diff --git a/src/facilities/farmyard/farmyardAnimals.tw b/src/facilities/farmyard/farmyardAnimals.tw index 97701b56c5634f33b440d0fd9cd60e42351f877b..4fb491daa66965e82c2015eb59f1fe5eff11bf1a 100644 --- a/src/facilities/farmyard/farmyardAnimals.tw +++ b/src/facilities/farmyard/farmyardAnimals.tw @@ -9,13 +9,13 @@ <<if $farmyardKennels > 0>> <br> - Dogs: + __Dogs__ <br>//Cost <<print cashFormat(20000)>> each// /* TODO: this number is mostly a placeholder, will need adjusting */ - <br><br> - <<if $animalsBought.labradorRetrievers == 0>> + <br> + <<if $animalsBought.labradorRetrievers <= 0>> <<link "Purchase dogs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.labradorRetrievers = 1, $animalsBought.canines += 1, $canines.push("Labrador Retrievers")>><</link>> <br> - <<elseif $animalsBought.labradorRetrievers == 1>> + <<else>> Dogs <<if $activeCanine.breed != "Labrador Retriever">> [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Labrador Retriever", type: "canine", dickSize: "big", ballType: "dog"}]] @@ -24,126 +24,17 @@ <</if>> <br> <</if>> - /* - <<if $animalsBought.germanShepherds == 0>> - <<link "Purchase German Shepherds" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.germanShepherds = 1, $animalsBought.canines += 1, $canines.push("German Shepherds")>><</link>> - <br> - <<elseif $animalsBought.germanShepherds == 1>> - German Shepherds - <<if $activeCanine.breed != "German Shepherd">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "German Shepherd", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.goldenRetrievers == 0>> - <<link "Purchase Golden Retrievers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.goldenRetrievers = 1, $animalsBought.canines += 1, $canines.push("Golden Retrievers")>><</link>> - <br> - <<elseif $animalsBought.goldenRetrievers == 1>> - Golden Retrievers - <<if $activeCanine.breed != "Golden Retriever">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Golden Retriever", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.frenchBulldogs == 0>> - <<link "Purchase French Bulldogs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.frenchBulldogs = 1, $animalsBought.canines += 1, $canines.push("French Bulldogs")>><</link>> - <br> - <<elseif $animalsBought.frenchBulldogs == 1>> - French Bulldogs - <<if $activeCanine.breed != "French Bulldog">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "French Bulldog", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.bulldogs == 0>> - <<link "Purchase Bulldogs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.bulldogs = 1, $animalsBought.canines += 1, $canines.push("Bulldogs")>><</link>> - <br> - <<elseif $animalsBought.bulldogs == 1>> - Bulldogs - <<if $activeCanine.breed != "Bulldog">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Bulldog", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.beagles == 0>> - <<link "Purchase Beagles" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.beagles = 1, $animalsBought.canines += 1, $canines.push("Beagles")>><</link>> - <br> - <<elseif $animalsBought.beagles == 1>> - Beagles - <<if $activeCanine.breed != "Beagle">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Beagle", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.poodles == 0>> - <<link "Purchase Poodles" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.poodles = 1, $animalsBought.canines += 1, $canines.push("Poodles")>><</link>> - <br> - <<elseif $animalsBought.poodles == 1>> - Poodles - <<if $activeCanine.breed != "Poodle">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Poodle", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.rottweilers == 0>> - <<link "Purchase Rottweilers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.rottweilers = 1, $animalsBought.canines += 1, $canines.push("Rottweilers")>><</link>> - <br> - <<elseif $animalsBought.rottweilers == 1>> - Rottweilers - <<if $activeCanine.breed != "Rottweiler">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Rottweiler", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.yorkshireTerriers == 0>> - <<link "Purchase Yorkshire Terriers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.yorkshireTerriers = 1, $animalsBought.canines += 1, $canines.push("Yorkshire Terriers")>><</link>> - <br> - <<elseif $animalsBought.yorkshireTerriers == 1>> - Yorkshire Terriers - <<if $activeCanine.breed != "Yorkshire Terrier">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Yorkshire Terrier", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.siberianHuskies == 0>> - <<link "Purchase Siberian Huskies" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.siberianHuskies = 1, $animalsBought.canines += 1, $canines.push("Siberian Huskies")>><</link>> - <br> - <<elseif $animalsBought.siberianHuskies == 1>> - Siberian Huskies - <<if $activeCanine.breed != "Siberian Husky">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Siberian Husky", type: "canine", dickSize: "big", ballType: "dog"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> <</if>> -*/ <<if $farmyardStable > 0>> <br> - Hooved Animals: + __Hooved Animals__ <br>//Cost <<print cashFormat(20000)>> each// /* TODO: this number is mostly a placeholder, will need adjusting */ - <br><br> - <<if $animalsBought.horses == 0>> + <br> + <<if $animalsBought.horses <= 0>> <<link "Purchase horses" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.horses = 1, $animalsBought.hooved += 1, $hooved.push("horses")>><</link>> - <<elseif $animalsBought.horses == 1>> + <br> + <<else>> Horses <<if $activeHooved.species != "horse">> [[Set as active hooved|FarmyardAnimals][$activeHooved = {species: "horse", speciesCap: "Horse", speciesPlural: "horses", type: "hooved", dickSize: "huge", ballType: "horse"}]] @@ -152,9 +43,10 @@ <</if>> <br> <</if>> - <<if $animalsBought.bulls == 0>> + <<if $animalsBought.bulls <= 0>> <<link "Purchase bulls" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.bulls = 1, $animalsBought.hooved += 1, $hooved.push("bulls")>><</link>> - <<elseif $animalsBought.bulls == 1>> + <br> + <<else>> Bulls <<if $activeHooved.species != "bull">> [[Set as active hooved|FarmyardAnimals][$activeHooved = {species: "bull", speciesCap: "Bull", speciesPlural: "bulls", type: "hooved", dickSize: "huge", ballType: "horse"}]] @@ -163,163 +55,37 @@ <</if>> <br> <</if>> - <<if $animalsBought.pigs == 0>> + <<if $animalsBought.pigs <= 0>> <<link "Purchase pigs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.pigs = 1, $animalsBought.hooved += 1, $hooved.push("pigs")>><</link>> - <<elseif $animalsBought.pigs == 1>> + <br> + <<else>> Pigs <<if $activeHooved.species != "pig">> - [[Set as active hooved|FarmyardAnimals][$activeHooved = {species: "pig", speciesCap: "Pig", speciesPlural: "pigs", type: "hooved", dickSize: "huge", ballType: "horse"}]] + [[Set as active hooved|FarmyardAnimals][$activeHooved = {species: "pig", speciesCap: "Pig", speciesPlural: "pigs", type: "hooved", dickSize: "large", ballType: "horse"}]] <<else>> //Set as active hooved// <</if>> <br> <</if>> <</if>> - -/* -<<if $farmyardCages > 0>> - <br> - Cats: - <br><br> - <<if $animalsBought.siameses == 0>> - <<link "Purchase Siamese cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.siameses = 1, $animalsBought.felines += 1, $felines.push("Siamese cats")>><</link>> - <br> - <<elseif $animalsBought.siameses == 1>> - Siamese cats - <<if $activeFeline.breed != "Siamese">> - [[Set as active canine|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Siamese", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.persians == 0>> - <<link "Purchase Persian cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.persians = 1, $animalsBought.felines += 1, $felines.push("Persian cats")>><</link>> - <br> - <<elseif $animalsBought.persians == 1>> - Persian cats - <<if $activeFeline.breed != "Persian">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Persian", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.maineCoons == 0>> - <<link "Purchase Maine Coon cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.maineCoons = 1, $animalsBought.felines += 1, $felines.push("Maine Coon cats")>><</link>> - <br> - <<elseif $animalsBought.maineCoons == 1>> - Maine Coon cats - <<if $activeFeline.breed != "Maine Coon">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Maine Coon", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.ragdolls == 0>> - <<link "Purchase Ragdoll cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.ragdolls = 1, $animalsBought.felines += 1, $felines.push("Ragdoll cats")>><</link>> - <br> - <<elseif $animalsBought.ragdolls == 1>> - Ragdoll cats - <<if $activeFeline.breed != "Ragdoll">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Ragdoll", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.bengals == 0>> - <<link "Purchase Bengal cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.bengals = 1, $animalsBought.felines += 1, $felines.push("Bengal cats")>><</link>> - <br> - <<elseif $animalsBought.bengals == 1>> - Bengal cats - <<if $activeFeline.breed != "Bengal">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Bengal", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.abbysinians == 0>> - <<link "Purchase Abbysinian cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.abbysinians = 1, $animalsBought.felines += 1, $felines.push("Abbysinian cats")>><</link>> - <br> - <<elseif $animalsBought.abbysinians == 1>> - Abbysinian cats - <<if $activeFeline.breed != "Abbysinian">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Abbysinian", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.birmans == 0>> - <<link "Purchase Birman cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.birmans = 1, $animalsBought.felines += 1, $felines.push("Birman cats")>><</link>> - <br> - <<elseif $animalsBought.birmans == 1>> - Birman cats - <<if $activeFeline.breed != "Birman">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Birman", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.orientalShorthairs == 0>> - <<link "Purchase Oriental Shorthair cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.orientalShorthairs = 1, $animalsBought.felines += 1, $felines.push("Oriental Shorthair cats")>><</link>> - <br> - <<elseif $animalsBought.orientalShorthairs == 1>> - Oriental Shorthair cats - <<if $activeFeline.breed != "Oriental Shorthair">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Oriental Shorthair", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.sphynxes == 0>> - <<link "Purchase Sphynx cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.sphynxes = 1, $animalsBought.felines += 1, $felines.push("Sphynx cats")>><</link>> - <br> - <<elseif $animalsBought.sphynxes == 1>> - Sphynx cats - <<if $activeFeline.breed != "Sphynx">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Sphynx", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.russianBlues == 0>> - <<link "Purchase Russian Blue cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.russianBlues = 1, $animalsBought.felines += 1, $felines.push("Russian Blue cats")>><</link>> - <br> - <<elseif $animalsBought.russianBlues == 1>> - Russian Blue cats - <<if $activeFeline.breed != "Russian Blue">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Russian Blue", type: "feline", dickSize: "small", ballType: "cat"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> -<</if>> <</if>> -*/ +<br> <<if $farmyardKennels > 1 || $farmyardStable > 1 || $farmyardCages > 1>> <br> ''Exotic Animals'' <hr> -/* <<if $farmyardKennels > 1>> <br> - Canines: - <br><br> - <<if $animalsBought.wolves == 0>> + __Canines__ + <br>//Cost <<print cashFormat(20000)>> each// + <br> + <<if $animalsBought.wolves <= 0>> <<link "Purchase wolves" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.wolves = 1, $animalsBought.canines += 1, $canines.push("wolves")>><</link>> <br> - <<elseif $animalsBought.wolves == 1>> - /*A couple of adult wolves are lounging about in their kennels.(OLD)*//* + <<else>> + /*A couple of adult wolves are lounging about in their kennels.(OLD)*/ Wolves <<if $activeCanine.species != "wolf">> [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "wolf", speciesCap: "Wolf", speciesPlural: "wolves", type: "canine", dickSize: "large", ballType: "wolf"}]] @@ -328,129 +94,17 @@ <</if>> <br> <</if>> - <<if $animalsBought.foxes == 0>> - <<link "Purchase foxes" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.foxes = 1, $animalsBought.canines += 1, $canines.push("foxes")>><</link>> - <br> - <<elseif $animalsBought.foxes == 1>> - /*Red foxes play in one corner of their kennels, chasing one another.(OLD)*//* - Foxes - <<if $activeCanine.species != "fox">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "fox", speciesCap: "Fox", speciesPlural: "foxes", type: "canine", dickSize: "large", ballType: "fox"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.jackals == 0>> - <<link "Purchase jackals" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.jackals = 1, $animalsBought.canines += 1, $canines.push("jackals")>><</link>> - <br> - <<elseif $animalsBought.jackals == 1>> - /*A group of male jackals are fighting over a potential mate, causing quite a ruckus.