diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index 6e6c08eac627f27aa3b6475f3842184b645edb3b..29919395a4f6b7cea141811d37e94e7c7401f456 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -409,13 +409,6 @@ App.Data.resetOnNGPlus = {
 	docks: 1,
 	hubSecurity: 1,
 
-	/* events */
-	smilingManProgress: 0,
-	investedFunds: 0,
-	relationshipLM: 0,
-	globalCrisisWeeks: 0,
-	smilingManFate: 4,
-
 	/* rebellions */
 	tension: 0,
 	slaveProgress: 0,
diff --git a/src/002-config/fc-version.js b/src/002-config/fc-version.js
index e6ecb2184e991a47beba4b6c2db6739c154483bb..1abc575f6fe9d6fef8f275c2d895f321b82f190a 100644
--- a/src/002-config/fc-version.js
+++ b/src/002-config/fc-version.js
@@ -2,5 +2,5 @@ App.Version = {
 	base: "0.10.7.1", // The vanilla version the mod is based off of, this should never be changed.
 	pmod: "3.6.2",
 	commitHash: null,
-	release: 1086
+	release: 1087
 };
diff --git a/src/Mods/SecExp/js/secExp.js b/src/Mods/SecExp/js/secExp.js
index 669cf649f6647360c281b046c3b37f988a137bce..baf01b7290ea7be05d0bcaaf7a9fec06b35adc7f 100644
--- a/src/Mods/SecExp/js/secExp.js
+++ b/src/Mods/SecExp/js/secExp.js
@@ -48,6 +48,9 @@ App.SecExp.generalInit = function(){
 				pharaonTradition: 0,
 			}
 		},
+		smilingMan: {
+			progress : 0,
+		}
 		});
 };
 
diff --git a/src/Mods/SecExp/js/secExpBC.js b/src/Mods/SecExp/js/secExpBC.js
index dc1446e8858fb6c2dc33cc8dba8ae2384f18a18f..5f70a78267e6cce4cfcc1bfa644b0cb7491faca6 100644
--- a/src/Mods/SecExp/js/secExpBC.js
+++ b/src/Mods/SecExp/js/secExpBC.js
@@ -83,6 +83,30 @@ App.SecExp.generalBC = function (){
 			troops: Math.max(V.secBots.troops, V.arcologyUpgrade.drones > 0 ? 30 : 0),
 			maxTroops: Math.max(V.secBots.maxTroops, V.arcologyUpgrade.drones > 0 ? 30 : 0)
 		});
+		
+		V.SecExp.smilingMan = V.SecExp.smilingMan || {};
+		V.SecExp.smilingMan.progress = V.SecExp.smilingMan.progress || V.smilingManProgress || 0;
+		if (V.smilingManFate) {
+			if (V.smilingManFate === 0) { // Offer $him a new life
+				V.SecExp.smilingMan.progress = 10; 
+			} else if (V.smilingManFate === 1) { // Make $him pay
+				V.SecExp.smilingMan.progress = 20; 
+			} else if (V.smilingManFate === 2) { // Enslave $him
+				V.SecExp.smilingMan.progress = 30; 
+			}
+		}
+		
+		if (V.SecExp.smilingMan.progress < 4) {
+			if (V.SecExp.smilingMan.progress === 0 && V.investedFunds) {
+				V.SecExp.smilingMan.investedFunds = V.investedFunds;
+			}
+			if (V.relationshipLM) {
+				V.SecExp.smilingMan.relationship = V.relationshipLM;
+			}
+			if (V.globalCrisisWeeks) {
+				V.SecExp.smilingMan.globalCrisisWeeks = V.globalCrisisWeeks;
+			}
+		}
 
 		V.SecExp.core = V.SecExp.core || {};
 
diff --git a/src/Mods/SecExp/secExpSmilingMan.tw b/src/Mods/SecExp/secExpSmilingMan.tw
index 3ff49f92c06eb4a57b3df451c91b5473c0c75e1f..0aa02e6a594f1e8e0eb850990d20d772ec96451c 100644
--- a/src/Mods/SecExp/secExpSmilingMan.tw
+++ b/src/Mods/SecExp/secExpSmilingMan.tw
@@ -1,9 +1,10 @@
 :: secExpSmilingMan [nobr]
 
 <h2>The Smiling Man</h2>
-<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
+<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", _effectiveWeek = $week-$nationHate>>
 <<setAssistantPronouns>>
-<<if $smilingManProgress == 0>>
+<<if $SecExp.smilingMan.progress === 0 && _effectiveWeek >= 74>>
+	<<set $SecExp.smilingMan.relationship = 0>>
 	<<set $fcnn.push("...encryption techniques: how to protect you and your loved ones from hackers ...")>>
 	<p>
 		During your morning routine, a peculiar report appears: it's been several weeks since your arcology was the victim of a series of cyber-crimes conducted by a mysterious figure.
