diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index c70109b0b590a611624750ab0091789c0c106e14..6e6c08eac627f27aa3b6475f3842184b645edb3b 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -733,8 +733,6 @@ App.Data.resetOnNGPlus = { nurseryNannies: 0, /** Counts the number of children currently in the nursery */ nurseryChildren: 0, - /** Check for whether the children are influenced by the Matron */ - MatronInfluence: 0, /** Check for whether the children are influenced by the nannies */ nannyInfluence: 0, nurseryDecoration: "standard", diff --git a/src/facilities/nursery/nursery.tw b/src/facilities/nursery/nursery.tw index ccba47ae1b2a103cd0865127fd6192998f5d90fa..4d6636dd9a822c7403a704a431e223b9f15b12ff 100644 --- a/src/facilities/nursery/nursery.tw +++ b/src/facilities/nursery/nursery.tw @@ -83,7 +83,6 @@ <<set $nannyInfluence = 1>> <<elseif $MatronID>> _S.Matron.slaveName is alone in $nurseryName, and keeps the place clean and looks after the children $himself. - <<set $MatronInfluence = 1>> <<elseif (_NL <= 0) && ($nurseryChildren <= 0)>> $nurseryNameCaps is empty and quiet. <div class="choices" style="font-style:normal"> diff --git a/src/npc/children/childInteract.tw b/src/npc/children/childInteract.tw index 16bc93ff74cca085f3ee9dbceb14a5512cab2594..1d1ebaaef9a768af6a84b8449b826910e4e6dcb5 100644 --- a/src/npc/children/childInteract.tw +++ b/src/npc/children/childInteract.tw @@ -462,7 +462,7 @@ FIXME: <</if>> /* TODO: move all wardrobe options to a wardrobe passage */ -<<if $showWardrobe>> + <br><br>__Appearance:__ <br>Clothes: <b><span id="clothes">$activeChild.clothes</span>.</b> @@ -915,7 +915,7 @@ FIXME: <</if>> <</if>> */ -<</if>> /* CLOSES WARDROBE CHECK */ +/* CLOSES WARDROBE */ <br><br>__Physical Regimen:__ <span id="drugs">