diff --git a/src/Mods/SpecialForce/TrickShotNight.tw b/src/Mods/SpecialForce/TrickShotNight.tw index fe97bfcc3b35f4c7d9f7bff7da0bb553c28150d4..ba543a6817ce88d6f006638c7e0f1b540da50728 100644 --- a/src/Mods/SpecialForce/TrickShotNight.tw +++ b/src/Mods/SpecialForce/TrickShotNight.tw @@ -48,10 +48,10 @@ Despite your direct elevator, interaction with the majority of your security for <<replace "#result">> You instruct $assistant.name to inform $SF.Lower that you will be attending their trick shot night, and after settling your affairs in the penthouse you head down to the firebase. The atmosphere in the firebase is casual, especially in comparison to the usual situations you meet them, though your security force still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $SF.Lower officers and turn your @@.yellowgreen;<<print cashFormat(50000)>>@@ into bullets. All that remains is to decide your strategy for the night. <br><br> - <span id="bountyResult"> + <span id="bounty-result"> <<link "Play it safe">> - <<replace "#bountyResult">> + <<replace "#bounty-result">> <<if random(1,100) > _shootChance>> Despite your attempts to mitigate risk and play the safest shots possible, it seems lady luck has conspired against you this evening. However, even when your last bullet is shot, your security force pitch you a few bullets to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> @@ -66,7 +66,7 @@ Despite your direct elevator, interaction with the majority of your security for <<if random(1,100) < _shootChance>> <br> <<link "Up the ante">> - <<replace "#bountyResult">> + <<replace "#bounty-result">> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = 35>> <<set $one_time_age_overrides_pedo_mode = 1>> @@ -117,11 +117,11 @@ Despite your direct elevator, interaction with the majority of your security for </span> Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of $his fair share of battles on the battlefield and at the firing range. $He's short on bullets, however, and $he'll have to buy in with something else as collateral. <br><br> - <span id="aliveResult"> + <span id="alive-result"> <<link "A year of servitude">> <<set $activeSlave.clothes = "no clothing">> - <<replace "#aliveResult">> + <<replace "#alive-result">> <<if random(1,100) > _shootChance>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other security force clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> @@ -149,7 +149,7 @@ Despite your direct elevator, interaction with the majority of your security for <</link>> <br> <<link "Dock $his wages">> - <<replace "#aliveResult">> + <<replace "#alive-result">> <<if random(1,100) > _shootChance>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other security force members clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> diff --git a/src/cheats/mod_EditChildCheatNew.tw b/src/cheats/mod_EditChildCheatNew.tw index e087861223482dfccfa1143e7c35b8a788c5a843..38557e8e7552b598e0c6669b03d605322d0157ff 100644 --- a/src/cheats/mod_EditChildCheatNew.tw +++ b/src/cheats/mod_EditChildCheatNew.tw @@ -2757,7 +2757,7 @@ <<widget BrandTab>> ''Branding:'' - <p id="brandSelection"></p> + <p id="brand-selection"></p> <script> App.Medicine.Modification.Select.brand(V.tempSlave, true) </script> diff --git a/src/cheats/mod_EditInfantCheatNew.tw b/src/cheats/mod_EditInfantCheatNew.tw index 7010d35de063ede6e334695a1ffd343a3acf3863..a2974b8dfe78ddb19491e396920f71f023cc3e4a 100644 --- a/src/cheats/mod_EditInfantCheatNew.tw +++ b/src/cheats/mod_EditInfantCheatNew.tw @@ -2759,7 +2759,7 @@ <<widget BrandTab>> ''Branding:'' - <p id="brandSelection"></p> + <p id="brand-selection"></p> <script> App.Medicine.Modification.Select.brand(V.tempSlave, true) </script> diff --git