@@ -22,9 +23,8 @@
 			<div>
 				<<link "Devote funds to the search for this dangerous criminal">>
 					<<run cashX(-10000, "event")>>
-					<<set $investedFunds = 1>>
-					<<set $relationshipLM++>>
-					<<set $smilingManProgress++>>
+					<<set $SecExp.smilingMan.investedFunds = 1>>
+					<<set $SecExp.smilingMan.relationship++, $SecExp.smilingMan.progress++>>
 					<<replace "#result">>
 						You devote funds to capture and neutralize the threat. You cannot help but wonder what the end game of this "smiling man" is. Money? Fame? Or is he on an ideological crusade?
 					<</replace>>
@@ -33,9 +33,8 @@
 			<div>
 				<<link "Attempt to contact the mysterious figure">>
 					<<run cashX(-10000, "event")>>
-					<<set $investedFunds = 1>>
-					<<set $relationshipLM += 2>>
-					<<set $smilingManProgress++>>
+					<<set $SecExp.smilingMan.investedFunds = 1>>
+					<<set $SecExp.smilingMan.relationship += 2, $SecExp.smilingMan.progress++>>
 					<<replace "#result">>
 						You devote funds to an attempt at communicating with the smiling man. You cannot help but wonder what the end game of this "smiling man" is. Money? Fame? Or is he on an ideological crusade?
 					<</replace>>
@@ -44,9 +43,8 @@
 			<div>
 				<<link "Invest funds to increase the cyber-security of the arcology">>
 					<<run cashX(-10000, "event")>>
-					<<set $investedFunds = 1>>
-					<<set $relationshipLM += random(5,10)>>
-					<<set $smilingManProgress++>>
+					<<set $SecExp.smilingMan.investedFunds = 1>>
+					<<set $SecExp.smilingMan.relationship += random(5,10), $SecExp.smilingMan.progress++>>
 					<<replace "#result">>
 						You devote funds to the improvement of the cyber-security of your arcology. You cannot help but wonder what the end game of this "smiling man" is. Money? Fame? Or is he on an ideological crusade?
 					<</replace>>
@@ -59,14 +57,14 @@
 		<</if>>
 		<div>
 			<<link "Ignore the issue">>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You do not consider this individual a threat.
 				<</replace>>
 			<</link>>
 		</div>
 	</p>
-<<elseif $smilingManProgress == 1>>
+<<elseif $SecExp.smilingMan.progress === 1 && _effectiveWeek >= 77>>
 	<<set $fcnn.push("...cybersecurity market is booming thanks to a series of recent high-profile attacks...")>>
 	<p>
 		You have just reached your penthouse when your faithful assistant appears in front of you, evidently excited.
@@ -115,17 +113,17 @@
 			<<set _lostCash -= Math.min(30000, _lostCash)>>
 			The additional cyber defenses acquired and running in the security HQ <<if _lostCash < 200000>>further<</if>> limit the damage.
 		<</if>>
-		<<if $investedFunds == 1>>
+		<<if $SecExp.smilingMan.investedFunds>>
 			<<set _lostCash -= Math.min(20000, _lostCash)>>
 			The funding you dedicated to the Smiling Man case saved some of the assets that would have been otherwise lost.
+			<<run delete $SecExp.smilingMan.investedFunds>>
 		<</if>>
 	</p>
 	<<run cashX(forceNeg(_lostCash), "event")>>
 	<p id="result">
 		<div>
 			<<link "&quot;I want him dead. Now.&quot;">>
-				<<set $relationshipLM-->>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.relationship--, $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You command your loyal operatives to double down on the search and elimination of the threat.