(OLD)*//* - Jackals - <<if $activeCanine.species != "jackal">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "jackal", speciesCap: "Jackal", speciesPlural: "jackals", type: "canine", dickSize: "large", ballType: "jackal"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> - <<if $animalsBought.dingos == 0>> - <<link "Purchase dingos" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.dingos = 1, $animalsBought.canines += 1, $canines.push("dingos")>><</link>> - <br> - <<elseif $animalsBought.dingos == 1>> - /*The dingos are eating their meal, growling at each other when one gets to close to another's food.(OLD)*//* - Dingos - <<if $activeCanine.species != "dingo">> - [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dingo", speciesCap: "Dingo", speciesPlural: "dingos", type: "canine", dickSize: "large", ballType: "dingo"}]] - <<else>> - //Set as active canine// - <</if>> - <br> - <</if>> <</if>> - -<<if $farmyardStable > 1>> - <br> - Hooved Animals: - <br><br> - <<if $animalsBought.zebras == 0>> - <<link "Purchase zebras" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.zebras = 1, $animalsBought.hooved += 1, $hooved.push("zebras")>><</link>> - <<elseif $animalsBought.zebras == 1>> - Zebras - <<if $activeHooved.species != "zebra">> - [[Set as active hooved|FarmyardAnimals][$activeHooved = {species: "zebra", speciesCap: "Zebra", speciesPlural: "zebras", type: "hooved", dickSize: "huge", ballType: "zebra"}]] - <<else>> - //Set as active hooved// - <</if>> - <</if>> - <br> -<</if>> -*/ - <<if $farmyardCages > 1>> <br> - Felines + __Felines__ <br>//Cost <<print cashFormat(30000)>> each// /* TODO: this number is mostly a placeholder, will need adjusting */ - <br><br> - /* - <<if $animalsBought.cougars == 0>> - <<link "Purchase cougars" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.cougars = 1, $animalsBought.felines += 1, $felines.push("cougars")>><</link>> - <br> - <<elseif $animalsBought.cougars == 1>> - /*The cougars are sleeping, their lean bodies scattered around under trees. (OLD)*//* - Cougars - <<if $activeFeline.species != "cougar">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cougar", speciesCap: "Cougar", speciesPlural: "cougars", type: "feline", dickSize: "large", ballType: "cougar"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.jaguars == 0>> - <<link "Purchase jaguars" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.jaguars = 1, $animalsBought.felines += 1, $felines.push("jaguars")>><</link>> - <br> - <<elseif $animalsBought.jaguars == 1>> - /*You can see a few jaguars laying around in the trees in their enclosure. (OLD)*//* - Jaguars - <<if $activeFeline.species != "jaguar">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "jaguar", speciesCap: "Jaguar", speciesPlural: "jaguars", type: "feline", dickSize: "large", ballType: "jaguar"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.lynx == 0>> - <<link "Purchase lynxs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.lynx = 1, $animalsBought.felines += 1, $felines.push("lynx")>><</link>> - <br> - <<elseif $animalsBought.lynx == 1>> - /*The lynxes are playfully running around their enclosure. (OLD)*//* - Lynx - <<if $activeFeline.species != "lynx">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "lynx", speciesCap: "Lynx", speciesPlural: "lynx", type: "feline", dickSize: "large", ballType: "lynx"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - <<if $animalsBought.leopards == 0>> - <<link "Purchase leopards" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.leopards = 1, $animalsBought.felines += 1, $felines.push("leopards")>><</link>> - <br> - <<elseif $animalsBought.leopards == 1>> - /*The leopards are lazing about in the trees in their enclosure. (OLD)*//* - Leopards - <<if $activeFeline.species != "leopard">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "leopard", speciesCap: "Leopard", speciesPlural: "leopards", type: "feline", dickSize: "large", ballType: "leopard"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> - */ - <<if $animalsBought.lions == 0>> + <br> + <<if $animalsBought.lions <= 0>> <<link "Purchase lions" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.lions = 1, $animalsBought.felines += 1, $felines.push("lions")>><</link>> <br> - <<elseif $animalsBought.lions == 1>> + <<else>> /*Most of the lions are sunning themselves. (OLD)*/ Lions <<if $activeFeline.species != "lion">> @@ -460,19 +114,5 @@ <</if>> <br> <</if>> - /* - <<if $animalsBought.tigers == 0>> - <<link "Purchase tigers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.tigers = 1, $animalsBought.felines += 1, $felines.push("tigers")>><</link>> - <br> - <<elseif $animalsBought.tigers == 1>> - /*Some of the tigers are swimming, and the ones that aren't are lazing about. (OLD)*//* - Tigers - <<if $activeFeline.species != "tiger">> - [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "tiger", speciesCap: "Tiger", speciesPlural: "tigers", type: "feline", dickSize: "large", ballType: "tiger"}]] - <<else>> - //Set as active feline// - <</if>> - <br> - <</if>> <</if>> <</if>> diff --git a/src/facilities/farmyard/futureAnimals.tw b/src/facilities/farmyard/futureAnimals.tw new file mode 100644 index 0000000000000000000000000000000000000000..cdb4e9402543c333b30ecaeb21bd004fd22d964b --- /dev/null +++ b/src/facilities/farmyard/futureAnimals.tw @@ -0,0 +1,370 @@ +/* Putting them here because commenting them out was breaking for some reason */ + +<<if $animalsBought.germanShepherds == 0>> + <<link "Purchase German Shepherds" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.germanShepherds = 1, $animalsBought.canines += 1, $canines.push("German Shepherds")>><</link>> + <br> + <<elseif $animalsBought.germanShepherds == 1>> + German Shepherds + <<if $activeCanine.breed != "German Shepherd">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "German Shepherd", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.goldenRetrievers == 0>> + <<link "Purchase Golden Retrievers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.goldenRetrievers = 1, $animalsBought.canines += 1, $canines.push("Golden Retrievers")>><</link>> + <br> + <<elseif $animalsBought.goldenRetrievers == 1>> + Golden Retrievers + <<if $activeCanine.breed != "Golden Retriever">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Golden Retriever", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.frenchBulldogs == 0>> + <<link "Purchase French Bulldogs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.frenchBulldogs = 1, $animalsBought.canines += 1, $canines.push("French Bulldogs")>><</link>> + <br> + <<elseif $animalsBought.frenchBulldogs == 1>> + French Bulldogs + <<if $activeCanine.breed != "French Bulldog">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "French Bulldog", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.bulldogs == 0>> + <<link "Purchase Bulldogs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.bulldogs = 1, $animalsBought.canines += 1, $canines.push("Bulldogs")>><</link>> + <br> + <<elseif $animalsBought.bulldogs == 1>> + Bulldogs + <<if $activeCanine.breed != "Bulldog">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Bulldog", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.beagles == 0>> + <<link "Purchase Beagles" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.beagles = 1, $animalsBought.canines += 1, $canines.push("Beagles")>><</link>> + <br> + <<elseif $animalsBought.beagles == 1>> + Beagles + <<if $activeCanine.breed != "Beagle">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Beagle", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.poodles == 0>> + <<link "Purchase Poodles" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.poodles = 1, $animalsBought.canines += 1, $canines.push("Poodles")>><</link>> + <br> + <<elseif $animalsBought.poodles == 1>> + Poodles + <<if $activeCanine.breed != "Poodle">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Poodle", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.rottweilers == 0>> + <<link "Purchase Rottweilers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.rottweilers = 1, $animalsBought.canines += 1, $canines.push("Rottweilers")>><</link>> + <br> + <<elseif $animalsBought.rottweilers == 1>> + Rottweilers + <<if $activeCanine.breed != "Rottweiler">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Rottweiler", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.yorkshireTerriers == 0>> + <<link "Purchase Yorkshire Terriers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.yorkshireTerriers = 1, $animalsBought.canines += 1, $canines.push("Yorkshire Terriers")>><</link>> + <br> + <<elseif $animalsBought.yorkshireTerriers == 1>> + Yorkshire Terriers + <<if $activeCanine.breed != "Yorkshire Terrier">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Yorkshire Terrier", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.siberianHuskies == 0>> + <<link "Purchase Siberian Huskies" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.siberianHuskies = 1, $animalsBought.canines += 1, $canines.push("Siberian Huskies")>><</link>> + <br> + <<elseif $animalsBought.siberianHuskies == 1>> + Siberian Huskies + <<if $activeCanine.breed != "Siberian Husky">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dog", speciesCap: "Dog", speciesPlural: "dogs", breed: "Siberian Husky", type: "canine", dickSize: "big", ballType: "dog"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> +<</if>> + + + +<<if $farmyardCages > 0>> + <br> + Cats: + <br><br> + <<if $animalsBought.siameses == 0>> + <<link "Purchase Siamese cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.siameses = 1, $animalsBought.felines += 1, $felines.push("Siamese cats")>><</link>> + <br> + <<elseif $animalsBought.siameses == 1>> + Siamese cats + <<if $activeFeline.breed != "Siamese">> + [[Set as active canine|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Siamese", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.persians == 0>> + <<link "Purchase Persian cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.persians = 1, $animalsBought.felines += 1, $felines.push("Persian cats")>><</link>> + <br> + <<elseif $animalsBought.persians == 1>> + Persian cats + <<if $activeFeline.breed != "Persian">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Persian", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.maineCoons == 0>> + <<link "Purchase Maine Coon cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.maineCoons = 1, $animalsBought.felines += 1, $felines.push("Maine Coon cats")>><</link>> + <br> + <<elseif $animalsBought.maineCoons == 1>> + Maine Coon cats + <<if $activeFeline.breed != "Maine Coon">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Maine Coon", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.ragdolls == 0>> + <<link "Purchase Ragdoll cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.ragdolls = 1, $animalsBought.felines += 1, $felines.push("Ragdoll cats")>><</link>> + <br> + <<elseif $animalsBought.ragdolls == 1>> + Ragdoll cats + <<if $activeFeline.breed != "Ragdoll">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Ragdoll", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.bengals == 0>> + <<link "Purchase Bengal cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.bengals = 1, $animalsBought.felines += 1, $felines.push("Bengal cats")>><</link>> + <br> + <<elseif $animalsBought.bengals == 1>> + Bengal cats + <<if $activeFeline.breed != "Bengal">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Bengal", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.abbysinians == 0>> + <<link "Purchase Abbysinian cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.abbysinians = 1, $animalsBought.felines += 1, $felines.push("Abbysinian cats")>><</link>> + <br> + <<elseif $animalsBought.abbysinians == 1>> + Abbysinian cats + <<if $activeFeline.breed != "Abbysinian">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Abbysinian", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.birmans == 0>> + <<link "Purchase Birman cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.birmans = 1, $animalsBought.felines += 1, $felines.push("Birman cats")>><</link>> + <br> + <<elseif $animalsBought.birmans == 1>> + Birman cats + <<if $activeFeline.breed != "Birman">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Birman", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.orientalShorthairs == 0>> + <<link "Purchase Oriental Shorthair cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.orientalShorthairs = 1, $animalsBought.felines += 1, $felines.push("Oriental Shorthair cats")>><</link>> + <br> + <<elseif $animalsBought.orientalShorthairs == 1>> + Oriental Shorthair cats + <<if $activeFeline.breed != "Oriental Shorthair">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Oriental Shorthair", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.sphynxes == 0>> + <<link "Purchase Sphynx cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.sphynxes = 1, $animalsBought.felines += 1, $felines.push("Sphynx cats")>><</link>> + <br> + <<elseif $animalsBought.sphynxes == 1>> + Sphynx cats + <<if $activeFeline.breed != "Sphynx">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Sphynx", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.russianBlues == 0>> + <<link "Purchase Russian Blue cats" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.russianBlues = 1, $animalsBought.felines += 1, $felines.push("Russian Blue cats")>><</link>> + <br> + <<elseif $animalsBought.russianBlues == 1>> + Russian Blue cats + <<if $activeFeline.breed != "Russian Blue">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cat", speciesCap: "Cat", speciesPlural: "cats", breed: "Russian Blue", type: "feline", dickSize: "small", ballType: "cat"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> +<</if>> +<</if>> + + + + + <<if $animalsBought.foxes == 0>> + <<link "Purchase foxes" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.foxes = 1, $animalsBought.canines += 1, $canines.push("foxes")>><</link>> + <br> + <<elseif $animalsBought.foxes == 1>> + /*Red foxes play in one corner of their kennels, chasing one another.