From e764e2481dc4a71a1db73c56e969f00610384fa0 Mon Sep 17 00:00:00 2001
From: hexall90 <hexall90@gmail.com>
Date: Mon, 13 Nov 2017 12:15:18 +0100
Subject: [PATCH] SFanon stuff

---
 src/SecExp/edicts.tw                     |  2 +-
 src/SecExp/seeUnit.tw                    |  6 +++---
 src/SecExp/transportHub.tw               | 15 +++++++++++----
 src/SecExp/weaponsManufacturing.tw       | 15 +++++++++------
 src/uncategorized/arcologyDescription.tw | 23 +++++++++++++++++++++++
 5 files changed, 47 insertions(+), 14 deletions(-)

diff --git a/src/SecExp/edicts.tw b/src/SecExp/edicts.tw
index 14368867025..06f5ffb4a2d 100644
--- a/src/SecExp/edicts.tw
+++ b/src/SecExp/edicts.tw
@@ -273,7 +273,7 @@
 		<<else>>
 			<br>//Not enough Authority.//
 		<</if>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will provide income based on trade level, but will negatively affect trade trade.//
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will provide income based on trade level, but will negatively affect trade.//
 	<</if>>
 <</if>>
 
diff --git a/src/SecExp/seeUnit.tw b/src/SecExp/seeUnit.tw
index f9d053ca08f..03aaf8d9712 100644
--- a/src/SecExp/seeUnit.tw
+++ b/src/SecExp/seeUnit.tw
@@ -114,7 +114,7 @@
 			Attach $securityForceName advisors to the unit.
 			<br>//Costs <<print ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 5000>> and will slightly increase the base stats of the unit.//
 		<<else>>
-			The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers.
+			The unit has attached advisors from The Department that will help the squad remain tactically aware and active. 
 		<</if>>
 	<</if>>
 	<<if $showBattleStatistics == 1>>
@@ -200,7 +200,7 @@
 			Attach $securityForceName advisors to the unit.
 			<br>//Costs <<print ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 5000>> and will slightly increase the base stats of the unit.//
 		<<else>>
-			The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers.
+			The unit has attached advisors from The Department that will help the squad remain tactically aware and active.
 		<</if>>
 	<</if>>
 	<<if $showBattleStatistics == 1>>
@@ -286,7 +286,7 @@
 			Attach $securityForceName advisors to the unit.
 			<br>//Costs <<print ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000>> and will slightly increase the base stats of the unit.//
 		<<else>>
-			The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers.
+			The unit has attached advisors from The Department that will help the squad remain tactically aware and active.
 		<</if>>
 	<</if>>
 	<<if $showBattleStatistics == 1>>
diff --git a/src/SecExp/transportHub.tw b/src/SecExp/transportHub.tw
index a96aaa4d870..6561ad99c39 100644
--- a/src/SecExp/transportHub.tw
+++ b/src/SecExp/transportHub.tw
@@ -2,11 +2,18 @@
 