a/src/cheats/mod_editSlaveCheatNew.tw b/src/cheats/mod_editSlaveCheatNew.tw index 4f5dfe79c9434f8969d85d770566efa93411e878..f13f2a7490cee55c638fbe003ee7cb90f5785f7b 100644 --- a/src/cheats/mod_editSlaveCheatNew.tw +++ b/src/cheats/mod_editSlaveCheatNew.tw @@ -4270,7 +4270,7 @@ <<widget BrandTab>> ''Branding:'' - <p id="brandSelection"></p> + <p id="brand-selection"></p> <script> App.Medicine.Modification.Select.brand(V.tempSlave, true) </script> diff --git a/src/pregmod/FCTV/FCTVshows.js b/src/pregmod/FCTV/FCTVshows.js index 1599125bec8d74214a3f6efdd15e8511428141b4..3cd8b7e80a64fdbc610296c405e6ba71ae64a7b4 100644 --- a/src/pregmod/FCTV/FCTVshows.js +++ b/src/pregmod/FCTV/FCTVshows.js @@ -183,7 +183,7 @@ App.Data.FCTV.actors = { slave.intelligence = jsRandom(-15, 80); slave.intelligenceImplant = 15; if (V.seeHyperPreg === 0) { - slave.pregType = jsEither(6, 7, 7, 8); + slave.pregType = either(6, 7, 7, 8); } else { slave.pregType = jsRandom(10, 16); } @@ -299,7 +299,7 @@ App.Data.FCTV.actors = { slave.behavioralFlaw = either("arrogant", "bitchy", "hates men"); slave.energy = 10; slave.fetish = "none"; - slave.clit = jsEither(3, 3, 4, 4, 5, 8, 10); + slave.clit = either(3, 3, 4, 4, 5, 8, 10); slave.muscles = jsRandom(0, 25); slave.devotion = jsRandom(-25, 25); slave.trust = jsRandom(-25, 25); @@ -338,7 +338,7 @@ App.Data.FCTV.actors = { slave.preg = 0; slave.dick = jsRandom(3, 5); slave.balls = jsRandom(3, 6); - slave.muscles = jsEither(20, 50); + slave.muscles = either(20, 50); slave.energy = jsRandom(70, 100); slave.attrXY = jsRandom(70, 100); slave.attrXX = jsRandom(70, 100); diff --git a/src/uncategorized/arcadeReport.tw b/src/uncategorized/arcadeReport.tw index da0422f75afb403937a3d4eb2a1268cd0f715804..8bc8eac2c9aa86045ef0d580e1fc986fc86653c9 100644 --- a/src/uncategorized/arcadeReport.tw +++ b/src/uncategorized/arcadeReport.tw @@ -1,6 +1,6 @@ :: Arcade Report [nobr] -<span id="arcadeStats"> +<span id="arcade-stats"> </span> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.arcade)>> @@ -292,7 +292,7 @@ <!-- Statistics output --> <<includeDOM App.Facilities.Arcade.Stats(false)>> <<timed 50ms>> - <<replace #arcadeStats>> + <<replace #arcade-stats>> <<includeDOM App.Facilities.Arcade.Stats(true)>> <</replace>> <</timed>> diff --git a/src/uncategorized/bodyModification.js b/src/uncategorized/bodyModification.js index 3a00623f38bdaa97e9fee39fce970b57c90f8fc1..08e7c5fed7033bc29ddc9bad1d198a3444ee5d56 100644 --- a/src/uncategorized/bodyModification.js +++ b/src/uncategorized/bodyModification.js @@ -228,7 +228,7 @@ App.Medicine.Modification.Select.brand = function(slave, cheat = false) { } } el.append(p); - return jQuery('#brandSelection').empty().append(el); + return jQuery('#brand-selection').empty().append(el); function symbolBlock(brandList) { const div = document.createElement('div'); diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw index 244162c389f61bccfb6ca392f6c8631d21e369d3..4635f08762285bbf4fd2df7fc8a7c4675af87b91 100644 --- a/src/uncategorized/bodyModification.tw +++ b/src/uncategorized/bodyModification.tw @@ -649,7 +649,7 @@ /* Branding */ <h2>Branding</h2> -<span id="brandSelection"></span> +<span id="brand-selection"></span> <script> App.Medicine.Modification.Select.brand(getSlave(V.AS)) </script> diff --git a/src/uncategorized/brothelReport.tw b/src/uncategorized/brothelReport.tw index b0fc1303f6aaf4b979085c5c590dd87ed5f3c66c..6caa232123ee1d8624040f1bc3ca5010bc1586b5 100644 --- a/src/uncategorized/brothelReport.tw +++ b/src/uncategorized/brothelReport.tw @@ -1,6 +1,6 @@ :: Brothel Report [nobr] -<span id="brothelStats"> +<span id="brothel-stats"> </span> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.brothel)>> @@ -345,7 +345,7 @@ <!