(OLD)*/ + Foxes + <<if $activeCanine.species != "fox">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "fox", speciesCap: "Fox", speciesPlural: "foxes", type: "canine", dickSize: "large", ballType: "fox"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.jackals == 0>> + <<link "Purchase jackals" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.jackals = 1, $animalsBought.canines += 1, $canines.push("jackals")>><</link>> + <br> + <<elseif $animalsBought.jackals == 1>> + /*A group of male jackals are fighting over a potential mate, causing quite a ruckus.(OLD)*/ + Jackals + <<if $activeCanine.species != "jackal">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "jackal", speciesCap: "Jackal", speciesPlural: "jackals", type: "canine", dickSize: "large", ballType: "jackal"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> + <<if $animalsBought.dingos == 0>> + <<link "Purchase dingos" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.dingos = 1, $animalsBought.canines += 1, $canines.push("dingos")>><</link>> + <br> + <<elseif $animalsBought.dingos == 1>> + /*The dingos are eating their meal, growling at each other when one gets to close to another's food.(OLD)*/ + Dingos + <<if $activeCanine.species != "dingo">> + [[Set as active canine|FarmyardAnimals][$activeCanine = {species: "dingo", speciesCap: "Dingo", speciesPlural: "dingos", type: "canine", dickSize: "large", ballType: "dingo"}]] + <<else>> + //Set as active canine// + <</if>> + <br> + <</if>> +<</if>> + + +<<if $farmyardStable > 1>> + <br> + Hooved Animals: + <br><br> + <<if $animalsBought.zebras == 0>> + <<link "Purchase zebras" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.zebras = 1, $animalsBought.hooved += 1, $hooved.push("zebras")>><</link>> + <<elseif $animalsBought.zebras == 1>> + Zebras + <<if $activeHooved.species != "zebra">> + [[Set as active hooved|FarmyardAnimals][$activeHooved = {species: "zebra", speciesCap: "Zebra", speciesPlural: "zebras", type: "hooved", dickSize: "huge", ballType: "zebra"}]] + <<else>> + //Set as active hooved// + <</if>> + <</if>> + <br> +<</if>> + + + +<<if $animalsBought.cougars == 0>> + <<link "Purchase cougars" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.cougars = 1, $animalsBought.felines += 1, $felines.push("cougars")>><</link>> + <br> + <<elseif $animalsBought.cougars == 1>> + /*The cougars are sleeping, their lean bodies scattered around under trees. (OLD)*/ + Cougars + <<if $activeFeline.species != "cougar">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "cougar", speciesCap: "Cougar", speciesPlural: "cougars", type: "feline", dickSize: "large", ballType: "cougar"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.jaguars == 0>> + <<link "Purchase jaguars" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.jaguars = 1, $animalsBought.felines += 1, $felines.push("jaguars")>><</link>> + <br> + <<elseif $animalsBought.jaguars == 1>> + /*You can see a few jaguars laying around in the trees in their enclosure. (OLD)*/ + Jaguars + <<if $activeFeline.species != "jaguar">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "jaguar", speciesCap: "Jaguar", speciesPlural: "jaguars", type: "feline", dickSize: "large", ballType: "jaguar"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.lynx == 0>> + <<link "Purchase lynxs" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.lynx = 1, $animalsBought.felines += 1, $felines.push("lynx")>><</link>> + <br> + <<elseif $animalsBought.lynx == 1>> + /*The lynxes are playfully running around their enclosure. (OLD)*/ + Lynx + <<if $activeFeline.species != "lynx">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "lynx", speciesCap: "Lynx", speciesPlural: "lynx", type: "feline", dickSize: "large", ballType: "lynx"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.leopards == 0>> + <<link "Purchase leopards" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.leopards = 1, $animalsBought.felines += 1, $felines.push("leopards")>><</link>> + <br> + <<elseif $animalsBought.leopards == 1>> + /*The leopards are lazing about in the trees in their enclosure. (OLD)*/ + Leopards + <<if $activeFeline.species != "leopard">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "leopard", speciesCap: "Leopard", speciesPlural: "leopards", type: "feline", dickSize: "large", ballType: "leopard"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> + <<if $animalsBought.tigers == 0>> + <<link "Purchase tigers" "FarmyardAnimals">><<set cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "farmyard"), $animalsBought.tigers = 1, $animalsBought.felines += 1, $felines.push("tigers")>><</link>> + <br> + <<elseif $animalsBought.tigers == 1>> + /*Some of the tigers are swimming, and the ones that aren't are lazing about. (OLD)*/ + Tigers + <<if $activeFeline.species != "tiger">> + [[Set as active feline|FarmyardAnimals][$activeFeline = {species: "tiger", speciesCap: "Tiger", speciesPlural: "tigers", type: "feline", dickSize: "large", ballType: "tiger"}]] + <<else>> + //Set as active feline// + <</if>> + <br> + <</if>> \ No newline at end of file diff --git a/src/js/food.js b/src/js/food.js index cc7952227bbe0488b5ddb9d09bd99e82a151e7a0..db55eb158b9b7f1e4d37fb6dccc02bb990408169 100644 --- a/src/js/food.js +++ b/src/js/food.js @@ -51,4 +51,267 @@ window.foodAmount = function (slave) { food = Math.clamp(food, 1, 1000000000000000000); return food; } +}; + +window.farmShowsIncome = function (slave) { + //TODO: incorporate farmyardRestraints + const V = State.variables; + let arcology = V.arcologies[0] + let cash = 999 //TODO: this is just a placeholder + if (!slave) { + return null; + } else { + if (V.Farmer !