 				<</replace>>
@@ -133,8 +131,7 @@
 		</div>
 		<div>
 			<<link "&quot;I want him, dead or alive!&quot;">>
-				<<set $relationshipLM++>>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.relationship++, $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You command your loyal operatives to double down on the search and capture of the threat.
 				<</replace>>
@@ -142,8 +139,7 @@
 		</div>
 		<div>
 			<<link "&quot;If we don't find him soon, we will regret it.&quot;">>
-				<<set $relationshipLM += 2>>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.relationship += 2, $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You command your loyal operatives to double down on the search and neutralization of the threat.
 				<</replace>>
@@ -151,7 +147,7 @@
 		</div>
 		<div>
 			<<link "&quot;He got what he wanted. Hopefully, we will be left in peace.&quot;">>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.progress++>>
 				<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
 				<<replace "#result">>
 					You take no further action. Hopefully this ordeal is over.
@@ -159,7 +155,7 @@
 			<</link>>
 		</div>
 	</p>
-<<elseif $smilingManProgress == 2>>
+<<elseif $SecExp.smilingMan.progress === 2 && _effectiveWeek >= 82>>
 	<<set $fcnn.push("...my money safe the old-fashioned way: I store it all underneath my mattress...")>>
 	<p style="margin-bottom: 2em">
 		When $assistant.name violently wakes you up, _hisA worried expression can mean only one thing: the Smiling Man had been back. "We were anonymously sent a link to a new website: it's a very simple site, no visuals, no text; only a countdown ticking away. It will reach zero this evening." your assistant says.
@@ -202,7 +198,7 @@
 		<</if>>
 		<<run cashX(($cash * 0.2)-$cash, "event")>>
 		You are not the only one affected by this however. <span class="red">The economy of the entire world is severely affected</span> by the loss of vast quantities of currency. Who knows how long will it take for the global economy to recover.
-		<<set $globalCrisisWeeks = random(8,16)>>
+		<<set $SecExp.smilingMan.globalCrisisWeeks = random(8,16)>>
 		Trade is <span class="red">severely affected.</span>
 		<<set $SecExp.core.trade *= 0.2>>
 		With the loss of so much information, most of your accomplishments are simply forgotten, so <span class="reputation.dec">your reputation suffers.</span>
@@ -234,8 +230,7 @@
 	<p id="result">
 		<div>
 			<<link "&quot;Eliminate the threat, once and for all.&quot;">>
-				<<set $relationshipLM-->>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.relationship--, $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You command your loyal operatives to prepare for a manhunt.
 				<</replace>>
@@ -243,8 +238,7 @@
 		</div>
 		<div>
 			<<link "&quot;Bring him to me.&quot;">>
-				<<set $relationshipLM++>>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.relationship++, $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You command your loyal operatives to prepare for a manhunt.
 				<</replace>>
@@ -252,8 +246,7 @@
 		</div>
 		<div>
 			<<link "&quot;Such skill on my side would be a great boon. Find him.&quot;">>
-				<<set $relationshipLM += 2>>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.relationship += 2, $SecExp.smilingMan.progress++>>
 				<<replace "#result">>
 					You command your loyal operatives to prepare for a manhunt.
 				<</replace>>
@@ -261,7 +254,7 @@
 		</div>
 		<div>
 			<<link "&quot;He finally got what he always wanted. Let him have his victory, we have better things to do.&quot;">>
-				<<set $smilingManProgress++>>
+				<<set $SecExp.smilingMan.progress++>>
 				<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
 				<<replace "#result">>
 					You take no further action. Hopefully this ordeal is finally over.