 <<set $nextButton = "Back", $nextLink = "Main">>
 
-<strong>The transport hub</strong>
+<strong>The Transport Hub</strong>
 <hr>
-You quickly reach the transport hub, here a continuos stream of vehicles, people and goods. Part of the structure is dedicated to air travel and the other is mainly occupied by <<if $terrain != "oceanic" || $terrain != "marine">>the rail station<<else>> the docks.<</if>>
+You quickly reach the transport hub, where a constant stream of vehicles, people and goods greets you. Part of the structure is dedicated to air travel and the other is mainly occupied by <<if $terrain != "oceanic" || $terrain != "marine">>the rail station<<else>> the docks.<</if>>
+
+<<if $limitImmigration = 1 || $AntiImmigrationRep == 1>>
+	Due to your strict policies concerning immigration, very few new citizens arrive in the transport hub.
+<<elseif $openBorders = 1 || $ProImmigrationCash == 1>>
+	Due to your liberal policies concerning immigration, the transport hub is filled with a flow of new citizens.
+<</if>>
+
 <<if $airport == 1>>
-	The arcology's airport is relatively small and underequipped. It can handle some traffic, but nothing noteworthy.
+	The arcology's airport is relatively small and poorly equipped. It can handle some traffic, but nothing noteworthy.
 <<elseif $airport == 2>>
 	The arcology's airport is relatively small, but well equipped. It can handle some traffic, but nothing too serious.
 <<elseif $airport == 3>>
@@ -21,7 +28,7 @@ You quickly reach the transport hub, here a continuos stream of vehicles, people
 	<<if $railway == 1>>
 		The railway network is old and limited. It can handle some traffic, but not sustain commercial activity.
 	<<elseif $railway == 2>>
-		The railway network is modern and efficient, but limited in reach. It can handle some traffic, but not sustain commercial activity of significant size.
+		The railway network is modern and efficient, but limited in reach. It can handle some traffic, but not sustain commercial activity of any significant size.
 	<<elseif $railway == 3>>
 		The railway network is modern, efficient and expansive. It can handle a significant amount of traffic.
 	<<else>>
diff --git a/src/SecExp/weaponsManufacturing.tw b/src/SecExp/weaponsManufacturing.tw
index 81980612f3f..9739a1f3c01 100644
--- a/src/SecExp/weaponsManufacturing.tw
+++ b/src/SecExp/weaponsManufacturing.tw
@@ -96,9 +96,9 @@ You own $helots free menial slaves. This manufacturing complex can house 500 at
 		<<set $weapProductivity++>>
 		<<goto "weaponsManufacturing">>
 	<</link>>
-	//Will cost <<print 10000 * $weapProductivity>> and will increase the facility income as well as speed up upgrades//
-<<else>>
-	You have automated the complex to the limit.
+	//Will cost <<print 10000 * $weapProductivity>> and will increase the facility income in addition to speeding up upgrade production.//
+<<elseif $weapLab < 3>>
+	You have fully automated the complex.
 <</if>>
 <br>
 <<if $weapLab < 3>>
@@ -108,8 +108,11 @@ You own $helots free menial slaves. This manufacturing complex can house 500 at
 		<<goto "weaponsManufacturing">>
 	<</link>>
 	//Will cost <<print 10000 * $weapLab>> and will increase the facility income as well as unlock upgrades for our troops//
-<<else>>
-	You have upgraded the research facilities of the complex to the limit.
+<<elseif $weapProductivity < 5>>
+	You have fully upgraded and funded the R&D department
+<</if>>
+<<if $weapLab >= 3 && $weapProductivity >= 5>>
+	The facility is completely automated and its R&D department is fully upgraded and funded.
 <</if>>
 <br>
 <br>
@@ -175,7 +178,7 @@ __Markets__:
 <br>
 <<set _time = $baseUpgradeTime / $weapProductivity>>
 __Upgrades__:
-<br>With our current industrial and research capabilities upgrades will be finished in <<print _time>>.
+<br>With our current industrial and research capabilities upgrades will be finished in <<print _time>> weeks.
 <br>
 <<if $currentUpgrade.time <= 0>>
 	/* Drones upgrades */
diff --git a/src/uncategorized/arcologyDescription.tw b/src/uncategorized/arcologyDescription.tw
index 13497474137..4dda0420329 100644
--- a/src/uncategorized/arcologyDescription.tw
+++ b/src/uncategorized/arcologyDescription.tw
@@ -366,6 +366,29 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 	<</if>>
 <</if>>
 
+<<if $secExp == 1>>
+	<<if $propHub == 1>>
+		The propaganda hub is a surprisingly inconspicuous building that deals with your personal affairs and public image, protection and population control. 
+	<</if>>
+	<br>
+	<<if $secHQ == 1>>
+		The Security HQ deals with building a safe and prosperous arcology.
+	<</if>>
+	<br>
+	<<if $secBarracks == 1>>
+		The security barracks manages the defense force of $arcologies[0].name.
+	<</if>>
+	<<if $weapManu = 1>>
+		Down in the lower levels of the arcology the weapons manufacturing facility dominates the environment. 
+	<</if>>
+	<<if $riotCenter == 1>>
+		The riot control centre helps to manage dissidents and dangerous political forces in $arcologies[0].name.
+	<</if>>
+	<<if $transportHub == 1>>
+		The trasnport hub deals with new arrivals to $arcologies[0].name via <<if  $railway == 1>>land<<if $docks == 1>>,sea<<if $airport == 1>>and air<</if>>.
+	<</if>>
+<</if>>
+	
 <<if ($arcologies[0].FSSupremacistDecoration >= 60) || ($arcologies[0].FSSubjugationistDecoration >= 60) || ($arcologies[0].FSGenderRadicalistDecoration >= 60) || ($arcologies[0].FSGenderFundamentalistDecoration >= 60) || ($arcologies[0].FSPaternalistDecoration >= 60) || ($arcologies[0].FSDegradationistDecoration >= 60) || ($arcologies[0].FSBodyPuristDecoration >= 60) || ($arcologies[0].FSTransformationFetishistDecoration >= 60) || ($arcologies[0].FSYouthPreferentialistDecoration >= 60) || ($arcologies[0].FSMaturityPreferentialistDecoration >= 60) || ($arcologies[0].FSSlimnessEnthusiastDecoration >= 60) || ($arcologies[0].FSAssetExpansionistDecoration >= 60) || ($arcologies[0].FSPastoralistDecoration >= 60) || ($arcologies[0].FSPhysicalIdealistDecoration >= 60) || ($arcologies[0].FSChattelReligionistDecoration >= 60) || ($arcologies[0].FSRomanRevivalistDecoration >= 60) || ($arcologies[0].FSAztecRevivalistDecoration >= 60) || ($arcologies[0].FSEgyptianRevivalistDecoration >= 60) || ($arcologies[0].FSEdoRevivalistDecoration >= 60) || ($arcologies[0].FSArabianRevivalistDecoration >= 60) || ($arcologies[0].FSChineseRevivalistDecoration >= 60) || ($arcologies[0].FSRepopulationFocusDecoration >= 60) || ($arcologies[0].FSRestartDecoration >= 60) || ($arcologies[0].FSHedonisticDecadenceDecoration >= 60)>>
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	The central plaza is a large open atrium lined with banners.
-- 
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