diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index c70109b0b590a611624750ab0091789c0c106e14..6e6c08eac627f27aa3b6475f3842184b645edb3b 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -733,8 +733,6 @@ App.Data.resetOnNGPlus = {
 	nurseryNannies: 0,
 	/** Counts the number of children currently in the nursery */
 	nurseryChildren: 0,
-	/** Check for whether the children are influenced by the Matron */
-	MatronInfluence: 0,
 	/** Check for whether the children are influenced by the nannies */
 	nannyInfluence: 0,
 	nurseryDecoration: "standard",
diff --git a/src/facilities/nursery/nursery.tw b/src/facilities/nursery/nursery.tw
index ccba47ae1b2a103cd0865127fd6192998f5d90fa..4d6636dd9a822c7403a704a431e223b9f15b12ff 100644
--- a/src/facilities/nursery/nursery.tw
+++ b/src/facilities/nursery/nursery.tw
@@ -83,7 +83,6 @@
 		<<set $nannyInfluence = 1>>
 	<<elseif $MatronID>>
 		_S.Matron.slaveName is alone in $nurseryName, and keeps the place clean and looks after the children $himself.
-		<<set $MatronInfluence = 1>>
 	<<elseif (_NL <= 0) && ($nurseryChildren <= 0)>>
 		$nurseryNameCaps is empty and quiet.
 		<div class="choices" style="font-style:normal">
diff --git a/src/npc/children/childInteract.tw b/src/npc/children/childInteract.tw
index 16bc93ff74cca085f3ee9dbceb14a5512cab2594..1d1ebaaef9a768af6a84b8449b826910e4e6dcb5 100644
--- a/src/npc/children/childInteract.tw
+++ b/src/npc/children/childInteract.tw
@@ -462,7 +462,7 @@ FIXME:
 <</if>>
 
 /* TODO: move all wardrobe options to a wardrobe passage */
-<<if $showWardrobe>>
+
 
 	<br><br>__Appearance:__
 	<br>Clothes: <b><span id="clothes">$activeChild.clothes</span>.</b>
@@ -915,7 +915,7 @@ FIXME:
 		<</if>>
 	<</if>>
 */
-<</if>>	/* CLOSES WARDROBE CHECK */
+/* CLOSES WARDROBE */
 
 <br><br>__Physical Regimen:__
 <span id="drugs">