and gender options.");
-	App.Events.addParagraph(f, r);
-
-	r = [];
-	r.push(`<strong>Wealth</strong> is a choice for both the <strong>career background</strong> and <strong>rumored method of acquiring the arcology</strong> options. Both provide you with <span class="cash">${cashFormat(10000)}</span> each for a total of <span class="cash">${cashFormat(30000)}</span> if both are chosen. As a <strong>background option</strong> it means that your starting slaves will have two free levels of sex skills available.`);
-	App.Events.addParagraph(f, r);
-
-	App.UI.DOM.appendNewElement("h3", f, "Career background options");
-	const p = document.createElement("p");
-	p.append("Being an ex-");
-	let ul = document.createElement("ul");
-
-	r = [];
-	r.push("<strong>business owner</strong> <span class='note'>(also referred to as capitalist)</span> enhances the business-focused personal attention, increasing the");
-	r.push(App.Encyclopedia.Dialog.linkDOM("money", "Money", "cash"));
-	r.push("it produces and improving arcology prosperity when business-focused personal attention is selected. Also, your starting slaves will have a free level of prostitution skill available.	Starts having already mastered");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Trading", "PC Skills"), "."));
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>private security contractor</strong> <span class='note'>(also referred to as mercenary background)</span> greatly reduces the cost of keeping mercenaries in your employ. Your starting slaves will have free");
-	r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust careful"));
-	r.push("available. Starts having already mastered");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Warfare", "PC Skills"), "."));
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>slave driver</strong> enhances slave-focused personal attention, adding bonus");
-	r.push(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted", "devotion accept"));
-	r.push("or");
-	r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust careful"));
-	r.push("to many training applications or preventing their loss. Starting slaves will be cheaper, in addition having already mastered");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Slaving", "PC Skills"), "."));
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>arcology engineer</strong> provides a significant discount on many <span class='cash'>arcology upgrades and expansions.</span> In addition to the arcology starting off with <span class='positive'>basic economic upgrades</span> already installed. Starts having already mastered");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Engineering", "PC Skills"), "."));
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>doctor</strong> allows the player character to perform surgery personally, providing a <span class='cash'>discount on surgery costs</span> and a <span class='positive'>reduction to resulting health damage.</span> Additionally, slaves may react differently to surgery if the player character performs it and starting slaves will have free implants available. Starts having already mastered");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Medicine", "PC Skills"), "."));
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>escort</strong> provides a one-time bonus to a slave's entertainment, whoring, and two sexual skills when a new slave is acquired. Furthermore, society will not take lightly to being run by an ex-whore, and you will receive heavy");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("losses each week. You can spend your free time selling your body for");
-	r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("money", "Money"), ","), "cash"));
-	r.push("at the cost of a large amount of");
-	r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation"), "."), ["reputation", "inc"]));
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>celebrity</strong> provides extra");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("at game start. Starting slaves will have a free level of entertainment skill available.");
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>servant</strong> provides a one-time bonus to a slave's");
-	r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust careful"));
-	r.push("and");
-	r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted"), "."), ["devotion", "accept"]));
-	r.push("Furthermore, society will not approve of being run by an ex-servant, and you will face");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("losses each week. You can spend your free time, putting your previous experience to use, by greatly reducing the costs of your penthouse. You also passively reduce costs when not focusing on doing so.");