== 0) { //farmer is assigned + cash *= 1.1 + if (V.Farmer.skillFA >= V.masteredXP) { //farmer is master + cash *= 1.1 + } + } + /* OPEN FS EFFECTS */ + if (arcology.FSSupremacist != "unset") { + if (slave.race === arcology.FSSupremacistRace) { //slave is of supreme race + cash *= 0.9 //TODO: should supreme race slaves recieve a penalty? + V.rep -= 10 //TODO: should this cause a rep loss + } + } + if (arcology.FSSubjugationist != "unset") { + if (slave.race == arcology.FSSubjugationistRace) { //slave is of subjugated race + cash *= 1.1 + V.rep += 10 //TODO: should this cause a rep gain? + } else { + cash *= 0.9 //TODO: should unsubjugated race slaves recieve a penalty? + } + } + if (arcology.FSRepopulationFocus != "unset") { + if (slave.pregWeek > 16) { //slave is visibly pregnant + if (slave.eggType != "human") { //with a non-human + cash *= 1.1 + } + cash *= 1.2 + } else { //slave is not visibly pregnant + cash *= 0.8 //TODO: should non-pregnant slaves receieve a penalty? + } + } + if (arcology.FSRestart != "unset") { + if (slave.pregWeek > 16) { //slave is visibly pregnant + if (slave.eggType != "human") { //with a non-human + cash *= 0.9 + rep -= 15 + } + cash *= 0.6 + rep -= 10 + } + } + if (arcology.FSGenderRadicalist != "unset") { + if (slave.genes == "XY") { //TODO: does this make sense? + cash *= 1.1 + } else { + cash *= 0.8 + } + } + if (arcology.FSGenderFundamentalist != "unset") { + if (slave.genes == "XX") { + cash *= 1.1 //TODO: does this make sense? + } else { + cash *= 0.8 + } + } + if (arcology.FSPaternalist != "unset") { + if (V.seeBestiality === 1) { + if (V.farmyardBreeding === 1) { //slaves are being bred + cash *= 0.8 + } else { //slaves are putting on shows + cash *= 0.9 + } + } + } + if (arcology.FSDegradationist != "unset") { + if (V.seeBestiality === 1) { + if (V.farmyardBreeding === 1) { //slaves are being bred + cash *= 1.2 + } else { //slaves are putting on shows + cash *= 1.1 + } + } + } + if (arcology.FSBodyPurist != "unset") { + if (slave.boobsImplant > 0) { //slave has breast implants + cash *= 0.9 + } + if (slave.buttImplant > 0) { //slave has butt implants + cash *= 0.9 + } + if (slave.faceImplant > 0) { //slave has had facial surgery + cash *= 0.9 + } + if (slave.lipsImplant > 0) { //slave has lip implants + cash *= 0.9 + } + } + if (arcology.FSTransformationFetishist != "unset") { + if (slave.boobsImplant > 0) { //slave has breast implants + cash *= 1.1 + } + if (slave.buttImplant > 0) { //slave has butt implants + cash *= 1.1 + } + if (slave.faceImplant > 0) { //slave has had facial surgery + cash *= 1.1 + } + if (slave.lipsImplant > 0) { //slave has lip implants + cash *= 1.1 + } + } + if (arcology.FSYouthPreferentialist != "unset") { + if (slave.visualAge > 25) { //slave looks older than 25 + cash *= 0.8 //TODO: not sure what age this should be + } else { + cash *= 1.2 + } + } + if (arcology.FSMaturityPreferentialist != "unset") { + if (slave.visualAge > 25) { //slave looks older than 25 + cash *= 1.2 //TODO: not sure what age this should be + } else { + cash *= 0.8 + } + } + if (arcology.FSSlimnessEnthusiast != "unset") { + if (slave.weight > 10) { //slave is curvy or more + cash *= 0.9 //TODO: not sure what weight this should be + } //TODO: should implants affect income? + if (slave.boobs > 799) { //slave has larger than a D cup + cash *= 0.9 //TODO: should this be smaller? + } + if (slave.butt > 3) { //slave has bigger than a bubble butt + cash *= 0.9 + } + } + if (arcology.FSAssetExpanionist != "unset") { + if (slave.weight > 10) { //slave is curvy or more + cash *= 1.1 //TODO: not sure what weight this should be + } //TODO: should implants affect income? + if (slave.boobs > 799) { //slave has larger than a D cup + cash *= 1.1 //TODO: should this be smaller? + } + if (slave.butt > 3) { //slave has bigger than a bubble butt + cash *= 1.1 + } + } + if (arcology.FSPastoralist != "unset") { + if (slave.boobs > 799) { //slave has larger than a D cup + cash *= 1.2 + } + if (slave.lactation > 0) { //slave is lactating + cash *= 1.1 + } + } + if (arcology.FSPhysicalIdealist != "unset") { + if (slave.height > 169) { //slave is tall or taller + cash *= 1.1 + } else if (slave.height < 160) { //slave is short or shorter + cash *= 0.9 + } + } + if (arcology.FSHedonisticDecadence != "unset") { + if (slave.weight > 10) { //slave is curvy or fatter + cash *= 1.1 + } else if (slave.weight < -10) { //slave is thin or thinner + cash *= 0.9 + } + } + if (arcology.FSChattelReligionist != "unset") { //TODO: I don't know what to put for this one + if (slave.devotion < 21) { //if slave is careful or less + cash *= 0.9 + } + } + //TODO: should I add the ancient cultures FS? + /* CLOSE FS EFFECTS */ + if (setup.entertainmentCareers.includes(slave.career)) { + cash *= 1.1 + } else if (setup.farmerCareers.includes(slave.career)) { + cash *= 1.1 + } + if (slave.prestige === 1) { //slave is prestigious + cash *= 1.1 + } else if (slave.prestige === 2) { //slave is very prestigious + cash *= 1.2 + } else if (slave.prestige === 3) { //slave is extremely prestigious + cash *= 1.3 + } + if (slave.pornPrestige === 1) { //slave is prestigious from porn + cash *= 1.1 + } else if (slave.pornPrestige === 2) { //slave is very prestigious from porn + cash *= 1.2 + } else if (slave.pornPrestige === 3) { //slave is extremely prestigious from porn + cash *= 1.3 + } //TODO: add relationship checks + if (slave.health > 20) { //slave is very healthy or more + cash *= 1.1 + } else if (slave.health < -20) { //slave is less than unhealthy + cash *= 0.8 + } + if (slave.face > 10) { //slave is very pretty or more + cash *= 1.1 + } else if (slave.face < -10) { //slave is less than unattractive + cash *= 0.8 + } + if (slave.devotion > 50) { //slave is devoted or more + cash *= 1.1 + } else if (slave.devotion < -50) { //slave is reluctant or less + cash *= 0.8 + } + if (slave.trust > 50) { //slave is trusting or more + cash *= 1.1 + } else if (slave.trust < -50) { //slave is less than frightened + cash *= 0.8 //TODO: should trust be a factor? + } + if (slave.weight > 30) { //slave is curvy or more + cash *= 0.8 //TODO: tie in Hedonistic FS + } else if (slave.weight < -30) { //slave is very thin or less + cash *= 0.8 //TODO: put this on a scale + } + if (slave.muscles > 30) { //slave is muscular or more + cash *= 0.9 //TODO: tie in height eugenics policy + } else if (slave.muscles < -30) { //slave is very weak or less + cash *= 0.9 //TODO: should this be on a scale? + } + if (slave.eyes < 1) { //slaves eyesight is nearsighted or worse + cash *= 0.9 //TODO: should nearsighted and blind slaves recieve a penalty? + } + if (slave.hears < 0) { //slave is hard of hearing or less + cash *= 0.9 //TODO: should hard of hearing slaves recieve a penalty? + } + if (slave.boobs > 800) { //slave has a DD cup or bigger + cash *= 0.9 //TODO: would this make sense? + } + if (slave.butt > 4) { //slave has an enormous butt or bigger + cash *= 0.9 //TODO: would this make sense? + } + if (slave.preg < 0) { //slave is not fertile + cash *= 0.8 //TODO: not sure how to incorporate pregnancy + } //TODO: incorporate skills + if (slave.tired == 1) { //slave is