-- Statistics output --> <<includeDOM App.Facilities.Brothel.Stats(false)>> <<timed 50ms>> - <<replace #brothelStats>> + <<replace #brothel-stats>> <<includeDOM App.Facilities.Brothel.Stats(true)>> <</replace>> <</timed>> diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw index 012ce2c6b504884b03335596ade22431e7309b90..8e70c1dfb320e94ba17a4bb8ff19fc291d7e2548 100644 --- a/src/uncategorized/clubReport.tw +++ b/src/uncategorized/clubReport.tw @@ -1,6 +1,6 @@ :: Club Report [nobr] -<span id="clubStats"></span> +<span id="club-stats"></span> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.club)>> <<set _DL = _slaves.length, _SL = $slaves.length, $clubBonuses = 0, $legendaryEntertainerID = 0, _FLsFetish = 0>> @@ -246,7 +246,7 @@ <!-- Statistics output --> <<includeDOM App.Facilities.Club.Stats(false)>> <<timed 50ms>> - <<replace #clubStats>> + <<replace #club-stats>> <<includeDOM App.Facilities.Club.Stats(true)>> <</replace>> <</timed>> diff --git a/src/uncategorized/dairyReport.tw b/src/uncategorized/dairyReport.tw index 745f7775b2b2bb8c30d524b933d2548d695d4e8d..d8e3db36fe100ceca528f63e2703ffb894f77a93 100644 --- a/src/uncategorized/dairyReport.tw +++ b/src/uncategorized/dairyReport.tw @@ -1,6 +1,6 @@ :: Dairy Report [nobr] -<span id="dairyStats"> +<span id="dairy-stats"> </span> <<set _MMWorkout = 0>> @@ -1195,7 +1195,7 @@ $dairyNameCaps produced <<print _milkWeek+_outputMilk>> liters of milk<<if _cumW <!-- Statistics output --> <<includeDOM App.Facilities.Dairy.Stats(false)>> <<timed 50ms>> - <<replace #dairyStats>> + <<replace #dairy-stats>> <<includeDOM App.Facilities.Dairy.Stats(true)>> <</replace>> <</timed>> diff --git a/src/uncategorized/reAWOL.tw b/src/uncategorized/reAWOL.tw index bd60363f81a7b6d73ae2b9256ba9d6e34ed72788..d1d4c814dc31ff7d7d0ce3f51df678a7c6b5d18e 100644 --- a/src/uncategorized/reAWOL.tw +++ b/src/uncategorized/reAWOL.tw @@ -156,10 +156,10 @@ Your window of opportunity to act is closing. If you have plans for punishing th <</replace>> It doesn't take long for a squad of $SF.Lower to track $him down. Soon you have the troublesome turncoat before you in chains. <br><br> - <span id="aliveResult"> + <span id="alive-result"> <<link "Enslave $him">> - <<replace "#aliveResult">> + <<replace "#alive-result">> Despite the trouble $he has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of $his captors and the numerous injuries evident amongst them, $he is likely to be violent when $he is finally released. <br> <<include "New Slave Intro">> @@ -169,7 +169,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <br> <<link "Flog $him in public then exile $him from the arcology">> - <<replace "#aliveResult">> + <<replace "#alive-result">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves,@@ a result of showing your citizens that you are willing and able to deal with such matters in-house. <<set $arcologies[0].prosperity += 2>> <<run repX(5000, "event", $activeSlave)>> @@ -179,7 +179,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <</replace>> <</link>> - </span> /* closes aliveResult */ + </span> /* closes alive-result */ <</replace>> /* SFresult */ <</link>> /* want $him alive */ @@ -197,7 +197,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<replace "#result">> You take a tablet and draft a bounty notice for the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. <br><br> - <span id="bountyResult"> + <span id="bounty-result"> <<link "You want $him dead">> <<replace "#artFrame">> @@ -209,7 +209,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <</if>> /* 000-250-006 */ <</replace>> - <<replace "#bountyResult">> + <<replace "#bounty-result">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves,@@ a result of the