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>gang leader</strong> provides a one-time bonus to a slave's health and a free level of combat skill. Furthermore, society will not approve of being run by a gang-banger, and you will face");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("losses each week. New slaves will likely have heard of your previous exploits and fear you. You know how to haggle slaves. You can spend your free time putting your previous experience to use, proving another source of income however this isn't guaranteed.");
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>incursion specialist</strong> provides starting slaves with a free level of <span class='intelligent'>intelligence.</span> Also certain upgrades may be");
-	r.push(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money", "cash"));
-	r.push("and you may find alternative approaches to problems. Starts having already mastered");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Hacking", "PC Skills"), "."));
-	App.Events.addNode(ul, r, "li");
-
-	p.append(ul);
-	f.append(p);
-
-	r = [];
-	r.push("Players using the");
-	r.push(App.Encyclopedia.Dialog.linkDOM("Security Expansion", "Security Expansion"));
-	r.push("mod may want to view this page with");
-	r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("additional details", "Design Your Master in SecExp"), "."));
-	App.Events.addParagraph(f, r);
-
-	App.UI.DOM.appendNewElement("h3", f, "Rumored acquisition options");
-	ul = document.createElement("ul");
-	r = [];
-	r.push("<strong>Hard Work</strong> provides a one-time bonus to both");
-	r.push(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted", "devotion accept"));
-	r.push("and");
-	r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust accept"));
-	r.push("when a new slave is acquired.");
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>Force</strong> means that if a slave does not have enough");
-	r.push(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted", "devotion accept"));
-	r.push("to obey when acquired, this option will terrify her and reduce her");
-	r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust accept"));
-	r.push("to the point where she should comply.");
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>Social Engineering</strong> means that you will start with the first societal option unlocked, since you manipulated the arcology's citizens.");
-	App.Events.addNode(ul, r, "li");
-
-	r = [];
-	r.push("<strong>Luck</strong> provides extra");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("at game start, but no ongoing advantages once the main game begins.");
-	App.Events.addNode(ul, r, "li");
-
-	App.UI.DOM.appendNewElement("p", f, ul);
-
-	App.UI.DOM.appendNewElement("h3", f, "Age groups");
-	r = [];
-	r.push("Older PCs enjoy easier");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("maintenance, but possess lower");
-	r.push(App.Encyclopedia.Dialog.linkDOM("sexual energy", "Sexual Energy"));
-	r.push("while younger PC's are the opposite.");
-	App.Events.addParagraph(f, r);
-
-	App.UI.DOM.appendNewElement("h3", f, "Body and gender options");
-	r = [];
-	r.push("All PC body changes will alter scenes, but their main mechanical effect is on");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("maintenance. Feminine options will make it harder to maintain");
-	r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
-	r.push("without providing any gameplay advantage, making playing as a feminine PC a form of increased difficulty. There are other minor gameplay differences including differing slave reactions to the PC based on attraction, but these are fairly minor.");
-	App.Events.addParagraph(f, r);
-
-	return f;
+	const outer = document.createElement("p");
+	const showSecExp = V.secExpEnabled > 0;
+
+	outer.append(content(showSecExp));
+
+	return outer;
+
+	/**
+	 * @param {boolean} showSecExp
+	 * @returns {DocumentFragment}
+	 */
+	function content(showSecExp) {
+		const f = new DocumentFragment();
+		let r;
+
+		r = [];
+		r.push("This happens at the start of a game of FC: it is not possible to change the PC during the main game. The player must select a career background, a rumored method of acquiring the arcology, and their age group; then choose between some broad body and gender options.");
+		App.Events.addParagraph(f, r);
+
+		r = [];
+		r.push(`<strong>Wealth</strong> is a choice for both the <strong>career background</strong> and <strong>rumored method of acquiring the arcology</strong> options. Both provide you with <span class="cash">${cashFormat(10000)}</span> each for a total of <span class="cash">${cashFormat(30000)}</span> if both are chosen. As a <strong>background option</strong> it means that your starting slaves will have two free levels of sex skills available`);
+		if (showSecExp) {
+			r.push("and maintaining");
+			r.push(App.Encyclopedia.Dialog.linkDOM("authority", "Security Expansion", "darkviolet"));
+			r.push("will be harder, but upgrades in the propaganda hub will be");
+			r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money"), "."), "cash"));
+		} else {
+			r.push(r.pop() + ".");
+		}
+		App.Events.addParagraph(f, r);
+
+		App.UI.DOM.appendNewElement("h3", f, "Career background options");
+		const p = document.createElement("p");