@@ -269,7 +262,7 @@
 			<</link>>
 		</div>
 	</p>
-<<elseif $smilingManProgress == 3>>
+<<elseif $SecExp.smilingMan.progress === 3>>
 	<<set $nextButton = " ">>
 	<<set $fcnn.push("...sometimes high-tech problems have low-tech solutions. Back to you in the...")>>
 
@@ -300,8 +293,8 @@
 	<<set $activeSlave.birthSurname = "Yamadera">>
 	<<set $activeSlave.origSkin = "pale">>
 	<<run applyGeneticColor($activeSlave)>>
-	<<set $activeSlave.devotion = 5 * $relationshipLM>>
-	<<set $activeSlave.trust = 5 * $relationshipLM>>
+	<<set $activeSlave.devotion = 5 * $SecExp.smilingMan.relationship>>
+	<<set $activeSlave.trust = 5 * $SecExp.smilingMan.relationship>>
 	<<set $activeSlave.face = random(10,50)>>
 	<<run setHealth($activeSlave, 70, 0, 0, 0, 0)>>
 	<<set $activeSlave.teeth = "normal">>
@@ -347,7 +340,7 @@
 							<div class="imageRef medImg"><<= SlaveArt($activeSlave, 2, 0)>></div>
 						<</if>>
 						"So it was you to find me first.
-						<<if $relationshipLM > 2>>
+						<<if $SecExp.smilingMan.relationship > 2>>
 							I was hoping you would be the one!
 						<<else>>
 							I expected you would be the one.
@@ -364,14 +357,13 @@
 					<p id="result">
 						<div>
 							<<link "Offer $him a new life">>
-								<<set $smilingManFate = 0>>
 								<<replace "#result">>
 									<div>
 										You decide it would be criminally wasteful to throw away such talent. You offer $him a new life at your side. $His expertise will surely guarantee safety, if not supremacy, to your arcology in cyberspace, while $he will have safety and luxury in the physical world.
 									</div>
 									<div>
 										<<link "Continue">>
-											<<set $smilingManProgress++>>
+											<<set $SecExp.smilingMan.progress = 10>>
 											<<goto "secExpSmilingMan">>
 										<</link>>
 									</div>
@@ -380,14 +372,13 @@
 						</div>
 						<div>
 							<<link "Make $him pay">>
-								<<set $smilingManFate = 1>>
 								<<replace "#result">>
 									<div>
 										You decide to end $his pitiful life. $He has crossed the wrong master of the new world $he worked so hard to create. No mercy was asked for and no mercy will be given.
 									</div>
 									<div>
 										<<link "Continue">>
-											<<set $smilingManProgress++>>
+											<<set $SecExp.smilingMan.progress = 20>>
 											<<goto "secExpSmilingMan">>
 										<</link>>
 									</div>
@@ -396,14 +387,13 @@
 						</div>
 						<div>
 							<<link "Enslave $him">>
-								<<set $smilingManFate = 2>>
 								<<replace "#result">>
 									<div>
 									You decide to enslave the $girl. $His skill may be great, but $his crimes are equally so, which makes it all the sweeter to turn $him into an obedient little toy to play with.
 									</div>
 									<div>
 										<<link "Continue">>
-											<<set $smilingManProgress++>>
+											<<set $SecExp.smilingMan.progress = 30>>
 											<<goto "secExpSmilingMan">>
 										<</link>>
 									</div>
@@ -415,17 +405,17 @@
 			<</link>>
 		</span> /* closes id="continue" */
 	</p>
-<<else>>
-	<<if $smilingManFate < 2>>
+<<elseif $SecExp.smilingMan.progress > 3>>
+	<<if $SecExp.smilingMan.progress < 30>>
 		/* 000-250-006 */
 		<<if $seeImages == 1>>
 			<div class="imageRef medImg"><<= SlaveArt($activeSlave, 2, 0)>></div>
 		<</if>>
 		/* 000-250-006 */
-		<<if $smilingManFate == 0>>
+		<<if $SecExp.smilingMan.progress === 10>>
 			<p>
 				The $girl asks for a few minutes to think about your offer,
-				<<if $relationshipLM >= 4>>
+				<<if $SecExp.smilingMan.relationship >= 4>>
 					but $he quickly comes to terms with the situation and accepts.
 				<<else>>
 					and after some time $he reluctantly accepts.
@@ -436,7 +426,7 @@
 			<p>
 				The collaboration of the ex-Smiling Man permanently increases <span class="green">security and the rate of prosperity growth.</span> <span class="cash.inc">Cash will be also provided,</span> but you're better off not knowing the sources.