fear of crossing you that your unpleasantness has inspired. <<run repX(5000, "event", $activeSlave)>> <<run cashX(-5000, "capEx")>> @@ -234,13 +234,13 @@ Your window of opportunity to act is closing. If you have plans for punishing th <</if>> /* 000-250-006 */ <</replace>> - <<replace "#bountyResult">> + <<replace "#bounty-result">> It doesn't take long for some hired guns, motivated by the bounty, to track $him down. Soon you have the troublesome turncoat before you in chains. <br><br> - <span id="aliveResult"> + <span id="alive-result"> <<link "Enslave $him">> - <<replace "#aliveResult">> + <<replace "#alive-result">> Despite the trouble $he has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of $his captors and the numerous injuries evident amongst them, $he is likely to be violent when $he is finally released. <br> <<include "New Slave Intro">> @@ -251,18 +251,18 @@ Your window of opportunity to act is closing. If you have plans for punishing th <br> <<link "Flog $him in public then exile $him from the arcology">> - <<replace "#aliveResult">> + <<replace "#alive-result">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ <<run repX(5000, "event", $activeSlave)>> <<run cashX(-5000, "event", $activeSlave)>> <</replace>> <</link>> - </span> /* closes aliveResult */ - <</replace>> /* bountyResult */ + </span> /* closes alive-result */ + <</replace>> /* bounty-result */ <</link>> /* want $him alive */ - </span> /* closes bountyResult */ + </span> /* closes bounty-result */ <</replace>> /* result */ <</link>> // It will cost <<print cashFormat(5000)>> to put out a bounty on $him.// <</if>> /* cash >= 5000 */ diff --git a/src/uncategorized/rePokerNight.tw b/src/uncategorized/rePokerNight.tw index 8e30381da481a1d09c793acaf6dd3fc9ac079251..122be0bc466401402ce05a8b476510ead5ff1621 100644 --- a/src/uncategorized/rePokerNight.tw +++ b/src/uncategorized/rePokerNight.tw @@ -38,9 +38,9 @@ On a particularly lackadaisical evening, you find yourself alerted to a message <<replace "#result">> You instruct $assistant.name to inform your $mercenariesTitle that you will be attending their poker night, and after settling your affairs in the penthouse you head down to the barracks. Unsurprisingly the atmosphere in the barracks is casual, especially in comparison to the high stakes games commonplace in arcology high society, though your mercenaries still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $mercenariesTitle officers and cash in your <<print cashFormat(5000)>> into chips. All that remains is to decide your strategy for the night. <br><br> - <span id="bountyResult"> + <span id="bounty-result"> <<link "Play it safe">> - <<replace "#bountyResult">> + <<replace "#bounty-result">> <<if random(1,100) > 50>> Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> @@ -103,13 +103,13 @@ On a particularly lackadaisical evening, you find yourself alerted to a message <</if>> /* 000-250-006 */ <</replace>> - <<replace "#bountyResult">> + <<replace "#bounty-result">> Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of $his fair share of battles on the battlefield and at the poker table. $He's short on chips, however, and $he'll have to buy in with something else as collateral. <br><br> - <span id="aliveResult"> + <span id="alive-result"> <<set $activeSlave.clothes = "no clothing">> <<link "A year of servitude">> - <<replace "#aliveResult">> + <<replace "#alive-result">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> @@ -134,7 +134,7 @@ On a particularly lackadaisical evening, you find yourself alerted to a message <</link>> <br> <<link "Dock $his wages">> - <<replace "#aliveResult">> + <<replace "#alive-result">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>>