+		p.append("Being an ex-");
+		let ul = document.createElement("ul");
+
+		r = [];
+		r.push("<strong>business owner</strong> <span class='note'>(also referred to as capitalist)</span> enhances the business-focused personal attention, increasing the");
+		r.push(App.Encyclopedia.Dialog.linkDOM("money", "Money", "cash"));
+		r.push("it produces and improving arcology prosperity when business-focused personal attention is selected. Also,");
+		if (showSecExp) {
+			r.push("upgrades in the propaganda hub will be");
+			r.push(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money", "cash"));
+			r.push("and");
+		}
+		r.push("your starting slaves will have a free level of prostitution skill available.	Starts having already mastered");
+		r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Trading", "PC Skills"), "."));
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>private security contractor</strong> <span class='note'>(also referred to as mercenary background)</span> greatly reduces the cost of keeping mercenaries in your employ.");
+		if (showSecExp) {
+			r.push("Upgrades in the security HQ will be");
+			r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money"), "."), "cash"));
+		}
+		r.push("Your starting slaves will have free");
+		r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust careful"));
+		r.push("available. Starts having already mastered");
+		r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Warfare", "PC Skills"), "."));
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>slave driver</strong> enhances slave-focused personal attention, adding bonus");
+		r.push(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted", "devotion accept"));
+		r.push("or");
+		r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust careful"));
+		r.push("to many training applications or preventing their loss.");
+		if (showSecExp) {
+			r.push(App.Encyclopedia.Dialog.linkDOM("Authority", "Security Expansion", "darkviolet"));
+			r.push("will be easier to maintain. Plus upgrades in the security HQ will be");
+			r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money"), "."), "cash"));
+		}
+		r.push("Starting slaves will be cheaper, in addition having already mastered");
+		r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Slaving", "PC Skills"), "."));
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>arcology engineer</strong> provides a significant discount on many <span class='cash'>arcology upgrades and expansions.</span> In addition to the arcology starting off with <span class='positive'>basic economic upgrades</span> already installed. Starts having already mastered");
+		r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Engineering", "PC Skills"), "."));
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>doctor</strong> allows the player character to perform surgery personally, providing a <span class='cash'>discount on surgery costs</span> and a <span class='positive'>reduction to resulting health damage.</span> Additionally, slaves may react differently to surgery if the player character performs it and starting slaves will have free implants available. Starts having already mastered");
+		r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Medicine", "PC Skills"), "."));
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>escort</strong> provides a one-time bonus to a slave's entertainment, whoring, and two sexual skills when a new slave is acquired. Furthermore, society will not take lightly to being run by an ex-whore, and you will receive heavy");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		if (showSecExp) {
+			r.push("and");
+			r.push(App.Encyclopedia.Dialog.linkDOM("authority", "Security Expansion", "darkviolet"));
+		}
+		r.push("losses each week. You can spend your free time selling your body for");
+		r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("money", "Money"), ","), "cash"));
+		r.push("at the cost of a large amount of");
+		r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation"), "."), ["reputation", "inc"]));
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>celebrity</strong> provides extra");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		r.push("at game start");
+		if (showSecExp) {
+			r.push("and upgrades in the propaganda hub will be");
+			r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money"), "."), "cash"));
+		} else {
+			r.push(r.pop() + ".");
+		}
+		r.push("Starting slaves will have a free level of entertainment skill available.");
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>servant</strong> provides a one-time bonus to a slave's");
+		r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust careful"));
+		r.push("and");
+		r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted"), "."), ["devotion", "accept"]));
+		r.push("Furthermore, society will not approve of being run by an ex-servant, and you will face");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		if (showSecExp) {
+			r.push("and");