 			</p>
-		<<elseif $smilingManFate == 1>>
+		<<elseif $SecExp.smilingMan.progress === 20>>
 			<<set $activeSlave.clothes = "no clothing">>
 			<p>
 				For such a criminal a simple execution is not enough. You order the $girl captured and crucified outside the city, with a mask resembling $his famous symbol. Your men quickly obey. $He never once shows sign of pain or fear, remaining stoic and proud to the end.
@@ -447,11 +437,11 @@
 			</p>
 			<<run repX(10000, "architecture")>>
 		<</if>>
-	<<elseif $smilingManFate == 2>>
+	<<elseif $SecExp.smilingMan.progress === 30>>
 		<<set $activeSlave.clothes = "no clothing">>
 		<p style="margin-bottom: 2em">
 			Your men move to immobilize $him. Terror flashes through $his eyes for
-			<<if $relationshipLM >= 4>>
+			<<if $SecExp.smilingMan.relationship >= 4>>
 				a second, but $he quickly recovers $his usual demeanor.
 			<<else>>
 				a second — $he barely manages to recover $his usual demeanor.
@@ -462,4 +452,5 @@
 			<<include "New Slave Intro">>
 		</p>
 	<</if>>
-<</if>>
+	<<run delete $SecExp.smilingMan.relationship>>
+<</if>>
\ No newline at end of file
diff --git a/src/Mods/SecExp/securityReport.tw b/src/Mods/SecExp/securityReport.tw
index 559e4b46c5f63158a0cc5916112d688362de7b9c..6e28f4d8a216fd400254b6cb03bb30e1756157d3 100644
--- a/src/Mods/SecExp/securityReport.tw
+++ b/src/Mods/SecExp/securityReport.tw
@@ -41,7 +41,7 @@
 	Your past life as a mercenary makes it easier to manage the security of the arcology.
 	<<set _secGrowth += 1>>
 <</if>>
-<<if $smilingManFate == 0>>
+<<if $SecExp.smilingMan.progress === 10>>
 	The ex-criminal known to the world as The Smiling Man puts their impressive skills to work, dramatically increasing the efficiency of your security measures.
 	<<set _secGrowth += 2>>
 <</if>>
diff --git a/src/uncategorized/arcmgmt.tw b/src/uncategorized/arcmgmt.tw
index 615763416de9a4f619116281c68bc18689f6305b..ae9c666248304641e22fa7dd5d6a7b3edfee8032 100644
--- a/src/uncategorized/arcmgmt.tw
+++ b/src/uncategorized/arcmgmt.tw
@@ -1393,7 +1393,7 @@ You own
 			<<set _AWeekGrowth += 5>>
 		<</if>>
 
-		<<if $smilingManFate == 0>>
+		<<if $SecExp.smilingMan.progress === 10>>
 			The ex-criminal known to the world as The Smiling Man puts her impressive skills to work, improving the financial situation of the arcology with ease.
 			<<set _AWeekGrowth++>>
 		<</if>>
@@ -1553,13 +1553,17 @@ You own
 			The authenticity department prepares extremely accurate, but false financial reports, misleading many of your competitors, allowing your arcology more space to grow undisturbed.
 			<<set _AWeekGrowth++>>
 		<</if>>
-		<<if $globalCrisisWeeks > 0>>
-			The great global crisis ignited by The Smiling Man plan is a great weight on the shoulders of everyone, causing great harm to the prosperity of the arcology.
-			<<set _AWeekGrowth -= random(2,4)>>
-			<<set $globalCrisisWeeks-->>
-		<<elseif $smilingManProgress >= 3>>
-			With the global economy recovering from the great crisis unleashed by the Smiling Man, there is plenty of room to grow. Your arcology's prosperity benefits from this greatly.
-			<<set _AWeekGrowth++>>
+		<<if $SecExp.smilingMan.progress >= 2>>
+			<<if def $SecExp.smilingMan.globalCrisisWeeks && $SecExp.smilingMan.globalCrisisWeeks > 0>>
+				The great global crisis ignited by The Smiling Man plan is a great weight on the shoulders of everyone, causing great harm to the prosperity of the arcology.