tired + cash *= 0.9 + } + if (slave.chem > 10) { //slave has high genetic damage + cash *= 0.9 + } + if (slave.intelligence > 50) { //slave is very smart or better + cash *= 1.1 + } else if (slave.intelligence < -50) { //slave is very slow or less + cash *= 0.8 + } + if (slave.energy < 20) { //slave has poor sex drive or less + cash *= 0.9 + } + if (slave.fetish == "submissive") { + cash *= 1.1 + } else if (slave.fetish == "humiliation") { + cash *= 1.1 + } else if (slave.fetish == "masochist") { + cash *= 1.1 + } //TODO: tie in quirks and flaws + return cash + } }; \ No newline at end of file diff --git a/src/js/story.js b/src/js/story.js index b7c9d710abd70dd1f952e854140552b1352f445f..3adf10cef2cac3983b14612169b9a262eb9e7af5 100644 --- a/src/js/story.js +++ b/src/js/story.js @@ -677,270 +677,6 @@ window.cumAmount = function(slave) { } }; -window.farmShowsIncome = function(slave) { - //TODO: incorporate farmyardRestraints - const V = State.variables; - let arcology = V.arcologies[0] - let cash = 999 //TODO: this is just a placeholder - if (!slave) { - return null; - } else { - if (V.Farmer !== 0) { //farmer is assigned - cash *= 1.1 - if (V.Farmer.skillFA >= V.masteredXP) { //farmer is master - cash *= 1.1 - } - } - /* OPEN FS EFFECTS */ - if (arcology.FSSupremacist != "unset") { - if (slave.race === arcology.FSSupremacistRace) { //slave is of supreme race - cash *= 0.9 //TODO: should supreme race slaves recieve a penalty? - V.rep -= 10 //TODO: should this cause a rep loss - } - } - if (arcology.FSSubjugationist != "unset") { - if (slave.race == arcology.FSSubjugationistRace) { //slave is of subjugated race - cash *= 1.1 - V.rep += 10 //TODO: should this cause a rep gain? - } else { - cash *= 0.9 //TODO: should unsubjugated race slaves recieve a penalty? - } - } - if (arcology.FSRepopulationFocus != "unset") { - if (slave.pregWeek > 16) { //slave is visibly pregnant - if (slave.eggType != "human") { //with a non-human - cash *= 1.1 - } - cash *= 1.2 - } else { //slave is not visibly pregnant - cash *= 0.8 //TODO: should non-pregnant slaves receieve a penalty? - } - } - if (arcology.FSRestart != "unset") { - if (slave.pregWeek > 16) { //slave is visibly pregnant - if (slave.eggType != "human") { //with a non-human - cash *= 0.9 - rep -= 15 - } - cash *= 0.6 - rep -= 10 - } - } - if (arcology.FSGenderRadicalist != "unset") { - if (slave.genes == "XY") { //TODO: does this make sense? - cash *= 1.1 - } else { - cash *= 0.8 - } - } - if (arcology.FSGenderFundamentalist != "unset") { - if (slave.genes == "XX") { - cash *= 1.1 //TODO: does this make sense? - } else { - cash *= 0.8 - } - } - if (arcology.FSPaternalist != "unset") { - if (V.seeBestiality === 1) { - if (V.farmyardBreeding === 1) { //slaves are being bred - cash *= 0.8 - } else { //slaves are putting on shows - cash *= 0.9 - } - } - } - if (arcology.FSDegradationist != "unset") { - if (V.seeBestiality === 1) { - if (V.farmyardBreeding === 1) { //slaves are being bred - cash *= 1.2 - } - else { //slaves are putting on shows - cash *= 1.1 - } - } - } - if (arcology.FSBodyPurist != "unset") { - if (slave.boobsImplant > 0) { //slave has breast implants - cash *= 0.9 - } - if (slave.buttImplant > 0) { //slave has butt implants - cash *= 0.9 - } - if (slave.faceImplant > 0) { //slave has had facial surgery - cash *= 0.9 - } - if (slave.lipsImplant > 0) { //slave has lip implants - cash *= 0.9 - } - } - if (arcology.FSTransformationFetishist != "unset") { - if (slave.boobsImplant > 0) { //slave has breast implants - cash *= 1.1 - } - if (slave.buttImplant > 0) { //slave has butt implants - cash *= 1.1 - } - if (slave.faceImplant > 0) { //slave has had facial surgery - cash *= 1.1 - } - if (slave.lipsImplant > 0) { //slave has lip implants - cash *= 1.1 - } - } - if (arcology.FSYouthPreferentialist != "unset") { - if (slave.visualAge > 25) { //slave looks older than 25 - cash *= 0.8 //TODO: not sure what age this should be - } else { - cash *= 1.2 - } - } - if (arcology.FSMaturityPreferentialist != "unset") { - if (slave.visualAge > 25) { //slave looks older than 25 - cash *= 1.2 //TODO: not sure what age this should be - } else { - cash *= 0.8 - } - } - if (arcology.FSSlimnessEnthusiast != "unset") { - if (slave.weight > 10) { //slave is curvy or more - cash *= 0.9 //TODO: not sure what weight this should be - } //TODO: should implants affect income? - if (slave.boobs > 799) { //slave has larger than a D cup - cash *= 0.9 //TODO: should this be smaller? - } - if (slave.butt > 3) { //slave has bigger than a bubble butt - cash *= 0.9 - } - } - if (arcology.FSAssetExpanionist != "unset") { - if (slave.weight > 10) { //slave is curvy or more - cash *= 1.1 //TODO: not sure what weight this should be - } //TODO: should implants affect income? - if (slave.boobs > 799) { //slave has larger than a D cup - cash *= 1.1 //TODO: should this be smaller? - } - if (slave.butt > 3) { //slave has bigger than a bubble butt - cash *= 1.1 - } - } - if (arcology.FSPastoralist != "unset") { - if (slave.boobs > 799) { //slave has larger than a D cup - cash *= 1.2 - } - if (slave.lactation > 0) { //slave is lactating - cash *= 1.1 - } - } - if (arcology.FSPhysicalIdealist != "unset") { - if (slave.height > 169) { //slave is tall or taller - cash *= 1.1 - } else if (slave.height < 160) { //slave is short or shorter - cash *= 0.9 - } - } - if (arcology.FSHedonisticDecadence != "unset") { - if (slave.weight > 10) { //slave is curvy or fatter - cash *= 1.1 - } else if (slave.weight < -10) { //slave is thin or thinner - cash *= 0.9 - } - } - if (arcology.FSChattelReligionist != "unset") { //TODO: I don't know what to put for this one - if (slave.devotion < 21) { //if slave is careful or less - cash *= 0.9 - } - } - //TODO: should I add the ancient cultures FS? - /* CLOSE FS EFFECTS */ - if (setup.entertainmentCareers.includes(slave.career)) { - cash *= 1.1 - } else if (setup.farmerCareers.includes(slave.career)) { - cash *= 1.1 - } - if (slave.prestige === 1) { //slave is prestigious - cash *= 1.1 - } else if (slave.prestige === 2) { //slave is very prestigious - cash *= 1.2 - } else if (slave.prestige === 3) { //slave is extremely prestigious - cash *= 1.3 - } - if (slave.pornPrestige === 1) { //slave is prestigious from porn - cash *= 1.1 - } else if (slave.pornPrestige === 2) { //slave is very prestigious from porn - cash *= 1.2 - } else if (slave.pornPrestige === 3) { //slave is extremely prestigious from porn - cash *= 1.3 - } //TODO: add relationship checks - if (slave.health > 20) { //slave is very healthy or more - cash *= 1.1 - } else if (slave.health < -20) { //slave is less than unhealthy - cash *= 0.8 - } - if (slave.face > 10) { //slave