+			r.push(App.Encyclopedia.Dialog.linkDOM("authority", "Security Expansion", "darkviolet"));
+		}
+		r.push("losses each week. You can spend your free time, putting your previous experience to use, by greatly reducing the costs of your penthouse. You also passively reduce costs when not focusing on doing so.");
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>gang leader</strong> provides a one-time bonus to a slave's health and a free level of combat skill. Furthermore, society will not approve of being run by a gang-banger, and you will face");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		r.push("losses each week. New slaves will likely have heard of your previous exploits and fear you.");
+		if (showSecExp) {
+			r.push("You know how to haggle slaves and assert your");
+			r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("authority", "Security Expansion"), "."), "darkviolet"));
+			r.push("Plus upgrades in the security HQ will be");
+			r.push(App.UI.DOM.makeElement("span", App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money"), "."), "cash"));
+		}
+		r.push("You know how to haggle slaves. You can spend your free time putting your previous experience to use, proving another source of income however this isn't guaranteed.");
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>incursion specialist</strong> provides starting slaves with a free level of <span class='intelligent'>intelligence.</span> Also certain upgrades may be");
+		r.push(App.Encyclopedia.Dialog.linkDOM("cheaper", "Money", "cash"));
+		r.push("and you may find alternative approaches to");
+		if (showSecExp) {
+			r.push("problems, but you will find");
+			r.push(App.Encyclopedia.Dialog.linkDOM("authority", "Security Expansion", "darkviolet"));
+			r.push("quite hard to maintain.");
+		} else {
+			r.push("problems.");
+		}
+		r.push("Starts having already mastered");
+		r.push(App.UI.DOM.combineNodes(App.Encyclopedia.Dialog.linkDOM("Hacking", "PC Skills"), "."));
+		App.Events.addNode(ul, r, "li");
+
+		p.append(ul);
+		f.append(p);
+
+		r = [];
+		let text;
+		if (showSecExp) {
+			text = "Hide SecExp details";
+		} else {
+			r.push("Players using the");
+			r.push(App.Encyclopedia.Dialog.linkDOM("Security Expansion", "Security Expansion"));
+			r.push("mod may want to view this page with");
+			text = "additional details";
+		}
+		r.push(App.UI.DOM.combineNodes(App.UI.DOM.link(text, () => {
+			$(outer).empty().append(content(!showSecExp));
+		}), "."));
+		App.Events.addParagraph(f, r);
+
+		App.UI.DOM.appendNewElement("h3", f, "Rumored acquisition options");
+		ul = document.createElement("ul");
+		r = [];
+		r.push("<strong>Hard Work</strong> provides a one-time bonus to both");
+		r.push(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted", "devotion accept"));
+		r.push("and");
+		r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust accept"));
+		r.push("when a new slave is acquired.");
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>Force</strong> means that if a slave does not have enough");
+		r.push(App.Encyclopedia.Dialog.linkDOM("devotion", "From Rebellious to Devoted", "devotion accept"));
+		r.push("to obey when acquired, this option will terrify her and reduce her");
+		r.push(App.Encyclopedia.Dialog.linkDOM("trust", "Trust", "trust accept"));
+		r.push("to the point where she should comply.");
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>Social Engineering</strong> means that you will start with the first societal option unlocked, since you manipulated the arcology's citizens.");
+		App.Events.addNode(ul, r, "li");
+
+		r = [];
+		r.push("<strong>Luck</strong> provides extra");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		r.push("at game start, but no ongoing advantages once the main game begins.");
+		App.Events.addNode(ul, r, "li");
+
+		App.UI.DOM.appendNewElement("p", f, ul);
+
+		App.UI.DOM.appendNewElement("h3", f, "Age groups");
+		r = [];
+		r.push("Older PCs enjoy easier");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		r.push("maintenance, but possess lower");
+		r.push(App.Encyclopedia.Dialog.linkDOM("sexual energy", "Sexual Energy"));
+		r.push("while younger PC's are the opposite.");
+		App.Events.addParagraph(f, r);
+
+		App.UI.DOM.appendNewElement("h3", f, "Body and gender options");
+		r = [];
+		r.push("All PC body changes will alter scenes, but their main mechanical effect is on");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		r.push("maintenance. Feminine options will make it harder to maintain");
+		r.push(App.Encyclopedia.Dialog.linkDOM("reputation", "Arcologies and Reputation", "reputation inc"));
+		r.push("without providing any gameplay advantage, making playing as a feminine PC a form of increased difficulty. There are other minor gameplay differences including differing slave reactions to the PC based on attraction, but these are fairly minor.");
+		App.Events.addParagraph(f, r);
+
+		return f;
+	}
 }, "guide");
 
 App.Encyclopedia.addCategory("guide", function() {