+				<<set _AWeekGrowth -= random(2,4), $SecExp.smilingMan.globalCrisisWeeks-->>
+			<<elseif $SecExp.smilingMan.progress >= 3>>
+				With the global economy recovering from the great crisis unleashed by the Smiling Man, there is plenty of room to grow. Your arcology's prosperity benefits from this greatly.
+				<<set _AWeekGrowth++>>
+			<</if>>
+			<<if def $SecExp.smilingMan.globalCrisisWeeks && $SecExp.smilingMan.globalCrisisWeeks === 0>>
+				<<run delete $SecExp.smilingMan.globalCrisisWeeks>>
+			<</if>>
 		<</if>>
 		<<if $garrison.reactorTime > 0>>
 			The damage to the reactor caused by the last rebellion is extensive. Businesses and private citizens struggle to operate with the unreliable and limited energy production offered by the auxiliary generators.
diff --git a/src/uncategorized/nonRandomEvent.tw b/src/uncategorized/nonRandomEvent.tw
index dac47e0ef1c8039ef23306b5bf3a027a1c702857..a99b773fdf86ff040f72a29147229371c2c5836b 100644
--- a/src/uncategorized/nonRandomEvent.tw
+++ b/src/uncategorized/nonRandomEvent.tw
@@ -171,13 +171,7 @@
 	<<goto "P slave medic">>
 <<elseif ($eventResults.pit == 1) && ($BodyguardID != 0)>>
 	<<goto "PE pit fight">>
-<<elseif $rivalOwner == 0 && $smilingManProgress == 0 && _effectiveWeek >= 74 && $secExpEnabled > 0>>
-	<<goto "secExpSmilingMan">>
-<<elseif $rivalOwner == 0 && $smilingManProgress == 1 && _effectiveWeek >= 77 && $secExpEnabled > 0>>
-	<<goto "secExpSmilingMan">>
-<<elseif $rivalOwner == 0 && $smilingManProgress == 2 && _effectiveWeek >= 82 && $secExpEnabled > 0>>
-	<<goto "secExpSmilingMan">>
-<<elseif $rivalOwner == 0 && $smilingManProgress == 3 && $secExpEnabled > 0>>
+<<elseif $rivalOwner == 0 && $secExpEnabled > 0 && between($SecExp.smilingMan.progress, 0, 3)>>
 	<<goto "secExpSmilingMan">>
 <<elseif ($rivalOwner == 0) && ($seeFCNN == 1) && ($FCNNstation == 0) && ($week > 95) && ($cash > 200000) && ($rep > 7500)>>
 	<<goto "SE FCNN Station">>
diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw
index a62ed54904e48774a90924daaac667980cd6bc91..5c12c5d2a10572af99f35aff7f05db387ccdae23 100644
--- a/src/uncategorized/persBusiness.tw
+++ b/src/uncategorized/persBusiness.tw
@@ -727,7 +727,7 @@
 <</if>>
 
 <<if $secExpEnabled > 0>>
-	<<if $smilingManFate == 0 && random(1,100) >= 85>>
+	<<if $SecExp.smilingMan.progress === 10 && random(1,100) >= 85>>
 		This week one of the offside adventures of The Smiling Man produced a copious amount of money, of which @@.yellowgreen;you receive your share.@@
 		<<run cashX(random(10,20) * 1000, "personalBusiness")>>
 	<</if>>
diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw
index 28c2caa694defcd2a84305994caf6b7830b7f61f..b3c547ad8c1adc9991055e56b168cb35a6a1ed6f 100644
--- a/src/uncategorized/reputation.tw
+++ b/src/uncategorized/reputation.tw
@@ -300,7 +300,7 @@ _enduringRep = $enduringRep>>
 <</if>>
 
 <<if $secExpEnabled > 0>>
-	<<if $smilingManFate == 1>>
+	<<if $SecExp.smilingMan.progress === 20>>
 		The grim statue of the Smiling Man outside your arcology @@.green;reminds the world of who managed to eliminate such a threat.@@
 		<<run repX(100, "architecture")>>
 	<</if>>