is very pretty or more - cash *= 1.1 - } else if (slave.face < -10) { //slave is less than unattractive - cash *= 0.8 - } - if (slave.devotion > 50) { //slave is devoted or more - cash *= 1.1 - } else if (slave.devotion < -50) { //slave is reluctant or less - cash *= 0.8 - } - if (slave.trust > 50) { //slave is trusting or more - cash *= 1.1 - } else if (slave.trust < -50) { //slave is less than frightened - cash *= 0.8 //TODO: should trust be a factor? - } - if (slave.weight > 30) { //slave is curvy or more - cash *= 0.8 //TODO: tie in Hedonistic FS - } else if (slave.weight < -30) { //slave is very thin or less - cash *= 0.8 //TODO: put this on a scale - } - if (slave.muscles > 30) { //slave is muscular or more - cash *= 0.9 //TODO: tie in height eugenics policy - } else if (slave.muscles < -30) { //slave is very weak or less - cash *= 0.9 //TODO: should this be on a scale? - } - if (slave.eyes < 1) { //slaves eyesight is nearsighted or worse - cash *= 0.9 //TODO: should nearsighted and blind slaves recieve a penalty? - } - if (slave.hears < 0) { //slave is hard of hearing or less - cash *= 0.9 //TODO: should hard of hearing slaves recieve a penalty? - } - if (slave.boobs > 800) { //slave has a DD cup or bigger - cash *= 0.9 //TODO: would this make sense? - } - if (slave.butt > 4) { //slave has an enormous butt or bigger - cash *= 0.9 //TODO: would this make sense? - } - if (slave.preg < 0) { //slave is not fertile - cash *= 0.8 //TODO: not sure how to incorporate pregnancy - } //TODO: incorporate skills - if (slave.tired == 1) { //slave is tired - cash *= 0.9 - } - if (slave.chem > 10) { //slave has high genetic damage - cash *= 0.9 - } - if (slave.intelligence > 50) { //slave is very smart or better - cash *= 1.1 - } else if (slave.intelligence < -50) { //slave is very slow or less - cash *= 0.8 - } - if (slave.energy < 20) { //slave has poor sex drive or less - cash *= 0.9 - } - if (slave.fetish == "submissive") { - cash *= 1.1 - } else if (slave.fetish == "humiliation") { - cash *= 1.1 - } else if (slave.fetish == "masochist") { - cash *= 1.1 - } //TODO: tie in quirks and flaws - return cash - } -}; - window.lispReplace = function(text) { text = text.replace(/Sh/g, "Th"); diff --git a/src/pregmod/beastFucked.tw b/src/pregmod/beastFucked.tw index 57ab89805de5f22ca93aef7262512a5ac6662d3a..747875438796f5459f509077203ea334664a7ef4 100644 --- a/src/pregmod/beastFucked.tw +++ b/src/pregmod/beastFucked.tw @@ -179,7 +179,7 @@ before calling in the _animal.species. The _animal.species slowly saunters up to <</switch>> <<if _sexAct != "oral">> - <<if !_used.vagina>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if _sexAct == "anal">>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him@@<<if ($activeSlave.devotion < -20)>>@@.lime; by force@@<</if>>.<</if>> + <<if (_sexAct == "vaginal" && !_used.vagina) || (_sexAct == "anal" && !_used.anus)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if _sexAct == "anal">>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him@@<<if ($activeSlave.devotion < -20)>>@@.lime; by force@@<</if>>.<</if>> <</if>> <<case "hooved">> diff --git a/src/pregmod/organFarm.tw b/src/pregmod/organFarm.tw index 21c279cf585be4b25cd392aa55c6226cfff82d81..f43e77264a925ffd92ceeb2394c0ae4f658a0c4c 100644 --- a/src/pregmod/organFarm.tw +++ b/src/pregmod/organFarm.tw @@ -150,7 +150,7 @@ Organ Production <br> <</if>> -<<if $seePreg != 0 && $seeBestiality == 1>> +<<if $seePreg != 0 && $seeBestiality == 1 && $cheatMode == 1>> <<if $farmyardLabUpgrades.animalOvaries > 0>> <<if $animalOvaries < 1>> //You lack the required designs for cloning animal ovaries for slaves.// diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 6b9929fa46dcbb8a11e062a12fe3e9f84604ea14..383a1df502fe916c3d3051963b1009efa65f00f9 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -840,7 +840,7 @@ animalMpreg: 0 }>> <</if>> -<<if ndef $animalsBought>> +<<if ndef $animalsBought || def $animalsBought>> <<set $animalsBought = {canines: 0, hooved: 0, felines: 0, labradorRetrievers: 0, germanShepherds: 0, goldenRetrievers: 0, frenchBulldogs: 0, bulldogs: 0, beagles: 0, poodles: 0, rottweilers: 0, yorkshireTerriers: 0, siberianHuskies: 0, horses: 0, bulls: 0, pigs: 0, siameses: 0, persians: 0, maineCoons: 0, ragdolls: 0, bengals: 0, abbysinians: 0, birmans: 0, orientalShorthairs: 0, sphynxes: 0, russianBlues: 0, wolves: 0, foxes: 0, jackals: 0, dingos: 0, zebras: 0, cougars: 0, jaguars: 0, pumas: 0, lynx: 0, leopards: 0, lions: 0, tigers: 0}>> <</if>> <<if ndef $canines>> diff --git a/src/uncategorized/nonRandomEvent.tw b/src/uncategorized/nonRandomEvent.tw index 5f68657b91960a81794095a28b62c8c6c9a1dfac..08170bdec55d68a01cc69f5dbf354ac10d8ac0bb 100644 --- a/src/uncategorized/nonRandomEvent.tw +++ b/src/uncategorized/nonRandomEvent.tw @@ -60,7 +60,7 @@ <</if>> <<elseif (_effectiveWeek == 46) && ($mercenaries > 0)>> <<goto "P raid invitation">> -<<elseif (_effectiveWeek == 48)>> +<<elseif (_effectiveWeek == 48) && ($cheatMode == 1)>> <<set $foodCrisis = 1>> <<goto "P food crisis">> <<elseif (_effectiveWeek == 50) && ($rations > 0)>> diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw index 7612ce5afddc94231b78f73d49eb11cd62caa1d2..e592346b583865ba05874f1d3bfbe5fc7c08ef08 100644 --- a/src/uncategorized/slaveInteract.tw +++ b/src/uncategorized/slaveInteract.tw @@ -143,15 +143,14 @@ <</if>> <span id = "impreg"> <<if (canGetPregnant($activeSlave)) && ($activeSlave.fuckdoll == 0) && $seePreg != 0>> - <<if $activeSlave.eggType == "human">> - <<if canImpreg($activeSlave, $PC)>> - | <<link "Impregnate $him yourself">><<replace "#miniscene">><<include "FPCImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> - <</if>> - <<if canImpreg($activeSlave, $activeSlave)>> - | <<link "Use $his own seed to impregnate $him">><<replace "#miniscene">><<include "FSlaveSelfImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> - <</if>> - | <<link "Use another slave to impregnate $him" "FSlaveImpreg">><</link>> - <<elseif (_CL > 0 || _HL > 0 || _FL > 0)>> + <<if canImpreg($activeSlave, $PC)>> + | <<link "Impregnate $him yourself">><<replace "#miniscene">><<include "FPCImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> + <</if>> + <<if canImpreg($activeSlave, $activeSlave)>> + | <<link "Use $his own seed to impregnate $him">><<replace "#miniscene">><<include "FSlaveSelfImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> + <</if>> + | <<link "Use another slave to impregnate $him" "FSlaveImpreg">><</link>> + <<if ($activeSlave.eggType != "human") && (_CL > 0 || _HL > 0 || _FL > 0) && ($cheatMode == 1)>> | <<link "Use an animal to impregnate $him" "FAnimalImpreg">><</link>> <</if>> <</if>>